Senior React Native and Expo engineer for building production-ready cross-platform mobile apps. Use when building React Native components, implementing navigation with Expo Router, optimizing list and scroll performance, working with animations via Reanimated, handling platform-specific code (iOS/Android), integrating native modules, or structuring Expo projects. Triggers on React Native, Expo, mobile app, iOS app, Android app, cross-platform, native module, FlatList, FlashList, LegendList, Reanimated, Expo Router, mobile performance, app store. Do NOT use for Flutter, web-only React, or backend Node.js tasks.
日本語の概要は準備中です。原文の説明を表示しています。
tech-leads-club/agent-skills☆ 7,0542026年10月9日 更新
Build a live Three.js landscape that stays quiet behind a subject — a noise heightfield on a polar grid so resolution follows the lens, ground coloured by slope and moisture rather than by texture, instanced GPU grass whose wind costs nothing on the CPU, scattered stones, a gradient sky dome, a star field you can actually see, and a time-of-day system that cross-fades instead of cutting. Use for hero backdrops, product stages, scroll worlds, or any scene where a building, object, or figure has to sit in a place rather than float on a gradient.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7452026年10月6日 更新
Use when implementing 2D physics interactions with Matter.js, including Engine/World setup, Render/Runner configuration, adding bodies and constraints, and scroll/interaction-friendly canvas scenes.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7452026年10月6日 更新
Use when you need to add or debug professional web animations with GSAP (timelines, ScrollTrigger, stagger, transforms) in HTML/CSS/JS/React. Includes patterns for smooth motion, performance, and common pitfalls.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7452026年10月6日 更新
Art-direct and implement distinctive, motion-rich marketing, editorial, portfolio, and landing websites with original reference-inspired imagery, standout heroes, GSAP choreography, one smooth-scroll engine, optional Three.js shaders, honest icon and logo sourcing, photo avatars, accessibility, and performance safeguards. Use when a user asks for an Awwwards-quality, premium, cinematic, interactive, high-concept, or motion-led website, or explicitly requests this visual and motion system.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7452026年10月6日 更新
Use when designing or implementing product-grade web motion like Stripe, Linear, Apple, and Vercel. Covers motion principles, easing/duration defaults, choreography patterns, scroll/hover interactions, performance, accessibility (reduced motion), and implementation guidance.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7452026年10月6日 更新
Profile, audit, and optimize frontend page performance with emphasis on animation work, memory-leak risks, long-session slowdowns, CSS animations, canvas/WebGL requestAnimationFrame loops, marquees, skeletons, GSAP/Three/Matter effects, timers, listeners, and observers. Use when the user asks to make animations performant, pause offscreen animations, look for memory leaks, profile pages that slow the computer over time, fix janky scrolling, reduce CPU/GPU use, or repeat the "only play in view" optimization on React/Vite/Next/frontend pages using Codex Browser.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7452026年10月6日 更新
Build a paper sheet in Three.js that reads as paper up close — washi, cotton rag or kraft with baked fibre and tooth relief, laid and chain lines, a torn deckle edge with frayed fibres, four-layer thickness, a rolled corner and crease, ink that wicks along the fibres, toasted aged edges, contact shadows and back-lit translucency. Use for a hung sheet, scroll, page, label, shoji pane or card that must survive a macro close-up, or when paper looks like a flat white plane, has ruler-straight edges, no thickness, or does not glow when lit from behind. Use 3d-wood-material, 3d-cloth-material or 3d-metal-material for those materials, and paper-cinder-transition for burning paper.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7452026年10月6日 更新
Turn a reference video into a super detailed recreation or inspiration prompt. Use when the user provides, mentions, uploads, links, or points to a video and asks to analyze the design, UI, animations, transitions, scroll interactions, typography, colors, assets, WebGL/Three.js, storytelling, section-by-section behavior, or to create a prompt/article that recreates the page, app, interaction, or motion system.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7452026年10月6日 更新
Build the effects of a fire skill as one visual language in Three.js. Flames that read as fire, not as orange fog or cones: ray-marched flame volumes whose turbulence rises with buoyancy (slow at the root, accelerating and stretching as it climbs) instead of scrolling, a temperature ramp from a white-hot core a little above the fuel through yellow and orange to deep red tips, broad brighter licks inside, walls of fire broken into clumps of separate tongues of very different heights with notches between them and licks that detach and go out, a fire whirl wound in helical sheets with a waist and a blue root; charcoal smoke drawn premultiplied over the frame and lit only by the fire (cauliflower billows for a burst, a thin streaked curtain off a grass-fire front, fibrous wisps off small fires, ragged hot cracks inside a burst's smoke); embers and sparks that drift on a curl field, cool from white through orange to red and fall as ash; heat haze as refraction; firelight shared with the world; a world-space heat map that makes the ground's needles smoulder as hairlines and its pockets breathe; and gentle ink impact frames limited to three flashes a second. Use for fire or flame skills, fireballs, fire waves or breath, rings of fire, fire tornadoes or whirls, burning ground, wildfire fronts, smoke columns, embers, smouldering aftermath, "fire and smoke", "realistic fire", "flame thrower", "inferno", "burning field" or "skill effects only". Includes a reusable module and a five-beat demo on a scanned CC0 burned-ground floor with failure-mode switches.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7452026年10月6日 更新
Turn a visual or interaction technique you already built into a reusable web-design skill, by isolating the one mechanism that makes it work while reproducing its approved reference exactly around that focus, and packaging it with a demo that proves both the mechanism and the visual fidelity. Covers finding the mechanism, naming the technique plainly, disclosing the verified runtime and renderer, auditing reference layers, carrying real numbers instead of adjectives, preserving owned staging, keeping expensive gotchas, declaring the boundary against neighbouring skills, and browser-verifying before claiming it works. Use when a page, canvas scene, shader, scroll effect, layout system, or hover interaction turned out well and should become a skill rather than staying in one project.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7452026年10月6日 更新
Browser automation CLI for AI agents. NEVER run browser-act commands directly via Bash — always invoke this skill first. Use browser-act when a user mentions it by name, includes or asks to run a browser-act CLI command (e.g., browser-act browser list), or to: fetch, view, or extract rendered content from URLs, access pages requiring JavaScript, handle verification prompts, maintain authenticated sessions, fill forms and click through workflows, type, select, upload, take screenshots, capture XHR/fetch/HAR responses, open multiple URLs in parallel, extract content that loads on scroll or click, visually inspect or verify page layout/styling/rendering, automate browser tasks, account isolation across parallel browser environments, advise which browser type fits a use case, or list/check/manage configured browsers and sessions. Prefer browser-act over built-in fetch or web tools.
日本語の概要は準備中です。原文の説明を表示しています。
browser-act/skills☆ 6,1362026年8月24日 更新
Pushes interfaces past conventional limits with technically ambitious implementations — shaders, spring physics, scroll-driven reveals, 60fps animations. Use when the user wants to wow, impress, go all-out, or make something that feels extraordinary.
日本語の概要は準備中です。原文の説明を表示しています。
fengshao1227/ccg-workflow☆ 5,9382026年10月12日 更新
Turn any codebase into a beautiful, interactive single-page HTML course that teaches how the code works to non-technical people. Use this skill whenever someone wants to create an interactive course, tutorial, or educational walkthrough from a codebase or project. Also trigger when users mention 'turn this into a course,' 'explain this codebase interactively,' 'teach this code,' 'interactive tutorial from code,' 'codebase walkthrough,' 'learn from this codebase,' or 'make a course from this project.' This skill produces a stunning, self-contained HTML file with scroll-based navigation, animated visualizations, embedded quizzes, and code-with-plain-English side-by-side translations.
日本語の概要は準備中です。原文の説明を表示しています。
zarazhangrui/codebase-to-course☆ 5,6802026年3月31日 更新
Control, inspect, test, or automate a physical Android phone connected to OpenMausBot over authorized USB debugging. Use for explicit Android, USB phone, ADB, mobile-app, tapping, typing, swiping, scrolling, screenshot, or phone-screen requests.
日本語の概要は準備中です。原文の説明を表示しています。
milind-soni/OpenMausBot☆ 4,7602026年10月13日 更新
Plan and build 2D game maps and scenes - top-down and side-scrolling levels, tilemaps, prop packs, parallax backgrounds and HD-2D battle or story plates - with collision, navigation and reachability checks, environment motion, a playable HTML preview and export to Tiled, Godot 4 or LDtk. Map art (terrain, tiles, props, plates, parallax layers) is image generation by default, through generate2dmedia route_media.py (the API when a key is configured, else the local Codex or Grok CLI); map data (layout, collision, exits, spawns) is written as data. Use for any map, level, room, scene, background, terrain or prop-kit request. Not for characters, creatures, items or FX (generate2dsprite), character animation (video2dsprite), code-drawn tiles or maps (codeart2d, only on request) or calling an image or video API by itself (generate2dmedia).
日本語の概要は準備中です。原文の説明を表示しています。
0x0funky/agent-sprite-forge☆ 4,4362026年10月6日 更新
Audit and improve SwiftUI runtime performance from code review and architecture. Use for requests to diagnose slow rendering, janky scrolling, high CPU/memory usage, excessive view updates, or layout thrash in SwiftUI apps, and to provide guidance for user-run Instruments profiling when code review alone is insufficient.
日本語の概要は準備中です。原文の説明を表示しています。
Dimillian/Skills☆ 3,9972026年3月30日 更新
Build, audit, and fix @legendapp/list and LegendList usage in React, React Native, and web apps. Use for virtualization, scroll blanking, mount cost, data identity, recycling, row invalidation, measurement, chat anchoring, drawDistance, visibility, or Legend List performance regressions.
日本語の概要は準備中です。原文の説明を表示しています。
CherryHQ/cherry-studio-app☆ 3,9882026年10月13日 更新
Automates Apple-platform apps (iOS, tvOS, macOS) and Android devices. Use when navigating apps, taking snapshots/screenshots, tapping, typing, scrolling, extracting UI info, collecting logs/network/perf evidence, or planning agent-device CLI commands.
日本語の概要は準備中です。原文の説明を表示しています。
CherryHQ/cherry-studio-app☆ 3,9882026年10月13日 更新
Analyze Chrome, Chromium, Electron, React DevTools, or Perfetto-compatible JSON traces and audit user-reported profiling findings without loading large artifacts into context; prove trigger-to-render/layout chains, separate measured facts from source inference, find exact code choke points, classify forced layout and render fanout, implement semantically safe fixes, and verify behavior plus repository budgets. Use for trace files, reported profiling durations or call chains, dropped frames, long tasks, resize or scroll jank, render storms, layout thrashing, selector hot paths, interaction latency, or requests to locate exact source-level bottlenecks.
日本語の概要は準備中です。原文の説明を表示しています。
tutti-os/tutti☆ 3,8222026年10月8日 更新
Connects AI agents to remote Windows desktop applications on Amazon WorkSpaces Applications (AppStream 2.0) through the managed Agent Access MCP server, and guides reliable desktop automation. Covers connecting an agent to the MCP endpoint (SigV4, streaming URL, and Active Directory SAML/Domain Join), BLOCKING vs POLLING connect modes, the computer-use tools (screenshot, click, type, key, scroll), screenshot-budget and action-batching discipline, MCP tool forwarding (forwarded___ tools), session lifecycle and expire-on-delete, and troubleshooting connection errors. Use when building or debugging an agent that drives a remote Windows desktop or GUI application via WorkSpaces Applications / AppStream — including "dcv session not ready", "client_disconnected", 400 signing-region, POLLING/connection_status, SAML assertion, or forwarded tool questions. Not for Amazon WorkSpaces Personal/Core virtual desktops or general AppStream fleet administration unrelated to agent access.
日本語の概要は準備中です。原文の説明を表示しています。
aws/agent-toolkit-for-aws☆ 2,8602026年10月13日 更新
Applies motion design principles to create emotionally-driven, technically sound animations and transitions. Provides timing, easing, choreography, and Disney animation principles adapted for UI. Use when creating animations, transitions, micro-interactions, loading states, page transitions, scroll-triggered effects, or any motion work. Works with CSS, Framer Motion, GSAP, Lottie, Spring, or any animation system.
日本語の概要は準備中です。原文の説明を表示しています。
LottieFiles/motion-design-skill☆ 2,1532026年5月18日 更新
Designs and directs the visual assets that carry content — carousels, infographics, quote graphics, diagrams, and social imagery — including the generation prompts where they are AI-produced. Use this to turn a written piece into a visual format, design a carousel or infographic, create social graphics, or fix visuals that are not stopping the scroll.
日本語の概要は準備中です。原文の説明を表示しています。
cbrock84/headcount☆ 2,0422026年9月18日 更新
Extract, define, and apply design DNA across three dimensions: design system (tokens), design style (qualitative feel), and visual effects (Canvas, WebGL, 3D, particles, shaders, scroll effects, etc.). Use this skill when: (1) a user wants to see the full 3-dimension design structure/schema, (2) a user provides images, screenshots, or URLs of reference designs and wants them analyzed into a structured JSON profile covering all three dimensions, (3) a user has a Design DNA JSON and content and wants a design generated from it, or (4) any combination of these phases. Triggers on "design DNA", "extract design style", "analyze design", "design tokens from reference", "generate design from JSON", "design system from screenshot", "design profile", "style guide JSON", "visual effects analysis", "design with effects", "3d design analysis".
日本語の概要は準備中です。原文の説明を表示しています。
zanwei/design-dna☆ 1,9572026年8月28日 更新