Guide for implementing smooth, native-feeling animations using React's View Transition API (`<ViewTransition>` component, `addTransitionType`, and CSS view transition pseudo-elements). Use this skill whenever the user wants to add page transitions, animate route changes, create shared element animations, animate enter/exit of components, animate list reorder, implement directional (forward/back) navigation animations, or integrate view transitions in Next.js. Also use when the user mentions view transitions, `startViewTransition`, `ViewTransition`, transition types, or asks about animating between UI states in React without third-party animation libraries.
日本語の概要は準備中です。原文の説明を表示しています。
vercel-labs/agent-skills☆ 3.2万2026年8月28日 更新
Explore a SigNoz page, map the endpoints, states and query params it has, then write its Storybook page story with control-driven msw mocks that reach every state. Use when asked to create, extend or review a Storybook story for a page under frontend/src/pages, to add controls to an existing page story, or to write defineStoryMocks handlers and mock data for a page.
日本語の概要は準備中です。原文の説明を表示しています。
SigNoz/signoz☆ 3.2万2026年10月13日 更新
Generate developer handoff specs from a design. Use when a design is ready for engineering and needs a spec sheet covering layout, design tokens, component props, interaction states, responsive breakpoints, edge cases, and animation details.
日本語の概要は準備中です。原文の説明を表示しています。
anthropics/knowledge-work-plugins☆ 3万2026年10月12日 更新
Write or review UX copy — microcopy, error messages, empty states, CTAs. Trigger with "write copy for", "what should this button say?", "review this error message", or when naming a CTA, wording a confirmation dialog, filling an empty state, or writing onboarding text.
日本語の概要は準備中です。原文の説明を表示しています。
anthropics/knowledge-work-plugins☆ 3万2026年10月12日 更新
Audit, document, or extend your design system. Use when checking for naming inconsistencies or hardcoded values across components, writing documentation for a component's variants, states, and accessibility notes, or designing a new pattern that fits the existing system.
日本語の概要は準備中です。原文の説明を表示しています。
anthropics/knowledge-work-plugins☆ 3万2026年10月12日 更新
REQUIRED when modifying any file in packages/playground-ui or packages/playground. Triggers on: React component creation/modification/refactoring, UI changes, new playground features, bug fixes affecting studio UI. Generates Playwright E2E tests that validate PRODUCT BEHAVIOR, not just UI states.
日本語の概要は準備中です。原文の説明を表示しています。
mastra-ai/mastra☆ 2.9万2026年10月13日 更新
When the user wants to optimize post-signup onboarding, user activation, first-run experience, or time-to-value. Also use when the user mentions "onboarding flow," "activation rate," "user activation," "first-run experience," "empty states," "onboarding checklist," "aha moment," or "new user experience." For signup/registration optimization, see signup-flow-cro. For ongoing email sequences, see email-sequence.
日本語の概要は準備中です。原文の説明を表示しています。
alirezarezvani/claude-skills☆ 2.8万2026年8月30日 更新
Reproduce a known chat state in the running desktop on demand (model provider errors and retries, Code Mode and Den script failures, parallel tool steps, app creation, sequential commands) and check how it renders. Use when fixing or designing chat error, retry, tool-step or app-card UI.
日本語の概要は準備中です。原文の説明を表示しています。
different-ai/openwork☆ 2.4万2026年10月13日 更新
Make the desktop's model provider fail on demand (connection refused, DNS not found, socket reset, 429, 5xx, 401, 402, stalled or cut stream) with a local fault server and test providers. Use when reproducing or designing model error and retry states without a real outage.
日本語の概要は準備中です。原文の説明を表示しています。
different-ai/openwork☆ 2.4万2026年10月13日 更新
Use when building, editing, validating, testing, or debugging an n8n workflow through the n8n-mcp MCP server — designing a flow, configuring a node, writing an expression or Code node, wiring credentials, or fixing one that misbehaves. The entry-point skill for the n8n-mcp-skills pack: it routes you to the right specialist skill, gives working knowledge of every n8n-mcp tool from turn one, and states the rules that keep workflows from breaking in production. Always consult it first on any n8n, workflow, node, or automation task — even a quick one-off, and even when the user names no skill — because n8n's surface drifts between versions and the specialist skills prevent silent failures.
日本語の概要は準備中です。原文の説明を表示しています。
czlonkowski/n8n-mcp☆ 2.3万2026年10月13日 更新
Monitors, troubleshoots, and manages GKE TPU Dynamic Slices custom resources. Use when checking TPU slice lifecycle states, troubleshooting slice provisioning failures, validating single-slice or multi-slice (JobSet) workload manifests, or safely patching stuck finalizers and disabling the slice controller. Don't use for generic GKE cluster node pool creation or standard non-TPU workload management (use gke-basics or gke-cluster-creation instead).
日本語の概要は準備中です。原文の説明を表示しています。
google/skills☆ 2.1万2026年10月14日 更新
Design engineering principles for making interfaces feel polished. Use when building UI components, reviewing frontend code, implementing animations, hover states, shadows, borders, typography, micro-interactions, enter/exit animations, or any visual detail work. Triggers on UI polish, design details, "make it feel better", "feels off", stagger animations, border radius, optical alignment, font smoothing, tabular numbers, image outlines, box shadows.
日本語の概要は準備中です。原文の説明を表示しています。
kortix-ai/suna☆ 2万2026年10月13日 更新
MoveIt2 SRDF authoring, validation, and planning-semantics workflow. Use when creating, editing, inspecting, or validating `.srdf` files, MoveIt planning groups, virtual joints, passive joints, end effectors, group states, disabled collisions, URDF-paired planning semantics, or SRDF handoff for live review. Use the URDF skill for robot structure and the SDF skill for simulator descriptions. Open and visually review existing SRDF files in CAD Viewer.
日本語の概要は準備中です。原文の説明を表示しています。
earthtojake/text-to-cad☆ 2万2026年10月13日 更新
Jotai adapter for json-render's StateStore interface. Use when integrating json-render with Jotai for state management via @json-render/jotai.
日本語の概要は準備中です。原文の説明を表示しています。
vercel-labs/json-render☆ 1.9万2026年10月13日 更新
Redux adapter for json-render's StateStore interface. Use when integrating json-render with Redux or Redux Toolkit for state management via @json-render/redux.
日本語の概要は準備中です。原文の説明を表示しています。
vercel-labs/json-render☆ 1.9万2026年10月13日 更新
XState Store adapter for json-render's StateStore interface. Use when integrating json-render with @xstate/store for state management via @json-render/xstate.
日本語の概要は準備中です。原文の説明を表示しています。
vercel-labs/json-render☆ 1.9万2026年10月13日 更新
Zustand adapter for json-render's StateStore interface. Use when integrating json-render with Zustand for state management via @json-render/zustand.
日本語の概要は準備中です。原文の説明を表示しています。
vercel-labs/json-render☆ 1.9万2026年10月13日 更新
KubeSphere Gateway extension management Skill (ingress-nginx based, uses Kubernetes Ingress API + Gateway CRD gateway.kubesphere.io/v2alpha2). For the newer Kubernetes Gateway API (Traefik + GatewayProxy CRD), see the kubesphere-gateway-api skill instead. Covers installation, uninstallation, status checks, gateway status inspection, and troubleshooting (gateway stuck states, Helm failures, pod issues).
日本語の概要は準備中です。原文の説明を表示しています。
kubesphere/kubesphere☆ 1.7万2026年7月15日 更新
KubeSphere OpenPitrix application management Skill. Use when users ask about KubeSphere App Store, OpenPitrix, Helm/YAML application templates, application repositories, app versions, app releases, categories, review states, repository sync, or troubleshooting application installation and upgrade issues.
日本語の概要は準備中です。原文の説明を表示しています。
kubesphere/kubesphere☆ 1.7万2026年7月15日 更新
Tells you what CARLA on UE 5.5 (branch ue5-dev) cannot do that UE 5.8 (ue58-dev) can, so you do not attempt an unsupported workflow there — no Autoware integration, no ROS 2 middleware choice (FastDDS only), no DLSS or ray-traced-lens camera, no OFPA large-map mount so Town12/13/15 load black, and a few missing World/Actor methods. Also states what is identical, so the ue58 skills can be used directly for everything else. Use when working against a 5.5 checkout, when a ue58 skill's step has no counterpart, or when deciding whether a feature request is possible on 5.5 at all.
日本語の概要は準備中です。原文の説明を表示しています。
carla-simulator/carla☆ 1.4万2026年10月14日 更新
Records a running CARLA simulation to a .log file via start_recorder/stop_recorder for later deterministic replay — capturing actor spawns, transforms, traffic-light states and animations (optionally velocities/controls). Use when the user asks to "record the simulation", "start/stop the recorder", "capture this run", or "save a scenario to replay later". Does NOT capture sensor images.
日本語の概要は準備中です。原文の説明を表示しています。
carla-simulator/carla☆ 1.4万2026年10月14日 更新
Cold-start setup — learns your jurisdictional footprint and escalation rules from your handbook and termination memos. Asks which states and countries have employees, reads seed documents, and builds a jurisdiction-aware escalation table. Use on fresh install, when CLAUDE.md still has [PLACEHOLDER] markers, or when re-running with --redo or --check-integrations.
日本語の概要は準備中です。原文の説明を表示しています。
anthropics/claude-for-legal☆ 9,6602026年9月30日 更新
Writes and reviews your interface copy, from labels and errors to empty states and confirmations, so it matches your product's voice and tells people what to do next.
日本語の概要は準備中です。原文の説明を表示しています。
jakubkrehel/skills☆ 7,9012026年10月13日 更新
Polishes the surfaces, icons and motion in your project with exact values for border radius, optical alignment, shadows, icon states and animation.
日本語の概要は準備中です。原文の説明を表示しています。
jakubkrehel/skills☆ 7,9012026年10月13日 更新