Use when the user asks about audio in Higgsfield videos, needs to add dialogue or lip-sync, wants sound effects or ambient sound in generated video, asks about music or BGM in output, or is using any audio-capable model (Kling 3.0, Seedance 1.5 Pro, Seedance 2.0, Veo 3/3.1, Grok Video / Grok Imagine). Also use when the user's prompt would benefit from audio direction but they haven't mentioned it. Also use when the user wants standalone audio — a soundtrack, ambience bed, multi-speaker scene audio (Seed Audio 1.0), or text-to-speech voiceover. Also use to swap or revoice the speaker in an existing video (voice_change), or to clone / create a reusable voice (create_voice → a voice_type 'element' voice usable in TTS and voice change).
日本語の概要は準備中です。原文の説明を表示しています。
OSideMedia/higgsfield-ai-prompt-skill☆ 7362026年9月27日 更新
Create a scroll-controlled cinematic product website with rich motion (动效网站) from product materials, reference pages or videos, and brand assets. Use for requests involving 网站动效, immersive product landing pages where scrolling moves a continuous video forward and backward, multi-scene visual storytelling, direct image2.0 and Seedance 2.0 generation, scene-continuity review, or local preview packaging. Do not use for ordinary corporate sites, dashboards, ecommerce, blogs, or standalone promo videos without a website.
日本語の概要は準備中です。原文の説明を表示しています。
kangarooking/kangarooking-skills☆ 6692026年9月7日 更新
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). Also covers auditing an existing composition's choreography (animation map) and 24 named text-animation effects. HyperFrames-native: single paused timeline, seek-safe, deterministic.
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 5902026年10月13日 更新
生成“小黑 + 真实物件 + 物理动作 + 留白叙事”的中文配图。默认输出 16:9 正文配图,用于互联网打工人共鸣图、AI 时代职场焦虑、程序员/产品/创作者处境和正文观点隐喻图;遇到“彩蛋模式 / 长卷故事图 / 超横版 / 个人经历 / 项目复盘 / 产品演化 / 成长路径”时,输出小黑长卷故事图。标准模式默认 #FFFFFF 纯白背景;彩蛋长卷模式使用高级近白背景和一条真实物件人生线。样例是高质量模板母版和出图质量标尺;必须对齐其比例、留白、动作清晰度和叙事关系,但不能复刻其物件组合、空间拓扑、小黑姿态或标签位置。
日本語の概要は準備中です。原文の説明を表示しています。
helloianneo/ian-xiaohei-scenes☆ 5312026年6月4日 更新
Plan short-form video, vlog, travel, lifestyle, documentary, or cinematic social video scripts by negotiating duration, choosing a story arc and visual style, then splitting the film into timed scenes of 4-15 seconds. Use this skill whenever the user asks for a video plan, short video plan, scene breakdown, montage plan, travel video script, TikTok/Reels/Shorts storyboard, or cinematic short-form narrative, even if they only describe a loose theme or destination.
日本語の概要は準備中です。原文の説明を表示しています。
MagicCube/agentara☆ 5162026年5月11日 更新
Turn a game-level brief or existing scene snapshot into a reviewable spatial plan, then apply approved changes with coordinate, navigation and scene checks. Use for layouts, encounter placement and terrain plans.
日本語の概要は準備中です。原文の説明を表示しています。
witnesstodark/mr-mak-workspace☆ 4232026年10月11日 更新
Generate personal brand and founder story video prompts for Seedance 2.0 on Higgsfield. Use for authority content, day-in-the-life, founder story, personal brand building, thought leadership, creator content, lifestyle videos, behind-the-scenes, or any video meant to build a personal brand presence. Triggers on personal brand, founder, creator, authority, lifestyle, behind the scenes, day in the life, thought leader.
日本語の概要は準備中です。原文の説明を表示しています。
rediumvex/ai-video-generator-claude☆ 4132026年8月11日 更新
動画用音声生成スキル。ElevenLabs TTS APIでscenes.jsonのナレーションから 音声ファイルを生成し、動画と同期可能な形式で出力する。 「ナレーション生成」「TTS」「音声追加」等で発動。
minicoohei/ai-agent-camp☆ 3472026年10月7日 更新
TikTok/YouTube向け動画編集スキル。ffmpegでキャプション焼き込み、 Ken Burnsエフェクト、シーン結合、音声合成を行う。 scenes.jsonから自動的に編集指示を読み取り最終動画を出力する。 Remotionコンポーネントも同梱(ローカル環境用)。 「動画編集」「キャプション追加」「テロップ付き動画」等で発動。
minicoohei/ai-agent-camp☆ 3472026年10月7日 更新
TikTok/YouTube向け動画スクリプト自動生成スキル。 テーマ+フォーマット+尺を指定すると、scenes.json(storyboard/audio/editor互換)を生成。 Playbookの知見を自動参照して最適な構成を適用。 「スクリプト作成」「台本生成」「企画作って」等で発動。
minicoohei/ai-agent-camp☆ 3472026年10月7日 更新
Turn a marketing brief or product offer into a finished short-form video ad built in HyperFrames — hook, script, shot-by-shot storyboard, scene-by-scene HTML composition, captions, and voiceover. Outputs platform cuts (vertical 9:16, square, 16:9). Use when you need a launch ad, product promo, social video, or paid-creative concept ready to render.
日本語の概要は準備中です。原文の説明を表示しています。
OneWave-AI/claude-skills☆ 3402026年10月2日 更新
This skill should be used when the user asks to "create a plot arc", "story structure", "add a plot point", "story timeline", "track foreshadowing", "pacing", "sagging middle", "act structure", "story arc", "plot outline", "snowflake method", or wants to plan and manage the narrative structure of a story. It owns book-level pacing; NOT for the craft of scene outcomes or chapter hooks, which this skill only plans in the outline (use scene-craft), or a pacing check as a revision pass (use revision-continuity).
日本語の概要は準備中です。原文の説明を表示しています。
danjdewhurst/story-skills☆ 3052026年10月12日 更新
This skill should be used when the user asks to "revise a chapter", "continuity check", "find inconsistencies", "audit character state", "check timeline consistency", "developmental edit", "structural revision", "reverse outline", "cut a subplot", "revision passes", "what pass next", "pacing check" as a revision pass, "clue check", "cut to a word count", or "length pass", or to prepare existing story material for the next revision pass. NOT for planning book structure (use plot-structure), scene-level craft (use scene-craft), voice consistency (use voice-style), or reconciling a chapter drafted by discovery (use discovery-drafting).
日本語の概要は準備中です。原文の説明を表示しています。
danjdewhurst/story-skills☆ 3052026年10月12日 更新
Large scene layout in Blender with collections, linking, overrides, streaming-friendly organization, and set assembly via MCP.
日本語の概要は準備中です。原文の説明を表示しています。
arjun988/blender-skills☆ 2962026年7月11日 更新
Core Blender modeling specialist for Edit Mode, modifiers, collections, precision modeling, and scene organization. Use for general 3D modeling, blockouts, cleanup, non-destructive workflows, and scene structure in Blender via MCP.
日本語の概要は準備中です。原文の説明を表示しています。
arjun988/blender-skills☆ 2962026年7月11日 更新
Plan Seedance 2.0 music-video clips where performance, camera, scene changes, spatial lyric typography, and transitions respond to a locked music window. Use for 4–15 second hooks or longer multi-clip MVs with explicit audio/lyric ownership, subject and scene references, beat-led events, and assembly handoffs; not for ordinary caption cleanup or unlicensed lyric copying.
日本語の概要は準備中です。原文の説明を表示しています。
T8mars/minimax-h3-prompt-skill-T8☆ 2852026年10月11日 更新
Use when inspecting or editing Blender scenes through the official Blender Lab MCP server. Check the add-on connection, read the scene first, and verify edits.
日本語の概要は準備中です。原文の説明を表示しています。
NousResearch/hermes-official-plugins☆ 2532026年10月13日 更新
Audit Blender scenes and assets for topology, transforms, normals, surface continuity, classified connections, intersections, modifier/node intent, procedural performance, simulation stability, protected-scene changes, and fixed-view visual evidence. Use after every major modeling or simulation stage and before render, bake, export, or claims of completion.
日本語の概要は準備中です。原文の説明を表示しています。
XliuXjianX/blender-production-skills☆ 2522026年8月15日 更新
Use when the user wants to design, rewrite, refine, or vary emotional acting prompts for live-action AI video characters. Translate abstract emotions, dialogue, subtext, and scene context into concise, observable, temporally ordered micro-performance directions. Preserve the user's existing character, scene, camera, and dialogue requirements unless they explicitly ask to change them. Do not use for general story writing, shot design, action choreography, or visual asset design when emotional performance is not the main task.
日本語の概要は準備中です。原文の説明を表示しています。
kangarooking/director-skills☆ 1912026年10月7日 更新
CesiumJS viewer setup - Viewer, CesiumWidget, widgets, Ion token, Scene configuration, SceneMode, factory helpers, geocoders, platform services. Use when initializing a CesiumJS application, configuring viewer widgets, setting Ion access tokens, creating default terrain or imagery, or bootstrapping a 3D globe.
日本語の概要は準備中です。原文の説明を表示しています。
CesiumGS/cesiumjs-skills☆ 1892026年9月14日 更新
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). HyperFrames-native: single paused timeline, seek-safe, deterministic.
日本語の概要は準備中です。原文の説明を表示しています。
Sma1lboy/rove☆ 1712026年10月14日 更新
Excalibur.js is a TypeScript-first 2D game engine for the browser with actors, scenes, collision physics, animation, sound, input and a Tiled map plugin. Use when the user wants to build or debug a browser game with Excalibur, load Tiled maps, animate sprite sheets, handle keyboard or pointer input, or manage scenes and cameras.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1662026年10月14日 更新
Expert Godot 4 game developer specializing in GDScript, the node/scene system, signals, resources, and engine-native patterns. Provides deep knowledge of Godot's unique architecture, performance optimization, and best practices for building games from simple prototypes to production-ready releases. Use when "godot, gdscript, godot 4, godot engine, build a game with godot, godot scene, godot node, godot signal, godot resource, godot tilemap, godot physics, godot animation, godot ui, godot multiplayer, godot, gdscript, game-engine, game-development, 2d-games, 3d-games, open-source" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新
Create video from prompts by overseeing multi-clip AI generation end to end: write a shot list, generate each scene with Gemini Omni Flash (via the Cloudflare AI Gateway), review the results, and assemble them into a finished cut. Use when the user asks to make/generate a video, a short film, an animatic, or a multi-scene clip from a script or idea; when they mention Omni, Veo, text-to-video, or image-to-video; or when acting as the editing/director agent over generated footage. Triggers on 'make a video', 'generate a clip', 'short film', 'video from this script', 'turn this into a video', 'omni', 'veo', 'text to video', 'storyboard to video'. For transcoding/trimming/merging/GIF/subtitles use processing-video; for reading or summarizing existing video content use parsing-video.
日本語の概要は準備中です。原文の説明を表示しています。
oaustegard/claude-skills☆ 1512026年10月13日 更新