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cccskills

「exploration」の検索結果

348 件 ・ 関連度順

概要と使いどころ

Structured ideation methods: SCAMPER, Six Thinking Hats, Morphological Analysis, TRIZ, Biomimicry, plus more. Decision framework for picking methods by challenge type (stuck, improving, systematic exploration, contradiction). Use when generating research ideas or exploring interdisciplinary connections.

日本語の概要は準備中です。原文の説明を表示しています。

jaechang-hits/SciAgent-Skills3782026年9月29日 更新

Methodology for exploratory data analysis on scientific files. Decision frameworks by data type (tabular, sequence, image, spectral, structural, omics), quality assessment, report generation, format detection across 200+ formats. Use when given a data file for initial exploration or to pick an analysis before a pipeline.

日本語の概要は準備中です。原文の説明を表示しています。

jaechang-hits/SciAgent-Skills3782026年9月29日 更新

app-agent

無料

Routes AppAgent setup, exploration, and deployment workflows for Android-device task automation.

日本語の概要は準備中です。原文の説明を表示しています。

VectorSpaceLab/AREX-Skill3332026年9月3日 更新

Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems. Create original algorithmic art rather than copying existing artists' work to avoid copyright violations.

日本語の概要は準備中です。原文の説明を表示しています。

lingxling/awesome-skills-cn3062026年10月7日 更新

Applies the reasoning of David Silver, lead researcher on AlphaGo and AlphaZero at DeepMind, to problems of AI design, reinforcement learning, and open-ended discovery. Use this skill whenever you are designing AI systems, evaluating learning algorithms, balancing exploration vs. exploitation, choosing research problems, or discussing how to break past human performance ceilings. Reach for this whenever the user asks about self-play, Monte-Carlo Tree Search, tabula rasa learning, AGI, or moving from human-curated data to autonomous experience. It helps shift the focus from hardcoding human knowledge to building systems that learn for themselves.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/mimeo2832026年9月3日 更新

Use dspy.RLM (Recursive Language Model) for reasoning over contexts too large to fit in an LLM's working window — entire codebases, long logs, massive documents, or multi-step data exploration that needs a sandboxed Python REPL. Use when the input is >100k tokens, needs recursive chunking, or benefits from the LLM writing and running code to probe data.

日本語の概要は準備中です。原文の説明を表示しています。

intertwine/dspy-agent-skills2782026年9月6日 更新

Profile and explore datasets to understand their shape, quality, and patterns before analysis. Use when encountering a new dataset, assessing data quality, discovering column distributions, identifying nulls and outliers, or deciding which dimensions to analyze.

日本語の概要は準備中です。原文の説明を表示しています。

w95/awesome-claude-corporate-skills2462026年2月27日 更新

Use AI coding agents and exploration mode to generate TestDriver tests

日本語の概要は準備中です。原文の説明を表示しています。

testdriverai/testdriverai2432026年9月21日 更新

Patterns for data loading, exploration, and statistical analysis

日本語の概要は準備中です。原文の説明を表示しています。

Yeachan-Heo/My-Jogyo2412026年2月21日 更新

Use when user asks to create/generate/edit/modify a BPM workflow, design a Flowable BPMN process, or says "创建流程", "生成流程", "新建流程", "设计流程", "画流程", "审批流程", "工作流", "BPM", "BPMN", "create flow", "create process", "new workflow", "generate workflow". Also triggers when user describes an approval chain like "先经理审批再HR审批" or mentions process nodes like "开始→审批→网关→结束". Also triggers for OA application creation: "创建OA应用", "创建审批单", "创建报销单", "创建请假单", "做一个OA表单带流程", "一键创建表单和流程", "create OA app", "create approval form with workflow". Also triggers for ANY operation on existing processes: "编辑流程", "修改流程", "删除监听器", "添加监听器", "删除节点", "添加节点", "修改节点", "配置节点", "流程中的", "edit process", "modify process", "delete listener", "add listener", "remove listener", "add node", "delete node", "configure node". Key rule: whenever user mentions a specific process name (like "网关测试") with any modification intent, this skill MUST be invoked FIRST before any manual API exploration.

日本語の概要は準備中です。原文の説明を表示しています。

jeecgboot/skills2402026年9月17日 更新

Use when the user wants an end-to-end AI4S research pipeline — broad direction or specific topic in, full research package out (exploration + literature survey + experiment + paper). Meta-skill that chains the four downstream skills in order. Pure markdown, no Python runtime.

日本語の概要は準備中です。原文の説明を表示しています。

ai4s-research/ai4s-skills2362026年7月28日 更新

Full workflow to add support for a new Eufy Security device type (cameras, locks, sensors, and other devices) across eufy-security-client and homebridge-eufy-security. Covers exploration, implementation, build verification, and git/PR creation.

日本語の概要は準備中です。原文の説明を表示しています。

homebridge-plugins/homebridge-eufy2252026年10月13日 更新

Generate several distinct design directions from one HTML source plus a contrast sheet that shows every direction side by side. Use when the user says /reimagine-it variations, "show me options", "give me three takes", "which direction works best", or wants to compare design directions before choosing one. CLI: npx reimagine-it variations -i page.html -n 4 -o review/. Part of the reimagine-it Content-Derived Design suite.

日本語の概要は準備中です。原文の説明を表示しています。

Kayforkind/reimagine-it2072026年10月10日 更新

Lists tables, describes columns and data types, identifies foreign key relationships, and maps entity relationships in a database. Use when the user asks about database schema, table structure, column types, what tables exist, ERD, foreign keys, or how entities relate.

日本語の概要は準備中です。原文の説明を表示しています。

Idun-Group/idun-agent-platform2032026年9月22日 更新

Design and produce raster images, native SVG artwork, brand-controlled visuals, and documented image edits with Recraft's API. Use for Recraft model and route selection, exact request construction, image-to-image, inpainting, outpainting, background work, vectorization, remix/exploration, palette and typography control, API migration, safety and rights review, and production QA.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Read and manipulate Flow Cytometry Standard (FCS) files. Covers loading data, accessing parameters, and basic data exploration. Use when loading and inspecting flow or mass cytometry data before preprocessing.

日本語の概要は準備中です。原文の説明を表示しています。

BioTender-max/awesome-bio-agent-skills2012026年7月2日 更新

Quality control and exploration of RNA-seq count matrices before differential expression. Check for outliers, batch effects, and sample relationships. Use when assessing count matrix quality before DE analysis.

日本語の概要は準備中です。原文の説明を表示しています。

BioTender-max/awesome-bio-agent-skills2012026年7月2日 更新

Use this skill whenever the user asks for an HTML-first visual design deliverable or design judgment: interactive prototype, slide deck, motion demo, infographic, dashboard, landing page, whitepaper, changelog, business card, social cover, brand system, design critique, multi-variant exploration, or export to MP4, GIF, PPTX, PDF, or SVG. It is optimized to make AI agents do the routing, template selection, verification, and export prep so humans spend less time prompt-engineering. Do not use for production web apps, SEO sites, backend systems, or pure copy edits.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd1982026年10月9日 更新

Design and execute structured exploratory testing sessions. Covers Session-Based Test Management (SBTM), charter writing, heuristic-based exploration (HICCUPS, FEW HICCUPS), bug discovery patterns, note-taking templates, and conversion of findings to automated tests. Use when: "exploratory testing," "SBTM," "manual testing," "bug hunting," "test charter," "heuristic testing." Not for: an AI browser agent autonomously exploring the app from a natural-language goal — use agentic-browser-testing. Not for: testing your product's own AI/LLM features — use ai-system-testing. Related: test-planning, ai-bug-triage, risk-based-testing, agentic-browser-testing.

日本語の概要は準備中です。原文の説明を表示しています。

petrkindlmann/qa-skills1802026年6月11日 更新

swarm

無料

Fan out N parallel workers, drain them, and return one report. Use for /swarm, 'swarm this', or parallel coverage, races, gauntlets, and exploration.

日本語の概要は準備中です。原文の説明を表示しています。

Sma1lboy/rove1712026年10月14日 更新

duckdb

無料

DuckDB is an in-process analytical database that runs embedded inside your application with zero external dependencies. It can query CSV, Parquet, and JSON files directly without loading them into tables first, making it ideal for local data exploration, ETL pipelines, and analytical workloads where spinning up a server is overkill.

日本語の概要は準備中です。原文の説明を表示しています。

TerminalSkills/skills1662026年10月14日 更新

ClickHouse is a columnar OLAP database built for real-time analytical queries over massive datasets. It supports a familiar SQL interface with powerful aggregation functions, materialized views for pre-computed rollups, and high-throughput inserts that make it ideal for event tracking, time-series analytics, and ad-hoc exploration of billions of rows.

日本語の概要は準備中です。原文の説明を表示しています。

TerminalSkills/skills1662026年10月14日 更新

cline

無料

You are an expert in Cline, the autonomous AI coding agent for VS Code that can read files, write code, run terminal commands, and use the browser — with human-in-the-loop approval at each step. You help developers use Cline for complex multi-file refactoring, feature implementation, debugging, and codebase exploration where the AI plans and executes while the developer reviews and approves.

日本語の概要は準備中です。原文の説明を表示しています。

TerminalSkills/skills1662026年10月14日 更新

The craft of weaving story into interactive systems where the player is both audience and author. This skill covers the unique challenges of game narrative: branching structures that respect player agency, environmental storytelling that rewards exploration, dialogue systems that feel alive, and the delicate balance between authored experience and emergent narrative. Unlike linear media, games don't tell stories TO players - they create the conditions for stories to emerge WITH players. The narrative designer's job is to build the scaffolding that supports infinite player-authored moments while maintaining coherent themes and emotional arcs. This skill synthesizes lessons from Disco Elysium's internal monologue as gameplay, Hades' death-as-narrative-engine, interactive fiction's branching mastery (Inkle, Twine), and procedural narrative pioneers like Dwarf Fortress. It addresses ludonarrative harmony, bark systems, cinematics that respect agency, and the "and therefore" test that separates plot from story. Use when "narrative design, game story, game writing, dialogue system, branching narrative, player choice, environmental storytelling, bark system, quest design, lore delivery, ludonarrative, interactive fiction, inkle, twine, dialogue tree, player agency, cinematic design, voice direction, localization, procedural narrative, narrative, game-writing, dialogue, branching, player-agency, environmental-storytelling, quest-design, voice-acting, localization, interactive-fiction, procedural-narrative, ludonarrative" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新