Orchestrate AI coding agents (Claude Code, Codex, OpenCode) in isolated sandboxes using the @ai-hero/sandcastle SDK. Use when the user needs to (1) run agents AFK in Docker/Podman containers, (2) build multi-agent pipelines with plan-execute-review patterns, (3) run parallel agents on separate worktrees, (4) create iterative agent loops with maxIterations, (5) extract structured output from agent runs, (6) set up sandcastle in a new or existing project, or (7) write prompt files with template args and shell expressions.
日本語の概要は準備中です。原文の説明を表示しています。
av/skills☆ 192026年10月12日 更新
Produce a researched long-form article from a topic prompt via an orchestrated pipeline - research agent (first-person sources, working-definition gate), narrative-architecture outline, writer/cold-reviewer loop with an explicit ACCEPT/REVISE verdict contract, then a catalog-deslop pass with a regression gate. The orchestrator dispatches subagents only; the writer never judges its own draft. Use when the user says "article factory", "write an article about X", "run the article pipeline", or asks for a researched long-form piece produced end-to-end. For essays and micro posts in the user's own voice without a research stage, use the prose skill instead.
日本語の概要は準備中です。原文の説明を表示しています。
av/skills☆ 192026年10月12日 更新
Interactive Swift/iOS tutor with two modes. Classic explains first, Mastery uses a predict-first Core Loop with gates.
日本語の概要は準備中です。原文の説明を表示しています。
ITlearning/study-ios☆ 192026年2月20日 更新
Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For dev-loop CLI commands (init, lint, inspect, preview, render) see the hyperframes-cli skill; for asset preprocessing commands (tts, transcribe, remove-background) see the hyperframes-media skill.
日本語の概要は準備中です。原文の説明を表示しています。
MaddieMo1/Pi-Agent-Web☆ 182026年9月8日 更新
MUST USE for any real runtime debugging across ANY language or binary — crashes, silent failures, wrong responses, stuck processes, memory leaks, async misbehavior, unexplained timing, reverse engineering. Runs a hypothesis-driven loop: form ≥3 hypotheses, investigate in parallel, after 2 failed rounds spawn Oracles from orthogonal angles, confirm root cause, lock with a failing test, fix minimally, QA by actually USING the system, scrub artifacts. The actual HOW lives in `references/` — READ THEM. Triggers: 'debug this', 'why is X not working', 'hanging', 'attach a debugger', 'reverse engineer', 'pwndbg', 'gdb', 'lldb', 'node inspect', 'tsx debug', 'pdb', 'dlv', 'delve', 'rust-gdb', 'set a breakpoint', 'context window exploded', 'why is the response empty', 'attach the debugger', 'debug it', 'why is this happening', 'trace this bug', 'reproduce and fix', 'silent failure', 'HTTP 200 but empty', 'why did it stop', 'inspect the binary', 'reverse engineering', 'playwright'.
日本語の概要は準備中です。原文の説明を表示しています。
code-yeongyu/lazyclaudecode☆ 182026年5月29日 更新
Use when code changes should be scanned and reflected back into living specs, docs, or architecture notes without changing product intent.
日本語の概要は準備中です。原文の説明を表示しています。
JuliusBrussee/Loop-Factory☆ 182026年6月9日 更新
Create and own the master game design document (GAME.md — the authored one-pager plus the generated [gen] system/flow maps) and the GD-IDS.yaml facts registry — the top-level, big-picture layer of the GDD and the machine interface the code side reads. Use it to write the master spec from a concept or dialogue, import an existing GDD (a file path or URL), edit GAME.md content ("change a pillar", "rework the monetization stance", "tweak the loop stack"), pitch the game ("pitch" → PITCH.md), re-decompose the systems ("remap"), and — importantly — to add a new system to the design map ("let's add a new system", "add a crafting system to the game design", "add this to the GDD"). This is the structural, map-level layer plus GAME.md content edits. To write or fill in the detailed parameters of one existing system, use /unikit-gd-system; to apply one edit spanning several zones at once use /unikit-gd-apply; to invent a brand-new game concept use /unikit-gd-brainstorm.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 182026年10月14日 更新
Ideate a brand-new game concept with the user, from a blank page or a one-line hint to a finished CONCEPT card. Use it whenever the user wants to come up with a new game — whether the project has no design document yet, or already has one and they're exploring a fresh idea. Through a structured divergence/convergence dialogue it explores ideas, frames the hook, generates and scores concepts (market validation delegated to /unikit-gd-explore), and settles pillars, loops, motivation, and a pre-mortem. Trigger whenever the user wants to make or invent a game, doesn't know where to start, or gives a genre/theme hint, e.g. "let's come up with a game", "I don't know what game to make", "I want to make a roguelike", "a game about zombies", "a farming game", "help me come up with a concept". For researching or dissecting existing games use /unikit-gd-explore; to write an already-chosen concept as the master GDD use /unikit-gd-spec.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 182026年10月14日 更新
Autonomous iterative refactoring workflow. Scans for tactical code quality improvements (DRY, dead code, naming, complexity), implements through SMEs, verifies with QA, commits atomically, and loops until no improvements remain.
日本語の概要は準備中です。原文の説明を表示しています。
chrisallenlane/claude-swe-workflows☆ 182026年5月19日 更新
Autonomous technical lead. Takes commander's intent and drives a project to completion through an OODA loop over implementation, refactoring, review, and bug-hunting skills. Has broad authority — creates tickets, commits, invokes any skill — and only escalates via andon cord for irreversible actions, public releases, or genuinely blocking decisions. User acts as product owner; skill acts as tech lead.
日本語の概要は準備中です。原文の説明を表示しています。
chrisallenlane/claude-swe-workflows☆ 182026年5月19日 更新
Autonomous bug-elimination loop. Iteratively invokes /bug-hunt and /implement-batch until findings converge below an operator-specified severity floor. At termination, runs /review-test scoped to the run's new reproducing tests and fixes quality issues above the floor. Auto-approves /bug-hunt and /review-test ticket proposals; pulls the andon cord on contested findings, repeated implementation failure, hard-cap exhaustion, or breaking-change proposals. Optional /refactor finisher.
日本語の概要は準備中です。原文の説明を表示しています。
chrisallenlane/claude-swe-workflows☆ 182026年5月19日 更新
The idle work loop - enumerate open issues and triage rows, classify fixable vs blocked, pick by value-vs-budget, dispatch. Standing user directive; invoke whenever otherwise idle.
日本語の概要は準備中です。原文の説明を表示しています。
jamie8johnson/cqs☆ 172026年7月14日 更新
Comment-archaeology sweep - find work items hiding in TODO/FIXME/for-now comments and plan-doc ledgers, judge them, file issues, queue trivial fixes. Good idle-loop activity.
日本語の概要は準備中です。原文の説明を表示しています。
jamie8johnson/cqs☆ 172026年7月14日 更新
Verification loop for Django projects: migrations, linting, tests with coverage, security scans, and deployment readiness checks before release or PR.
日本語の概要は準備中です。原文の説明を表示しています。
tensology/decisionsai☆ 172026年10月15日 更新
Use when the user asks to make something faster, try many variants, run recursive optimization, benchmark latency/throughput/cost, or choose the best implementation by repeated measured tests.
日本語の概要は準備中です。原文の説明を表示しています。
tensology/decisionsai☆ 172026年10月15日 更新
Transform Claude Code into a fully autonomous agent system with persistent memory, scheduled operations, computer use, and task queuing. Replaces standalone agent frameworks (Hermes, AutoGPT) by leveraging Claude Code's native crons, dispatch, MCP tools, and memory. Use when the user wants continuous autonomous operation, scheduled tasks, or a self-directing agent loop.
日本語の概要は準備中です。原文の説明を表示しています。
tensology/decisionsai☆ 172026年10月15日 更新
Remediation only — repair web accessibility (a11y) violations against WCAG 2.2 with a baseline, edit, and verify loop. Takes a target (URL, files, directory) or a findings worklist from `accessibility-scan`/`accessibility-inspect`/`accessibility-audit`, applies mechanical fixes as given, leaves TODOs for visual or contextual judgment, and verifies by re-running the baseline check. It only fixes. To find issues use `accessibility-scan` (one page, automated), `accessibility-inspect` (one page, manual), or `accessibility-audit` (whole site, WCAG-EM); to check for regressions use `accessibility-diff`. Use it for 'fix the a11y issues in X', 'make this accessible', 'add missing alt text and labels', 'apply these accessibility fixes', 'remediate these violations'.
日本語の概要は準備中です。原文の説明を表示しています。
tensology/decisionsai☆ 172026年10月15日 更新
Multi-file hypothesis testing with keep/discard loop, compound baselines, and experiment logging
日本語の概要は準備中です。原文の説明を表示しています。
tensology/decisionsai☆ 172026年10月15日 更新
Complete community building, engagement, and monetization system. From zero to thriving community — launch strategy, member engagement loops, content programming, moderation frameworks, growth tactics, monetization models, and health metrics. Works for Discord, Slack, Telegram, Circle, forums, or any platform.
日本語の概要は準備中です。原文の説明を表示しています。
modbender/skill-library-mcp☆ 172026年9月28日 更新
Track AI visibility — measure whether a brand is mentioned and cited by AI assistants (Gemini, ChatGPT, Perplexity) for target prompts. Runs scans, tracks mention/citation rates over time, detects trends, and identifies opportunities. Uses Gemini API free tier (with grounding) as primary method, web search as fallback. Use when a user wants to: check if AI models mention their brand, track AI citation changes over time, measure AEO content effectiveness, monitor competitor AI visibility, or audit their brand's presence in AI-generated answers. Pairs with aeo-prompt-research-free (identifies prompts) and aeo-content-free (creates/refreshes content). This skill closes the loop by measuring results.
日本語の概要は準備中です。原文の説明を表示しています。
modbender/skill-library-mcp☆ 172026年9月28日 更新
Generate marketing ad images using Nano Banana Pro (Gemini 3 Pro Image). Accepts campaign-planner creative briefs, reads brand bible for visual style, constructs marketing-optimized prompts, and produces platform-ready images at correct aspect ratios. Supports 1:1, 9:16, 16:9, 4:5 formats. Includes self-review loop to catch hallucinated logos, wrong text, and quality issues. Draft-first workflow (1K fast iteration, 4K final). Outputs to /tmp/marketing/assets/images/.
日本語の概要は準備中です。原文の説明を表示しています。
modbender/skill-library-mcp☆ 172026年9月28日 更新
Patterns and practices that dramatically accelerate development velocity. Covers parallel execution, automation, feedback loops, workflow optimization, and anti-pattern avoidance. Use when starting projects, planning sprints, optimizing workflows, or onboarding developers.
日本語の概要は準備中です。原文の説明を表示しています。
modbender/skill-library-mcp☆ 172026年9月28日 更新
Test-driven development with a red-green-clean loop, running mix credo on the whole project at the end of every vertical slice so standards violations are fixed in the slice that introduced them instead of piling into a refactor at the end. Use when user wants to build features or fix bugs using TDD, mentions "red-green-refactor", wants integration tests, or asks for test-first development.
日本語の概要は準備中です。原文の説明を表示しています。
michaelst/spendable☆ 172026年9月5日 更新
Use when the user asks to measure command execution time or optimize a feedback loop. Records explicit measurements and recommends faster alternatives such as unit tests versus integration tests. It is opt-in; it does not run on every command.
日本語の概要は準備中です。原文の説明を表示しています。
Benkapner/claude-code-basecamp☆ 172026年10月1日 更新