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「overlay」の検索結果

336 件 ・ 関連度順

概要と使いどころ

Use only after explicit Codex `$superloopy:i-have-adhd` or Claude Code `/superloopy:i-have-adhd` invocation, or when a qualifying leading `loopy`/`루피` task receives Superloopy's non-diagnostic ADHD-friendly output overlay. Do not activate from typos, fragmented writing, urgency, grammar, language proficiency, or ordinary discussion of ADHD, attention, focus, accessibility, or cognitive load.

日本語の概要は準備中です。原文の説明を表示しています。

hashgraph-online/awesome-codex-plugins1,3042026年10月13日 更新

Use when the user wants to inspect, list, extract, unpack, or repack Bethesda BA2/BSA archives; determine archive format/version/compression; or build archive assets for an MO2 overlay. Triggers - "unpack BA2", "extract BSA", "pack archive", "inspect archive", "bgs-archive".

日本語の概要は準備中です。原文の説明を表示しています。

hashgraph-online/awesome-codex-plugins1,3042026年10月13日 更新

Use for AI-assisted Unity work that needs live repo discovery, project-derived routing, runtime-owner proof, runtime-visible output hard stops, runtime numeric proof for repeated visible-output failures, state-step guards, multi-agent scope ownership, modular C#/asmdef safety, UI/scene/visual asset gates, data-first content changes, validation, cleanup proof, or durable workflow rules. Best when agents must prove the actual folder/module/scene/prefab/runtime owner before editing, especially runtime UI, generated assets, code graphs, tutorial/state flows, guided selection/action flows, overlay/dim source-bound mistakes, coordinate conversions, focus/highlight/marker/HUD alignment, predictive lead aiming, ballistic trajectories, spatial IoU verification, or repeated "fix still not visible" failures.

日本語の概要は準備中です。原文の説明を表示しています。

hashgraph-online/awesome-codex-plugins1,3042026年10月13日 更新

Use when building or revising exhibits for an American Economic Journal: Macroeconomics (AEJ: Macro) manuscript — impulse-response figures, fan charts, model-fit overlays, and regression/moment tables — to AEA house standards and macro conventions. Formatting and clarity; it does not generate the underlying estimates.

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Awesome-Journal-Skills1,2512026年9月27日 更新

Render pixel-accurate Apple Notes (iPhone, light mode) screenshot mockups from a JSON note spec. Outputs HTML + PNG at the iPhone 16/15 Pro native 1180×2556. Supports paragraphs, images, checklists, dividers, autocorrect underline, smart quotes, and an optional iOS keyboard chrome overlay used by the parent video-ad molecule.

日本語の概要は準備中です。原文の説明を表示しています。

gooseworks-ai/goose-skills1,2472026年10月13日 更新

Generates Instagram-ready product reels from any e-commerce product page URL. Scrapes product images, classifies by type, generates AI-animated clips via Higgsfield API, creates text overlays with style presets, and composes a 15-20 second reel with music. Supports model-based and product-only reels.

日本語の概要は準備中です。原文の説明を表示しています。

gooseworks-ai/goose-skills1,2472026年10月13日 更新

Stitch video segments with ffmpeg concat, xfade, overlay, audio mux, and export settings, and trim a source into named clips at exact windows (trim_clips.py). Ships montage.py, a free montage assembler (python3 + ffmpeg, no keys). It takes a JSON EDL of clips and stills, normalizes them and hard-cuts them in order, burns captions from an SRT, a cue list or word timings, and lays a VO over a music bed that ducks under it, mastered to -14 LUFS.

日本語の概要は準備中です。原文の説明を表示しています。

gooseworks-ai/goose-skills1,2472026年10月13日 更新

Generates Instagram Reels where product image cuts are synced to audio beats. Accepts audio as a local file, URL, or search query. Uses librosa for beat detection, FFmpeg Ken Burns for scene animation, and Pillow for text overlays. No AI video generation — fully free, fast, and scalable.

日本語の概要は準備中です。原文の説明を表示しています。

gooseworks-ai/goose-skills1,2472026年10月13日 更新

Recreate a static graphic ad (Pinterest pin, IG/FB feed image, poster) from a reference image, swapping in a new brand's product and new copy while keeping the reference's layout, composition, and visual energy. ALWAYS generated with GPT Image 2 in edit-the-reference mode (fal-ai/gpt-image-1/edit-image, a billed FAL generation); the HTML/goose-graphics overlay is only an optional text-finishing step, never the generator. The static-graphics counterpart to the video remix-ad skill; this is what the app calls when a user picks a reference ad and wants it for their own product.

日本語の概要は準備中です。原文の説明を表示しています。

gooseworks-ai/goose-skills1,2472026年10月13日 更新

Assemble a multi-scene GRWM beauty-demo ad from a config — a locked-identity creator applies ~5 products step by step while a SEPARATE ElevenLabs voiceover narrates and every scene cut is snapped to the VO's product-name word-starts (Whisper word-level timestamps), then ~5 Playwright product overlay cards (real PDP-verified taglines) are composited onto the master each on its product-NAME word-start, the SEPARATE VO is mixed on top of a ducked music bed at loudnorm I=-14, clean-white 3-words/cue captions are burned, and the video closes on a flat-lay end card. This is the FREE deterministic assembly stage (re-cut to the VO word-starts, hard-concat, Playwright card render + card composite, VO plus music mix, caption burn, flat-lay end card); the VO, scene clips, product cutouts, and music come from create-music-elevenlabs / create-image-gpt-image-fal / create-video-fal. Use for the glassy-matte-grwm format.

日本語の概要は準備中です。原文の説明を表示しています。

gooseworks-ai/goose-skills1,2472026年10月13日 更新

Assemble the FREE steps of the flat-vector-explainer video format — a flat-illustration host character (who, where, tone, voice and music come from the recipe choices) walks a countable N-step product routine, one step per beat, and Remotion composites every chip/numeral/tagline/slate/CTA as an animated DOM overlay ON TOP of the Kling i2v character clips (text is NEVER baked into a keyframe — i2v warps type), the closing 'N products' grid is a PIL composite of the REAL product photos (not AI), full-sentence VO drives word-by-word burned captions over a VO-forward music bed, and the ~50s animated silent master is re-cut to a 30s deliverable FROM the animated master (never a static intermediate). Documentation-grade — ships config.example.json + PIPELINE.md + a README of the free assembly; the paid gen steps (keyframes, Kling i2v, VO, music) are separate capabilities the recipe orchestrates. Use for the flat-vector-explainer format.

日本語の概要は準備中です。原文の説明を表示しています。

gooseworks-ai/goose-skills1,2472026年10月13日 更新

Assemble a 3D-CGI app sizzle — nano-banana CGI plates (blank-glow floating phone + a CGI studio with rim-light + placeholder burst shapes; studio look and phone finish come from the recipe choices) plus PIL compositing of the REAL App Store screenshots onto the bezel + burst-out overlays, driven by Kling 3.0 i2v steady-float per beat with a per-beat Ken-Burns FFmpeg push-in fallback when Kling garbles the UI, then VO/music mix (sidechain duck, loudnorm) + 1.15x speed + anti-AI grain finalize. The on-screen UI, any faces in it, and the wordmark are ALWAYS real assets composited via PIL — never AI-rendered. The paid steps (plates, i2v clips, VO, music) are separate capabilities; this ships the config + PIPELINE + FREE assembly and the recipe orchestrates the spend. Use for the cgi-app-sizzle video format.

日本語の概要は準備中です。原文の説明を表示しています。

gooseworks-ai/goose-skills1,2472026年10月13日 更新

Assemble a cosmic-mythology-voiceover reel from a config — one spoken voiceover carries the whole narrative while N curated stills in one chosen look are weighted beat-synced across the delivered VO duration (cut_dur = VO_dur times weight over the weight sum, so emotional beats hold longer), Ken-Burns-zoomed per still (scale 2x, center crop, zoompan, fade-in first and fade-out last), ffmpeg-concatenated, the VO composited under the picture (libx264 crf18 plus aac), the ONE on-screen hook line faded on over the open with a drawtext alpha window, and Whisper/VEED captions burned along the bottom — never in-world text on a still. This is the FREE deterministic assembly stage (weighted sequence plus Ken-Burns plus concat plus VO composite plus hook overlay plus caption burn); the VO and the stills come from create-vo-elevenlabs and create-image-fal. Use for the cosmic-mythology-voiceover format.

日本語の概要は準備中です。原文の説明を表示しています。

gooseworks-ai/goose-skills1,2472026年10月13日 更新

Interactive cell annotation and image QC for IMC/MIBI using napari, napari-imc, Mantis Viewer, and cytomapper, covering the pixels-to-cell-table bridge, overlaying masks to catch segmentation/spillover artifacts, inter-annotator variability as the accuracy ceiling, contrast-as-threshold, and building class-balanced ground-truth label sets. Use when manually labeling cells, generating training data for a classifier, QC-ing segmentation on the image, confirming clusters are spatially real, or choosing an annotation viewer.

日本語の概要は準備中です。原文の説明を表示しています。

GPTomics/bioSkills1,2192026年8月15日 更新

Build genome-browser-style multi-track figures with pyGenomeTracks (config-driven), Gviz (R), and IGV batch screenshotting. Covers BigWig coverage tracks, BED/peak overlays, gene-model rendering, Hi-C matrix tracks, BedPE link arcs, spike-in-aware normalization, and the bamCoverage --normalizeUsing trap. Use when producing publication figures of genomic loci with stacked aligned tracks (coverage, peaks, genes, interactions) for ChIP-seq, ATAC-seq, RNA-seq, Hi-C, or generic locus visualization.

日本語の概要は準備中です。原文の説明を表示しています。

GPTomics/bioSkills1,2192026年8月15日 更新

Build OncoPrint and co-mutation matrix plots from somatic-variant cohorts using ComplexHeatmap, maftools, and comut.py with alteration-type stacking, sample ordering by mutational burden, mutual-exclusivity overlays, and clinical annotation tracks. Use when visualizing per-sample mutation patterns across recurrent driver genes, comparing alteration classes, or identifying mutually-exclusive / co-occurring driver pairs.

日本語の概要は準備中です。原文の説明を表示しています。

GPTomics/bioSkills1,2192026年8月15日 更新

Build Manhattan, Miami, QQ, and locuszoom-style regional plots from GWAS, TWAS, PWAS, and QTL summary statistics with correct genomic-inflation diagnostics, multi-trait overlays, lead-SNP labeling, and LD-aware regional rendering. Use when visualizing association results across the genome, comparing two traits, computing genomic inflation lambda, or zooming into a locus with LD coloring.

日本語の概要は準備中です。原文の説明を表示しています。

GPTomics/bioSkills1,2192026年8月15日 更新

Creates sashimi-style plots showing RNA-seq read coverage and splice junction counts using ggsashimi (general-purpose, condition-grouped overlays), rmats2sashimiplot (rMATS-output-aware), MAJIQ-VOILA (LSV posteriors interactive HTML), leafviz (leafcutter clusters Shiny), Jutils (tool-agnostic heatmaps and sashimi for rMATS/leafcutter/MntJULiP/MAJIQ output), or pyGenomeTracks (multi-track publication figures). Tool choice depends on the upstream differential-splicing tool's output format and the publication vs interactive use case. Use when visualizing specific splicing events, validating differential splicing calls, or producing publication-quality figures.

日本語の概要は準備中です。原文の説明を表示しています。

GPTomics/bioSkills1,2192026年8月15日 更新

app-clips

無料

Build iOS App Clips with invocation URLs, App Clip Codes, NFC, QR codes, Safari banners, Maps, Messages, target setup, App Store Connect experiences, size/capability constraints, NSUserActivity routing, SKOverlay promotion, App Group/keychain handoff, ephemeral notifications, location confirmation, and full-app migration. Use when creating App Clips or wiring App Clip invocation, experience configuration, or full-app handoff.

日本語の概要は準備中です。原文の説明を表示しています。

dpearson2699/swift-ios-skills1,1952026年8月1日 更新

Display images and annotations for image processing, computer vision, and visual inspection. Use when displaying images with imageshow, creating image viewers with viewer2d, adding Regions of Interest (ROI) or annotations, overlaying masks or segmentations, streaming video frames, or building apps with image display.

日本語の概要は準備中です。原文の説明を表示しています。

matlab/matlab-agentic-toolkit1,1612026年10月9日 更新

Import recorded driving sensor data (GPS, camera, lidar, actor tracks, lanes) into scenariobuilder.* objects (GPSData, CameraData, LidarData, ActorTrackData, Trajectory, laneData) and run preprocessing — synchronize, offset correction, crop, normalizeTimestamps, convertTimestamps. Also: compute actor tracks from lidar when no annotations exist, attach camera/lidar mounting + intrinsics, export to MAT/workspace/timetable/script. Use for raw driving dataset files (KITTI, nuScenes, Waymo, Pandaset, ROS/ROS2 bags, .mat, .csv, .mp4) or driving/vehicle/sensor logs that need wrapping. drivingLogAnalyzer (DLA) is OPT-IN ONLY — invoke only on explicit user request ('DLA', 'open in DLA', 'inspect/explore/analyze the recording') or reported sensor problem (sync drift, timestamp mismatch, overlay misalignment). NEVER auto-launch DLA after wrapping (Rule 0). For 'build scenario / export to RoadRunner / drivingScenario / OpenSCENARIO / Unreal / simulate', hand off to matlab-use-scenario-builder.

日本語の概要は準備中です。原文の説明を表示しています。

matlab/matlab-agentic-toolkit1,1612026年10月9日 更新

Display 3-D image volumes, medical image volumes, surface meshes, and annotations for 3-D image processing. Use when displaying 3-D images or isosurfaces with volshow, creating volume viewers with viewer3d, adding Regions of Interest (ROI) or annotations, overlaying masks or segmentations, streaming volumetric data, or building apps with volume display.

日本語の概要は準備中です。原文の説明を表示しています。

matlab/matlab-agentic-toolkit1,1612026年10月9日 更新

kustomize

無料

Customize Kubernetes manifests without templating using Kustomize. Create base configurations with environment overlays, manage configuration variants, and patch resources declaratively. Use when managing Kubernetes configurations across multiple environments without Helm.

日本語の概要は準備中です。原文の説明を表示しています。

BagelHole/DevOps-Security-Agent-Skills1,1602026年5月22日 更新

pixijs-2d

無料

Fast, lightweight 2D rendering engine for creating interactive graphics, particle effects, and canvas-based applications using WebGL/WebGPU. Use this skill when building 2D games, particle systems, interactive canvases, sprite animations, or UI overlays on 3D scenes. Triggers on tasks involving PixiJS, 2D rendering, sprite sheets, particle effects, filters, or high-performance canvas graphics. Alternative to Canvas2D with WebGL acceleration for rendering thousands of sprites at 60 FPS.

日本語の概要は準備中です。原文の説明を表示しています。

freshtechbro/claudedesignskills1,0482025年11月20日 更新