Edits raw travel footage into polished Instagram Reels (9:16, 1080×1920) with cinematic color grading, beat-synced cuts, text overlays, transitions, and background music. Use when the user mentions editing a reel, travel reel, Instagram video, cutting footage, travel clips, reel from footage, or provides folders with destination subfolders and optional shared _music or _fonts.
日本語の概要は準備中です。原文の説明を表示しています。
eigent-ai/agent-skills☆ 242026年10月14日 更新
Maintain this repository's Mintlify documentation from uploaded Markdown files. Use when asked to add, update, or organize docs pages in `docs/`, place new content under `get_started`, `core`, `core/models`, or `troubleshooting`, and keep `docs/docs.json` navigation in sync with new pages.
日本語の概要は準備中です。原文の説明を表示しています。
eigent-ai/agent-skills☆ 242026年10月14日 更新
Wire the Prisma Next runtime — `db.ts` setup using `postgres<Contract>(...)` from `@prisma-next/postgres/runtime`, `sqlite<Contract>(...)` from `@prisma-next/sqlite/runtime`, or `mongo<Contract>(...)` from `@prisma-next/mongo/runtime`; middleware composition (telemetry from `@prisma-next/middleware-telemetry`; lints and budgets), `DATABASE_URL` config, per-environment branching, switching between Postgres, SQLite, and Mongo façades. Use for db.ts, postgres(), sqlite(), mongo(), middleware, telemetry, lints, budgets, DATABASE_URL, .env, connection pool, poolOptions, dev vs prod config, transactions, db.transaction, read replicas, multi-database, script won't exit, hangs, close connection, db.end, db.close, pool.end, [Symbol.asyncDispose], await using.
日本語の概要は準備中です。原文の説明を表示しています。
prisma/open-chat☆ 232026年7月23日 更新
Sync suite skill installation instructions with upstream sources and ensure Gaia-compliant styling.
日本語の概要は準備中です。原文の説明を表示しています。
gaia-research/gaia-skill-tree☆ 232026年10月14日 更新
Helper for release operations, compilation of changelogs between tags, version lockstep syncing, and promotion of GitHub releases from canary/pre-release to latest/production. Use when the user asks to "compile the changelog", "promote release to latest", "tag a release", or do version release operations.
日本語の概要は準備中です。原文の説明を表示しています。
gaia-research/gaia-skill-tree☆ 232026年10月14日 更新
Close out a completed EPIC / sprint end-to-end: author a fact-verified meta-post announcing what shipped, archive the EPIC's handovers, snapshot orchestrator memory, gate the integration→main merge on CI-green + explicit human go, drive the version bump (merge-commit conventions that auto-sync classifies), and verify the release reached the registry/PyPI. Use when the user says "close out EPIC <n>", "wrap up the sprint", "ship the meta shift", "/epic-close", or asks to finalize an integration branch that is ready to merge to main. Generalizes the EPIC 1002 (Yggdrasil II) close-out. This skill orchestrates — it authors founder docs directly (superadmin) and delegates code/regen to workers; it NEVER merges to main without the human gate.
日本語の概要は準備中です。原文の説明を表示しています。
gaia-research/gaia-skill-tree☆ 232026年10月14日 更新
Replaces the voice in a video or audio file with one from the Novoads voice catalog, over the REST API. Converts the SPEECH in the source to a voice you pick, keeps the original timing so lip-sync survives, and returns audio that gets muxed back over the untouched picture locally. Casts by MEASURING the source voice against auditioned candidates instead of reading labels, refuses a source with no speech before anything is charged, fences sound effects and music so they survive from the original track, and verifies the finished file by transcribing it. Use when an actor's voice sounds robotic, flat, thin or simply wrong, and for "change the voice", "voice swap", "swap the voice on this ad", "re-voice my ad", "the actor's voice sounds bad", "make him sound human", "different voice for this video", "speech to speech", "same video better voice". Not for narrating a silent clip (that is a voice-over), not translation, and it changes neither pronunciation nor accent.
日本語の概要は準備中です。原文の説明を表示しています。
novoads/agent-skills☆ 232026年10月8日 更新
Pull latest origin/main into the current local branch and resolve merge conflicts (aka update-branch). Use when Codex needs to sync a feature branch with origin, perform a merge-based update (not rebase), and guide conflict resolution best practices.
日本語の概要は準備中です。原文の説明を表示しています。
s-hiraoku/vscode-sidebar-terminal☆ 222026年10月13日 更新
Optional Moonbase license-activation integration for Pulp — load-bearing compile settings, OpenSSL-at-configure caveat, the moonbase-pulp User-Agent contract, audio-thread gating + click-free fade, async start/pump, the interactive native (no-WebView) activation editor (frame-tick polling + the don't-rebuild-mid-event trap), loadable plugin/standalone formats, and headless screenshots.
日本語の概要は準備中です。原文の説明を表示しています。
Generous-Corp/pulp☆ 222026年10月14日 更新
Configure, implement, and test Pulp's optional desktop Ableton Link tempo-sync adapter while preserving the developer-supplied SDK, licensing, realtime, latency-compensation, and no-install boundaries.
日本語の概要は準備中です。原文の説明を表示しています。
Generous-Corp/pulp☆ 222026年10月14日 更新
Use Chanjing Avatar API for lip-syncing video generation (upload audio/video, create tasks, poll results).
日本語の概要は準備中です。原文の説明を表示しています。
chanjing-ai/chan-skills☆ 222026年8月19日 更新
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
日本語の概要は準備中です。原文の説明を表示しています。
datit309/supergraph☆ 222026年10月13日 更新
Unity Test Framework patterns for EditMode and PlayMode tests including async testing, mocking, and test organization.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
State machine patterns for Unity including hierarchical states, async transitions, and cleanup safety.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
UniTask async/await patterns for Unity including cancellation, lifecycle binding, and coroutine interop.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Unity save/load system architecture. Serialization format selection, save data DTOs, versioning and migration, cloud sync, PlayerPrefs scoping, auto-save strategies, mobile persistence. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Unity lifecycle and execution order correctness patterns. Catches common mistakes with initialization ordering, destruction timing, fake-null, disabled components, editor vs runtime init, DontDestroyOnLoad, and async destruction. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS documentation.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Unity 6 multiplayer and networking guide. Use when building multiplayer games, working with Netcode for GameObjects, NetworkManager, NetworkObject, NetworkBehaviour, RPCs (ServerRpc, ClientRpc), NetworkVariables, or Unity multiplayer services (Relay, Lobby). Covers client-server architecture, state synchronization, and scene management. Based on Unity 6.3 LTS documentation.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Unity 6 C# scripting guide. Use when writing MonoBehaviour scripts, handling lifecycle events (Awake, Start, Update, FixedUpdate), using coroutines or async/await (Awaitable), working with ScriptableObjects, events, delegates, or core APIs like Vector3, Quaternion, Time, Debug. Based on Unity 6.3 LTS documentation.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Use when moving expensive browser work off the main thread with Web Workers, SharedWorker, worker pools, Comlink, transferable objects, Vite/Webpack worker integration, or UI responsiveness fixes. Do not use for lightweight synchronous work or DOM manipulation; Chinese triggers include Web Worker, background thread, main thread blocking.
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Upgrade the vendored NeMo-Skills slice to a newer upstream commit. Use when the user asks to "bump vendored", "sync NeMo-Skills", "update vendored sha", "upgrade NS", or wants to pull a specific upstream fix. Inside the sgl-eval repo.
日本語の概要は準備中です。原文の説明を表示しています。
sgl-project/sgl-eval☆ 212026年9月22日 更新
Weed the Allium garden. Find where Allium specifications and implementation code have diverged, and help resolve the divergences. Use when the user wants to check spec-code alignment, compare specs against implementation, audit for spec drift or violations, sync specs with code or code with specs, or verify whether the implementation matches what the spec says.
日本語の概要は準備中です。原文の説明を表示しています。
ObneyAI/orc☆ 212026年10月8日 更新
Product-led growth and customer-base growth for B2B SaaS. Use this skill for self-serve funnel work (activation, time-to-value, free trial vs freemium, PQL definition, in-product upgrade moments, sales-assist triggers), for the self-guided interactive product demo that runs in front of the login wall (demo portfolio and flow design, gated vs ungated policy, demo seed data and privacy, keeping a published demo in sync with the shipping product, step-level demo analytics), and for growing revenue from existing customers (adoption, expansion, churn-save, the self-serve cancel flow and failed-payment recovery, renewal marketing, net revenue retention, and champion tracking: watching the people who bought and used you at each customer, confirming a job change from evidence, and running both plays a move fires, the seat they left and the account they joined). Also triggers on: PLG, product-led growth, activation, aha moment, time to value, free trial, freemium, PQL, product qualified lead, onboarding, self-serve, customer marketing, expansion revenue, upsell, cross-sell, churn, retention, NRR, renewal, cancel flow, cancellation flow, save offer, exit survey, pause subscription, dunning, failed payment recovery, involuntary churn, people keep canceling, champion tracking, job change signals, job change alerts, our champion left, our champion changed jobs, customer alumni, former customers who moved to a new company, interactive demo, self-guided demo, product tour, click-through demo, demo automation, demo library, should our demo be gated, ungated demo, demo without a sales call, our demo is out of date, demo shows the old UI, put a demo on our homepage, demo completion rate, demo drop-off, try before you talk to sales.
日本語の概要は準備中です。原文の説明を表示しています。
shalintripathi/saas-marketing-agents☆ 212026年10月13日 更新
Use when a task needs the judgment of an Embedded/Firmware Engineer — analyzing worst-case execution time for a hard real-time deadline, choosing static over dynamic memory allocation to avoid fragmentation on a long-uptime device, keeping an interrupt service routine minimal and deferring work to the main loop, synchronizing a variable shared between an ISR and main context to prevent a torn read, or verifying a hardware register interaction against the datasheet's exact timing rather than observed bench behavior.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新