Build real-time web applications with Azure Web PubSub SDK for Java. Use when implementing WebSocket-based messaging, live updates, chat applications, or server-to-client push notifications.
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概要と使いどころ
Build real-time web applications with Azure Web PubSub SDK for Java. Use when implementing WebSocket-based messaging, live updates, chat applications, or server-to-client push notifications.
日本語の概要は準備中です。原文の説明を表示しています。
Azure AI VoiceLive SDK for Java. Real-time bidirectional voice conversations with AI assistants using WebSocket. Triggers: "VoiceLiveClient java", "voice assistant java", "real-time voice java", "audio streaming java", "voice activity detection java".
日本語の概要は準備中です。原文の説明を表示しています。
Azure AI Voice Live SDK for .NET. Build real-time voice AI applications with bidirectional WebSocket communication. Use for voice assistants, conversational AI, real-time speech-to-speech, and voice-enabled chatbots. Triggers: "voice live", "real-time voice", "VoiceLiveClient", "VoiceLiveSession", "voice assistant .NET", "bidirectional audio", "speech-to-speech".
日本語の概要は準備中です。原文の説明を表示しています。
Builds, runs, debugs, and operates applications on AWS Lambda MicroVMs — Firecracker-isolated, snapshot-resumable serverless compute environments running inside a container with up to 8 hr lifetimes. Applicable when workloads need strong isolation between tenants, isolated serverless compute, sandbox compute, or secure multi-tenant execution. Also suited for AI/agent code-execution sandboxes, interactive code playgrounds and notebooks (Jupyter, REPLs, dev environments running user-supplied code), reinforcement-learning environments, multi-tenant CI executors and build runners, sessionful game or simulation servers, or isolated security scanners. Also applicable when the workload needs long-lived sessions, a real port-listening server (gRPC, WebSocket, custom TCP protocols), state preserved across periods of inactivity (suspend/resume), container-level access (FUSE, eBPF, custom syscalls), or session-affine routing.
日本語の概要は準備中です。原文の説明を表示しています。
Analyze and operate an AssemblyAI Streaming v3 session with safe tokens, audio framing, turn handling, and explicit termination. Use when building live captions or voice agents. Trigger with "AssemblyAI streaming", "AssemblyAI v3 WebSocket", or "live transcript".
日本語の概要は準備中です。原文の説明を表示しています。
Container escape playbook. Use when operating inside a Docker container, LXC, or Kubernetes pod and need to escape to the host via privileged mode, capabilities, Docker socket, cgroup abuse, namespace tricks, or runtime vulnerabilities.
日本語の概要は準備中です。原文の説明を表示しています。
Optimize web performance through network protocols, resource loading, and browser rendering internals. Use when the user mentions "my site is slow", "Core Web Vitals", "HTTP/2 or HTTP/3", "resource hints", "network latency", "render blocking", "TCP/TLS optimization", "service worker", "Cache-Control or caching strategy", or "critical rendering path". Also trigger when diagnosing slow page loads, optimizing time to first byte, choosing between WebSocket and SSE, or reducing bundle sizes. For UI visual performance, see refactoring-ui. For font loading, see web-typography.
日本語の概要は準備中です。原文の説明を表示しています。
Build high-performance async APIs with FastAPI, SQLAlchemy 2.0, and Pydantic V2. Master microservices, WebSockets, and modern Python async patterns. Use PROACTIVELY for FastAPI development, async optimization, or API architecture.
日本語の概要は準備中です。原文の説明を表示しています。
Backend and infra for a project via Cohesivity (cohesivity.ai). Provisions Postgres, hosting and deploys, auth and social login, realtime websockets, an agent-native email inbox, object and vector storage, Redis, cron, and AI model APIs (OpenAI, Anthropic, Deepgram, Exa) through one HTTP API. Use when a valid `.cohesivity` file exists, a Cohesivity MCP is available, the user names Cohesivity, or the project needs a backend or any of these services and no competing provider was chosen.
日本語の概要は準備中です。原文の説明を表示しています。
Remote API traps in Kotlin Multiplatform: Ktor clients, defensive parsing, Resource envelopes, OK responses that dropped your data, auth callbacks, retry backoff, downloads, websockets, clock sync. Use when calls succeed but data never lands.
日本語の概要は準備中です。原文の説明を表示しています。
Use when implementing or debugging ANY network connection, API call, or socket in an Apple app. Covers URLSession, Network.framework, NetworkConnection, connection diagnostics.
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Build, review, or improve networking code in iOS/macOS apps using URLSession with async/await, structured concurrency, and modern Swift patterns. Use when working with REST APIs, downloading files, uploading data, WebSocket connections, pagination, retry logic, request middleware, caching, background transfers, or network reachability monitoring. Also use when handling HTTP requests, API clients, network error handling, or data fetching in Swift apps.
日本語の概要は準備中です。原文の説明を表示しています。
Use when setting up vehicle network communication in MATLAB using Vehicle Network Toolbox. Covers CAN/CAN FD (fully implemented), with architecture for J1939, XCP, and future protocols. Handles hardware discovery, channel creation, bus configuration, message exchange, signal encoding/decoding, and analysis across all supported vendors. (Vector, Kvaser, PEAK-System, NI, SocketCAN, MathWorks Virtual).
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MANDATORY for every coding agent (Claude Code, Codex, or any other) — keep this repository's documentation in sync after any change to behavior, configuration, interfaces, events, schema, or features. Use automatically at the end of change-sets that alter an env var, event type, hook or state behavior, API, schema, WebSocket message, MCP tool, CLI command, or user-facing feature, and whenever the user asks to update documentation.
日本語の概要は準備中です。原文の説明を表示しています。
Run comprehensive health checks on the Claude Code Agent Monitor system. Validates dashboard API, database, WebSocket, hooks, and disk usage. Use to verify the monitoring setup is working correctly.
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Debug production-like issues in this repository with disciplined evidence gathering. Use when fixing failing workflows, regressions, flaky behavior, or data inconsistencies across hooks, API, DB, websocket, and UI.
日本語の概要は準備中です。原文の説明を表示しています。
Quick dashboard health and status overview — checks the Agent Monitor API (port 4820), reports session/agent/event counts from /api/stats, confirms WebSocket connectivity, reads the redacted hook status returned by /api/settings/info, and shows data freshness (last event timestamp). Use to verify the monitoring system is operational.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a Godot 4 game goes online or co-op: host and join with ENet, WebSocket for a web build, RPCs (@rpc, rpc_id, any_peer), MultiplayerSpawner and MultiplayerSynchronizer, player authority, lobbies and login, a dedicated or headless server export, lag, rubber-banding, prediction or netfox, cheating, bandwidth, Steam, Nakama or WebRTC. Symptoms: players do not appear on the client, 'rpc node checksum failed', 'node not found' on an RPC, desync, the server build is huge, a client never connects.
日本語の概要は準備中です。原文の説明を表示しています。
Optimizes Active Record queries, implements Turbo Frames and Streams, configures Action Cable WebSockets, sets up Sidekiq workers, and writes RSpec test suites for Rails 7+.
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Builds high-performance async Python APIs with FastAPI and Pydantic V2 including REST endpoints, authentication flows, async SQLAlchemy, and WebSocket endpoints.
日本語の概要は準備中です。原文の説明を表示しています。
Build, run, debug, and operate applications on AWS Lambda MicroVMs — Firecracker-isolated, snapshot-resumable serverless compute environments that run inside a container with up to 8-hour lifetimes. Triggers on: Lambda MicroVMs, Firecracker isolation, snapshot-resumable compute, suspend/resume, sandboxed or untrusted code execution, AI/agent code-execution sandboxes, interactive code playgrounds and notebooks (Jupyter, REPLs), reinforcement-learning environments, multi-tenant CI executors and build runners, sessionful game or simulation servers, isolated security scanners, long-lived sessions, or port-listening servers (gRPC, WebSocket, custom TCP). For standard event-driven Lambda functions, use the aws-lambda skill instead.
日本語の概要は準備中です。原文の説明を表示しています。
Expert blueprint for dedicated / headless multiplayer hosts: ENet/DTLS, authority validation, safe packet decode, matchmaker handoff, and health telemetry. Use when building authoritative servers, --headless hosts, or hardening host networking. Keywords: dedicated server, headless, ENet, DTLS, authority, safe_packet_decoder, multiplayer host, WebSocketMultiplayerPeer.
日本語の概要は準備中です。原文の説明を表示しています。
Use when implementing multiplayer — MultiplayerAPI, ENet/WebSocket peers, RPCs, and authority model
日本語の概要は準備中です。原文の説明を表示しています。
Design, change, or review an HTTP/JSON API surface — endpoints, request/response shapes, authentication and authorization, pagination, idempotency, rate limits, versioning, and deprecations. Use when adding or modifying an HTTP endpoint, reviewing an OpenAPI spec or HTTP route diff, or deciding whether an HTTP API change breaks consumers. Do not use as a protocol-compatibility checklist for gRPC/protobuf, GraphQL, WebSockets, or other non-HTTP/JSON interfaces.
日本語の概要は準備中です。原文の説明を表示しています。