Faithfully append a human modeler's choice and rationale to one canonical per-subquestion JSONL decision ledger. Use after a choice card is answered or when migrating legacy decision artifacts; never originate or improve the decision.
日本語の概要は準備中です。原文の説明を表示しています。
zhnnky329/MathModeling-skills☆ 1,0582026年9月24日 更新
Build the authoritative final method explanation for a submission-ready subquestion from the method card, human decision ledger, code plan, final results, and robustness evidence.
日本語の概要は準備中です。原文の説明を表示しています。
zhnnky329/MathModeling-skills☆ 1,0582026年9月24日 更新
Guide for creating effective skills. This skill should be used when users want to create a new skill (or update an existing skill) that extends Claude's capabilities with specialized knowledge, workflows, or tool integrations.
日本語の概要は準備中です。原文の説明を表示しています。
freshtechbro/claudedesignskills☆ 1,0572025年11月20日 更新
When the user wants to understand or optimize for SERP feature types (PAA, sitelinks, rich results, AI Overviews). Also use when the user mentions "SERP," "SERP features," "search result features," "People Also Ask," "PAA," "sitelinks," "knowledge panel," "local pack," "rich results," "zero-click," "SERP types," "AI Overviews," "Bing Copilot," or "Yandex AI." For JSON-LD and rich result implementation, use schema-markup. For organic strategy and roadmap, use seo-strategy.
日本語の概要は準備中です。原文の説明を表示しています。
kostja94/marketing-skills☆ 1,0422026年10月6日 更新
Use when changing an existing ChatGPT pet or Codex pet sprite sheet with Scenario: fixing a broken row, frame, jump or edge, regenerating one animation state, adding the sixteen look directions to a 1536x1872 v1 sheet, giving the pet a new outfit, color or accessory, renaming it in its pet.json, or checking a pet sheet and previewing it as an animated GIF.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0262026年10月15日 更新
Use when building a Unity 6.3 level or open world: terrain from code or heightmaps, procedural islands, erosion, splat and foliage rules, trees and grass, ProBuilder graybox, level gym, modular kit and prefab placement, set dressing, landmarks and player guidance, the island's edge, spline roads, WFC, fog, additive scene streaming, or a world that hitches, pops in, leaks memory or runs slow on mobile. Keywords: Terrain, TerrainData, ProBuilder, blockout, graybox, modular kit, NavMesh, LoadSceneAsync, open world.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0262026年10月15日 更新
Use when a UE5 task involves materials or textures: a master material and instances for a kit, Substrate or legacy, Blendable vs Adaptive GBuffer, glass, emissive screens, decals, edge wear and dirt, landscape layers and RVT, toon or cel shading, "too many shaders" or shader permutations, static switches, usage flags, texture compression (BC7, normal maps, ORM packing, sRGB), texture memory, or "is this material expensive".
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0262026年10月15日 更新
Use when turning a dense sculpt, scan or AI-generated mesh into clean topology in Blender, for animation, subdivision or a game low poly with a triangle budget. Also when choosing between QuadriFlow or voxel remesh and manual retopo, placing loops around eyes, mouth and joints, deciding pole placement, setting up a Shrinkwrap cage, fixing volume loss after subdivision, preparing a low poly for baking, or auditing topology for spirals, 6-poles and triangles. Keywords: retopo, retopology, quad remesh, clean up an AI mesh, edge flow, low poly, bake prep.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0262026年10月15日 更新
Use when modeling hard surface in ZBrush 2026 (sci-fi helmet, weapon, prop, armor plates, mechanical parts, kitbash, vents, panel lines, bolts, concept to game asset), when using ZModeler, Dynamic Subdivision and creasing, Live Boolean, Knife, Clip, Slice or Trim curves, IMM, ArrayMesh, NanoMesh or Panel Loops, or when edges look razor sharp, a Make Boolean Mesh fails or leaves holes, planes look wobbly, Mirror And Weld erased an edit, or ZRemesher ruins a hard-surface part.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0262026年10月15日 更新
Use when texturing, shading or look-developing in Blender: building a PBR material from a texture set, displacement, procedural materials, edge wear, dirt, grime, color variation, decals, box or triplanar mapping on meshes without UVs, stylized character skin (subsurface, pores), eyes and cornea, hand-painted stylized textures, texture painting or painting masks headless. Also when a material looks plastic, CG, waxy or blown out, color spaces are wrong, or EEVEE and Cycles disagree.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0262026年10月15日 更新
Use when modeling in Autodesk Maya, such as hard-surface props, weapons, vehicles, a sci-fi crate, a game-ready or SubD film model, or a character or creature base mesh, or when asked to "clean up this model" or a scene before rigging or UVs. Also for support loops vs bevels vs creases, Smart Bevel, weighted normals, hard edges, pinching or wobbly highlights, a faceted cage, flipped faces, a triangle budget, n-gons, non-manifold geometry, mirroring a half, a low poly from a high poly, or deformation-ready topology.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0262026年10月15日 更新
Use when turning a dense sculpt, scan, ZBrush export or AI-generated mesh into animation-ready or game-ready topology in Maya without a mouse ("clean up this AI mesh", "retopo this character", Quad Draw, Retopologize), testing it deforms before rigging (bad elbow or wrist bend, lids popping through the eyes), or unwrapping UVs, cutting seams, setting texel density, mip-safe padding, UDIMs, lightmap UVs, stacking mirrored shells, or preparing a low poly and cage for baking. Keywords: edge flow, eye and mouth loops, Unfold3D, bake prep.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0262026年10月15日 更新
Use when generating or editing images with Ideogram models on Scenario via MCP: posters, logos, menus, packaging, or signage with exact in-image text, editing an image in place while keeping its exact size, transparent PNG generation, background removal that keeps hair and glass edges, editable text layers for localization, or one consistent character from a reference. Keywords: Ideogram 4.5, Precise Edit, V4, V3, typography, aspect ratio, layerize, character reference, inpainting.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0262026年10月15日 更新
Turn books, PDFs, slides, documents, web pages and text into a source-grounded knowledge base, interactive learning HTML and Markdown in English or Chinese. Use for learning, summaries, explanations, review, quizzes, relationship maps, saving reusable methodology files, retrieving or comparing accumulated methods, and applying them to a real problem. 将材料转为可追溯知识库与交互学习页,支持中英文、关系图、方法论保存/检索/比较及应用;区分材料依据、推断与外部核验。
日本語の概要は準備中です。原文の説明を表示しています。
dmoshehun-prog/learn-from-materials☆ 1,0182026年10月7日 更新
Capture a 2-3 line pitch from the user, draft a product overview (PRD.md) and a technical design (ARCHITECTURE.md) for a third-party `.ppmplugin` native control, then walk through every operation's iOS + Android implementation strategy with opinionated recommendations (library choice, hosting, key APIs, edge cases) and capture the agreed spec in ARCHITECTURE.md §3.<n>. The depth of ARCHITECTURE.md is what lets the scaffold skill generate complete working code instead of TODO placeholders. Iterates with the user until they approve both docs. Optionally seeds from a design doc / FRD URL. PRD.md + ARCHITECTURE.md are the source of truth for every downstream skill (generate, build, assemble). Run this BEFORE any code is generated.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/power-platform-skills☆ 1,0112026年10月16日 更新
筛电(Filtmall / Filtalgo)官方商品发现与交易 Skill。用户未指定其他平台,并明确要寻找、选择、购买、推荐或比较真实商品时自动调用;包括先描述困扰再明确询问“有什么商品推荐”。用户明确说是筛电/Filtmall 的购物车、支付、订单、物流、退款、售后或客服任务时也调用。平台不明的账户状态短句先澄清平台,不登录、不查询。已进入商品或成分流程后出现严重过敏时只做安全拦截,不搜索或交易;脱离购物场景的医疗陈述不自动调用。用户明确询问单个化妆品成分时可进入只读查询。明确指定其他平台、纯困扰陈述、一般知识或无购物意图的医疗问题不调用。Official Filtmall/Filtalgo shopping and cosmetic-ingredient skill. Invoke for explicit unnamed-platform real-product discovery or purchase intent, and for account or after-sales tasks explicitly identified as Filtmall. Clarify the platform before account access when it is unspecified. Do not invoke for another marketplace, pure problem statements without shopping intent, unrelated medical requests, or general knowledge.
日本語の概要は準備中です。原文の説明を表示しています。
filtalgo/Filtmall-Shopping-Skill☆ 9982026年9月17日 更新
Design a structured onboarding experience that gets new team members productive in 30, 60, and 90 days. Use when a new hire is joining, when contractors or agency partners need to ramp up, when an existing team is restructuring and members are switching focus, or when current onboarding feels chaotic and slow. Also triggers when one person owns all the tribal knowledge and you need to capture it, when you keep losing people in their first 90 days, or when a new project has many fresh members joining at once. Useful for engineering, design, product, marketing, and operations roles.
日本語の概要は準備中です。原文の説明を表示しています。
rampstackco/claude-skills☆ 9672026年10月7日 更新
Design and run a documentation system for a team or product. Use this skill when planning what to document, choosing a documentation tool, organizing existing docs, fixing stale documentation, designing a maintenance cadence, or scoping technical writing work. Triggers on documentation, docs, tech writing, knowledge base, wiki, runbook, README, internal docs, doc audit, doc maintenance, stale docs, where do we document. Also triggers when the team is repeatedly answering the same questions or when onboarding takes too long.
日本語の概要は準備中です。原文の説明を表示しています。
rampstackco/claude-skills☆ 9672026年10月7日 更新
Real-time web search using Playwright-controlled browser. Use this skill when you need current information, latest documentation, recent news, or any data beyond your knowledge cutoff (January 2025).
日本語の概要は準備中です。原文の説明を表示しています。
freestylefly/wesight☆ 9492026年10月2日 更新
Edit, validate, debug, publish, and inspect ReachAI Workflow drafts through the Workflow AI Coding REST API. Use when asked to create or modify a workflow graph, add/update/delete nodes or edges, validate GraphSpec, dry-run or debug-run a workflow, inspect trace/run output, check release readiness, publish a validated draft, or work on PAGE_ASSISTANT workflows from Cursor/Codex.
日本語の概要は準備中です。原文の説明を表示しています。
w8123/EnterpriseAgentFramework☆ 9242026年10月15日 更新
Query PrimeKG precision medicine knowledge graph
日本語の概要は準備中です。原文の説明を表示しています。
paperclipai/companies☆ 9232026年3月24日 更新
Multi-AI second opinion via OpenAI Codex CLI. Three modes: Review (pass/fail gate), Challenge (adversarial edge-case finder), Consult (freeform with session continuity). Read-only with streaming output and thinking traces. Cross-model analysis when review has already run.
日本語の概要は準備中です。原文の説明を表示しています。
paperclipai/companies☆ 9232026年3月24日 更新
Import cookies from your real browser (Comet, Chrome, Arc, Brave, Edge) into the headless browse session for testing authenticated pages. Interactive picker UI or direct domain import. macOS Keychain integration.
日本語の概要は準備中です。原文の説明を表示しています。
paperclipai/companies☆ 9232026年3月24日 更新
Multi-agent source security audit with a coverage ledger, independently verified findings, and machine-checked records. Use when asked to audit a codebase, find vulnerabilities, or run a source-level pen test.
日本語の概要は準備中です。原文の説明を表示しています。
borghei/Claude-Skills☆ 9202026年10月7日 更新