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cccskills

「story」の検索結果

1,871 件 ・ 関連度順

概要と使いどころ

This skill should be used when the user asks to "write a sequel", "write a prequel", "start book two", "continue the series", "companion novel", "spin-off", "link books in a series", "carry characters into the next book", "series continuity", "series bible", "pitch my series", "series pitch", "multi-book pitch", or needs to plan, pitch, or keep canon consistent across multiple Story Skills projects. NOT for a standalone book (use story-init), continuity within one book (use revision-continuity), or a query, pitch, or synopsis for a single book (use submission).

日本語の概要は準備中です。原文の説明を表示しています。

danjdewhurst/story-skills3052026年10月12日 更新

This skill should be used when the user asks to "write a query letter", "query", "querying", "pitch", "blurb", "back cover copy", "jacket copy", "comp titles", "comparable titles", "synopsis for agents", "submit to agents", "submission tracker", "self-publishing description", "retailer description", "ready to query", "submission readiness check", "submit a short story", "magazine submission", "short-fiction markets", "simultaneous submission", "reprint rights", "order a short story collection", or wants to prepare and track a finished manuscript's submission to agents, publishers, magazines, anthologies, or retailers. NOT for pitching a series of several books (use series-continuity), or self-publishing production, metadata, or book rights deals (use publishing). The blurb, retailer description, and the rights a short-fiction market buys, such as reprint rights, stay here.

日本語の概要は準備中です。原文の説明を表示しています。

danjdewhurst/story-skills3052026年10月12日 更新

This skill should be used when the user asks about "theme", "controlling idea", "thematic argument", "moral argument", "thematic arc", "flat arc", "negative arc", "the lie", "antagonist design", "motif", "symbolism", "theme audit", or wants to plan, track, or revise the thematic layer of a story, including the lie, truth, ghost-wound, and arc-type fields of a character file. NOT for finding or testing a story premise (use premise-workshop), or a character's profile, relationships, or "character arc" record (use character-management).

日本語の概要は準備中です。原文の説明を表示しています。

danjdewhurst/story-skills3052026年10月12日 更新

This skill should be used when the user asks to "create a location", "add a location", "magic system", "political system", "build the world", "add culture", "world history", "technology system", "religion", "economy", "map", "travel times", "routes", "calendar", "moons", "seasons", "naming language", "conlang names", "trade routes", "supply lines", "magic cost", "add a glossary term", "glossary", "invented word", or wants to develop any aspect of a story's world and setting. NOT for a glossary for translators (use adaptation).

日本語の概要は準備中です。原文の説明を表示しています。

danjdewhurst/story-skills3052026年10月12日 更新

This skill should be used when the user asks to "make an audiobook", "narration script", "narrator", "ACX", "Findaway", "pronunciation guide", "how long is the audiobook", "adapt to a screenplay", "Fountain", "screenplay", "picture book", "spreads", "illustration notes", "art notes", "comic script", "comics script", "graphic novel", "panels", "interactive edition", "turn the book into Ink or Twine", "translate the book", "translation", "foreign edition", "glossary for translators", or wants to turn a story project into another form or language, or to plan a picture book. NOT for writing a new branching or choose-your-own-adventure story (use interactive-fiction), or writing rhyming picture-book text (use verse-craft).

日本語の概要は準備中です。原文の説明を表示しています。

danjdewhurst/story-skills3052026年10月12日 更新

This skill should be used when the user asks to "write a chapter", "next chapter", "chapter outline", "draft chapter", "continue the story", "write a scene", "outline a chapter", or wants to write prose for a story project. NOT for planning a scene's structure, subtext, or outcome (use scene-craft), drafting without an outline (use discovery-drafting), or revising existing chapters (use revision-continuity).

日本語の概要は準備中です。原文の説明を表示しています。

danjdewhurst/story-skills3052026年10月12日 更新

This skill should be used when the user asks about "pantsing", "discovery write", "write without an outline", "discovery draft", "write into the dark", "story kernel", "reconcile a chapter", "dead end", "drafting sprint", "writing cadence", or wants to draft a story by discovery with retrospective bible reconciliation. NOT for outline-first drafting, or mysteries and other clue-dependent genres where setup must come before payoff (use chapter-writing), or a reverse outline of an existing linear draft, a subplot cut, or another revision pass on existing chapters (use revision-continuity).

日本語の概要は準備中です。原文の説明を表示しています。

danjdewhurst/story-skills3052026年10月12日 更新

This skill should be used when the user asks to "write a branching story", "interactive fiction", "choose your own adventure", "plan the branches", "choice graph", "add a choice", "gamebook", "Twine", "Ink", "draft a branch", "where the branches rejoin", "add an ending", "unreachable chapter", "path continuity", "state-differs-by-path", or wants to plan, draft, or revise a story project whose chapters carry `choices`. NOT for turning a finished linear book into an interactive edition in Ink or Twine (use adaptation).

日本語の概要は準備中です。原文の説明を表示しています。

danjdewhurst/story-skills3052026年10月12日 更新

research

無料

This skill should be used when the user asks to "research", "fact-check", "check the history", "is this accurate", "research notes", "sources", "historical accuracy", "technical accuracy", "how would this really work", "verify a detail", "interview an expert", "plan a site visit", "expert review", or needs to investigate and record the real-world facts a story relies on and the chapters that use them.

日本語の概要は準備中です。原文の説明を表示しています。

danjdewhurst/story-skills3052026年10月12日 更新

McKinsey-style storyline framework for building presentation decks. Use when users need to structure presentations, pitch decks, or strategic communications. Creates logical flow where each storyline becomes a slide title, progressing from problem to solution.

日本語の概要は準備中です。原文の説明を表示しています。

nicepkg/ai-workflow2852026年1月20日 更新

init

無料

Use when adding Storybook to a project that does not have Storybook configured yet.

日本語の概要は準備中です。原文の説明を表示しています。

storybookjs/mcp2702026年9月7日 更新

Use this skill when Storybook exists but needs an upgrade.

日本語の概要は準備中です。原文の説明を表示しています。

storybookjs/mcp2702026年9月7日 更新

Use this skill when Storybook is already installed and the user wants a working `preview` file and stories for real components.

日本語の概要は準備中です。原文の説明を表示しています。

storybookjs/mcp2702026年9月7日 更新

film-crew

無料

Run Guaardvark's five-role Film Crew locally: screenwriter, casting (Cast Library LoRAs), cinematographer storyboards, keyframe renders, editor. Turns a logline or screenplay into a finished short video with human gates at casting and storyboard. Use when the user says "film this", "make a short film", "storyboard this script", or "start the film crew".

日本語の概要は準備中です。原文の説明を表示しています。

guaardvark/guaardvark2602026年10月13日 更新

Summarizes the complete lifecycle of a bug across code versions, tracking its introduction, detection, fixing attempts, and regression history. Use when users need to: (1) Understand how a bug evolved over time, (2) Trace when and how a bug was introduced, (3) Analyze fix attempts and their effectiveness, (4) Identify regression patterns, (5) Generate bug lifecycle reports for documentation or post-mortems. Takes a repository, bug identifier, and version history as input.

日本語の概要は準備中です。原文の説明を表示しています。

ArabelaTso/Skills-4-SE2532026年8月21日 更新

Разбивает Epic или крупное требование на независимые User Stories с acceptance criteria в формате Given-When-Then, проверкой по INVEST и оценкой Story Points (Fibonacci или T-shirt). На выходе — Story Map с предложением по Sprint-планированию. User-invoked only — do NOT auto-trigger. Triggers on /pm-user-stories, "разбей на user stories", "разбить эпик", "story map", "AC", "acceptance criteria", "break down into user stories", "split this epic", "write user stories".

日本語の概要は準備中です。原文の説明を表示しています。

serejaris/personal-corp-os2292026年10月8日 更新

A 60 to 75 s hand-drawn ink film of the agent's day with its own user ("a day in my life as <name>'s agent"): one average session from the user's local Claude Code history, beginning to end. The story follows what they actually do (coding, tests, docs, shipping, videos, whatever the history shows), told with their real words (first message, check-ins, corrections, praise, memory titles). It is drawn in two-tone p5.brush strokes that boil at 8 fps and scored for strings composed note-for-note on the film's clock (the typed "claude" is the theme). Trigger on: "day in my life as my agent", "a film about me and my agent", "what is it like to be my agent", "animate your day with me", "make a video of our sessions". Covers harvesting the routine and receipts, the privacy gate, the chapter toolbox, the ink kit, the score, render and QC.

日本語の概要は準備中です。原文の説明を表示しています。

heygen-com/hyperframes-community-skills1982026年9月29日 更新

Master storyteller for compelling narratives using proven frameworks. Use when the user asks to talk to Sophia or requests the Master Storyteller.

日本語の概要は準備中です。原文の説明を表示しています。

bmad-code-org/bmad-module-creative-intelligence-suite1942026年9月29日 更新

Build customer case studies as marketing and chasm-crossing reference assets during PRD v1.0 Market Adoption. Triggers on requests to build case studies, produce customer stories, create reference content, or when user asks "build a case study", "customer story", "reference account", "case study interview", "before/after story", "social proof page", "logo wall". Outputs CFD-CASE-* evidence entries, GTM-CASE-* marketing assets, and updates ADO-REF-* with story status.

日本語の概要は準備中です。原文の説明を表示しています。

mattgierhart/PRD-driven-context-engineering1812026年8月31日 更新

Expert in creating rich backstories, fictional universes, and ARGs (Alternate Reality Games). Covers world-building, mystery construction, community-driven storytelling, and transmedia narratives. Knows how to create depth that rewards exploration without overwhelming. Use when "lore, world building, backstory, ARG, mythology, fictional universe, hidden story, deep canon, " mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

Git is deceptively simple to learn and incredibly hard to master. The difference between a team that ships and a team that fights merge conflicts all day comes down to workflow discipline. Your git history is documentation - make it tell a story future you can understand. This skill covers branching strategies (trunk-based, gitflow, GitHub flow), commit hygiene, merge vs rebase, conflict resolution, and the commands you actually need. Key insight: most git disasters come from not understanding what you're about to do. 2025 lesson: Trunk-based development with short-lived branches has won. Long-lived feature branches are a code smell. If a branch lives more than a few days, something is wrong with your architecture or process. Use when "git workflow, branching strategy, git merge, git rebase, merge conflict, git commit, trunk-based, gitflow, git history, git revert, git reset, git, version-control, workflow, branching, commits, merge, rebase, collaboration" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

World-class level design expertise - spatial storytelling, player flow, blockout methodology, and the invisible hand that guides players without them knowingUse when "level design, blockout, graybox, whitebox, player flow, level layout, combat arena, exploration space, map design, multiplayer map, pacing, weenie, landmark, gating, metroidvania, open world design, linear level, environmental storytelling, teaching through design, playtesting, heatmap, metrics, sightlines, level-design, game-development, spatial-design, blockout, graybox, player-flow, pacing, environmental-storytelling, combat-design, multiplayer-maps, open-world, linear-design, metroidvania" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

Break a single epic into implementable story files. Reads the epic, its GDD, governing ADRs, and control manifest. Each story embeds its GDD requirement TR-ID, ADR guidance, acceptance criteria, story type, and test evidence path. Run after /create-epics for each epic.

日本語の概要は準備中です。原文の説明を表示しています。

striderZA/OpenCodeGameStudios932026年10月7日 更新

Retrieve Amazon product details by ASIN, including price, title, main image, listing date, material, weight, variant monthly sales, and up to 12 months of monthly sales history. Triggered when users query Amazon product details, ASIN lookup, product pricing, sales rank history, monthly sales trends, product dimensions, FBA fees, product specifications, batch ASIN query, Nexscope product details, ASIN detail lookup, monthly sales data, pricing info, product specifications, FBA fees, batch ASIN query. Even if users do not explicitly mention "Nexscope", this skill should be triggered whenever the task involves obtaining structured product data for one or more Amazon ASINs.

日本語の概要は準備中です。原文の説明を表示しています。

nexscope-ai/nexscope-ecommerce-skills892026年10月9日 更新