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cccskills

「hero」の検索結果

400 件 ・ 関連度順

概要と使いどころ

Create masked staggered word reveals on scroll with GSAP ScrollTrigger. Use when headings, hero copy, section titles, or editorial text should reveal word-by-word through an overflow mask as they enter the viewport.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7452026年10月6日 更新

Create or redesign SaaS and AI product landing pages where a real workflow, interface, or deterministic demo is the central proof. Use for pale atmospheric shells, product UI in the hero, prompt-to-output stories, audience tabs, compact feature modules, honest pricing comparisons, and FAQ handoffs.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7452026年10月6日 更新

Build dark-mode glassmorphism interfaces with readable contrast, frosted surfaces, and gradient borders using a pseudo-element mask. Use when asked for glass cards, frosted dark hero sections, blur panels, or dark UI systems with gradient/glow borders.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7452026年10月6日 更新

Create a futuristic, premium, clean dark-blue mesh-gradient design system across background rendering, hero shell, navigation, floating nodes, framed sections, CTAs, and motion. Use when the interface needs a near-black navy foundation, procedural blue mesh atmosphere, disciplined minimal structure, and infrastructural or planetary depth.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7452026年10月6日 更新

Build cursor-following spotlight reveals that expose a second aligned image through a soft radial mask. Use for hover-to-color, before-and-after, x-ray, material, texture, product-detail, and illustrated hero effects where a desaturated or embossed base image should remain visible while another treatment follows an eased pointer.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7452026年10月6日 更新

Create a dark monochrome procedural background with enlarged square pixels and visible Bayer-style ordered dithering. Use when a page needs an atmospheric near-black dither field, broad organic waves or cloud masses, and restrained gray-white highlights behind framed UI, hero content, or data overlays.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7452026年10月6日 更新

Art-direct and implement distinctive, motion-rich marketing, editorial, portfolio, and landing websites with original reference-inspired imagery, standout heroes, GSAP choreography, one smooth-scroll engine, optional Three.js shaders, honest icon and logo sourcing, photo avatars, accessibility, and performance safeguards. Use when a user asks for an Awwwards-quality, premium, cinematic, interactive, high-concept, or motion-led website, or explicitly requests this visual and motion system.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7452026年10月6日 更新

Draws flat vector illustrations as SVG cards (480x360): slim, long-limbed people acting out one design or coding moment with one hero prop. Identified by no outlines on big shapes, thin white fold strokes as the only shading, navy only for hair, sneakers and a few hairlines, small heads (about 1:7) with big hands and white sneakers, and sparse floating confetti with no ground line, in lavender, indigo, sunshine yellow, coral and mint. Covers the measured palette, stroke numbers, character construction (tapered limbs, separated fingers, thumb side), poses, props, composition and a tested parts kit. Use when asked for flat illustrations, flat vector people, outline-free or no-outline characters, modern or corporate flat art, empty states, onboarding screens, 404 or error pages, coming-soon pages, blog headers, feature spots or marketing cards.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7452026年10月6日 更新

Draws original hand-authored SVG spot illustrations in an outlined cartoon style for design and coding subjects. Identifying traits: a warm near-black ink outline on every flat fill in three weights (2.5 / 2 / 1.5 px), tapered ink slivers for folds, brows and finger splits, big-headed characters with huge white eyes, thick brows, open smiles and pink blush, blob hair with white highlight dashes, and a small decor set of "+" sparkle crosses, outline rings, squares and coloured dots on a transparent card. Covers one character with one hero prop, gripping and holding hands, sneakers, clothing folds and UI props. Use when someone asks for an outlined, inked, comic, sticker or doodle-style cartoon, a friendly character or mascot, or a spot illustration for an empty state, onboarding, 404 or error page, success state, blog header, feature spot or marketing card.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7452026年10月6日 更新

Draws original spot illustrations of one hero object as SVG cards (480x360) in a teal-on-white style. Identifying traits are a single object in a fixed oblique 3/4 view showing top, front and right faces; white main faces with teal only on side faces and accents; thin dark-teal outlines on every edge; a hard, unblurred deep-teal drop shadow pushed down-right; and two to four small floating extras (coins, tilted UI cards, badges) with their own hard shadows, plus 4-point sparkles. No people. Covers design and coding concepts as objects: keyboards, databases, git graphs, inboxes, devices. Use when someone asks for a teal spot, teal icon illustration, isometric spot object, 3D line spot, empty-state art, onboarding step art, a 404 or error spot, a feature spot, a blog header object, a marketing card or a product icon scene in teal, mint or green-teal.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7452026年10月6日 更新

Apply exact Tailwind arbitrary shadow utilities for polished, layered neutral elevation. Use when compact cards, controls, panels, popovers, hero media, feature callouts, or modal-like containers need refined shadows without default Tailwind shadow scales or colored tinting.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7452026年10月6日 更新

Score a game's combat skills and spells out of 10 with blind judges, then raise the weakest to a bar, for timing and readability (does a skill read as itself, does the blow land when it lands) and for art (detail, light, trails, impact, art direction, judged against a reference such as Diablo IV). Covers filming casts on a stopped, stepped clock, contact strips and close-ups, anonymised two-judge rounds, the levers that moved scores (hero props made from a painted concept with image-to-3D, own schedules and keyed moves, painted additive textures, camera-facing ribbons, light outside the body), the traps that cost points, asset and load budgets, and shipping each skill as its own version. Use when the user asks to score, review, improve, polish or rebuild combat skills, spells or attacks; says a skill "doesn't make sense", "looks bad" or should look like another game; names a target score; or starts a "next skill" thread. Project specifics (review hooks, harness settings, where each skill's code lives, scores so far) go in an optional local references/<project>.md next to this skill.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7452026年10月6日 更新

Make a 3D object lean around on hover and open a full inspect view on click. Hover is a damped, bounded camera lean; click lifts the piece off its bench into the hand, where you drag to turn it, coast, dolly with wheel or pinch, and put it back with Esc, click-away or a Close button. Use for product, object, joinery and portfolio pieces in Three.js where a hover orbit and click-to-full-view must not fight each other; use webgl-3d-object for a floating hero mesh with no inspect mode, and 3d-virtual-tour for a camera path through a place.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7452026年10月6日 更新

一套模板驱动的数据可视化与报告生成 skill,既能严格从 Lupi、Basics、Glance、Maps 与 Interactive gallery 的真实实现生成 HTML 图表,也能从 12 套中英文整页报告模板生成可发布的 HTML 报告;以 Mono 为保底,能按数据语义自动选择内置彩色预设,也支持用户明确提供的自定义色板。地图仅在用户明确要求时启用,同一交付禁止混用色系。

日本語の概要は準備中です。原文の説明を表示しています。

larashero3-dotcom/lieflat-charts6,0992026年9月5日 更新

Shape pitches, brand stories, presentations, and creative writing with narrative frameworks such as the Hero's Journey, Story Spine, and Freytag's Pyramid. Use when a user wants to structure, critique, or strengthen a story.

日本語の概要は準備中です。原文の説明を表示しています。

iflytek/skillhub5,1962026年10月13日 更新

Digital glitch, chromatic offset, and data-corruption title frame for video transitions or cyberpunk heroes.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/html-video4,6802026年6月22日 更新

Two-panel split with quote as hero — white/blue panels open from center, accent bar grows, quote reveals line by line.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/html-video4,6802026年6月22日 更新

Detect and humanize AI-generated Chinese text. 20+ rule detection categories plus statistical features (sentence-length CV, short-sentence fraction, comma density, perplexity, GLTR, DivEye) plus scene-aware LR fusion (rule × 0.2 + LR × 0.8) trained on three scenes: general / academic / longform 长文本 (≥1500 字)。Unified CLI: ./humanize {detect,rewrite,academic,style,compare}. 8 style transforms (casual/zhihu/xiaohongshu/wechat/academic/literary/weibo/novel)。 Multi-paragraph rewriting (paragraph length CV、跨段 trigram 重复) plus best-of-N humanize (默认 N=10 取最低 LR)。165 replacement patterns + CiLin 同义词词林 38873 with collision blacklist。 Academic paper AIGC reduction for CNKI/VIP/Wanfang (知网/维普/万方 AIGC 检测降重)。 Pure Python, no dependencies, offline。v5.0.0 — HC3 fused 准确率 95%、学术 hero 100→35 (-65)、 工作汇报 96→13 (-83)、长篇博客 96→41 (-55)。 Use when user says: "去AI味", "降AIGC", "人性化文本", "humanize chinese", "AI检测", "AIGC降重", "去除AI痕迹", "文本改写", "论文降重", "知网检测", "维普检测", "AI写作检测", "让文字更自然", "detect AI text", "humanize text", "reduce AIGC score", "make text human-like", "去ai化", "改成人话", "去机器味", "降低AI率", "过AIGC检测", "长文本改写", "小说改写"

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Auto-Empirical-Research-Skills4,6062026年10月12日 更新

Launch, resume, monitor, hand off, or seal an explicitly requested production-critical Marin run, normally at least 1e22 FLOPs.

日本語の概要は準備中です。原文の説明を表示しています。

marin-community/marin3,9482026年10月14日 更新

Domain routing and boundary guidance for authorized subdomain takeover testing, including dangling CNAME records, NS takeover, and cloud service takeover paths such as S3, Azure, and Heroku. Use when a task belongs to the subdomain takeover domain and needs scope, evidence, pivot, or exit criteria.

日本語の概要は準備中です。原文の説明を表示しています。

Netw0rkNoob/VulnClaw3,6612026年10月12日 更新

生成适合微博、知乎、公众号或 X/Twitter 分享的 16:9 横版金句卡和数据卡。当用户说“做金句卡、语录卡、数据卡、横版分享卡”时使用。小红书竖版知识卡用 card-xiaohongshu,竖版营销海报用 poster-hero。

日本語の概要は準備中です。原文の説明を表示しています。

ZJU-REAL/Easel3,5722026年10月12日 更新

生成 1080×1920 竖版营销海报,包含大标题、核心卖点和可选二维码,适合产品发布、活动宣传与朋友圈传播。当用户说“做竖版营销海报、活动宣传图、朋友圈海报、产品发布海报”时使用。横版金句卡用 card-quote,小红书知识卡用 card-xiaohongshu。

日本語の概要は準備中です。原文の説明を表示しています。

ZJU-REAL/Easel3,5722026年10月12日 更新

社媒卡片视觉设计系统:提供配色、中文字体层级、满画幅布局、品类骨架和死空白/密度质检,避免模板化 PPT 与廉价 AI 感。 当用户说“卡片难看、优化视觉、封面/海报设计、排版配色、卡片填不满、AI 味重”时使用;所有 card-*、poster-hero 等视觉产出应把它作为设计规范,而非最终渲染器。

日本語の概要は準備中です。原文の説明を表示しています。

ZJU-REAL/Easel3,5722026年10月12日 更新

Use when the user asks to "build our social posting calendar", "set weekly slots and queue depth per channel", or "plan the evergreen recycle rotation"; produces the always-on brand calendar — pillar allocation with hero/hub/help balance and give:ask targets (all labeled Estimated starting heuristics to calibrate against own analytics, never scored rules), per-channel recurring slots with queue depth, a batching workflow, an evergreen recycle cycle with freshness re-checks, deliberate open slots for realtime/trend moments fed by trend-spotter go/skip verdicts, and first-comment/publish-order ops — cadence commitments filed to the channel registry, and no batch ships to the queue without a SHIP verdict from social-quality-auditor pre-publish mode. Not for repurposing an existing asset or the paid-amplification calendar — use content-amplifier. 社媒排期/内容日历/栏目配比/常青循环复用

日本語の概要は準備中です。原文の説明を表示しています。

aaron-he-zhu/aaron-marketing-skills2,9352026年10月13日 更新