Expert guide for Electron 33+ desktop application development — Electron Forge, context isolation, IPC security, native menus, auto-updates, and multi-window management / Panduan ahli pengembangan desktop Electron 33+.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Expert guide for Electron 33+ desktop application development — Electron Forge, context isolation, IPC security, native menus, auto-updates, and multi-window management / Panduan ahli pengembangan desktop Electron 33+.
日本語の概要は準備中です。原文の説明を表示しています。
Household-scale nutrition planning that treats meals as a weekly system, not a series of independent decisions. Covers macronutrient balance, the plate method, weekly rotation, leftover architecture, pantry-to-plate translation, and the food-safety floor that every meal plan must meet. Use when building a weekly menu, adapting a diet to a new household member, planning for a week of predictable meals on a budget, or teaching a learner how a kitchen feeds people over time.
日本語の概要は準備中です。原文の説明を表示しています。
Understanding how digital systems actually work -- hardware, operating systems, networks, and information representation -- at a depth sufficient to reason about them rather than just use them. Covers CPU/RAM/storage/GPU roles, what an OS does, how packets travel the internet, and how computers represent numbers, text, images, and sound as binary. Use when a learner needs to build a mental model of computing rather than memorize menu paths.
日本語の概要は準備中です。原文の説明を表示しています。
AgentHero AI - Hierarchical multi-agent orchestration system with PM coordination, file-based state management, and interactive menu interface. Use when managing complex multi-agent workflows, coordinating parallel sub-agents, or organizing large project tasks with multiple specialists. All created agents use aghero- prefix.
日本語の概要は準備中です。原文の説明を表示しています。
Verify GitHub Copilot app screenshots match the course content. Use when running /check-screenshots-content, or when asked to confirm that app- prefixed screenshots in chapter assets folders are consistent with the README labels, button names, menu items, dialog options, and step-by-step instructions that reference them.
日本語の概要は準備中です。原文の説明を表示しています。
当用户想要在 WorkBuddy 上完成每日签到(获取签到积分)时使用此技能。若 WorkBuddy 未运行则自动启动,使用 Playwright 通过 CSS Selector 定位 DOM 元素并点击:先点击左下角用户菜单(class="user-menu"),等待 2 秒后,再点击「立即领取 →」按钮(class="daily-checkin-banner-action")完成签到。触发关键词包括"签到"、"WorkBuddy签到"、"每日签到"、"打卡积分"等。
日本語の概要は準備中です。原文の説明を表示しています。
Helps implement coss UI components correctly. Use when building UIs with coss primitives (buttons, dialogs, selects, forms, menus, tabs, inputs, toasts, etc.), migrating from shadcn/Radix to coss/Base UI, composing trigger-based overlays, or troubleshooting coss component behavior. Covers imports, accessibility, Tailwind styling, and common pitfalls.
日本語の概要は準備中です。原文の説明を表示しています。
Use when the user says 'my site looks bad on mobile', 'check mobile layout', 'responsive audit', or 'site broken on phones'. Diagnoses breakpoint problems, text sizing, column stacking failures, hidden elements, and navigation menu behavior, device by device.
日本語の概要は準備中です。原文の説明を表示しています。
Expert Electron desktop application development — main/renderer process architecture, IPC communication, native OS APIs (menus, tray, notifications, dialogs), auto-updates, code signing, packaging with electron-builder/forge, security hardening (contextIsolation, sandbox), and performance optimization. Use for building cross-platform desktop apps.
日本語の概要は準備中です。原文の説明を表示しています。
Use when implementation is complete, the test suite is green, and an integration decision is needed for a development branch or worktree. Not for failing tests or starting new work.
日本語の概要は準備中です。原文の説明を表示しています。
Top 5 local competitor analysis — menu, pricing, review, social, and SEO comparison with positioning gap identification
日本語の概要は準備中です。原文の説明を表示しています。
Author, review, or batch-produce SVG icon hover gestures and icon↔icon morphs (Hugeicons/Lucide/Phosphor). Use for animated icon, icon hover, per-icon gesture, icon morph, menu↔cross, stroke-dashoffset draw-on, pathLength, transform-box. Not for page transitions, Lottie, or general UI chrome motion.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill when users want to build, edit, or design pages and layouts on Divi 5 WordPress sites. Triggers include creating landing pages, hero sections, testimonial cards, pricing tables, feature grids, blog listing pages with post loops and pagination; adding or modifying sections on existing pages by page ID; setting up design systems with tokens and presets; theme builder templates for headers, footers, and post/page body layouts; mega menus and site navigation; saving to or loading from the Divi library; auditing or cleaning up presets. Handles animations, hover effects, responsive design, and dynamic content. Also covers special effects like WebGL shader backgrounds and advanced CSS animations via the DiviOps Design Library plugin. Do NOT use for custom PHP/plugins, child theme development, standalone CSS authoring, SQL queries, WooCommerce configuration, SEO setup, standalone Three.js projects without WordPress, or non-Divi builders like Elementor.
日本語の概要は準備中です。原文の説明を表示しています。
Test horizontal and vertical authorization bypass via session ID swapping between accounts, IDOR through parameter manipulation (invoice=, user=, menuitem=, EventID=), and special header injection (X-Original-URL, X-Rewrite-URL, X-Forwarded-For, X-Remote-IP, X-Client-IP with 127.0.0.1/localhost/RFC1918 values). Tools: Burp Suite with Autorize/AuthMatrix extensions, OWASP ZAP Access Control Testing add-on.
日本語の概要は準備中です。原文の説明を表示しています。
Headless rich text editor framework built on ProseMirror. Use when building an editor with TipTap — setup, extensions, custom nodes and marks, menus, node views, serialization.
日本語の概要は準備中です。原文の説明を表示しています。
Frameless windows, custom title bars, tray, menus, dock badges, vibrancy, kiosk mode, window state persistence
日本語の概要は準備中です。原文の説明を表示しています。
E2E testing with Playwright, main process unit testing, IPC testing, dialog/menu mocking, CI headless setup
日本語の概要は準備中です。原文の説明を表示しています。
Drive a native desktop app through Interpreter's builtin-cua-driver. Use get_app_state, click/type/scroll/drag, and verify by calling get_app_state again when the user asks to operate a real desktop app, browser chrome, native dialog, menu, secure prompt, file chooser, or hidden/background window.
日本語の概要は準備中です。原文の説明を表示しています。
Unity 6 editor scripting and custom tools guide. Use when creating custom inspectors, EditorWindows, PropertyDrawers, Gizmos, Handles, menu items, or editor extensions. Covers SerializedObject/SerializedProperty pattern, AssetDatabase, and editor-only code with #if UNITY_EDITOR. Based on Unity 6.3 LTS documentation.
日本語の概要は準備中です。原文の説明を表示しています。
Unity 6 UI development guide. Use when building user interfaces, menus, HUD, buttons, or any UI elements. Covers UI Toolkit (recommended for new projects — USS, UXML, UI Builder, data binding), uGUI/Canvas (legacy runtime UI), and IMGUI. Based on Unity 6.3 LTS documentation.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a task needs the judgment of a Chef or Head Cook — costing and re-engineering a menu, diagnosing a food-cost or prime-cost overrun, building a kitchen labor schedule against sales volume, vetting or renegotiating a vendor, or resolving a health-code/HACCP compliance gap.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a task needs the judgment of a Bartender — reconciling actual pour cost against theoretical liquor cost by drink category, deciding whether and how to cut off a guest, pricing a drink menu across well/call/premium tiers, closing out a till and comp log at shift end, or sequencing bar-top service against a backed-up service well.
日本語の概要は準備中です。原文の説明を表示しています。
Scaffold or migrate a repository onto release-please. Generates release-please-config.json, .release-please-manifest.json, and a release-please.yml workflow, plus an opt-in menu of tag-keyed deploy/publish templates (Docker/ECR matrix, frontend host deploy, npm OIDC publish, GitHub Release asset, Fly.io deploy, generic). Supports monorepo (mutual exclude-paths matrix), single-package, and mixed-language (node/simple/python) repos. Use when user runs /release-please-setup, mentions "release please", "set up release please", "automate releases", "conventional-commit releases", "monorepo release automation", or "migrate to release-please".
日本語の概要は準備中です。原文の説明を表示しています。
UI/UX design agent for crafting user experiences, visual designs, and game interfaces. Auto-detects the designer role (UX Designer, UI Designer, Game UI Designer) and spawns a role-scoped sub-agent with only the relevant reference files. Triggers on phrases like "user flow", "wireframe", "design system", "design tokens", "accessibility", "WCAG", "UI pattern", "HUD", "game menu", "inventory UI", "minimap". Full per-role triggers in references/roles/.
日本語の概要は準備中です。原文の説明を表示しています。