本文へ移動
cccskills

「c#」の検索結果

224 件 ・ 関連度順

概要と使いどころ

Translate source code between programming languages at function, class, and module levels while preserving behavior and generating verification tests. Use when translating code from one language to another (e.g., "translate this Python module to JavaScript", "convert this Java class to C#", "port this code to Go and generate tests"), migrating codebases between languages, or creating equivalent implementations across different technology stacks. Handles idiom adaptation, standard library mappings, and test generation.

日本語の概要は準備中です。原文の説明を表示しています。

ArabelaTso/Skills-4-SE2532026年8月21日 更新

Guidance for using Generator.Equals — a C# source generator for auto-generating Equals, GetHashCode, operators, and Diff/Inequalities methods via attributes.

日本語の概要は準備中です。原文の説明を表示しています。

diegofrata/Generator.Equals1922026年10月7日 更新

Code review automation for TypeScript, JavaScript, Python, Go, Swift, Kotlin, C#, .NET, Java, C, C++, Rust, Ruby, PHP, and Dart/Flutter. Analyzes PRs for complexity and risk, checks code quality for SOLID violations and code smells, generates review reports. Use when reviewing pull requests, analyzing code quality, identifying issues, generating review checklists.

日本語の概要は準備中です。原文の説明を表示しています。

Infrasity-Labs/dev-gtm-claude-skills1362026年6月29日 更新

Use when reviewing game code in C#, GDScript or C++ (Unity, Godot, Unreal, custom engines) - client vs server authority, RPC and packet validation, in-app purchases and economy, save and replay files, mod and script loading, secrets in client builds

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1122026年10月12日 更新

Use when writing or running Unity tests - Unity Test Framework EditMode vs PlayMode, test assembly definitions, testing plain C# and ScriptableObjects, PlayMode scene/physics/input tests, batchmode CLI with result XML, coverage, and the dotnet test fallback when no editor is installed.

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1122026年10月12日 更新

Use when writing or restructuring Unity C# code - assembly definitions and dependency direction, small components with cached references, ScriptableObjects for data and events, DI instead of singletons, Input System, Addressables, serialization safety and Unity 6 API changes.

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1122026年10月12日 更新

Use when writing or running Godot tests - gdUnit4 or GUT (whichever the repo has), unit tests on typed GDScript classes, scene runners for frames, physics, input and signals, headless CLI with --import first, reports and exit codes, and C# tests via gdUnit4Net or plain dotnet test.

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1122026年10月12日 更新

Designs NUnit-based C# test suites for API, component, and integration coverage. Use when creating fixtures, wiring Testcontainers, or reducing flaky CI behavior.

日本語の概要は準備中です。原文の説明を表示しています。

vasilyu1983/AI-Agents-public952026年10月12日 更新

Applies C# and .NET backend standards to ASP.NET Core APIs, EF Core, Dapper, and workers. Use when shaping API boundaries, data access, resilience, or observability.

日本語の概要は準備中です。原文の説明を表示しています。

vasilyu1983/AI-Agents-public952026年10月12日 更新

Generate freight documents (Bill of Lading, Rate Confirmation) and check carrier/broker compliance via FMCSA. Track insurance expiries and authority status. Use when a broker needs to generate a BOL or Rate Con, wants to verify carrier compliance, needs to check upcoming document expiries, or when booking a load. Triggered by phrases like "generate BOL", "generate rate con", "compliance check MC#", "upcoming expiries", or "document for load".

日本語の概要は準備中です。原文の説明を表示しています。

FDU-INS/Insurance-Skills762026年7月12日 更新

Detects timing side-channel vulnerabilities in cryptographic code. Use when implementing or reviewing crypto code, encountering division on secrets, secret-dependent branches, or constant-time programming questions in C, C++, Go, Rust, Swift, Java, Kotlin, C#, PHP, JavaScript, TypeScript, Python, or Ruby.

日本語の概要は準備中です。原文の説明を表示しています。

plurigrid/asi672026年7月10日 更新

codegen

無料

Use for .NET code generation work with Roslyn, Microsoft.OpenApi, Razor templates, DTO/manager/controller generation, REST API generation, C# HttpClient generation, Angular/Axios TypeScript request clients, generated formatting, and deterministic output.

日本語の概要は準備中です。原文の説明を表示しています。

AterDev/Perigon.CLI542026年9月10日 更新

Build and query architecture-aware code search, dependency graphs, call flows, impact analysis, and belief maps for Python, TypeScript, TSX, Rust, C#, Java, Go, Ruby, and Ruby on Rails repositories. Use before non-trivial code changes to find module boundaries, blast radius, architecture violations, and the minimal source files to read.

日本語の概要は準備中です。原文の説明を表示しています。

diskd-ai/codespaces542026年8月12日 更新

设计业务领域模型 / 实体 / 值对象 / 聚合 / 业务规则时使用。覆盖所有主流后端语言(Java / TS / Python / Go / Ruby / C#)。融合 DDD(Eric Evans)+ 充血模型 + 状态机模式。

日本語の概要は準備中です。原文の説明を表示しています。

zhaoxuya520/AI-Fullstack-Delivery-Workflow542026年5月19日 更新

docgen

無料

Author and modify documentation for projects that use Gehtsoft's docgen utility. Use this skill whenever the user mentions docgen, .ds files, the doc/ directory of a repository, project.xml or project.proj for documentation, or wants to write/edit/build/debug API documentation in any codebase that uses docgen. Also use it whenever the user asks about generating C#, C++, or Java API documentation that follows Gehtsoft conventions, even if they don't say "docgen" explicitly.

日本語の概要は準備中です。原文の説明を表示しています。

nikolaygekht/ballistic.calculator.app.avalonia452026年8月26日 更新

Use whenever writing, reviewing, or debugging .NET/C# code that uses the BallisticCalculator NuGet package (namespace BallisticCalculator) or its Gehtsoft.Measurements unit types — even when the user doesn't name the package explicitly but is clearly doing external/interior ballistics in .NET (bullet drop, velocity, energy, windage, spin drift, time of flight, zeroing a scope) for rifles, air rifles, bows, or artillery. Covers the full public API (Ammunition, Rifle, Atmosphere, Wind, ShotParameters, TrajectoryCalculator, TrajectoryPoint); standard, custom, .drg, and multi-BC drag tables; saving/loading data and building your own file format around it (BXml and System.Text.Json serialization); and building or rendering scope reticles (e.g. to SVG). Also use it for this library's Gehtsoft.Measurements Measurement<T> unit types (DistanceUnit, VelocityUnit, AngularUnit, WeightUnit, PressureUnit, …). Skip for: generic physics or projectile-motion exercises, a different ballistics library (e.g. GNU/JBM), game-engine or Unity projectile motion, plain unit conversions, and non-code ballistics questions (load-data or forensics advice). Self-contained: no access to the library source or binaries is required — prefer this over scanning the package to rediscover the API. Describes 1.1.13+, including the named ZeroRangeCantBeReachedException / TrajectoryCannotBeCalculatedException failures.

日本語の概要は準備中です。原文の説明を表示しています。

nikolaygekht/ballistic.calculator.app.avalonia452026年8月26日 更新

Use the open-source free `Roslynator` analyzer packages and optional CLI for .NET. Use when a repo wants broad C# static analysis, auto-fix flows, dead-code detection, optional CLI checks, or extra rules beyond the SDK analyzers.

日本語の概要は準備中です。原文の説明を表示しています。

managedcode/PrompterOne442026年5月9日 更新

Use the open-source free `CSharpier` formatter for C# and XML. Use when a .NET repo intentionally wants one opinionated formatter instead of a highly configurable `dotnet format`-driven style model.

日本語の概要は準備中です。原文の説明を表示しています。

managedcode/PrompterOne442026年5月9日 更新

.NET SDK and NuGet tooling conventions: dotnet CLI commands (new/build/run/test/publish/restore/format), NuGet package management (PackageReference, Directory.Packages.props central package management, packages.lock.json), project file conventions (.csproj, .sln, global.json, Directory.Build.props), multi-targeting, and dotnet format. Stack-agnostic — referenced by every .NET plugin in the marketplace. Use this skill to: - Detect the .NET SDK version and run all commands via the dotnet CLI. - Manage NuGet dependencies safely (central package management, no floating versions). - Configure project files and solution-wide properties in Directory.Build.props. - Format code consistently with dotnet format. Do NOT use this skill for: - Framework-specific tooling (dotnet ef migrations, aspnet-codegenerator — those are in aspnet-core-plugin:aspnet-conventions). - Testing patterns — see csharp-foundation:dotnet-testing. - C# language idioms — see csharp-foundation:csharp-conventions.

日本語の概要は準備中です。原文の説明を表示しています。

AratKruglik/claude-sdlc362026年9月21日 更新

ASP.NET Core web framework conventions: Minimal API vs MVC controllers, Program.cs composition, DI lifetimes (Scoped/Singleton/Transient), Options pattern with IOptions<T>, middleware ordering (HTTPS redirect → routing → authentication → authorization), model binding and validation (FluentValidation / DataAnnotations), ProblemDetails error handling, structured logging with ILogger<T>, configuration layering (appsettings.json + environment variables + User Secrets), and health checks. Works alongside csharp-foundation:csharp-conventions and aspnet-core-plugin:efcore-patterns. Use this skill to: - Compose Program.cs correctly — register services, configure middleware in the right order, map endpoints. - Apply the Options pattern to avoid passing raw IConfiguration into services. - Write Minimal API endpoint groups with typed results and authorization. - Handle cross-cutting errors uniformly with ProblemDetails. - Configure structured logging and health checks for production readiness. Do NOT use this skill for: - EF Core entity configuration and migrations — see aspnet-core-plugin:efcore-patterns. - C# language idioms — see csharp-foundation:csharp-conventions. - Testing — see csharp-foundation:dotnet-testing.

日本語の概要は準備中です。原文の説明を表示しています。

AratKruglik/claude-sdlc362026年9月21日 更新

xUnit, Moq/NSubstitute, FluentAssertions, and coverlet patterns for any .NET project. Covers test structure ([Fact]/[Theory]/[InlineData]), mocking discipline, fluent assertions, integration test setup with WebApplicationFactory, and coverage measurement. Stack-agnostic — referenced by every .NET plugin in the marketplace. Use this skill to: - Write clear, maintainable unit tests with xUnit [Fact] and [Theory]. - Mock dependencies with Moq or NSubstitute without overusing mocks. - Write expressive assertions with FluentAssertions. - Measure coverage with coverlet and enforce a minimum threshold. Do NOT use this skill for: - ASP.NET Core-specific integration tests (WebApplicationFactory, HttpClient — those are in aspnet-core-plugin:aspnet-conventions). - EF Core in-memory or SQL Server LocalDB test patterns (aspnet-core-plugin:efcore-patterns). - C# language idioms — see csharp-foundation:csharp-conventions.

日本語の概要は準備中です。原文の説明を表示しています。

AratKruglik/claude-sdlc362026年9月21日 更新

Entity Framework Core patterns for ASP.NET Core projects: DbContext design, code-first entity configuration (Fluent API via IEntityTypeConfiguration<T>), relations (HasOne/HasMany, cascade/restrict/set-null), indexes and unique constraints, projection to DTOs (Select + AsNoTracking), avoiding N+1 (Include, AsSplitQuery), transactions, parameterized raw SQL (FromSql with FormattableString), and connection string from IConfiguration. Works alongside aspnet-core-plugin:aspnet-conventions. Use this skill to: - Design a clean DbContext with ApplyConfigurationsFromAssembly for scalable entity registration. - Configure entity properties (column types, max length, precision, nullability) via Fluent API. - Avoid N+1 query problems with explicit Include / projection to DTOs. - Use transactions correctly for multi-entity operations. - Write parameterized raw SQL safely when LINQ is not expressive enough. Do NOT use this skill for: - Migration generation commands (that is efcore-specialist's job in the database extra phase). - ASP.NET Core middleware, DI, or validation — see aspnet-core-plugin:aspnet-conventions. - C# language idioms — see csharp-foundation:csharp-conventions.

日本語の概要は準備中です。原文の説明を表示しています。

AratKruglik/claude-sdlc362026年9月21日 更新

从游戏客户端(安装包/APK/IPA/EXE 或 dump.cs、lua、usmap、抓包等)反推服务端协议并复现可部署服务端。含阅读路径分派、原理层(primer:三要素/数据包协议/协议表/热更源码)、四阶段路线图(workflow-roadmap:静态分析→建工具+登录链→重定向→补包循环→清单迭代)、11 种反推方法选择器(含内联服务端路线)、接口清单提取器(tools/)、协议规格模板(protocol.spec.yaml)、wire 级定点改写(不等 schema 齐就能跑)、客户端地址来源清查、三轴状态与验收体系、发布运维清单、进度清单(TRACKER.md)、登录链条与功能清单模板。覆盖:账号登录注册、房间匹配、战斗、掉落物资、抽卡、充值与邮件、部署(本地/服务器/Termux/Windows)、客户端对接、闭环验证;并支持 Unity(IL2CPP/Mono/Lua)、Unreal(UE4/UE5)、Cocos2d-x/Cocos Creator(JS/Lua 热更)、C#、AS3、Java、JS 等客户端;含进服后的 Live 运营手册;并含「内联服务端」路线(客户端进程内合成响应、运行时对象合成与字段发现、平台 SDK 登录态复用与目录服/区服两段准入)。

日本語の概要は準備中です。原文の説明を表示しています。

ShrugYu/game-client-to-server-reverse342026年10月5日 更新

Use the open-source free `Roslynator` analyzer packages and optional CLI for .NET. Use when a repo wants broad C# static analysis, auto-fix flows, dead-code detection, optional CLI checks, or extra rules beyond the SDK analyzers.

日本語の概要は準備中です。原文の説明を表示しています。

managedcode/Orleans.RateLimiting292026年10月11日 更新