Design principles and creative direction for building HTML artifacts — pages, reports, plans, landing pages, demos, decks, and small tools. Use when creating or restyling any visual HTML deliverable and deciding its palette, type pairing, layout, theming, or overall register, or when the output must not look generically AI-generated.
日本語の概要は準備中です。原文の説明を表示しています。
plannotator/effective-html☆ 3,6272026年9月15日 更新
Re-derive your knowledge system from first principles when structural drift accumulates. Analyzes dimension incoherence, vocabulary mismatch, boundary dissolution, and template divergence. Preserves all content while restructuring architecture.
日本語の概要は準備中です。原文の説明を表示しています。
agenticnotetaking/arscontexta☆ 3,4972026年2月25日 更新
Comprehensive UX audit using IxDF's 7 factors, 5 usability characteristics, and 5 interaction dimensions. Holistic evaluation with redesign proposals based on user-centered design principles.
日本語の概要は準備中です。原文の説明を表示しています。
MaxMiksa/Auto-Company☆ 3,1282026年10月4日 更新
Comprehensive framework for deep analysis of articles, papers, and long-form content using 10+ thinking models (SCQA, 5W2H, critical thinking, inversion, mental models, first principles, systems thinking, six thinking hats). Use when users want to: (1) deeply understand complex articles/content, (2) analyze arguments and identify logical flaws, (3) extract actionable insights from reading materials, (4) create study notes or learning summaries, (5) compare multiple sources, (6) transform knowledge into practical applications, or (7) apply specific thinking frameworks. Triggered by phrases like 'analyze this article,' 'help me understand,' 'deep dive into,' 'extract insights from,' 'use [framework name],' or when users provide URLs/long-form content for analysis.
日本語の概要は準備中です。原文の説明を表示しています。
MaxMiksa/Auto-Company☆ 3,1282026年10月4日 更新
Generates rich technical documentation pages with dark-mode Mermaid diagrams, source code citations, and first-principles depth. Use when writing documentation, generating wiki pages, creating technical deep-dives, or documenting specific components or systems.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/skills☆ 3,1112026年10月14日 更新
Write a project brief — problem space, constraints, audience, and success criteria. Use at kickoff for one specific project. For long-horizon aspiration use `north-star-vision`; for reusable decision rules use `design-principles`.
日本語の概要は準備中です。原文の説明を表示しています。
Owl-Listener/designer-skills☆ 2,9062026年9月6日 更新
Specify one micro-interaction completely — trigger, rules, feedback, loops, and modes. Use when handing a single interaction to engineering. For motion craft alone use `animation-principles`; for multi-state components use `state-machine`.
日本語の概要は準備中です。原文の説明を表示しています。
Owl-Listener/designer-skills☆ 2,9062026年9月6日 更新
Write rationale connecting decisions to user needs, business goals, and principles. Use when a decision needs defending in writing. For a live conversation, use `design-negotiation`.
日本語の概要は準備中です。原文の説明を表示しています。
Owl-Listener/designer-skills☆ 2,9062026年9月6日 更新
Define motion tokens — durations, easing vocabulary, and reduced-motion handling — for consistency product-wide. Use when standardising motion across a system. For crafting one specific animation, use `animation-principles` (interaction-design).
日本語の概要は準備中です。原文の説明を表示しています。
Owl-Listener/designer-skills☆ 2,9062026年9月6日 更新
Creates a production-ready VPC with public and private subnets across multiple Availability Zones, including internet gateway, NAT gateways, route tables, and security groups following AWS Well-Architected principles. Use when deploying multi-AZ VPC infrastructure with automatic CIDR planning and DNS resolution.
日本語の概要は準備中です。原文の説明を表示しています。
aws/agent-toolkit-for-aws☆ 2,8662026年10月13日 更新
Review code changes for bugs and alignment with OpenEnv principles and RFCs. Use when reviewing PRs, checking code before commit, or when asked to review changes. Implements two-tier review model.
日本語の概要は準備中です。原文の説明を表示しています。
huggingface/OpenEnv☆ 2,7062026年10月13日 更新
Analyze recent code changes via git history and extract software engineering lessons. Use when the user asks 'what is the lesson here?', 'what can I learn from this?', 'engineering takeaway', 'what did I just learn?', 'reflect on this code', or wants to extract principles from recent work.
日本語の概要は準備中です。原文の説明を表示しています。
softaworks/agent-toolkit☆ 2,5482026年3月6日 更新
Refactor bloated AGENTS.md, CLAUDE.md, or similar agent instruction files to follow progressive disclosure principles. Splits monolithic files into organized, linked documentation.
日本語の概要は準備中です。原文の説明を表示しています。
softaworks/agent-toolkit☆ 2,5482026年3月6日 更新
Turn a raster logo (PNG/JPG/WebP/screenshot) into a clean minimal SVG with edge smoothness as the primary hard gate and IoU optimized as high as reasonably possible without a fixed global threshold, then into a choreographed logo animation delivered as standalone JS-rendered HTML, applying Disney's 12 animation principles. Use when asked to animate a logo, build a logo reveal / splash screen / brand intro, convert a logo image into animated SVG or HTML, add motion to a vectorized mark, or create loading/idle/hover motion for a brand mark. v2: also handles self-crossing draw-on choreography (split-fill, exact easing subdivision, tip glint), closed variable-width ribbon fitting, and quantitative motion QA (easing probe, ink-delta continuity sweep).
日本語の概要は準備中です。原文の説明を表示しています。
nolangz/pixel2motion☆ 2,4202026年8月21日 更新
Apply meta-principles of software craftsmanship: DRY, orthogonality, tracer bullets, and design by contract. Use when the user mentions "best practices", "pragmatic approach", "broken windows", "tracer bullet", "software craftsmanship", "avoid technical debt", "code ownership", or "how do I become a better developer". Also trigger when evaluating build-vs-buy decisions, designing estimation approaches, or choosing between reversible and irreversible architectural decisions. Covers estimation, domain languages, and reversibility. For code-level quality, see clean-code. For refactoring techniques, see refactoring-patterns.
日本語の概要は準備中です。原文の説明を表示しています。
wondelai/skills☆ 2,4102026年9月11日 更新
Structure software around the Dependency Rule: source code dependencies point inward from frameworks to use cases to entities. Use when the user mentions "architecture layers", "dependency rule", "ports and adapters (hexagonal)", "onion architecture", "screaming architecture", "where should business logic go", "decouple from the database", "swap the framework without a rewrite", or "keep business rules independent". Also trigger when deciding which layer code belongs in, isolating core logic from infrastructure, defining module boundaries, or debating whether the framework should call your code or the reverse. Covers component principles, boundaries, and SOLID. For code-level quality, see clean-code. For domain modeling, see domain-driven-design.
日本語の概要は準備中です。原文の説明を表示しています。
wondelai/skills☆ 2,4102026年9月11日 更新
Manage for output using Grove's "High Output Management": a manager's output is their organization's output, raised by high-leverage activities. Use when the user mentions "high output management", "managerial leverage", "one-on-ones", "1:1 agenda", "OKRs", "performance review", "task-relevant maturity", "delegation", "meeting overload", "new manager", "how do I run a 1:1", or "just got promoted to manager". Also trigger when structuring a manager's calendar and meeting cadence, designing team metrics, running planning, coaching delegation, or preparing performance reviews. Covers leverage, production principles, meetings as the medium of management, decisions, OKRs, and task-relevant maturity. For intrinsic motivation, see drive-motivation. For a company operating system, see traction-eos.
日本語の概要は準備中です。原文の説明を表示しています。
wondelai/skills☆ 2,4102026年9月11日 更新
Apply foundational design principles: affordances, signifiers, constraints, feedback, and conceptual models. Use when the user mentions "why is this confusing", "affordance", "error prevention", "discoverability", "human-centered design", "mental model", "mapping", "seven stages of action", "users keep making mistakes", "this is unintuitive", or "people cant figure out how to use it". Also trigger when reducing product complexity or feature creep. Covers the gulfs of execution and evaluation. For usability scoring, see ux-heuristics. For iOS-specific patterns, see ios-hig-design.
日本語の概要は準備中です。原文の説明を表示しています。
wondelai/skills☆ 2,4102026年9月11日 更新
Spot patterns appearing in 3+ domains to find universal principles
日本語の概要は準備中です。原文の説明を表示しています。
mrgoonie/claudekit-skills☆ 2,2282026年4月3日 更新
Universal UI/UX design principles covering visual hierarchy, interaction laws, typography foundations, and WCAG accessibility requirements. Use when making design decisions not covered by a specific design system, validating principle compliance, or resolving conflicts between aesthetics and accessibility. Design-system-agnostic and applies to every surface.
日本語の概要は準備中です。原文の説明を表示しています。
bergside/typeui☆ 2,0422026年7月4日 更新
Manage Obsidian vaults with full support for Obsidian Flavored Markdown — wikilinks, embeds, callouts, YAML properties, Dataview queries, Canvas, and Bases. Organize notes using MOCs (Maps of Content), atomic note principles, and consistent folder/tag taxonomies. Always ask the user where to save before creating notes.
日本語の概要は準備中です。原文の説明を表示しています。
openakita/openakita☆ 1,9982026年9月24日 更新
Formal evaluation framework for Claude Code sessions implementing eval-driven development (EDD) principles
日本語の概要は準備中です。原文の説明を表示しています。
xu-xiang/everything-claude-code-zh☆ 1,9902026年3月5日 更新
Draft IACUC protocol applications with focus on the 3Rs principles justification.
日本語の概要は準備中です。原文の説明を表示しています。
aipoch/medical-research-skills☆ 1,9482026年9月17日 更新
Apply when integrating a new requirement into an existing design.
日本語の概要は準備中です。原文の説明を表示しています。
michael-denyer/pstack-claude☆ 1,9432026年10月14日 更新