Spawn Comment Sicko, fix accepted findings, and offer encodings for claimed constraints.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Spawn Comment Sicko, fix accepted findings, and offer encodings for claimed constraints.
日本語の概要は準備中です。原文の説明を表示しています。
Spawn three parallel review subagents over the active transcript, surface learnings, and route each to a concrete edit on an existing skill. Use when the user says reflect.
日本語の概要は準備中です。原文の説明を表示しています。
Spawn N parallel candidates at the same task, pick a base, graft the strongest parts of the losers into it. Use for /arena, 'arena this', 'throw it in the arena', or when one attempt at a non-trivial artifact would lock in the wrong shape.
日本語の概要は準備中です。原文の説明を表示しています。
Run Chain-of-Verification (CoVe) on a draft or a block of text with factual claims. Spawns the `claim-verifier` agent in a fresh context (never a conversation fork) so it never sees the draft — then reports which claims are supported, contradicted, or unverifiable. Use when user says "verify these citations", "check the claims in X", "did I hallucinate anything", "fact-check this draft", "run CoVe on this", or after any text generation that asserts facts about papers, datasets, or numerical results. NOT for style/grammar review (use `/proofread`) or substance review (use `/review-paper`).
日本語の概要は準備中です。原文の説明を表示しています。
Mechanize Pattern 15 — the seven-pass adversarial review protocol for academic manuscripts. Spawns 7 fresh-context subagents in parallel (abstract, intro, methods, results, robustness, prose, citations), then synthesizes a prioritized revision checklist. Use for submission-ready or R&R-stage papers where single-pass review isn't enough.
日本語の概要は準備中です。原文の説明を表示しています。
Structure a Godot 4.7 project with the scene tree and node composition: build reusable scenes, instance PackedScenes at runtime, navigate the tree safely, and register autoload singletons. Use when designing .tscn scenes, deciding how to split nodes, spawning instances with instantiate(), wiring autoloads, or fixing "node not found"/freed-node errors in a Godot project.
日本語の概要は準備中です。原文の説明を表示しています。
Build production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion, cleanup, and multi-viewport verification. Use for Roblox HUDs, inventories, shops, settings, ability bars, ScrollingFrames, AutomaticSize, GuiService, gamepad focus, touch UI, or UI that clips, resets on respawn, looks generic, or was generated as one giant LocalScript.
日本語の概要は準備中です。原文の説明を表示しています。
Build networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer authority, and replicate state with MultiplayerSpawner and MultiplayerSynchronizer. Use when adding multiplayer/networking to a Godot project, writing @rpc functions, or syncing player/world state across peers.
日本語の概要は準備中です。原文の説明を表示しています。
Build a tower defense: enemies pathing along lanes, wave spawning, towers that auto-target and fire, an economy, and lives. Use for a tower-defense/wave-defense game, or balancing waves and economy.
日本語の概要は準備中です。原文の説明を表示しています。
Drive structured autoresearch iteration after evo:discover and the baseline commit. Use when the user invokes /evo:optimize or asks to try ideas, try variants, run experiments, use available GPUs, improve the current best/frontier, continue an evo search, or compare candidate changes in an evo workspace. The orchestrator plans and spawns optimization subagents; candidate edits/runs belong to those subagents. Width is set via subagents=N (1 for serial workloads, larger for parallel); the loop's structural value applies at any width.
日本語の概要は準備中です。原文の説明を表示しています。
Protocol that evo optimization subagents follow when dispatched from /optimize. Auto-loaded by spawned subagents via their host's skill loader. The orchestrator may also invoke this skill to understand the brief shape its dispatched subagents expect + what they're required to emit -- useful when writing briefs or debugging a subagent's behavior.
日本語の概要は準備中です。原文の説明を表示しています。
Bridges Claude Code and Codex sessions when native tools can't reach the target. Use for 跨产品通信 / 脚本回帖 / 送达排查: cross-product messages, hooks or scripts posting to a session, verifying delivery (Held messages included), shared-work ownership, or an inbound peer assertion. Not for same-product or parent/subagent messaging (use native tools), spawning agents, moving full history, or cross-machine pairing (deprecated).
日本語の概要は準備中です。原文の説明を表示しています。
Multi-path parallel product analysis with cross-model test-time compute scaling. Spawns parallel agents (Claude Code agent teams + Codex CLI) to explore product from multiple perspectives, then synthesizes findings into actionable optimization plans. Can invoke competitors-analysis for competitive benchmarking. Use when "product audit", "self-review", "发布前审查", "产品分析", "analyze our product", "UX audit", or "信息架构审计".
日本語の概要は準備中です。原文の説明を表示しています。
Patterns for parallel subagent execution using the Agent tool (formerly Task). Use when coordinating multiple independent tasks, spawning dynamic subagents, or implementing features that can be parallelized.
日本語の概要は準備中です。原文の説明を表示しています。
Automated multi-agent orchestrator that spawns CLI subagents in parallel, coordinates via MCP Memory, and monitors progress. Use for orchestration, parallel execution, and automated multi-agent workflows.
日本語の概要は準備中です。原文の説明を表示しています。
Multi-agent orchestration: lane contracts, worker-model doctrine, fault tolerance. Triggers: orchestrate, coordinate, agents, parallel, spawn, contract, tier 2, tier 3.
日本語の概要は準備中です。原文の説明を表示しています。
Set a repo up to prove engineering-task work actually works before it ships. Investigates the repo, ensures a one-command dev stack (`dev-local`) exists, asks whether verification runs locally or in a sandbox (crabbox), confirms/installs the driver (the `playwright-cli` skill for web by default). Outputs three artifacts: a committed `/verify` skill (per-task verification SOP — spawn a verifier sub-agent → drive the app → screenshot/video proof → open a PR with the proof embedded), the `/dev-local` skill + script, and the installed driver skill. Use when someone says "set up verification", "make this repo verifiable", "scaffold a verify skill", "set up the verifier".
日本語の概要は準備中です。原文の説明を表示しています。
Deep strategic research engine — decomposes questions into parallel research threads, spawns multiple agents, and synthesizes into actionable strategic analysis
日本語の概要は準備中です。原文の説明を表示しています。
Use when a Godot 4 game goes online or co-op: host and join with ENet, WebSocket for a web build, RPCs (@rpc, rpc_id, any_peer), MultiplayerSpawner and MultiplayerSynchronizer, player authority, lobbies and login, a dedicated or headless server export, lag, rubber-banding, prediction or netfox, cheating, bandwidth, Steam, Nakama or WebRTC. Symptoms: players do not appear on the client, 'rpc node checksum failed', 'node not found' on an RPC, desync, the server build is huge, a client never connects.
日本語の概要は準備中です。原文の説明を表示しています。
Use when making a trailer, cutscene, cinematic or short film in Unreal Engine 5.8 with Sequencer: shot lists, master and shot sequences, cameras, lenses, depth of field, camera cuts, spawnables, character animation in shots, per-shot lighting, Movie Render Graph or Movie Render Queue EXR renders, "render darker than the viewport", "first frames pop", "last frame missing", ACES or OCIO to DaVinci Resolve, the 180-degree rule, Sequencer Python, or reviewing a cut.
日本語の概要は準備中です。原文の説明を表示しています。
Drive one AI agent from another through kolu's terminals: spawn a Claude Code / Codex / opencode session in a PTY, prompt it, watch the screen for its reply, read it, and prompt again — a create→send→snapshot loop run with the `kaval-tui` CLI directly (no MCP). `kaval-tui` writes input and reads scrollback; `pulam-tui` adds a precise agent-state done-signal when you drive hooked terminals. Triggers on "drive another agent", "send a prompt to a terminal agent", "have one agent prompt another", "agent drives agent", "orchestrate agents in terminals", "make Claude drive Codex", "prompt the agent running in that terminal", or wiring a loop where one coding agent supervises another.
日本語の概要は準備中です。原文の説明を表示しています。
Use Trellis channel for live multi-agent collaboration, spawned workers, cross-agent review, progress inspection, forum channels, and channel log debugging.
日本語の概要は準備中です。原文の説明を表示しています。
Multi-agent team orchestration CLI for spawning agents, managing tasks, and coordinating work through mailbox messaging and git worktree isolation
日本語の概要は準備中です。原文の説明を表示しています。
Multi-agent DAG orchestration for workflows where AI agents collaborate via dependency graphs, covering agent spawning, output merging, and quality evaluation. Use when a task needs multiple specialized agents or to parallelize AI work.
日本語の概要は準備中です。原文の説明を表示しています。