toolbars
無料Modern SwiftUI toolbar patterns including customizable toolbars, search integration, transition effects, and platform-specific behavior. Use when implementing or customizing toolbars in SwiftUI.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Modern SwiftUI toolbar patterns including customizable toolbars, search integration, transition effects, and platform-specific behavior. Use when implementing or customizing toolbars in SwiftUI.
日本語の概要は準備中です。原文の説明を表示しています。
WebKit integration in SwiftUI using WebView and WebPage for embedding web content, navigation, JavaScript interop, and customization. Use when embedding web content in SwiftUI apps.
日本語の概要は準備中です。原文の説明を表示しています。
Enforce design token usage in SwiftUI apps using iOS Human Interface Guidelines. Use when implementing design tokens, colors, or typography in SwiftUI.
日本語の概要は準備中です。原文の説明を表示しています。
Use SharpConsoleUI to build full terminal (TUI) applications in .NET — equally suited to full-screen single-window apps and multi-window desktops with overlapping draggable windows — using a compositor, a DOM layout engine, and 40+ reactive controls (data tables, tree views, forms, an embedded PTY terminal, markdown, charts, video). USE FOR: interactive console apps, full-screen TUIs, multi-window terminal desktops, dashboards, wizards, and admin/monitoring UIs that need focus, mouse, and flicker-free rendering over local terminals or SSH; NativeAOT console tools. DO NOT USE FOR: simple line-based CLI output or argument parsing; non-interactive scripts; GUI/desktop (WPF/WinForms) or web UIs. INVOKES: inspect the project, add the SharpConsoleUI package, scaffold a window/control tree, and build/run to verify the app renders.
日本語の概要は準備中です。原文の説明を表示しています。
SwiftUI animation foundations - withAnimation, transitions, matchedGeometryEffect, PhaseAnimator, KeyframeAnimator, springs, gestures.
日本語の概要は準備中です。原文の説明を表示しています。
Advanced SwiftUI visuals - Metal shaders (.colorEffect, .layerEffect, .distortionEffect), .visualEffect, Liquid Glass (iOS 26), Canvas, holographic and CRT effects.
日本語の概要は準備中です。原文の説明を表示しています。
Swift Charts patterns — marks, axes, selection, styling, composition, Chart3D, accessibility, and Audio Graph. Use when building or improving charts in SwiftUI.
日本語の概要は準備中です。原文の説明を表示しています。
API reference: SwiftUI. Query for views, layouts, navigation, @State/@Binding/@Observable, view modifiers, NavigationStack, iOS 26+ features.
日本語の概要は準備中です。原文の説明を表示しています。
Authoritative SwiftUI best practices from Apple: @Observable data flow, identity in ForEach/List, animations, environment values, and performance.
日本語の概要は準備中です。原文の説明を表示しています。
New SwiftUI features and patterns for iOS 27 and macOS 27: @State macro, reorderable containers, AsyncImage caching, and new swipe actions.
日本語の概要は準備中です。原文の説明を表示しています。
Use when implementing or modifying behavior that must stay consistent across TUI and Web (mode/input/tool/replay/order). Require canonical semantics first, then TUI/Web adapters, then renderer-specific UI.
日本語の概要は準備中です。原文の説明を表示しています。
Use when operating peky from the CLI or TUI, especially for AI agents who need reliable, low-error procedures. Covers how to target sessions/panes correctly, use scopes, avoid confirmation prompts, and keep CLI/TUI/daemon in sync.
日本語の概要は準備中です。原文の説明を表示しています。
Manage git worktrees across any repository with the `gwm` Rust binary (CLI + ratatui TUI). Use when the user asks to create / list / remove / bootstrap / switch / link worktrees, run a command across worktrees (`gwm exec`) or reclaim build artifacts (`gwm clean`), materialise a PR into a worktree (`gwm review`), drive a multi-repo workspace (`--workspace`), run the JSON daemon / statusline (`gwm daemon`, `gwm statusline`), list or pin AI-agent sessions per worktree (`gwm agents`, Claude Code / Codex / opencode / Mistral Vibe detection), seed config from a preset (`gwm init --preset`), diagnose with `gwm doctor`, drive tmux/zellij, or wire `gcd` via `gwm shell-init`. Also covers multi-forge (#419): GitHub via `gh` **or** GitLab via `glab`, the `forge` / `[forge_hosts]` keys, and `gwm trust add`. Triggers on `gwm`, `gwq`, `git worktree`, `.gwm.toml`, `forge`, `forge_hosts`, `glab`, `gwm trust add`, GitLab MR, `gwm create`, `gwm list`, `gwm exec`, `gwm clean`, `gwm review`, `gwm daemon`, `gwm statusline`, `gwm agents`, `gwm note`, `gwm bootstrap`, `gwm doctor`, `gwm switch`, `gwm tmux`, `gwm zellij`, `gwm link`, `gwm status`, `gwm shell-init`, `gcd`, `feat/#`, `fix/#`, GitHub issue/PR linking on a worktree.
日本語の概要は準備中です。原文の説明を表示しています。
Build and debug SceneKit scenes where one 3D object (a product, badge, coin, wheel) performs on a transparent stage inside a SwiftUI app - studio lighting, real shadows, baked keyframe choreography, hand-rolled physics, gestures and haptics, multi-scene sequencing. Use when working with SCNView or SceneView in SwiftUI, UIViewRepresentable 3D scenes, product or hero-object animation, roll or spin entrances, a first-frame hitch when a scene appears, shadows missing or wrong, metal rendering black, choreographed 3D motion that must stay interruptible, a continuous vapor stream (vent air, steam, mist) drawn as a shader-driven sheet, a liquid-metal or jelly blob (noise-deformed surface with mirror reflections and tap ripples), chrome or gold that looks cartoon-flat instead of real, HDRI image-based lighting, free trackball rotation of an actor, deterministic screenshot testing of shader-driven scenes, cutting an actor in two with a finger swipe (runtime mesh slicing with sealed cross-sections and a falling piece), a die-struck relief object (badge, coin, medallion) built from a heightfield with multiple finishes on one mesh, an actor crumbling into debris that falls and rests on the floor, reproducing a real object's motion from photos or video, or keyframed motion that stutters at its own keyframes. Not for RealityKit, ARKit, visionOS, or full game worlds.
日本語の概要は準備中です。原文の説明を表示しています。
Use when building native iOS with SwiftUI - small composable views, observable state models, atomic components, Swift 6.2+ concurrency, and system styling over hardcoded values
日本語の概要は準備中です。原文の説明を表示しています。
Write Swift animation code using Apple's latest frameworks — SwiftUI animations, Core Animation, and UIKit. Prefer first-party APIs over third-party libraries. Use when implementing iOS animations, writing animation code, building transitions, creating gesture-driven interactions, or converting animation specs/designs into working Swift code. Covers iOS 18 through iOS 26 APIs including KeyframeAnimator, PhaseAnimator, custom Transition protocol, zoom navigation transitions, matchedGeometryEffect, symbol effects, mesh gradients, and SwiftUI-UIKit animation bridging.
日本語の概要は準備中です。原文の説明を表示しています。
Comprehensive BubbleTea TUI code review for terminal applications. Use when reviewing charmbracelet/bubbletea, lipgloss, bubbles, or Wish SSH code; optionally reviews each area concurrently.
日本語の概要は準備中です。原文の説明を表示しています。
Applies Human Interface Guidelines (HIG) principles — Hierarchy, Harmony, and Consistency — to UI/UX designs to ensure intuitive and cohesive interfaces / Menerapkan prinsip Human Interface Guidelines (HIG) — Hierarchy, Harmony, dan Consistency — pada desain UI/UX untuk memastikan antarmuka yang intuitif dan kohesif.
日本語の概要は準備中です。原文の説明を表示しています。
SwiftUI architecture patterns, state management with @Observable, view composition, navigation, performance optimization, and modern iOS/macOS UI best practices.
日本語の概要は準備中です。原文の説明を表示しています。
List all vector namespaces. Requires authentication. Use for Agentuity cloud platform operations
日本語の概要は準備中です。原文の説明を表示しています。
Search for vectors using semantic similarity. Requires authentication. Use for Agentuity cloud platform operations
日本語の概要は準備中です。原文の説明を表示しています。
Delete a sandbox. Requires authentication. Use for Agentuity cloud platform operations
日本語の概要は準備中です。原文の説明を表示しています。
Get statistics for vector storage. Requires authentication. Use for Agentuity cloud platform operations
日本語の概要は準備中です。原文の説明を表示しています。
Delete a snapshot. Requires authentication. Use for Agentuity cloud platform operations
日本語の概要は準備中です。原文の説明を表示しています。