Web accessibility patterns for WCAG 2.2 compliance including ARIA, keyboard navigation, screen readers, and testing
日本語の概要は準備中です。原文の説明を表示しています。
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Web accessibility patterns for WCAG 2.2 compliance including ARIA, keyboard navigation, screen readers, and testing
日本語の概要は準備中です。原文の説明を表示しています。
Execute keyboard shortcuts. When you need to copy/paste (Ctrl+C/V), save files (Ctrl+S), close windows (Alt+F4), undo/redo (Ctrl+Z/Y), or select all (Ctrl+A).
日本語の概要は準備中です。原文の説明を表示しています。
Audit a UI or design against WCAG 2.2 AA/AAA and ARIA patterns, returning criterion-referenced findings with severity and specific fixes. Use when the user wants an accessibility check, contrast verification, keyboard/screen-reader review, or wants to confirm a component meets POUR.
日本語の概要は準備中です。原文の説明を表示しています。
Architect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and feel features like input buffering and coyote time, plus accessibility. Engine-neutral. Use when the user mentions input mapping, rebind controls, gamepad support, deadzone, input buffering, coyote time, or accessible controls.
日本語の概要は準備中です。原文の説明を表示しています。
Structure a pygame (pygame-ce) game in Python: the init/event/update/draw loop, delta-time movement, Surface/Rect blitting, keyboard/mouse input, and Sprite/Group management with collision. Use when building or debugging a pygame game — when the user mentions pygame, pygame-ce, the game loop, blit, Surface, Rect, sprite groups, or clock.tick. Targets pygame-ce.
日本語の概要は準備中です。原文の説明を表示しています。
Build Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent styling, and keyboard/gamepad focus navigation. Use when laying out a HUD, menu, or UI in a Godot project, working with Control/Container nodes, anchors, themes, or focus in a .tscn.
日本語の概要は準備中です。原文の説明を表示しています。
Two scopes: (1) drives Kimi.app via computer-use for Work/Agent data-plugin queries (天眼查、同花顺 iFinD、SEC、IMF etc.) and Chat's built-in 深度研究 report; (2) kimi-cu macOS desktop-automation playbook — AX set_value / keyboard / click channel selection, foregrounding, AX-tree recovery, form & dialog recipes. Use for "用 Kimi 查" / "操作 Kimi 客户端" / "Kimi 插件" / "Kimi 深度研究" / driving any macOS desktop app (Electron/webview/native) via kimi-cu. Not for kimi.com browser automation (use kimi-webbridge) or direct iFinD API access.
日本語の概要は準備中です。原文の説明を表示しています。
Use to review a generated HTML deck or single-page artifact for visual quality and structural correctness. Especially good at catching CSS specificity bugs where slide-modifier classes (.divider, .center, .q, .flow etc.) accidentally override the base .slide{display:none} and cause one slide to stack on top of every other. Also catches missing keyboard navigation, bullet-dump / wall-of-text failure modes, broken self-containment (external link/script/img). Patches the file in place; never changes the original content (slide text, numbers, named entities are the author's work, not yours).
日本語の概要は準備中です。原文の説明を表示しています。
Anti-slop skill for PRODUCT UI - dashboards, data tables, forms, multi-step flows, settings, list/detail, app shells. The agent reads the surface, budgets the frame first, and ships dense interfaces that are correct at every edge case (overflow, long labels, empty/error/loading states, i18n expansion, keyboard/a11y). House-system-first; maps to Carbon/Polaris/Atlaskit/Fluent/Primer/Material3/Radix-shadcn/Ant. The counterpart to taste-skill, which owns landing/portfolio/marketing.
日本語の概要は準備中です。原文の説明を表示しています。
Render pixel-accurate iMessage screenshot mockups (DM or group) from a thread JSON. Supports minimal, with-keyboard, and full iPhone 15 Pro frame variants. Outputs HTML + PNG.
日本語の概要は準備中です。原文の説明を表示しています。
Render pixel-accurate Apple Notes (iPhone, light mode) screenshot mockups from a JSON note spec. Outputs HTML + PNG at the iPhone 16/15 Pro native 1180×2556. Supports paragraphs, images, checklists, dividers, autocorrect underline, smart quotes, and an optional iOS keyboard chrome overlay used by the parent video-ad molecule.
日本語の概要は準備中です。原文の説明を表示しています。
Access research-grade sensor data using SensorKit for approved studies. Use when an app needs SensorKit entitlement setup, Research Sensor & Usage Data authorization, ambient light, recorded motion, device usage, keyboard metrics, visits, speech, face, wrist temperature, ECG, PPG, acoustic settings, or sleep-session data. Route ordinary motion to CoreMotion and health records/workouts to HealthKit.
日本語の概要は準備中です。原文の説明を表示しています。
Build and audit SwiftUI, UIKit, and AppKit accessibility for VoiceOver, Voice Control, Switch Control, Full Keyboard Access, Dynamic Type, focus restoration, labels/traits/actions, traversal, custom rotors, NSAccessibility, XCTest checks, adaptive system preferences, and App Store accessibility declarations. Use when implementing accessible UI, fixing an accessibility audit, testing assistive-technology behavior, or substantiating App Store Accessibility Nutrition Labels.
日本語の概要は準備中です。原文の説明を表示しています。
Exhaustively extract UX patterns from a reference web app. Walks every screen, captures screenshots of every state, records interaction patterns, copy verbatim, keyboard shortcuts, responsive treatments, motion, and empty/error/loading states. Produces a reusable pattern library that other audits can compare against. The inverse of ux-audit — asks 'what is the bar?' rather than 'does this match the bar?'. Trigger with 'learn from X', 'extract patterns from X', 'study X's UX', 'reverse engineer the UX of X', 'build a pattern library from X'.
日本語の概要は準備中です。原文の説明を表示しています。
Use when building or fixing game UI in Godot 4.7: main menu, settings screen, HUD (health bar, ammo, minimap frame), Control layout, containers, anchors, themes in code, 'UI scales wrong on phones', 'text too small on 4K', notch or safe area, stretch mode and aspect, gamepad or keyboard menu navigation, focus lost, input rebinding screen, localization (CSV, PO, tr_n plurals, Arabic RTL, CJK fonts, pseudolocalization), screen reader accessibility, UI scale slider, or clicks not reaching the game.
日本語の概要は準備中です。原文の説明を表示しています。
Use when structuring Godot 4.7 game code: folders, scenes and nodes, signals or an event bus autoload, custom Resources for item data, components (health, hitbox, hurtbox), an inventory, save and load, InputMap and key rebinding for keyboard, mouse and gamepad, GDScript static typing and style, or GDScript vs C#; or when code is spaghetti, a folder scan breaks in the export, a save loads wrong, the gamepad does nothing, or @onready is null.
日本語の概要は準備中です。原文の説明を表示しています。
Expert WCAG (Web Content Accessibility Guidelines) advisor covering WCAG 2.0, 2.1, and 2.2 — the W3C international accessibility standards. Use this skill whenever a user asks about WCAG success criteria, conformance levels (A/AA/AAA), accessibility audits, POUR principles, accessibility statements, ARIA patterns, colour contrast, keyboard accessibility, screen reader compatibility, mobile accessibility, cognitive accessibility, WCAG 2.2 new criteria, WCAG 3.0 preview, legal requirements referencing WCAG (EN 301 549, EAA, ADA, Section 508), or mapping WCAG to accessibility laws. Trigger for any web or digital content accessibility question — even if the user doesn't say "skill" or "WCAG".
日本語の概要は準備中です。原文の説明を表示しています。
Run a comprehensive WCAG accessibility audit covering perceivable, operable, understandable, and robust principles. Use this skill whenever the user wants to audit accessibility, review WCAG compliance, fix accessibility issues, prepare for accessibility certification, address an accessibility lawsuit risk, or systematically improve a site's accessibility. Triggers on accessibility audit, WCAG audit, a11y audit, accessibility compliance, ADA compliance, screen reader test, keyboard navigation, accessibility report, fix accessibility, axe scan. Also triggers when accessibility issues have been reported and need systematic remediation.
日本語の概要は準備中です。原文の説明を表示しています。
Convert markdown into a self-contained HTML slide deck with layouts, speaker notes, keyboard navigation, and a content-density linter. Use when building a deck from markdown, cutting an overloaded deck, or timing a talk.
日本語の概要は準備中です。原文の説明を表示しています。
Use when building Cmd+K command palettes in React - covers keyboard navigation with arrow keys, keeping selected items in view with scrollIntoView, filtering with shortcut matching, and preventing infinite re-renders from reference instability
日本語の概要は準備中です。原文の説明を表示しています。
Expert WCAG (Web Content Accessibility Guidelines) advisor covering WCAG 2.0, 2.1, and 2.2 — the W3C international accessibility standards. Use this skill whenever a user asks about WCAG success criteria, conformance levels (A/AA/AAA), accessibility audits, POUR principles, accessibility statements, ARIA patterns, colour contrast, keyboard accessibility, screen reader compatibility, mobile accessibility, cognitive accessibility, WCAG 2.2 new criteria, WCAG 3.0 preview, legal requirements referencing WCAG (EN 301 549, EAA, ADA, Section 508), or mapping WCAG to accessibility laws. Trigger for any web or digital content accessibility question — even if the user doesn't say "skill" or "WCAG".
日本語の概要は準備中です。原文の説明を表示しています。
Expert blueprint for desktop platforms (Windows/Linux/macOS) covering keyboard/mouse controls, settings menus, window management (fullscreen, resolution), keybind remapping, and Steam integration. Use when targeting PC platforms or implementing desktop-specific features. Keywords desktop, Windows, Linux, macOS, settings, keybinds, ConfigFile, DisplayServer, Steam, fullscreen.
日本語の概要は準備中です。原文の説明を表示しています。
Bevy ECS skill for adapting a Bevy mobile game to desktop. Keywords: Bevy, desktop, mouse, keyboard, adapt, window.
日本語の概要は準備中です。原文の説明を表示しています。
iPadOS-specific patterns including Stage Manager, multi-window, drag and drop, keyboard shortcuts, pointer interactions, and Apple Pencil support. Use when building iPad-optimized features.
日本語の概要は準備中です。原文の説明を表示しています。