Retrieve normalized OFAC sanctions pressure — designation summaries, recent additions, and per-country/per-program aggregates including sanctioned vessels and aircraft. Use when the user asks which countries or programs face sanctions pressure, or what was recently designated.
日本語の概要は準備中です。原文の説明を表示しています。
koala73/worldmonitor☆ 8.8万2026年10月13日 更新
Retrieve a country's average applied tariff over time — the MFN rate on all products, or the rate it applies on goods from one partner and/or in one product group — plus the optional US effective tariff rate. Use when the user asks how a country's tariffs have changed, or what it charges another country on average. For one product between two countries, use lookup-bilateral-tariff.
日本語の概要は準備中です。原文の説明を表示しています。
koala73/worldmonitor☆ 8.8万2026年10月13日 更新
Retrieve disease outbreak alerts and PM2.5 air-quality health warnings. Use when the user asks about current public-health risks in a country, city, or region.
日本語の概要は準備中です。原文の説明を表示しています。
koala73/worldmonitor☆ 8.8万2026年10月13日 更新
Add tree-sitter language support to codegraph end-to-end — wire the grammar + extractor, write tests, then benchmark extraction quality and retrieval value on 3 popular real-world repos. Use when the user runs /add-lang <language> or asks to add/support a new language (e.g. Lua, Elixir, Zig, OCaml) in codegraph.
日本語の概要は準備中です。原文の説明を表示しています。
colbymchenry/codegraph☆ 7.4万2026年10月13日 更新
Generate, reconstruct, inspect, and route production 3D assets for OpenMontage worlds using Atlas Cloud, fal.ai, licensed catalogs, and Blender.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/OpenMontage☆ 6.8万2026年10月13日 更新
构建 GUI 自动化 Agent、让 Agent 像人一样看屏幕并用鼠标键盘操作桌面或浏览器软件时使用。 覆盖感知-思考-行动循环、动作空间(GUI/bash/文件编辑)、视觉定位 Grounding 三条路线 (结构化元素索引、Set-of-Mark、纯坐标预测)、分辨率坐标缩放、关键帧观察接口、世界模型与移动端生态壁垒。 触发词:Computer Use、GUI 自动化、截图、Grounding、browser-use、Set-of-Mark、视觉定位、坐标缩放、OSWorld。
日本語の概要は準備中です。原文の説明を表示しています。
bojieli/ai-agent-book☆ 5.4万2026年10月9日 更新
Creates, analyzes, and visualizes complex networks and graphs in Python with NetworkX. Use when working with network/graph data structures, computing graph algorithms (shortest paths, centrality, clustering), detecting communities, generating synthetic networks (random, scale-free, small-world), reading/writing graph file formats, or drawing network topologies. Common applications include social, biological, transportation, and citation networks.
日本語の概要は準備中です。原文の説明を表示しています。
K-Dense-AI/scientific-agent-skills☆ 4.9万2026年10月12日 更新
Tools are how AI agents interact with the world. A well-designed tool is the difference between an agent that works and one that hallucinates, fails silently, or costs 10x more tokens than necessary. This skill covers tool design from schema to error handling.
日本語の概要は準備中です。原文の説明を表示しています。
sickn33/agentic-awesome-skills☆ 4.8万2026年10月14日 更新
Triage acc's open promises and close them with honest real-world verdicts via acc_act(runtime="outcome").
日本語の概要は準備中です。原文の説明を表示しています。
sickn33/agentic-awesome-skills☆ 4.8万2026年10月14日 更新
Courses whose content rests on current, external or real-world facts that must be verified against live sources before being taught — recent events, market or policy data, product and version specifics, scientific developments, named cases. Researches the topic first, keeps a claim-to-source ledger, and grounds the outline and every page in what was actually fetched. Use when the request depends on up-to-date or externally checkable facts; not for timeless textbook topics that stand on established knowledge alone.
日本語の概要は準備中です。原文の説明を表示しています。
THU-MAIC/OpenMAIC☆ 4.1万2026年10月13日 更新
Tools are how AI agents interact with the world. A well-designed tool is the difference between an agent that works and one that hallucinates, fails silently, or costs 10x more tokens than necessary. This skill covers tool design from schema to error handling. JSON Schema best practices, description writing that actually helps the LLM, validation, and the emerging MCP standard that's becoming the lingua franca for AI tools. Key insight: Tool descriptions are more important than tool implementa
日本語の概要は準備中です。原文の説明を表示しています。
davila7/claude-code-templates☆ 3.3万2026年10月13日 更新
Testing and benchmarking LLM agents including behavioral testing, capability assessment, reliability metrics, and production monitoring—where even top agents achieve less than 50% on real-world benchmarks Use when: agent testing, agent evaluation, benchmark agents, agent reliability, test agent.
日本語の概要は準備中です。原文の説明を表示しています。
davila7/claude-code-templates☆ 3.3万2026年10月13日 更新
Text-to-speech via 9Router /v1/audio/speech using OpenAI / ElevenLabs / Deepgram / Edge TTS / Google TTS / Hyperbolic / Inworld voices. Use when the user wants to convert text to speech, generate audio, voiceover, narrate, or read text aloud.
日本語の概要は準備中です。原文の説明を表示しています。
decolua/9router☆ 3.1万2026年10月8日 更新
World-class senior data scientist skill specialising in statistical modeling, experiment design, causal inference, and predictive analytics. Covers A/B testing (sample sizing, two-proportion z-tests, Bonferroni correction), difference-in-differences, feature engineering pipelines (Scikit-learn, XGBoost), cross-validated model evaluation (AUC-ROC, AUC-PR, SHAP), and MLflow experiment tracking — using Python (NumPy, Pandas, Scikit-learn), R, and SQL. Use when designing or analysing controlled experiments, building and evaluating classification or regression models, performing causal analysis on observational data, engineering features for structured tabular datasets, or translating statistical findings into data-driven business decisions.
日本語の概要は準備中です。原文の説明を表示しています。
alirezarezvani/claude-skills☆ 2.8万2026年8月30日 更新
Orchestrate the level team — level-designer, narrative-director, world-builder, art-director, systems-designer, qa-tester — for complete area creation.
日本語の概要は準備中です。原文の説明を表示しています。
Donchitos/Claude-Code-Game-Studios☆ 2.6万2026年10月8日 更新
Review a PR against the Pascal architectural rules — package boundaries (core/viewer/editor/nodes), the registry-driven composition model (def.geometry / def.renderer / def.system), legacy-dispatch regressions, the slots + world-scale-UV convention for new nodes/geometry, hook hygiene (useEditor/useScene/useViewer), and selector performance. Use when the user asks to review a PR, audit a branch, or check that changes respect the codebase's architecture.
日本語の概要は準備中です。原文の説明を表示しています。
pascalorg/editor☆ 2.5万2026年10月14日 更新
Drive a running OpenWork desktop window over CDP from the shell. Evaluate JS, take screenshots, open a new session, send a prompt with a chosen model, wait for the run to finish. Use when checking a UI change by hand in a world or pnpm dev, or when reproducing a chat state.
日本語の概要は準備中です。原文の説明を表示しています。
different-ai/openwork☆ 2.4万2026年10月13日 更新
Boot, reopen, update, or reset OpenWork PR previews. Discover script worlds; choose preview-desktop (app only), preview-den (Den only), preview-full (Den plus desktop), or preview-app-web locally, on a private Daytona URL, or on Freestyle for hands-on testing.
日本語の概要は準備中です。原文の説明を表示しています。
different-ai/openwork☆ 2.4万2026年10月13日 更新
Write JavaScript code in n8n Code nodes. Use when writing JavaScript in n8n, using $input/$json/$node syntax, making HTTP requests with this.helpers / the $helpers global, working with dates using DateTime, troubleshooting Code node errors, choosing between Code node modes, or doing any custom data transformation in n8n. Always use this skill when a workflow needs a Code node — whether for data aggregation, filtering, API calls, format conversion, batch processing logic, or any custom JavaScript. Covers SplitInBatches loop patterns, cross-iteration data, pairedItem, and real-world production patterns. Also use when asked why a Code node or workflow is slow, which execution mode is faster, or how to cut per-item overhead on large datasets. EXCEPTION — for the AI-agent-callable Custom Code Tool (@n8n/n8n-nodes-langchain.toolCode, a tool attached to an AI Agent), use the n8n-code-tool skill instead; it has a different runtime contract.
日本語の概要は準備中です。原文の説明を表示しています。
czlonkowski/n8n-mcp☆ 2.3万2026年10月13日 更新
Scaffolding that helps a writer build a story they already want to tell — fills in structure, hidden wound, theme, and prose from the writer's own material across seven narrative layers, deriving the spine from their notes as proposals they ratify. Bans generic AI patterns; scales short story to multi-book series. USE WHEN write story, fiction, novel, chapter, story bible, character arc, plot outline, creative writing, worldbuilding, draft story, help me write my story, develop my novel, layer my story, build out my book, I have notes for a story. NOT FOR narrative summaries of real content.
日本語の概要は準備中です。原文の説明を表示しています。
danielmiessler/LifeOS☆ 1.9万2026年9月4日 更新
Search GitHub, Stack Exchange, Chinese technical communities, official documentation, and general developer web sources for software errors, compatibility problems, API usage questions, and real-world workarounds. Use for debugging and discovery only; results are not paper-citation evidence.
日本語の概要は準備中です。原文の説明を表示しています。
wanshuiyin/Auto-claude-code-research-in-sleep☆ 1.7万2026年10月7日 更新
54 real-world design systems (Stripe, Linear, Vercel, Notion, Apple…) as ready-to-paste HTML/CSS — exact colors, typography, components, and spacing for styling a page after a known brand.
日本語の概要は準備中です。原文の説明を表示しています。
yc-software/qm☆ 1.5万2026年10月13日 更新
Gets a custom map into CARLA on UE 5.8 — the four distinct routes and which one to pick — via Util/Tools/Import.py for FBX+OpenDRIVE assets into a source build, CARLA_MAPS_TO_COOK to ship a map inside a package, or client.generate_opendrive_world() for an OpenDRIVE-only map at runtime with no build at all. Covers where imported assets land, why an imported map cannot be loaded from a package by name, and the four capabilities the UE4 skill has that ue58 lacks — standalone asset packages, their installer, semantic-material tagging, and a pedestrian navmesh that is generated but silently skipped. Use when the user asks to "import a map", "add a custom map", "load my .xodr", "package my own town", or "create a standalone map package".
日本語の概要は準備中です。原文の説明を表示しています。
carla-simulator/carla☆ 1.4万2026年10月14日 更新
Tells you what CARLA on UE 5.5 (branch ue5-dev) cannot do that UE 5.8 (ue58-dev) can, so you do not attempt an unsupported workflow there — no Autoware integration, no ROS 2 middleware choice (FastDDS only), no DLSS or ray-traced-lens camera, no OFPA large-map mount so Town12/13/15 load black, and a few missing World/Actor methods. Also states what is identical, so the ue58 skills can be used directly for everything else. Use when working against a 5.5 checkout, when a ue58 skill's step has no counterpart, or when deciding whether a feature request is possible on 5.5 at all.
日本語の概要は準備中です。原文の説明を表示しています。
carla-simulator/carla☆ 1.4万2026年10月14日 更新