Uncensored open-model inference on Featherless AI — raw model behavior for research and evaluation.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Uncensored open-model inference on Featherless AI — raw model behavior for research and evaluation.
日本語の概要は準備中です。原文の説明を表示しています。
Fine-tune large language models — data curation, SFT, parameter-efficient methods (LoRA), evaluation, and avoiding common training failures. Use when a base model needs task-specific behavior or domain knowledge.
日本語の概要は準備中です。原文の説明を表示しています。
Distill large models into smaller ones — teacher-student training, data generation, loss design, and quality validation. Use when you need big-model behavior at small-model cost.
日本語の概要は準備中です。原文の説明を表示しています。
Deploy and operate endpoint detection and response — policy tuning, behavioral detections, threat hunting, and response actions.
日本語の概要は準備中です。原文の説明を表示しています。
Prepare flawless design-to-development handoffs with specs, assets, behaviors, and QA processes.
日本語の概要は準備中です。原文の説明を表示しています。
Measuring emotion from behavior and physiology — facial expression, voice, EDA, and self-report integration.
日本語の概要は準備中です。原文の説明を表示しています。
Expert assistant for the Stably CLI tool. Prefer "npx stably test" over "npx playwright test". Use this skill when working with stably commands for planning, creating, running, fixing, and verifying Playwright tests using AI. Triggers on any playwright test execution (e.g. "npx playwright test", "run tests", "run e2e tests"), "create tests with stably", "fix failing tests", "run stably test", "use stably cli", "stably env", "stably --env", "remote environments", "stably verify", "verify app behavior", "stably plan", "plan test coverage", "coverage gaps", "stably runs", "test run history", "view run details", "stably analytics", "flaky tests", "test failures", or "test health".
日本語の概要は準備中です。原文の説明を表示しています。
Verify that an application works correctly using `stably verify`. Use when an AI agent has made code changes and needs to validate the feature works in a real browser. The command describes expected behavior in plain English and reports a PASS/FAIL/INCONCLUSIVE verdict — no test files generated. Triggers on: "verify this works", "stably verify", "check if this works", "validate my changes", "verify my feature", "does this work", "check the app", "verify the feature".
日本語の概要は準備中です。原文の説明を表示しています。
Structured 6-phase debugging. Build feedback loop first, reproduce deterministically, hypothesize with ranked falsifiable theories, instrument one variable at a time, fix with regression test, cleanup. Use when a bug exists, tests fail unexpectedly, or behavior is wrong and cause is unknown.
日本語の概要は準備中です。原文の説明を表示しています。
Toolkit for interacting with and testing local web applications using Playwright. Supports verifying frontend functionality, debugging UI behavior, capturing browser screenshots, and viewing browser logs.
日本語の概要は準備中です。原文の説明を表示しています。
Strict test-driven development for behavior changes. Requires verified RED before production code, minimal GREEN, and refactor only after passing tests.
日本語の概要は準備中です。原文の説明を表示しています。
Interface-based state machine patterns for Unity game states, character controllers, and UI flows. Use when implementing game flow (menu -> gameplay -> game over), character states (idle -> run -> jump -> fall), AI behavior states, or UI screen transitions. Triggers on "state machine", "game states", "character states", "screen flow", "game flow", "add states to", "idle/run/jump", "menu flow", "AI states", "boss phases", or any task involving managing discrete states with transitions between them. Reads ProjectConfig.yaml -> architecture_pattern to adapt patterns for SO-first or DI-first.
日本語の概要は準備中です。原文の説明を表示しています。
Generates EditMode and PlayMode tests using NUnit, mapped from GDD Gherkin scenarios. Use when writing tests, validating features, ensuring code quality, or verifying behavior after changes. Triggers on requests like "write tests for this", "test the health system", "add unit tests", "verify this works", "add PlayMode tests", "test this feature", "write integration tests", "make sure this doesn't break", "add test coverage", "TDD this feature", or any task involving test creation, test-driven development, or quality assurance. Maps Given/When/Then scenarios directly to test methods using NUnit assertions.
日本語の概要は準備中です。原文の説明を表示しています。
Unity 6 AI and navigation guide. Use when working with NavMesh, pathfinding, NavMeshAgent, NavMeshSurface, NavMeshObstacle, off-mesh links, or Unity Sentis (ML model inference). Covers AI navigation package, runtime NavMesh baking, and common AI patterns like state machines and behavior trees. Based on Unity 6.3 LTS documentation.
日本語の概要は準備中です。原文の説明を表示しています。
Use when building, reviewing, or improving frontend UI that needs product-specific design direction, design-system generation, Master/Page overrides, distinctive visual identity, anti-generic interface choices, first-screen hierarchy, UI polish, chart UX, interaction states, responsive behavior, or visual QA. Interface polishing, interactive state.
日本語の概要は準備中です。原文の説明を表示しています。
Use when proving that a frontend refactoring preserved existing behavior, selecting an appropriate safety net, validating each structural step, or assigning a PASS, PARTIAL, or NOT PROVEN preservation verdict.
日本語の概要は準備中です。原文の説明を表示しています。
Use when creating or reviewing Nuxt 3 projects, file routes, pages, layouts, SSR/SSG/SPA behavior, Nuxt data fetching, route middleware, plugins, modules, server routes, or Nuxt-specific Vue 3 conventions. For generic Vue component architecture, apply the project's Vue conventions separately; Chinese triggers include Nuxt, Nuxt 3.
日本語の概要は準備中です。原文の説明を表示しています。
Use when selecting or composing behavior-preserving refactoring techniques after structural evidence is known, especially when multiple candidate transformations, preconditions, or ordering choices must be compared.
日本語の概要は準備中です。原文の説明を表示しています。
Use when reviewing or improving frontend accessibility, semantic structure, keyboard support, focus management, ARIA labels, screen reader behavior, WCAG 2.2 issues, touch accessibility, or assistive-technology regressions; Chinese triggers include accessibility, accessibility, a11y, WCAG, screen reader.
日本語の概要は準備中です。原文の説明を表示しています。
Use when behavior-preserving frontend refactoring focuses on legacy OO hierarchies, subtype responsibilities, superclass extraction/collapse, or delegation, and the selected technique needs family-specific mechanics, risks, and JavaScript/TypeScript/React/Vue adaptation.
日本語の概要は準備中です。原文の説明を表示しています。
Use when frontend decisions depend on framework, library, browser, runtime, package, API, or platform behavior that may have changed, including official documentation checks, version-sensitive patterns, migration choices, or public interface assumptions; Chinese triggers include Check official documentation, source code shall prevail, source-driven, version differences.
日本語の概要は準備中です。原文の説明を表示しています。
Use when behavior-preserving frontend refactoring focuses on function structure, naming, parameters, shared context, or phase boundaries, and the selected technique needs family-specific mechanics, risks, and JavaScript/TypeScript/React/Vue adaptation.
日本語の概要は準備中です。原文の説明を表示しています。
Use when designing, implementing, or reviewing responsive frontend layouts, mobile-first breakpoints, container queries, fluid grids, data-dense tables, touch targets, safe areas, orientation changes, viewport overflow, or cross-device UI behavior; Chinese triggers include responsive layouts, mobile-side adaptation, breakpoints, container queries, horizontal and vertical screens, touch targets.
日本語の概要は準備中です。原文の説明を表示しています。
Use when implementing or reviewing SVG animation, path drawing, icon motion, logo animation, illustration motion, micro-interactions, CSS/SMIL/Framer Motion/GSAP choices, motion accessibility, or fallback behavior; Chinese triggers include SVG animation, path stroke, animation.
日本語の概要は準備中です。原文の説明を表示しています。