Build polished, intentional UIs with concrete CSS/Tailwind values — typography, color, layout, spacing, dark mode, accessibility, animations, components. Encodes specific, opinionated rules with exact values, not vague advice. Covers buttons, cards, forms, tables, navigation, dashboards, landing pages, onboarding, and more. Triggers on "absolute ui", "design a UI", "style this component", "make this less like AI slop", "fix the spacing/typography/color", "dark mode", "design a pricing page", "make this look better".
日本語の概要は準備中です。原文の説明を表示しています。
maddhruv/absolute☆ 2202026年7月6日 更新
Break down full ICML reviewer responses into structured rebuttal units. Use when input contains reviewer summary/presentation/contribution/strength/weakness/question text and the goal is to split weaknesses/questions into granular R-style response items while preserving original wording for quoted issues.
日本語の概要は準備中です。原文の説明を表示しています。
runtsang/RebuttalStudio☆ 2182026年4月4日 更新
Break down full ICLR reviewer responses into structured rebuttal units. Use when input contains reviewer summary/presentation/contribution/strength/weakness/question text and the goal is to split weaknesses/questions into granular R-style response items while preserving original wording for quoted issues.
日本語の概要は準備中です。原文の説明を表示しています。
runtsang/RebuttalStudio☆ 2182026年4月4日 更新
Refine a Stage2 ARR (ACL Rolling Review) rebuttal draft into polished, reviewer-facing prose in the author's style; preserve factual grounding, optionally prepend a courteous opening phrase, and normalize tables/code/formulas into Markdown.
日本語の概要は準備中です。原文の説明を表示しています。
runtsang/RebuttalStudio☆ 2182026年4月4日 更新
Refine a Stage2 ICML rebuttal draft into polished, reviewer-facing prose in the author's style; preserve factual grounding, optionally prepend a courteous opening phrase, and normalize tables/code/formulas into Markdown.
日本語の概要は準備中です。原文の説明を表示しています。
runtsang/RebuttalStudio☆ 2182026年4月4日 更新
Refine a Stage2 NeurIPS rebuttal draft into polished, reviewer-facing prose in the author's style; preserve factual grounding, optionally prepend a courteous opening phrase, and normalize tables/code/formulas into Markdown.
日本語の概要は準備中です。原文の説明を表示しています。
runtsang/RebuttalStudio☆ 2182026年4月4日 更新
Refine a Stage2 ICLR rebuttal draft into polished, reviewer-facing prose in the author's style; preserve factual grounding, optionally prepend a courteous opening phrase, and normalize tables/code/formulas into Markdown.
日本語の概要は準備中です。原文の説明を表示しています。
runtsang/RebuttalStudio☆ 2182026年4月4日 更新
Extract the design of a screenshot, website URL or Figma file into a design.md with tokens, components, layout and brand rules, or copy one element (navbar, card, illustration) into an element.md with a rebuild or image-generation prompt. Use when the user wants to document, replicate, audit or reverse-engineer a visual design: its design system, palette, typography or style.
日本語の概要は準備中です。原文の説明を表示しています。
uxKero/anydesign☆ 2182026年9月15日 更新
当需要在基础身份之上叠加可切换的人格风格层时调用此 skill。典型场景包括:为同一产品提供多种人格选项(如 GPT-5.1 的 friendly/professional/quirky 模式)、设计人格切换机制、防止人格泄露到用户内容中。 不适用于:定义 AI 的核心角色定位(应使用 persona-design)、设计安全规则(应使用 safety-guardrails)。 关键 trigger 信号:产品需要多种语气风格、用户可切换 AI 性格、需要防止 AI 人格污染用户文本、存在 "personality" 或 "tone" 配置项。
日本語の概要は準備中です。原文の説明を表示しています。
kangarooking/system-prompt-skills☆ 2122026年5月4日 更新
Learn reusable 2D motion-generation knowledge from user-specified action resources with `/img2mo-learn <resource>`. Use when the user provides videos, extracted frame sequences, spritesheets, Spine assets, generated outputs, failed attempts, or reference motion folders and wants to summarize animation timing, pose beats, style traits, prompt patterns, extraction/cropping rules, or failure lessons into the project `img2mo-knowledge/` folder for later `/img2motion` generation.
日本語の概要は準備中です。原文の説明を表示しています。
WU-HAOTIAN34/2dimg2motion☆ 2112026年7月2日 更新
Perform thorough code reviews on files or pull requests, checking for bugs, security vulnerabilities, performance issues, and style violations. Use when the user requests code review or provides relevant inputs for this workflow.
日本語の概要は準備中です。原文の説明を表示しています。
seb1n/awesome-ai-agent-skills☆ 2112026年8月10日 更新
Think and work like an expert Marine Biologist. Use when a task calls for Marine Biologist judgment. Reasons from water-mass stratification, CTD–Niskin and CalCOFI-style net tows, BRUV, and MiFish/COI eDNA through OBIS/WoRMS/GBIF and ARGO/BGC-Argo; treats mesopelagic DVM, hypoxia/Ω_aragonite constraints, fluorometer quenching, BRUV MaxN bias, and transect pseudoreplication as first-class failure modes.
日本語の概要は準備中です。原文の説明を表示しています。
K-Dense-AI/scientific-agents☆ 2082026年10月3日 更新
Design DNA capture — extracts palette, type stack, motifs, motion, and 3D signatures from a shipped HTML file and saves them as a reusable reference pack. Use when the user says /reimagine-it lock, "lock this design", "save design DNA", "capture this look", or wants to reuse a shipped design on a different target. Locks capture palette, type, motif, and motion from a shipped HTML file. Part of the reimagine-it Content-Derived Design suite.
日本語の概要は準備中です。原文の説明を表示しています。
Kayforkind/reimagine-it☆ 2072026年10月10日 更新
SwiftUI frontend visual design skill. Creates beautiful, distinctive iOS/macOS interfaces that avoid generic AI slop patterns. Covers design direction, layout systems, typography, color, spacing, brand integration, and design review. Use when designing new SwiftUI views, reviewing UI quality, creating iOS prototypes, choosing visual styles, improving app aesthetics, or when the UI looks generic or AI-generated.
日本語の概要は準備中です。原文の説明を表示しています。
Wholiver/swiftui-design-skill☆ 2072026年5月1日 更新
Standardized trade idea template, multi-method price target derivation PE and sales multiple approaches, GAAP to non-GAAP reconciliation, base bull bear scenario construction, investment thesis structuring, Zendesk-style case methodology
日本語の概要は準備中です。原文の説明を表示しています。
agentii-ai/agentii-investment-intelligence☆ 2062026年9月29日 更新
Clinical-trial readout analysis: pull the trial, evaluate the readout with AdCom-style scrutiny (endpoints, statistics, subgroups, missing data, safety, tolerability/persistence), place it in a cross-trial comparison lattice vs SoC and class peers, and size the stock reaction with historical grounding. The judgment core for binary biotech events.
日本語の概要は準備中です。原文の説明を表示しています。
agentii-ai/agentii-investment-intelligence☆ 2062026年9月29日 更新
Apply clean code principles when generating or modifying implementation code. Enforces function focus, naming clarity, complexity management, error handling, and self-documenting style. Use when the user mentions 'clean code', 'code quality', 'coding guidelines', or 'implementation quality'. Loaded automatically by the code-generating molecules (code-forge, refactor-safely, bug-fix). This skill governs the craft of writing individual code units -- not architecture (see architecture), not security posture (see secure-coding), not test structure (see test-quality), and not refactoring workflows (see refactor-safely).
日本語の概要は準備中です。原文の説明を表示しています。
techygarg/lattice☆ 2042026年10月10日 更新
Enforce architectural rules when generating or modifying code, and validate proposed designs before approval (design mode). Defaults to clean architecture; supports any architecture style via the architecture-refiner. Validates layer responsibilities, dependency direction, and structural constraints using the loaded architecture rules. Use when generating code, reviewing architecture, creating new files, or when the user mentions 'architecture', 'layers', 'structure', 'dependency rules', 'hexagonal architecture', 'ports and adapters', 'modular monolith', or 'onion architecture'. Also use when reviewing generated code for structural compliance.
日本語の概要は準備中です。原文の説明を表示しています。
techygarg/lattice☆ 2042026年10月10日 更新
Plan and scope production work with Odyssey's real-time interactive video world models (odyssey.ml — Odyssey-1/Odyssey-2/Starchild-1/Agora-1). Use when a request involves generating video that a user steers live with keyboard, text, speech, or controller input (streamed frames that respond in the moment), or when someone must decide between Odyssey-style interactive generation and offline clip generators (Sora/Veo/Kling) or downloadable 3D / game engines. Covers what is verified versus announced, current access routes, latency and coherence limits, feasible-now versus speculative use cases, pricing/access terms, and content/rights considerations. This is a fast-moving research-stage product; the skill teaches honest scoping, not a promise of production reliability.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2032026年7月14日 更新
Produce video with Moonvalley's Marey model family (Marey Realism v1.5) — a filmmaker-oriented, 1080p/24fps generative video model marketed as trained exclusively on licensed data. Use this skill when a task asks for Marey or Moonvalley specifically, when a brief demands brand-safe / legally reviewed AI video for commercial or studio work, or when the request needs Marey's director-style controls (camera trajectory, motion transfer, pose transfer, keyframing, reference conditioning). It covers what "commercially safe" really means versus the actual terms of service, access routes (Moonvalley web / Voyager, the fal API, ComfyUI), pricing, capability limits, prompt and reference strategy, where Marey fits production versus where other models win, iteration, and quality review. Do not use it for audio generation, for photoreal talking-head dialogue, or as a generic "best video model" default.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2032026年7月14日 更新
Produce 3D assets with Meshy (meshy.ai) through its REST API and web platform — text-to-3D, image-to-3D, multi-image-to-3D, AI texturing/PBR, remesh/topology control, UV, and auto-rigging/animation. Use this skill when an agent must generate a mesh from a prompt or reference image, control polygon count and topology, apply or restyle textures, rig a humanoid for animation, export to GLB/FBX/OBJ/USDZ/STL for Unity/Unreal/Blender, drive Meshy's asynchronous job API (auth, polling, streaming, webhooks, credits, rate limits), review generated meshes for game/film/print readiness, or decide whether Meshy is the right tool at all. Not for editing an existing hand-modeled asset's geometry, hard-surface CAD with exact dimensions, or guaranteed-watertight manufacturing parts.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2032026年7月14日 更新
Plan, prompt, iterate, edit, migrate, and quality-check still-image work made with Midjourney's documented website and Discord interfaces. Use for Midjourney model and parameter selection, image/style/Omni references, Draft or Conversational workflows, typography-aware production, privacy and rights review, or troubleshooting a Midjourney image pipeline; do not use it to invent or automate an unsupported Midjourney API.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2032026年7月14日 更新
Generate, remix, edit, inpaint, reframe, background-process, describe, layerize, and upscale images with the Ideogram Developer API. Use when Codex must integrate Ideogram 4.0 or 3.0, render reliable typography or structured layouts, use style or character references, build synchronous or webhook workflows, migrate legacy Ideogram endpoints, or reason about Ideogram API pricing, safety, privacy, and production QA.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2032026年7月14日 更新
Use Adobe Firefly Services to generate, edit, expand, fill, match, composite, and upscale still images through the current REST APIs. Apply when selecting Firefly Image 5 versus Image 3/4 or custom models, implementing authenticated asynchronous image workflows, using style or structure references, building product composites, handling provenance and enterprise rights, or diagnosing Firefly image jobs in production. Exclude Firefly video, audio, and unrelated Creative Cloud APIs.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2032026年7月14日 更新