Ultimate UI/UX design intelligence: an Anti-Slop layer that kills AI tells (em-dash, AI purple glow, generic names, template layouts), tunable Design Dials (variance/motion/density) and Style Modes (functional, minimalist, brutalist, soft-premium, marketing), 161 industry color palettes in a shadcn-aligned semantic token schema, 48 UX Laws, 37 Design Tests, UX Heuristics (Nielsen + Krug), Harvester extraction, Figma & Google Stitch integration, MCP server, Component Generator, and BM25 search across 17 domains + 19 framework stacks. One command = complete design system. Use when designing or reviewing UI/UX, choosing colors/typography, fixing generic AI-looking designs, or building Web App / SaaS / Mobile screens.
日本語の概要は準備中です。原文の説明を表示しています。
tody-agent/codymaster☆ 532026年8月26日 更新
Create new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, edit, or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy.
日本語の概要は準備中です。原文の説明を表示しています。
CherryHQ/stella☆ 532026年10月2日 更新
Use when the user asks for a deep, exhaustive, multi-pass, or variance-reducing repository-wide or scoped-path Codex Security scan. Run repeated complete independent Standard scans with the Codex Security deep-scan tool, which aggregates their validated findings and prepares the canonical artifacts; then complete the same scan once. Do not use for PRs, commits, branch diffs, or working-tree diffs.
日本語の概要は準備中です。原文の説明を表示しています。
bex-co/bex-security☆ 512026年10月13日 更新
Builds mean-variance, Black-Litterman, and risk parity optimization models with constraint management and rebalancing rules. Use when optimizing portfolios, implementing risk parity, or applying Black-Litterman views.
日本語の概要は準備中です。原文の説明を表示しています。
CaseMark/skills☆ 442026年9月9日 更新
Create new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, edit, or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy.
日本語の概要は準備中です。原文の説明を表示しています。
theogbrand/yoink☆ 382026年4月5日 更新
Create new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, edit, or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy.
日本語の概要は準備中です。原文の説明を表示しています。
cline/skills☆ 352026年7月21日 更新
Create new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, edit, or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy.
日本語の概要は準備中です。原文の説明を表示しています。
nmdra/Dotfiles☆ 282026年8月11日 更新
"Apply rigorous survey design principles including construct operationalization, Likert scale development, reliability and validity assessment, and common method variance control. Use this skill when the user designs questionnaires, develops measurement items, needs to evaluate Cronbach's alpha or AVE, or when they ask 'how do I operationalize this construct', 'is my scale reliable', or 'how do I control for CMV'.".
日本語の概要は準備中です。原文の説明を表示しています。
charlieviettq/awesome-agent-skill☆ 262026年7月20日 更新
"Apply Partial Least Squares SEM (PLS-SEM) with reflective and formative measurement models to maximize explained variance in endogenous constructs. Use this skill when the user has small samples, formative indicators, or exploratory models, needs to assess AVE/CR/HTMT, or when they ask 'should I use PLS or CB-SEM', 'how do I handle formative constructs', or 'what is the path coefficient significance'.".
日本語の概要は準備中です。原文の説明を表示しています。
charlieviettq/awesome-agent-skill☆ 262026年7月20日 更新
"Apply Hierarchical Linear Modeling (HLM) to analyze nested data structures with random intercepts and slopes, accounting for intra-class correlation and cross-level interactions. Use this skill when the user has students nested in schools, employees in firms, or repeated measures in individuals, needs to partition variance across levels, or when they ask 'how do I handle nested data', 'what is ICC', or 'do group-level factors moderate individual-level relationships'.".
日本語の概要は準備中です。原文の説明を表示しています。
charlieviettq/awesome-agent-skill☆ 262026年7月20日 更新
Elite UX/UI & Advanced GSAP Motion Engineer. Enforces Python-driven true randomization for layout variance, strict AIDA page structure, wide editorial typography (bans 6-line wraps), gapless bento grids, strict GSAP ScrollTriggers (pinning, stacking, scrubbing), inline micro-images, and massive section spacing. Use when building motion-rich frontend pages with stricter GPT/Codex design enforcement.
日本語の概要は準備中です。原文の説明を表示しています。
charlieviettq/awesome-agent-skill☆ 262026年7月20日 更新
Calculate and interpret Earned Value Management (EVM) metrics per PMBOK 8 Measurement Performance Domain. Compute SPI, CPI, EAC, ETC, TCPI, and generate variance narratives with corrective action recommendations. Use during project execution to assess schedule and cost performance.
日本語の概要は準備中です。原文の説明を表示しています。
hoavdc/CodexKit☆ 252026年10月11日 更新
Build and maintain a rolling financial forecast using a 12–18 month horizon. Lock actuals, reforecast remaining periods, extend the planning window, and generate a waterfall bridge showing prior-to-new variance. Use monthly or quarterly when the organization follows a continuous planning cadence instead of annual budgets.
日本語の概要は準備中です。原文の説明を表示しています。
hoavdc/CodexKit☆ 252026年10月11日 更新
Turn raw budget-versus-actual data into plain-language explanations for non-finance managers. Focus on why numbers moved, what it means for the team, and what action to take — without requiring accounting knowledge. Use when managers need to understand their cost center performance. Do not use for technical accounting analysis, tax preparation, or external audit deliverables.
日本語の概要は準備中です。原文の説明を表示しています。
hoavdc/CodexKit☆ 252026年10月11日 更新
Class Variance Authority - type-safe component variant styling with cva(), compound variants, and VariantProps
日本語の概要は準備中です。原文の説明を表示しています。
agents-inc/skills☆ 242026年9月8日 更新
Run month-end close for an entity and period, including accrual schedules, balance-sheet roll-forwards, variance commentary, and a controller-ready close package. Use for period-end close work, not daily reconciliation.
日本語の概要は準備中です。原文の説明を表示しています。
openinterpreter/interpreter-workstation☆ 232026年10月13日 更新
Write flux commentary for P&L and balance-sheet lines over threshold, comparing current period against prior period and budget with drivers explained from underlying activity. Use for month-end close packages and management reporting.
日本語の概要は準備中です。原文の説明を表示しています。
openinterpreter/interpreter-workstation☆ 232026年10月13日 更新
Create new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, update or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy.
日本語の概要は準備中です。原文の説明を表示しています。
s-hiraoku/vscode-sidebar-terminal☆ 222026年10月8日 更新
Elite UX/UI & Advanced GSAP Motion Engineer. Enforces Python-driven true randomization for layout variance, strict AIDA page structure, wide editorial typography (bans 6-line wraps), gapless bento grids, strict GSAP ScrollTriggers (pinning, stacking, scrubbing), inline micro-images, and massive section spacing.
日本語の概要は準備中です。原文の説明を表示しています。
datit309/supergraph☆ 222026年10月13日 更新
Create new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, edit, or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Use when a task needs the judgment of a Coin, Vending, and Amusement Machine Servicer and Repairer — triaging a jam across bill validators, coin mechanisms, refrigerated vending units, and arcade/amusement PCBs on a route, setting restock par levels against route-cycle economics, investigating a cash-collection variance at a stop, or applying food-safety temperature/time discard rules on perishable vending product.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of a Construction Trades Supervisor (foreman) — allocating a crew's daily task assignments against a labor-unit budget, deciding whether today's scope requires a formally designated OSHA competent person, arbitrating a trade-sequencing conflict between crews needing the same physical space, tracking crew productivity variance before it shows up on the master schedule, or logging and acting on a near-miss.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of a Budget Analyst — reviewing a department's budget request or decision package for a new program, building or reconciling a budget-to-actual variance report, phasing costs for a new facility or position against its real start date, or advising on reserve/fund-balance adequacy ahead of a budget cycle.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of an accountant/financial controller — closing the books on a fixed calendar, resolving a bank or account reconciliation variance, evaluating a revenue-recognition or substance-over-form question, designing or testing an internal control, or triaging a discrepancy in financial records before it reaches the auditors.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新