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「nim」の検索結果

3,324 件 ・ 関連度順

概要と使いどころ

Adopt a virtual Chameleon exotic animal at animalhouse.ai. Adapts appearance to mood. Visual feedback on stat changes. Feeding every 6 hours. Uncommon tier animal.

日本語の概要は準備中です。原文の説明を表示しています。

Lord1Egypt/awesome-skill-forge22026年6月10日 更新

Adopt a virtual Kinkajou exotic animal at animalhouse.ai. Nocturnal. Sweet. Literally — it eats fruit and honey. Feeding every 5 hours. Rare tier animal.

日本語の概要は準備中です。原文の説明を表示しています。

Lord1Egypt/awesome-skill-forge22026年6月10日 更新

Adopt a virtual Axolotl exotic animal at animalhouse.ai. Regenerates health faster than other species. Hard to kill. Smiles constantly. Feeding every 6 hours. Rare tier animal.

日本語の概要は準備中です。原文の説明を表示しています。

Lord1Egypt/awesome-skill-forge22026年6月10日 更新

Adopt a virtual Dragon exotic animal at animalhouse.ai. Mythical. Eats concepts. Feed it "courage" or "patience." Feeding every 24 hours. Extreme tier animal.

日本語の概要は準備中です。原文の説明を表示しています。

Lord1Egypt/awesome-skill-forge22026年6月10日 更新

Adopt a virtual Hedgehog exotic animal at animalhouse.ai. Curls up when threatened. Opens slowly. Literally a trust metaphor. Feeding every 6 hours. Common tier animal.

日本語の概要は準備中です。原文の説明を表示しています。

Lord1Egypt/awesome-skill-forge22026年6月10日 更新

Search a codebase or UI for places that don't animate but should, and reject everything that shouldn't. Read-only; it proposes motion with exact values, it does not implement it. Use when the user asks "what could be animated here?" or wants to "make this feel more alive". For fixing existing animations, use improve-animations or review-animations instead.

日本語の概要は準備中です。原文の説明を表示しています。

sathishssj3/Stereix-Engine22026年10月4日 更新

animate

無料

Build an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits. Writes the implementation. Use when asked to animate something, add motion, make a component feel alive, or build a transition. For critiquing existing motion use review-animations; for auditing a whole codebase use improve-animations.

日本語の概要は準備中です。原文の説明を表示しています。

sathishssj3/Stereix-Engine22026年10月4日 更新

remotion-video-creation

無料日本語概要

Reactで動画を作る際に、Remotionの実装例と制作ルールを参照できるスキル。アニメーション、音声、字幕、グラフ、3D表現や場面転換を扱います。

  • 文字アニメーションや場面転換の制作
  • 動画に音声や字幕を加えたいとき
  • 動画内でグラフや3Dを見せたいとき
affaan-m/ECC27.9万2026年10月12日 更新

All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). HyperFrames-native: single paused timeline, seek-safe, deterministic.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/OpenMontage6.8万2026年10月13日 更新

Command-line interface for MiniMax AI — chat (MiniMax-M3, MiniMax-M2.7) and speech-2.x TTS via the MiniMax API.

日本語の概要は準備中です。原文の説明を表示しています。

HKUDS/CLI-Anything5.2万2026年9月22日 更新

Use this skill whenever the user wants to build scroll animations, scroll effects, parallax, scroll-triggered reveals, pinned sections, horizontal scroll, text animations, or any motion tied to scroll position — in vanilla JS, React, or Next.js. Covers GSAP ScrollTrigger (pinning, scrubbing, snapping, timelines, horizontal scroll, ScrollSmoother, matchMedia) and Framer Motion / Motion v12 (useScroll, useTransform, useSpring, whileInView, variants). Use this skill even if the user just says "animate on scroll", "fade in as I scroll", "make it scroll like Apple", "parallax effect", "sticky section", "scroll progress bar", or "entrance animation". Also triggers for Copilot prompt patterns for GSAP or Framer Motion code generation. Pairs with the premium-frontend-ui skill for creative philosophy and design-level polish.

日本語の概要は準備中です。原文の説明を表示しています。

github/awesome-copilot4万2026年10月14日 更新

Remotion

無料

Creates programmatic video with React via Remotion — compositions, sequences, and motion graphics animated with useCurrentFrame() and rendered to MP4. USE WHEN video, animation, motion graphics, video rendering, React video, render video, animate content, make a short, create animations, video overlay, explainer video, animated explainer, content to video, programmatic video. NOT FOR static images, diagrams, or illustrations (use Art), tight-cut filler removal from raw talking-head recordings (that is video editing, not motion graphics), or audio-only podcast cleaning (use AudioEditor).

日本語の概要は準備中です。原文の説明を表示しています。

danielmiessler/LifeOS1.9万2026年9月4日 更新

Autonomous multi-round research review loop using MiniMax API. Use when you want to use MiniMax instead of Codex MCP for external review. Trigger with "auto review loop minimax" or "minimax review".

日本語の概要は準備中です。原文の説明を表示しています。

wanshuiyin/Auto-claude-code-research-in-sleep1.7万2026年10月7日 更新

Translates Figma motion and animations into production-ready application code. Use when implementing animation/motion from a Figma design — user mentions "implement this motion", "add animation from Figma", "animate this component", provides a Figma URL whose node is animated, or when `get_design_context` returns motion data or instructs you to call `get_motion_context`.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4322026年10月8日 更新

Translates Figma motion and animations into production-ready application code. Use when implementing animation/motion from a Figma design — user mentions "implement this motion", "add animation from Figma", "animate this component", provides a Figma URL whose node is animated, or when `get_design_context` returns motion data or instructs you to call `get_motion_context`.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9282026年10月13日 更新

Create an on-scroll animation trigger using IntersectionObserver with Tailwind-friendly animation classes and keyframes. Use when asked for scroll-reveal, animate-on-scroll, or sequencing element animations when they enter the viewport.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7462026年10月6日 更新

React Three Fiber animation - useFrame, useAnimations, spring physics, keyframes. Use when animating objects, playing GLTF animations, creating procedural motion, or implementing physics-based movement.

日本語の概要は準備中です。原文の説明を表示しています。

zebbern/claude-code-guide4,6592026年10月10日 更新

Build automated Figma-to-React pipeline with the Anima SDK. Use when automating design handoff, building CI/CD design-to-code workflows, or creating a design system code generator from Figma components. Trigger with: "anima design pipeline", "figma to react pipeline", "automated design handoff", "anima component generator".

日本語の概要は準備中です。原文の説明を表示しています。

jeremylongshore/tons-of-skills-marketplace2,8352026年10月13日 更新

Use Figma webhooks to trigger automatic Anima code generation on design changes. Use when building event-driven design-to-code pipelines, auto-generating components when Figma files change, or integrating design updates into CI. Trigger with: "anima webhook", "figma webhook", "anima auto-generate on change".

日本語の概要は準備中です。原文の説明を表示しています。

jeremylongshore/tons-of-skills-marketplace2,8352026年10月13日 更新

Audit and harden Anima and Figma tokens for design-to-code pipelines. Use when protecting API credentials, restricting Figma access scope, or hardening CI/CD design automation pipelines. Trigger with: "anima security", "anima token safety", "figma token security".

日本語の概要は準備中です。原文の説明を表示しています。

jeremylongshore/tons-of-skills-marketplace2,8352026年10月13日 更新

Implement reference architecture for Anima design-to-code automation. Use when designing a design system automation pipeline, structuring a Figma-to-React project, or planning team-scale design handoff. Trigger with: "anima architecture", "design-to-code architecture", "anima project structure", "figma automation architecture".

日本語の概要は準備中です。原文の説明を表示しています。

jeremylongshore/tons-of-skills-marketplace2,8352026年10月13日 更新

Turn a raster logo (PNG/JPG/WebP/screenshot) into a clean minimal SVG with edge smoothness as the primary hard gate and IoU optimized as high as reasonably possible without a fixed global threshold, then into a choreographed logo animation delivered as standalone JS-rendered HTML, applying Disney's 12 animation principles. Use when asked to animate a logo, build a logo reveal / splash screen / brand intro, convert a logo image into animated SVG or HTML, add motion to a vectorized mark, or create loading/idle/hover motion for a brand mark. v2: also handles self-crossing draw-on choreography (split-fill, exact easing subdivision, tip glint), closed variable-width ribbon fitting, and quantitative motion QA (easing probe, ink-delta continuity sweep).

日本語の概要は準備中です。原文の説明を表示しています。

nolangz/pixel2motion2,4182026年8月21日 更新

The animal is the lead and a phone is the only camera. Lock the count to exactly one, keep the animal behaving like an animal, and let the payoff come from it closing in on the lens. Use when the user wants a Seedance 2.5 / 2.0 video prompt for this kind of clip (Pets and animals as the lead; 中文触发词: 宠物动物当主角, 宠物, 猫, 狗, 动物), or asks how published cases of this type were prompted. Read references/cases.md before drafting.

日本語の概要は準備中です。原文の説明を表示しています。

LearnPrompt/awesome-seedance2,0122026年10月13日 更新

Turn a raster logo (PNG/JPG/WebP/screenshot) into a clean minimal SVG with edge smoothness as the primary hard gate and IoU optimized as high as reasonably possible without a fixed global threshold, then into a choreographed logo animation delivered as standalone JS-rendered HTML, applying Disney's 12 animation principles. Use when asked to animate a logo, build a logo reveal / splash screen / brand intro, convert a logo image into animated SVG or HTML, add motion to a vectorized mark, or create loading/idle/hover motion for a brand mark. v2: also handles self-crossing draw-on choreography (split-fill, exact easing subdivision, tip glint), closed variable-width ribbon fitting, and quantitative motion QA (easing probe, ink-delta continuity sweep).

日本語の概要は準備中です。原文の説明を表示しています。

vibe-motion/skills1,3482026年10月6日 更新