Audit the brand, UX, and site design of the leading sites in a vertical as a set of observable cross-site patterns, producing the experience bar a new build must meet or beat. Use this skill whenever the user wants to assess the competitive design field, capture vertical conventions, identify the design and UX bar of a category, or set the experience standard before a build. Triggers on competitor experience audit, UX audit, site design audit, brand audit, design conventions, what makes these sites good, vertical conventions, storefront patterns, merchandising patterns, layout density, primary task, design bar, category conventions, retail vs marketing register, what does the field do. Also triggers when an audit of the competitive field has captured technical signals (SEO, accessibility) but never named the brand, UX, or design conventions, and the build downstream will read as off-vertical without that bar.
日本語の概要は準備中です。原文の説明を表示しています。
rampstackco/claude-skills☆ 9602026年10月7日 更新
Product design across UI/UX, design systems, prototyping, and user research. Use when creating user journey maps, building wireframes, defining design tokens and component systems, planning usability tests, or establishing design principles.
日本語の概要は準備中です。原文の説明を表示しています。
borghei/Claude-Skills☆ 9052026年10月7日 更新
Design game experience, systems, and levels. Converge the chosen concept into one GAME_DESIGN defining the player promise, core loop, how the world responds, the systems actually needed, level pacing, feedback, failure, and a fully playable prototype. Use for design the game world, deepen the gameplay and levels, write the game design document, design the branching story structure, scenes, dialogue and consequences. 游戏体验、系统与关卡策划。把选定概念收束为一份 GAME_DESIGN,定义玩家承诺、核心循环、世界响应、必要系统、关卡节奏、反馈、失败和可完整游玩的原型。用于设计游戏世界、深化玩法和关卡、设计互动叙事的场景对白与分支因果等需求。
日本語の概要は準備中です。原文の説明を表示しています。
zenstory-ai/novel-to-game☆ 8542026年10月3日 更新
Meta-skill that generates new design language skills. Works on Claude Code and Codex. Use when the user says 'create a design skill', 'generate design language', 'new design system skill', 'design skill inspired by X', 'design skill from this screenshot', '/hue', or 'use hue'. Also triggers for 'remix my design skill' or 'make my skill more X'.
日本語の概要は準備中です。原文の説明を表示しています。
dominikmartn/hue☆ 8422026年6月11日 更新
Create a visual identity brief for a brand — logo direction, color palette, typography, imagery style, and design system foundations. Use when the user says "visual identity", "brand identity", "logo brief", "logo direction", "design brief", "brand design", "color palette for my brand", "typography for my brand", "visual language", "design system", "brand look and feel", "what should my brand look like", or is briefing a designer or design agency. Also use when the user has a brand strategy and wants to translate it into visual design direction.
日本語の概要は準備中です。原文の説明を表示しています。
arnabbagxd/Brand-building-skills☆ 7422026年6月13日 更新
프로젝트 루트에 DESIGN.md를 부트스트랩 — 실제 기업 레퍼런스 중 컨텍스트 매칭으로 추천하고 선택된 레퍼런스의 톤&매너를 보존한 variation을 생성. DESIGN.md 부재 상태에서의 UI 작업 또는 '디자인 시스템 세팅', 'set up our design system', 「デザインシステムを作って」, 「建立設計系統」류의 요청에 트리거. CLAUDE.md / AGENTS.md / Cursor rule shim도 함께 설치.
kwakseongjae/oh-my-design☆ 5342026年10月13日 更新
Generate one Content-Derived Design direction from an HTML source, or let Auto choose the strongest direction. Use when the user says /reimagine-it generate, "redesign this page", "make it a landing page", "turn this into an infographic", names a token (all 17: webpage, infographic, svg, 3js, simulation, artistic, cinematic, dashboard, photography, landing, editorial, gradient, showcase, motion, glass, lookbook, particles), or wants a content-aware redesign instead of a mood board. CLI: npx reimagine-it --auto -i page.html -o out.html. Part of the reimagine-it Content-Derived Design suite.
日本語の概要は準備中です。原文の説明を表示しています。
Kayforkind/reimagine-it☆ 2072026年10月10日 更新
Designs Bayesian clinical trials including Phase I dose-finding (BOIN, CRM, EWOC, mTPI-2), meta-analytic-predictive (MAP) priors with robust mixtures for external data borrowing, EXNEX for basket trials, hierarchical models for safety AE (Berry-Berry), Bayesian platform trials (I-SPY 2, GBM AGILE, REMAP-CAP), and posterior probability stopping rules. Covers FDA Bayesian Devices Guidance (2010), FDA Bayesian Methodology in Drugs Draft (January 2026), BOIN Fit-for-Purpose qualification (December 2021), and Project Optimus dose-optimisation. Use when designing dose-finding studies, platform trials, or sensitivity analyses with informative priors.
日本語の概要は準備中です。原文の説明を表示しています。
BioTender-max/awesome-bio-agent-skills☆ 2012026年7月2日 更新
End-to-end protein design pipeline guide across preparation, generation, validation, and filtering. Use this skill when: (1) Starting a new protein design project, (2) Need step-by-step workflow guidance, (3) Understanding the full design pipeline, (4) Planning compute resources and timelines, (5) Integrating multiple design tools. For tool selection, use binder-design-tool-selection. For QC thresholds, use protein-design-qc.
日本語の概要は準備中です。原文の説明を表示しています。
BioTender-max/awesome-bio-agent-skills☆ 2012026年7月2日 更新
The craft of weaving story into interactive systems where the player is both audience and author. This skill covers the unique challenges of game narrative: branching structures that respect player agency, environmental storytelling that rewards exploration, dialogue systems that feel alive, and the delicate balance between authored experience and emergent narrative. Unlike linear media, games don't tell stories TO players - they create the conditions for stories to emerge WITH players. The narrative designer's job is to build the scaffolding that supports infinite player-authored moments while maintaining coherent themes and emotional arcs. This skill synthesizes lessons from Disco Elysium's internal monologue as gameplay, Hades' death-as-narrative-engine, interactive fiction's branching mastery (Inkle, Twine), and procedural narrative pioneers like Dwarf Fortress. It addresses ludonarrative harmony, bark systems, cinematics that respect agency, and the "and therefore" test that separates plot from story. Use when "narrative design, game story, game writing, dialogue system, branching narrative, player choice, environmental storytelling, bark system, quest design, lore delivery, ludonarrative, interactive fiction, inkle, twine, dialogue tree, player agency, cinematic design, voice direction, localization, procedural narrative, narrative, game-writing, dialogue, branching, player-agency, environmental-storytelling, quest-design, voice-acting, localization, interactive-fiction, procedural-narrative, ludonarrative" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新
Expert in entertainment industry concept art workflows, from initial ideation through final production-ready deliverables. Combines traditional art fundamentals with modern digital workflows used at AAA studios and film production houses. Draws from methodologies of industry masters: Feng Zhu's efficient design process, Scott Robertson's perspective and vehicle design systems, Sparth's graphic shape language, and Syd Mead's industrial design thinking. Use when "concept art, visual development, vis dev, keyframe, color script, production design, mood board, thumbnail sketch, environment concept, character concept, prop design, callout sheet, orthographic views, design exploration, photobash, speedpaint, concept-art, visual-development, game-art, film-art, pre-production, ideation, design" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新
Authoritative guide for implementing stunning, accessible, performant UI. Synthesizes design engineering philosophy, accessibility standards, animation principles, spatial design, typography, color systems, and component craft into a single actionable reference. Complements the design-system skill (which covers DESIGN.md spec writing) by covering the HOW of implementation. Trigger phrases: "build UI", "create component", "landing page", "make it look good", "frontend", "design", "polish UI", "implement design", "make it beautiful", "UI implementation", "component styling", "animation", "accessibility"
日本語の概要は準備中です。原文の説明を表示しています。
JuliusBrussee/skills☆ 1642026年8月7日 更新
Analyze images, websites, and Figma files to extract their design and generate a `design.md` with token system, component inventory, and reconstruction notes. Use this skill whenever the user wants to understand, document, replicate, or audit the design of something visual: a screenshot, a URL, a Figma link, a Pinterest reference, a mockup, a competitor's site, a component, a dashboard, a landing page. Also when they ask 'extract the design system from X', 'document the style of Y', 'analyze this visually', 'convert this image into tokens', 'help me replicate this design', 'what palette does this site use', 'how is this built'. Also for single elements: 'copy this navbar', 'recreate this illustration', 'give me a prompt to regenerate this graphic' — element mode outputs a focused element.md, with token-grounded image-model prompts when the element is visual art. If the user brings any visual source and wants to understand it at a design level — this skill should activate.
日本語の概要は準備中です。原文の説明を表示しています。
Infrasity-Labs/dev-gtm-claude-skills☆ 1362026年6月29日 更新
Reverse-engineer a design system from a live website (public URL or localhost). Extracts colors, typography, spacing, shadows, radii, breakpoints, and component patterns using a headed Playwright browser. Captures screenshots of pages, components, and interactive states at real device resolutions. Produces structured design tokens and optionally seeds a Penpot project. **Triggers — use this skill when:** - User says "extract design system from [url]" - User asks to "reverse-engineer the styles from [site]" - User says "build a design system based on [website]" - User asks to "pull the design tokens from [url]" - User says "analyze the design of [site]" - User asks to "import styles from [website] into Penpot" - User points at a URL and asks about its colors, fonts, spacing, or components
日本語の概要は準備中です。原文の説明を表示しています。
espennilsen/pi☆ 1222026年10月12日 更新
Analyze images, websites, and Figma files to extract their design and generate a `design.md` with token system, component inventory, and reconstruction notes. Use this skill whenever the user wants to understand, document, replicate, or audit the design of something visual: a screenshot, a URL, a Figma link, a Pinterest reference, a mockup, a competitor's site, a component, a dashboard, a landing page. Also when they ask 'extract the design system from X', 'document the style of Y', 'analyze this visually', 'convert this image into tokens', 'help me replicate this design', 'what palette does this site use', 'how is this built'. Also for single elements: 'copy this navbar', 'recreate this illustration', 'give me a prompt to regenerate this graphic' — element mode outputs a focused element.md, with token-grounded image-model prompts when the element is visual art. If the user brings any visual source and wants to understand it at a design level — this skill should activate.
日本語の概要は準備中です。原文の説明を表示しています。
avelikiy/great_cto☆ 1032026年10月13日 更新
Translate a design brief — structured I-Lang or plain English — into a concrete DESIGN.md and optional HTML token preview. Resolves 8 dimensions (palette, accent, typography, display font, layout, mood, density, constraints) to specific CSS tokens. Use when asked to "create a design brief", "write a DESIGN.md", "define the design system", "design brief for X", "what tokens should we use", or "I-Lang brief".
日本語の概要は準備中です。原文の説明を表示しています。
tonone-ai/tonone☆ 762026年10月5日 更新
Visual designer — brand identity, color systems, typography, design tokens, and UI design. Use when asked to "design our brand", "pick colors and fonts", "build a design system", or "design a logo".
日本語の概要は準備中です。原文の説明を表示しています。
tonone-ai/tonone☆ 762026年10月5日 更新
Engineering design cycle covering requirements elicitation, specifications writing, constraint identification, iterative prototyping, and design communication. Spans the full loop from problem definition through ideation, analysis, prototyping, testing, and redesign. Includes morphological charts, TRIZ, Pugh matrices, design reviews, and the distinction between functional and non-functional requirements. Use when framing engineering problems, generating design alternatives, writing specifications, or running design reviews.
日本語の概要は準備中です。原文の説明を表示しています。
Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
A comprehensive design operating system synthesized from 10 canonical design books. Covers research, typography, color theory, composition, branding, logo design, storytelling, web design, creative process, and professional practice.
日本語の概要は準備中です。原文の説明を表示しています。
frhscopex/design-skill-os☆ 522026年4月17日 更新
Review web design for layout quality, typography, colour usage, spacing, responsive behaviour, brand consistency, and visual hierarchy. Covers design principles evaluation and improvement recommendations. Use when reviewing a design mockup before development, assessing an implemented site for design quality, providing feedback during a design review session, evaluating brand consistency, or checking responsive behaviour across breakpoints.
日本語の概要は準備中です。原文の説明を表示しています。
pjt222/agent-almanac☆ 372026年10月13日 更新
UI design and implementation for real product surfaces with taste-first critique, reference routing, project-specific design briefs, variation comparison, and implementation verification. Use when Codex should redesign, build, polish, or critique frontend UI by reading project context, exploring taste, routing through `references/catalog.md`, synthesizing `PROJECT_DESIGN.md` or `design.md`, using investment gates to avoid wrong taste/reference/scope, implementing in the existing stack, and evaluating whether the result is actually better. Best for app screens, dashboards, landing pages, query tools, product surfaces, and design explorations; not for backend-only work or tiny cosmetic edits.
日本語の概要は準備中です。原文の説明を表示しています。
DonkeyKing01/tasteful-ui-skill☆ 222026年5月3日 更新
Use when designing new high-level system architecture, reviewing existing designs, or making architectural decisions. Invoke to create architecture diagrams, write Architecture Decision Records (ADRs), evaluate technology trade-offs, design component interactions, and plan for scalability. Use for system design, architecture review, microservices structuring, ADR authoring, scalability planning, and infrastructure pattern selection — distinct from code-level design patterns or database-only design tasks.
日本語の概要は準備中です。原文の説明を表示しています。
dirien/yet-another-agent-harness☆ 202026年5月31日 更新
Design clean and consistent APIs. Use when the user says "design an API", "API design review", "design these endpoints", "REST API for X", "GraphQL schema", "API contract", "how should this endpoint work", "review my API design", or wants to create or improve an API interface - even if they don't explicitly say "API design".
日本語の概要は準備中です。原文の説明を表示しています。
qa-aman/claude-skills☆ 202026年10月13日 更新
Render the GAME-DESIGN document (the GDD) into a human-readable form — read-only Markdown chapters under docs/design/ (index, systems, flows, content, economy, glossary), with facts resolved inline from GD-IDS.yaml and drafts flagged 🚧. Optional --web also renders an HTML site from the unikit-docs template (falls back to Markdown-only if the template is absent). Use to export or publish the design for people to read, e.g. "render the GDD", "export the game design to docs", "generate readable design docs", "publish the GDD", "make a design doc site". Read-only — it never edits the GDD or registry, only renders it. This renders the game DESIGN — for the project's CODE documentation (README, docs/*, modules, architecture) use /unikit-docs.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 182026年10月10日 更新