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概要と使いどころ

Expert knowledge for Azure Table Storage development including best practices, architecture & design patterns, limits & quotas, security, configuration, and integrations & coding patterns. Use when securing Table Storage, tuning telemetry, planning scale limits, designing keys, or scripting with PowerShell, and other Azure Table Storage related development tasks. Not for Azure Cosmos DB (use azure-cosmos-db), Azure Blob Storage (use azure-blob-storage), Azure Queue Storage (use azure-queue-storage).

日本語の概要は準備中です。原文の説明を表示しています。

MicrosoftDocs/Agent-Skills7792026年10月11日 更新

Film and video storyboarding with shot vocabulary, continuity rules, and panel layout. Covers shot types, camera angles, movement, 180-degree rule, and annotation format. Use for: video planning, film pre-production, ad storyboards, music video planning, animation. Triggers: storyboard, storyboarding, shot list, film planning, video planning, pre production, shot composition, camera angles, scene planning, visual script, animatic, storyboard panels, video storyboard

日本語の概要は準備中です。原文の説明を表示しています。

aiskillstore/marketplace4322026年10月13日 更新

Provides configuration patterns for LangChain4J vector stores in RAG applications. Use when building semantic search, integrating vector databases (PostgreSQL/pgvector, Pinecone, MongoDB, Milvus, Neo4j), implementing embedding storage/retrieval, setting up hybrid search, or optimizing vector database performance for production AI applications.

日本語の概要は準備中です。原文の説明を表示しています。

giuseppe-trisciuoglio/developer-kit3572026年9月10日 更新

This skill should be used when the user asks to "brainstorm a story idea", "I have an idea for a story", "what if", "develop a premise", "is this idea strong enough", "workshop my logline", "premise", "story concept", "what should I write", "short story or novel", "novella or novel", "name my book", "title ideas", or has a spark (an image, a character, a setting, a question) and wants to turn it into a tested premise before starting a story project. NOT for the controlling idea or theme of an existing story (use theme-craft).

日本語の概要は準備中です。原文の説明を表示しています。

danjdewhurst/story-skills3052026年10月12日 更新

This skill should be used when the user asks for a "sensitivity reader", "authenticity reader", "cultural review", "is this portrayal okay", "real people in my novel", "defamation", "can I use song lyrics", "epigraph permission", "permissions", "quote permission", "fair use", "AI disclosure", "do I need to disclose AI", "send to my editor", "editorial round", "Word file for my editor", "editor review copy", "co-author", "collaborate on a book", "shared world", "back up my book", "does this echo my source", "similarity check", "check overlap with my earlier books", or wants to run human editorial, ethics, permissions, or collaboration workflows around a story project. NOT for contracts or selling rights (use publishing), or reader feedback rounds and review copies for readers, including the GitHub review-copy setup (use feedback-triage).

日本語の概要は準備中です。原文の説明を表示しています。

danjdewhurst/story-skills3052026年10月12日 更新

Runtime per-test healing with evidence: multi-attribute selector healing, environment-aware diagnosis, flake classification, quarantine management, and confidence-scored auto-repair. Goes beyond simple locator fallbacks to cover action-level healing, data healing, and observable repair workflows. Use when: "flaky test," "test stability," "self-healing locator," "broken locator recovery," "unreliable test," "quarantine flaky test." Not for: bulk regenerating selectors after a planned UI refactor — use selector-drift-recovery (this skill heals ONE test at runtime; that one rewrites many tests offline). Not for: classifying/clustering CI failures into bug reports — use ai-bug-triage. Related: playwright-automation, selector-drift-recovery, ci-cd-integration, qa-metrics, ai-bug-triage.

日本語の概要は準備中です。原文の説明を表示しています。

petrkindlmann/qa-skills1802026年6月11日 更新

Serverless vector database at the edge with Cloudflare Vectorize. Use when: building semantic search on Cloudflare Workers, RAG pipelines at the edge, low-latency vector similarity search, or storing and querying embeddings without managing a separate vector database.

日本語の概要は準備中です。原文の説明を表示しています。

TerminalSkills/skills1662026年10月14日 更新

The craft of weaving story into interactive systems where the player is both audience and author. This skill covers the unique challenges of game narrative: branching structures that respect player agency, environmental storytelling that rewards exploration, dialogue systems that feel alive, and the delicate balance between authored experience and emergent narrative. Unlike linear media, games don't tell stories TO players - they create the conditions for stories to emerge WITH players. The narrative designer's job is to build the scaffolding that supports infinite player-authored moments while maintaining coherent themes and emotional arcs. This skill synthesizes lessons from Disco Elysium's internal monologue as gameplay, Hades' death-as-narrative-engine, interactive fiction's branching mastery (Inkle, Twine), and procedural narrative pioneers like Dwarf Fortress. It addresses ludonarrative harmony, bark systems, cinematics that respect agency, and the "and therefore" test that separates plot from story. Use when "narrative design, game story, game writing, dialogue system, branching narrative, player choice, environmental storytelling, bark system, quest design, lore delivery, ludonarrative, interactive fiction, inkle, twine, dialogue tree, player agency, cinematic design, voice direction, localization, procedural narrative, narrative, game-writing, dialogue, branching, player-agency, environmental-storytelling, quest-design, voice-acting, localization, interactive-fiction, procedural-narrative, ludonarrative" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

Azure AI Anomaly Detector SDK for Java workflow skill. Use this skill when the user needs Build anomaly detection applications with Azure AI Anomaly Detector SDK for Java. Use when implementing univariate/multivariate anomaly detection, time-series analysis, or AI-powered monitoring and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.

日本語の概要は準備中です。原文の説明を表示しています。

diegosouzapw/awesome-omni-skills1602026年7月8日 更新

App Store Optimization (ASO) Skill workflow skill. Use this skill when the user needs Complete App Store Optimization (ASO) toolkit for researching, optimizing, and tracking mobile app performance on Apple App Store and Google Play Store and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.

日本語の概要は準備中です。原文の説明を表示しています。

diegosouzapw/awesome-omni-skills1602026年7月8日 更新

App Store Changelog workflow skill. Use this skill when the user needs Generate user-facing App Store release notes from git history since the last tag and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.

日本語の概要は準備中です。原文の説明を表示しています。

diegosouzapw/awesome-omni-skills1602026年7月8日 更新

Apify Actorization workflow skill. Use this skill when the user needs Actorization converts existing software into reusable serverless applications compatible with the Apify platform. Actors are programs packaged as Docker images that accept well-defined JSON input, perform an action, and optionally produce structured JSON output and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.

日本語の概要は準備中です。原文の説明を表示しています。

diegosouzapw/awesome-omni-skills1602026年7月8日 更新

半导体芯片制造工艺 (Semiconductor Process Engineering / 半导体芯片制造工艺 — 以「物理化学极限 + 良率经济双重约束」为特征的集成电路前道/后道制造工艺认知操作系统:从「器件架构与微缩路线(planar→FinFET→GAA nanosheet→CFET、等效微缩 DTCO/STCO、背面供电 BSPDN)→ 工艺整合(FEOL/MOL/BEOL 模块协同、PDK、流片 tape-out)→ 单元工艺(光刻 litho(DUV 浸没式 193i / EUV 13.5nm / 多重曝光 SADP-SAQP / OPC / mask)、刻蚀 etch(RIE/ICP/原子层刻蚀 ALE)、薄膜沉积 depo(CVD/PECVD/LPCVD/ALD/PVD/外延 epi/电镀 Cu)、掺杂 doping(离子注入 ion implant / 退火 RTA-laser anneal)、CMP 化学机械抛光、清洗 cleaning)→ 量测检测 metrology(CD-SEM / OCD / overlay / 椭偏 ellipsometry / 缺陷检测 defect inspection / e-beam)→ 良率工程 yield(缺陷密度 / SPC 统计过程控制 / FDC / APC / DOE 实验设计 / 良率爬坡 yield ramp)→ 先进封装 advanced packaging(2.5D/3D、CoWoS、HBM、混合键合 hybrid bonding、chiplet、TSV)」的完整器件-工艺-良率-量产决策链。覆盖 (a) 第一性张力 — **物理/化学/材料的硬约束(量子隧穿、短沟道效应、RC 延迟、热预算、缺陷物理、ppb 级污染控制)⇄ 良率/成本/产能的经济约束(每片晶圆成本、良率是主经济指标、D0 缺陷密度、wafer-per-hour、折旧)**;**持续微缩/摩尔定律(dimensional + equivalent scaling、节点路线图 N5/N3/N2/A16/A14、high-NA EUV)⇄ 物理极限/微缩放缓(原子尺度、漏电、功耗墙、成本墙、'摩尔定律已死'之争)**;**协同优化/整合(DTCO 设计-工艺协同、STCO 系统-工艺协同、模块间 trade-off)⇄ 单模块极致优化(单一 unit process 工艺窗口)**;**工艺配方的 tacit 手艺(process recipe 调试、工艺窗口、缺陷根因分析、量产 ramp 的经验)⇄ 可建模/可仿真/数据驱动(TCAD 仿真、ML 良率分析、APC/FDC、数字孪生)**;**性能-功耗-面积-成本 PPAC 四角权衡 ⇄ 良率/可制造性 DFM 优先**;**自主可控/国产替代(卡脖子、EUV 出口管制、设备/材料/EDA 国产化、SMIC/长江存储/长鑫/中微/北方华创/上海微电子)⇄ 全球高度分工(ASML 光刻垄断、AMAT/Lam/TEL/KLA 设备、TSMC/Samsung/Intel 代工、全球供应链)**。(b) 核心工作流 / pipeline(最标准、最易蒸高质量 + CLI 化)— 新节点/新工艺导入:器件目标与 PPAC 定义 → 工艺整合方案与 PDK → 单元工艺开发与配方调试(DOE 找工艺窗口)→ 量测建立与 SPC → 良率爬坡(缺陷分类 + 根因分析 + 工艺改善)→ 量产移交与持续改善。具体单元工艺 SOP:光刻(曝光条件 / OPC / overlay 控制 / 多重曝光分解)、刻蚀(选择比 / profile / loading effect / ALE)、沉积(台阶覆盖 / 应力 / 均匀性)、CMP(去除速率 / 碟形 dishing / 侵蚀 erosion)、量测与缺陷分析、良率分析与 FA 失效分析。(c) 工具栈 — 设备(光刻 ASML/上海微电子 SMEE;刻蚀+沉积 AMAT/Lam/TEL/中微 AMEC/北方华创 Naura;离子注入 AMAT/Axcelis;CMP AMAT/荏原 Ebara;量测检测 KLA/AMAT/中科飞测/上海精测)、EDA/TCAD/仿真(Synopsys Sentaurus/Silvaco/Coventor SEMulator3D、OPC Calibre/Synopsys)、良率与制造软件(SPC、MES、FDC/APC、缺陷分析 yield management、PWS)、材料(光刻胶 photoresist、CMP 浆料 slurry、特气、靶材、掩膜 mask blank)。(d) 知识正典 — 半导体工艺 canon 横跨器件物理与制造工程:核心教材(Plummer/Deal/Griffin《Silicon VLSI Technology》、Sze《Physics of Semiconductor Devices》《VLSI Technology》、Wolf & Tauber《Silicon Processing for the VLSI Era》、Campbell《Fabrication Engineering at the Micro and Nanoscale》、May & Spanos《Fundamentals of Semiconductor Manufacturing and Process Control》、Quirk & Serda《Semiconductor Manufacturing Technology》、肖国勇/施敏中文教材)、路线图(ITRS/IRDS、IEEE 国际器件与系统路线图)、顶会论文(IEDM、Symposium on VLSI Technology、IRPS 可靠性、SPIE Advanced Lithography、ISSCC、DAC)、行业分析(SemiAnalysis、TechInsights、IC Knowledge)。(e) figures/流派 — 学术与器件奠基(Gordon Moore 摩尔、Robert Dennard 登纳德微缩、胡正明 Chenming Hu FinFET/UTB-SOI 发明人 UC Berkeley、刘明 Tsu-Jae King Liu Berkeley、Krishna Saraswat Stanford、Mark Bohr Intel 工艺架构)、产业领袖与工艺大师(张忠谋 Morris Chang TSMC、林本坚 Burn-Jeng Lin 浸没式光刻、Martin van den Brink ASML、米玉杰/梁孟松 SMIC/三星工艺、Mark Liu/魏哲家 TSMC)、行业分析师(Dylan Patel SemiAnalysis、Scotten Jones IC Knowledge、TechInsights 拆解、Handel Jones)、科普与拆解(Asianometry、The Chip Letter、半导体行业观察)。流派分歧:等效微缩派 vs 摩尔定律已死派、前道微缩 vs 先进封装 chiplet 异构集成、dimensional scaling vs DTCO 协同优化、IDM vs 纯代工 foundry 模式、自主可控/国产替代路线 vs 全球分工。(f) 行业话术/黑话 — 制程节点 node / 流片 tape-out / 工艺窗口 process window / 良率 yield / 缺陷密度 D0 / 关键尺寸 CD / 套刻 overlay / 掩膜 reticle-mask / 光刻胶 PR / 浸没式 immersion / EUV/DUV / 多重曝光 multi-patterning SADP-SAQP / OPC / 刻蚀选择比 selectivity / profile / loading effect / 原子层刻蚀 ALE / 台阶覆盖 step coverage / 外延 epi / 离子注入 implant / 退火 anneal / RTA / CMP / dishing-erosion / FEOL-MOL-BEOL / FinFET / GAA / 纳米片 nanosheet / CFET / 背面供电 BSPDN / high-NA / PPAC / DTCO-STCO / DFM / SPC / FDC-APC / DOE / WAT-PCM / 良率爬坡 yield ramp / FA 失效分析 / particle 颗粒 / 洁净室 cleanroom-级别 / 12寸-8寸 wafer / chiplet / CoWoS / HBM / 混合键合 hybrid bonding / TSV / PDK / 等效微缩. (g) 争议/批判 — 「摩尔定律是否已死 vs 等效微缩继续」、「节点命名营销化(N3/N2 ≠ 物理 3nm/2nm,gate pitch/metal pitch 才是真尺度)」、「前道微缩 vs 先进封装异构集成谁是未来」、「自主可控/国产替代的现实(EUV 卡脖子、设备/材料/EDA 国产化进度、出口管制 entity list、良率与成熟度差距)」、「良率/成本/性能三角权衡」、「人才稀缺与工艺 know-how 的 tacit 性」、「中国大基金/产能扩张是否过剩」、「制裁与技术封锁」。(h) 大量隐性工艺手艺(process recipe 调试与工艺窗口寻找、缺陷根因分析与 FA、量产良率爬坡的经验判

日本語の概要は準備中です。原文の説明を表示しています。

swaylq/master-skill1552026年9月6日 更新

Use when reading or writing persistent game variables in a @drincs/pixi-vn game — simple flags/counters via `storage`, custom persisted classes via `StoredClassModel`, temporary (label-scoped) variables, and how any of this survives save/load and history go-back. Load this before writing any `storage.set`/`storage.get`/`storage.flags.set` code or a class that extends `StoredClassModel`.

日本語の概要は準備中です。原文の説明を表示しています。

DRincs-Productions/pixi-vn1512026年10月1日 更新

Nexscope Ozon Russia seller drill-down product list by seller ID. Returns all SKUs under a seller with complete metrics: sales, revenue, price, rating, stock, turnover, lost revenue, supporting multi-dimensional numeric filters, sorting, and currency conversion. Use for store structure analysis, seller bestseller analysis, competitor store benchmarking. Trigger when the user mentions Ozon seller products, Ozon store analysis, Ozon seller drill-down, Ozon seller SKUs, Ozon store bestsellers, Ozon competitor store, Nexscope seller, Ozon seller drill-down, Ozon shop audit, Russian marketplace seller SKUs, Ozon store structure. Also trigger when the intent is to view all products and their sales performance under an Ozon seller ID, even without explicitly mentioning Nexscope.

日本語の概要は準備中です。原文の説明を表示しています。

nexscope-ai/nexscope-ecommerce-skills892026年10月9日 更新

Query Amazon product historical time-series data, including price trends, BSR (Best Sellers Rank) trends, rating changes, seller counts, and monthly sales, supporting any ASIN across multiple Amazon marketplaces. Triggered when users mention price history, price tracking, BSR history, BSR trends, historical pricing, price fluctuations, Nexscope data, rank history, price drop alerts, lightning deal historical prices, Buy Box price trends, coupon prices, FBA/FBM price comparison, seller count changes, rating trends, sales history. Even if users do not explicitly mention "Nexscope" or "time-series data", this skill should be triggered whenever the task involves analyzing Amazon product-level historical data (such as price, rank, or sales trends over time).

日本語の概要は準備中です。原文の説明を表示しています。

nexscope-ai/nexscope-ecommerce-skills892026年10月9日 更新

gingiris-reddit-marketing

無料日本語概要

🇺🇸 Reddit Marketing & Growth Playbook 2026 — The complete Reddit operations SOP for AI/SaaS founders. Covers account warming (Karma 0→500 in 20 days), shadow ban prevention, multi-account matrix via fingerprint browsers, subreddit selection across 10K+ communities, content templates (90/10 rule), Product Hunt × Reddit flywheel, AMA strategy. Why this matters NOW: Reddit content is 40.11% of ChatGPT/Claude training data — the highest-weighted English UGC source. Battle-tested by AFFiNE Reddit campaigns generating 3-4万有效曝光 with 5-8% GitHub Star conversion, plus 7 case studies (Adobe 3x conversion, Base44 $80M AMA, SenseNova-U1 multi-sub launch, Starterstory 0→3K users). 🇨🇳 Reddit 运营增长实战手册 — AI/SaaS 出海 founder 的 Reddit 完整 SOP。覆盖账号体系(20天养号 Karma 0→500)、影子封禁防御、指纹浏览器矩阵、10万+ subreddits 筛选、内容模板(90/10 法则)、Product Hunt × Reddit 飞轮、AMA 打法。**为什么现在做:Reddit 内容占 ChatGPT/Claude 训练数据 40.11%,是最高权重的英文 UGC 来源**。基于 AFFiNE Reddit 实战 3-4 万曝光 + 5-8% Star 转化,含 7 个完整案例(Adobe 3x 转化、Base44 $80M AMA、SenseNova-U1 多社区联动、Starterstory 0→3K 用户冷启动)。 🇯🇵 Reddit マーケティング&グロースプレイブック — AI/SaaS創業者向けの完全なReddit運用SOP。アカウント育成(20日でKarma 0→500)、シャドウBAN防止、フィンガープリントブラウザマトリックス、サブレディット選定、コンテンツテンプレート(90/10ルール)、Product Hunt × Redditフライホイール、AMA戦略をカバー。**重要な理由:Reddit コンテンツは ChatGPT/Claude のトレーニングデータの40.11%を占める英語 UGC 最大の情報源**。AFFiNE Redditキャンペーン3-4万インプレッション+5-8% GitHubスター変換で実証。7つの実例(Adobe 3倍変換、Base44 $80M AMA、SenseNova-U1、Starterstory 0→3Kユーザー)。 🇰🇷 Reddit 마케팅 & 그로스 플레이북 — AI/SaaS 창업자를 위한 완전한 Reddit 운영 SOP. 계정 워밍업(20일 Karma 0→500), Shadow Ban 방지, 핑거프린트 브라우저 매트릭스, 서브레딧 선정, 콘텐츠 템플릿(90/10 룰), Product Hunt × Reddit 플라이휠, AMA 전략을 다룹니다. **지금 해야 하는 이유: Reddit 콘텐츠는 ChatGPT/Claude 학습 데이터의 40.11%를 차지하는 최대 영어 UGC 소스**. AFFiNE Reddit 캠페인 3-4만 노출 + 5-8% GitHub Star 전환으로 검증. 7가지 사례 연구(Adobe 3배 전환, Base44 $80M AMA, SenseNova-U1, Starterstory 0→3K 사용자). Triggers: "reddit marketing" | "reddit growth" | "reddit ads" | "reddit advertising" | "reddit strategy" | "reddit promotion" | "subreddit marketing" | "reddit playbook" | "reddit SOP" | "reddit shadow ban" | "shadow ban prevention" | "reddit karma" | "reddit AMA" | "reddit product launch" | "reddit AI training data" | "reddit GEO" | "AFFiNE reddit case" | "Base44 AMA" | "SenseNova Reddit" | "subreddit selection" | "r/SaaS posting" | "r/MachineLearning self-promotion" | "fingerprint browser matrix" | "AdsPower reddit" | "reddit account farming" | "reddit 90/10 rule" | "reddit content strategy" | "reddit indie founder" | "reddit cold start" | "Reddit 运营" | "Reddit 营销" | "Reddit 防封" | "Reddit 矩阵号" | "Reddit 出海" | "Reddit 引流" | "Reddit 冷启动" | "影子封禁" | "Reddit Karma" | "Reddit 养号" | "Reddit AMA" | "Reddit マーケティング" | "Reddit グロース" | "Reddit 마케팅" | "Reddit 그로스"

Gingiris-1031/gingiris-skills842026年10月8日 更新

Understanding and integrating multiple perspectives in historical analysis. Covers historical empathy (reconstructing how past actors understood their world), analyzing events from multiple viewpoints, constructing inclusive narratives that recover marginalized voices, and avoiding presentism (the imposition of contemporary values on past societies). Use when interpreting historical actors' motivations, assessing whose stories are told and whose are silenced, or guarding against anachronistic judgment.

日本語の概要は準備中です。原文の説明を表示しています。

Tibsfox/gsd-skill-creator712026年7月20日 更新

Run deep research on a single competitor. Produces a dossier with executive summary, position + messaging, status-quo alternatives, key differentiators, pricing position, where-they-win / where-they-lose, threat assessment, and what to watch. Writes to marketing/competitors/MMYY-{competitor-slug}.md. Triggers - "competitor research", "competitive analysis", "research competitor X", "battlecard prep", "analyze [competitor name]

日本語の概要は準備中です。原文の説明を表示しています。

matteotitta/claude-code-marketing-quickstart632026年7月31日 更新

Synthesize multiple per-competitor research files (produced by /competitor-research) into a single canonical threat matrix. Writes to marketing/competitors/aggregate.md as the locked canonical version every downstream skill reads. Triggers - "competitor aggregate", "synthesize competitors", "competitor matrix", "threat matrix", "lock competitor canonical"

日本語の概要は準備中です。原文の説明を表示しています。

matteotitta/claude-code-marketing-quickstart632026年7月31日 更新

Use whenever writing, reviewing, or debugging .NET/C# code that uses the BallisticCalculator NuGet package (namespace BallisticCalculator) or its Gehtsoft.Measurements unit types — even when the user doesn't name the package explicitly but is clearly doing external/interior ballistics in .NET (bullet drop, velocity, energy, windage, spin drift, time of flight, zeroing a scope) for rifles, air rifles, bows, or artillery. Covers the full public API (Ammunition, Rifle, Atmosphere, Wind, ShotParameters, TrajectoryCalculator, TrajectoryPoint); standard, custom, .drg, and multi-BC drag tables; saving/loading data and building your own file format around it (BXml and System.Text.Json serialization); and building or rendering scope reticles (e.g. to SVG). Also use it for this library's Gehtsoft.Measurements Measurement<T> unit types (DistanceUnit, VelocityUnit, AngularUnit, WeightUnit, PressureUnit, …). Skip for: generic physics or projectile-motion exercises, a different ballistics library (e.g. GNU/JBM), game-engine or Unity projectile motion, plain unit conversions, and non-code ballistics questions (load-data or forensics advice). Self-contained: no access to the library source or binaries is required — prefer this over scanning the package to rediscover the API. Describes 1.1.13+, including the named ZeroRangeCantBeReachedException / TrajectoryCannotBeCalculatedException failures.

日本語の概要は準備中です。原文の説明を表示しています。

nikolaygekht/ballistic.calculator.app.avalonia452026年8月26日 更新

"Apply narrative research methods to understand human experience through stories, analyzing narrative structure, temporality, and meaning-making in life stories and oral histories. Use this skill when the user needs to analyze how people construct meaning through storytelling, examine narrative structure and plot, conduct life story or oral history research, or when they ask 'how do stories shape identity', 'how do I analyze a life narrative', or 'what does this story reveal about experience'.".

日本語の概要は準備中です。原文の説明を表示しています。

charlieviettq/awesome-agent-skill262026年7月20日 更新

Detects sensitive data stored insecurely on mobile devices (Android/iOS). Trigger on: SharedPreferences, NSUserDefaults, SQLite, Room DB, DataStore, Core Data, Keychain misconfiguration, external storage, backup exposure, plaintext files, unencrypted databases, adb backup, iCloud backup, NSFileProtection, EncryptedSharedPreferences, SQLCipher, allowBackup, FLAG_SECURE, keyboard cache, sensitive logs. Covers MASVS-STORAGE-1 (local storage) and MASVS-STORAGE-2 (exposure to unauthorized actors).

日本語の概要は準備中です。原文の説明を表示しています。

ShulkwiSEC/bb-huge242026年7月11日 更新

Generate custom editor tooling including Custom Inspectors, PropertyDrawers, EditorWindows, Gizmos, and Handles. Use when building designer-facing tools, spatial visualization, batch operations, or custom component UIs. Triggers on requests like "create a custom inspector", "add gizmos", "build an editor window", "make this component designer-friendly", "add a debug visualization", "create a level editor tool", "add a property drawer", "make a batch rename tool", or any editor tooling work. Always uses SerializedProperty and Undo for safety.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新