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cccskills

「packaging」の検索結果

344 件 ・ 関連度順

概要と使いどころ

Use when packaging code, models, datasets, or media as ACM MM (ACM Multimedia) artifacts — building the anonymous review package versus the public release, and choosing between the Open Source Software Competition, the Dataset track, the Reproducibility track, and main-track supplementary evidence, each with its own blinding and expectations.

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Awesome-Journal-Skills1,2512026年9月27日 更新

Use when organizing the ACM MM (ACM Multimedia) supplementary material due after the paper deadline — deciding what belongs in the 6-8 page body versus the supplement, packaging video/audio/interactive demos that render on a reviewer's machine, keeping all assets anonymous for double-blind tracks, and pointing to code and data.

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Awesome-Journal-Skills1,2512026年9月27日 更新

Use when packaging code, datasets, prompts, model outputs, or annotation materials for an ACL submission under ACL Rolling Review, covering anonymized supplement archives, scientific-artifact items of the Responsible NLP checklist, licensing and intended-use documentation, data statements, and post-acceptance public release.

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Awesome-Journal-Skills1,2512026年9月27日 更新

Use when packaging ACM CCS artifacts for the artifact-evaluation committee and the ACM badges — Artifacts Available, Artifacts Evaluated Functional, Artifacts Evaluated Reusable, and Results Reproduced — covering what security evaluators inspect, how to make attacks and defenses turnkey, and how to justify withheld artifacts.

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Awesome-Journal-Skills1,2512026年9月27日 更新

Use when packaging AAMAS multiagent code, environments, opponent and population sets, random seeds, game definitions, and logs as anonymous supplementary evidence or a public post-acceptance release, even without a separate artifact badge, so that game-theory and MARL reviewers can inspect and re-run the interaction claims.

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Awesome-Journal-Skills1,2512026年9月27日 更新

Use when packaging AAAI code, data, multimedia appendices, technical appendices, reproducibility evidence, and post-acceptance artifact releases without violating double-blind or immutable-supplement rules.

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Awesome-Journal-Skills1,2512026年9月27日 更新

Monitor competitor pricing pages via live web scrape and Web Archive snapshots. Track plan changes, tier restructuring, new pricing models, and feature gating shifts. Produces a pricing comparison matrix and flags when a competitor changes packaging. Use when a product marketing team needs to stay current on competitive pricing or when preparing for a pricing change of their own.

日本語の概要は準備中です。原文の説明を表示しています。

gooseworks-ai/goose-skills1,2472026年10月13日 更新

Render a 'brand identity reveal' video from a config — a single poster frame in a real, softly-lit space (real wall, soft-focus plant in the corner, dappled leaf shadow, illuminated poster) whose artwork HARD-CUTS through ~10 on-brand poster mockups (hero product, IG post, hanging banners, sticker sheet, logo lockup, poster, two lifestyle stills, packaging, big icon) then holds on a brand end card. The environment plate is one create-image-fal generation; the mockups are real-DOM HTML frame-stepped via Playwright, perspective-composited into the detected frame quad with the plate's real leaf-shadow multiplied back onto each poster (reads as behind glass), sequenced by FFmpeg. Deterministic assembly, FREE (the plate comes from create-image-fal, the bed from create-music-elevenlabs), music bed only and approved brand copy only. Use for the brand-identity-reveal format.

日本語の概要は準備中です。原文の説明を表示しています。

gooseworks-ai/goose-skills1,2472026年10月13日 更新

Desktop JVM and build traps: JNA natives, bundling, memory, packaging, code signing, R8, deep links, Gradle and CI releases. Use when a desktop build fails packaged, signed, on another OS or arch, or in CI.

日本語の概要は準備中です。原文の説明を表示しています。

maxrave-dev/kotlin-footguns1,2452026年9月25日 更新

Transfer app data to or from other platforms using AppMigrationKit. Use when implementing system-orchestrated one-time migration between iOS and Android or another platform, building an AppMigrationExtension, packaging transportable resources with ResourcesArchiver, importing resources on the destination device, reporting import progress, handling migration errors and app group cleanup, checking MigrationStatus, or testing migration code with AppMigrationTester.

日本語の概要は準備中です。原文の説明を表示しています。

dpearson2699/swift-ios-skills1,1952026年8月1日 更新

Turn raw MATLAB code into a published .mltbx toolbox — full pipeline from scope definition through packaging and release. Drives 8 phases with human checkpoints, enforcing ordering and dependencies. Use when asked to package, create a toolbox, or run the files-to-package pipeline.

日本語の概要は準備中です。原文の説明を表示しています。

matlab/matlab-agentic-toolkit1,1612026年10月9日 更新

Create, manage, and deploy Helm charts for Kubernetes package management. Build reusable chart templates, manage releases, configure values, and use Helm repositories. Use when packaging Kubernetes applications or managing K8s deployments with Helm.

日本語の概要は準備中です。原文の説明を表示しています。

BagelHole/DevOps-Security-Agent-Skills1,1602026年5月22日 更新

Shop branding — banner design, logo, brand story, cohesive listing photography, packaging

日本語の概要は準備中です。原文の説明を表示しています。

nexscope-ai/eCommerce-Skills1,1402026年8月26日 更新

Build, archive, export, and manage Xcode version/build numbers with asc, including portable iOS compilation and packaging. Use when creating an IPA or PKG for App Store Connect, TestFlight, or registered-device release testing.

日本語の概要は準備中です。原文の説明を表示しています。

rorkai/app-store-connect-cli-skills1,0722026年10月13日 更新

Use when importing FBX, USD, OBJ or glTF from Maya, ZBrush or Blender into Unreal Engine 5.8 in bulk or reimporting changed files, writing Editor Python tools, Interchange pipelines or import presets, enforcing naming conventions, assigning material instances by script, setting Nanite, collision and LODs per asset class, writing data validators or automation tests, fixing redirectors, or cooking and packaging from the command line (BuildCookRun, RunUAT, CI, Perforce). Also when a scripted import ignores its settings or names, a Python validator never runs, or a Mac build will not package.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9962026年10月13日 更新

Use when generating or editing images with Grok Imagine models on Scenario via MCP: text-to-image, instruction editing with up to three reference images, posters, packaging, ads, or infographics with exact in-image text, photoreal shots from camera and lighting cues, extended aspect ratios up to 20:9 and 9:20, quality and resolution tiers, or batches of variations. Keywords: Grok Imagine Image 2.0, Image Quality, xAI, Aurora, Grok, txt2img, img2img, typography, 2K.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9962026年10月13日 更新

Use when generating or editing images with Seedream models on Scenario via MCP: text-to-image, image-to-image editing with reference images, posters or packaging with exact in-image text (non-Latin scripts too), subject-preserving edits, sets of related images in one run, editing a transparent asset without losing its alpha, or splitting an image into transparent PNG layers with Layerize. Keywords: Seedream 5.0 Pro, Lite, Flash, 4.5, Layerize, ByteDance, txt2img, img2img, layer extraction.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9962026年10月13日 更新

Use when generating or editing images with Microsoft MAI Image models on Scenario via MCP: photoreal or stylized text-to-image with legible in-image typography, posters, packaging, magazine covers, ads, key art, or instruction-based editing such as text swaps, recoloring, object removal or replacement, background swaps, lighting changes, and full restyles. Keywords: MAI Image 2.5, 2.5 Pro, 2.5 Edit, 2.5 Pro Edit, Microsoft, txt2img, img2img, typography, text rendering, image edit.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9962026年10月13日 更新

Use when generating or editing images with Ideogram models on Scenario via MCP: posters, logos, menus, packaging, or signage with exact in-image text, editing an image in place while keeping its exact size, transparent PNG generation, background removal that keeps hair and glass edges, editable text layers for localization, or one consistent character from a reference. Keywords: Ideogram 4.5, Precise Edit, V4, V3, typography, aspect ratio, layerize, character reference, inpainting.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9962026年10月13日 更新

Release BaoCut Electron desktop apps through GitHub Actions tags by default; use local/manual packaging only when explicitly requested. Also handles App version bumps, release continuation and portable signing backups; excludes craft skills and legacy standalone CLI releases.

日本語の概要は準備中です。原文の説明を表示しています。

JimLiu/baocut9152026年10月13日 更新

Author, lint, and publish skill packages that satisfy the library authoring standard. Use when creating a new skill, reviewing a skill PR, or fixing one that never activates.

日本語の概要は準備中です。原文の説明を表示しています。

borghei/Claude-Skills9052026年10月7日 更新

SaaS pricing design and optimization covering value metric selection, tier architecture, price point research, pricing page design, price increase execution, and competitive pricing analysis.

日本語の概要は準備中です。原文の説明を表示しています。

borghei/Claude-Skills9052026年10月7日 更新

Package a video: title and thumbnail-text pairs that never repeat words, or critique them. "why is no one clicking this video"

日本語の概要は準備中です。原文の説明を表示しています。

indranilbanerjee/digital-marketing-pro8822026年10月12日 更新

Write a video script: hooks, timestamped dialogue, visual cues. Title/thumbnail → video-packaging. "write a YouTube script about X"

日本語の概要は準備中です。原文の説明を表示しています。

indranilbanerjee/digital-marketing-pro8822026年10月12日 更新