Research a US employment law topic across federal, state, and city jurisdictions and produce structured research notes with proper source attribution. Use this skill any time the user asks about US employment laws, regulations, or pending legislation - from a single jurisdiction question to a 50-state survey. Triggers include phrases like "research [employment law topic]", "what are the laws on [employment topic]", "state-by-state [employment topic]", "help me understand [topic] across the US", or any prompt that asks for a legal landscape overview before another deliverable. Always run this BEFORE the employment-law-dashboard skill if a dashboard is the eventual output. Output is a structured research note that distinguishes primary sources (statutes, regs, agency guidance) from secondary sources (law firm alerts, tracker orgs).
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8682026年10月3日 更新
When your bar comes asking "show me how you billed AI-assisted work" — and ABA 512, Florida 24-1, California, New York, and DC all have opinions out — you need an artifact that survives review. billable-time produces it. From your Claude Code session logs, it drafts reviewable time entries plus a printable HTML audit packet with: SHA-256 chain of evidence (source files + matter.yml + active disclosure pack + verifiable artifact self-hash), attorney identity and signature block, a bar-opinion disclosure pack with starter language for five jurisdictions, and content-aware deterministic narratives derived from filename and tool shape — never from prompt text by default. The tool refuses to bill on its own. --strict mode refuses to ship the artifact if any audit invariant fails (broad routes, missing attorney, missing/unverified disclosure). Comes as a Node CLI and a self-contained browser version (no backend; JSONL never leaves the page). 15 invariant tests verify the contract. AGPL-3.0.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8682026年10月3日 更新
Claude skill that turns Claude into a Connecticut-specific divorce planner — nine operating modes from pre-flight intake to post-judgment modification, modeled on Untangle.us's feature surface and grounded in C.G.S. Title 46b, Practice Book Chapter 25, and the 2026-08-01 CCSG schedule. Covers eligibility triage (nonadversarial under § 46b-44a vs standard), financial affidavit (JD-FM-6), child support (JD-FM-220 / CCSG-1 / 1A), alimony (§ 46b-82 fourteen factors), parenting plan (with GAL/AMC escalation under JD-FM-224), settlement agreement (JD-FM-172, TCJA-aware), filing packet (marshal 12-day rule, $360 + $50 fees, JD-FM-75 waiver), and post-judgment motion practice. Hard UPL gate: refuses non-CT, domestic violence (refers CTCADV 1-888-774-2900), hidden assets, courtroom advocacy. Heppner-aware: AI prompts are not privileged. First family-law skill in the Lawvable registry.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8682026年10月3日 更新
When you want to clean and reformat content (usually from your terminal) for pasting into Slack, Notion, Twitter/X, LinkedIn, email, GitHub, or plain text. Strips ANSI codes, box-drawing chars, terminal prompt artifacts, and applies destination-specific formatting. Default input is the system clipboard; default output is both the clipboard and a chat preview. Triggers on "/paste", "/paste [destination]", "clean this for X," "format for slack/notion/twitter/linkedin/email/github," "render as markdown," "paste-ready," "strip formatting," "make this copy-pastable." Default destination is plain. Also scans for secrets (API keys, tokens, .env values) and warns before copying anything sensitive.
日本語の概要は準備中です。原文の説明を表示しています。
coreyhaines31/makerskills☆ 8622026年10月9日 更新
Route a Bevy 0.20 educational loop. Use when prompts and choices are components, lesson totals are one resource, and grading must run after selection in one chain. Keywords: Bevy, Educational, LessonProgress, Choice, chain, genre.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8572026年10月14日 更新
Session relay — compresses what's been done so far (writes a one-liner for /compact) and generates a "next task" prompt (a baton) for the user to hand off. Use on requests like "relay / hand off / next session / continue after compact / baton / handoff / clean up context and continue next task." Does not run /compact itself (a skill cannot do that) — it produces the one-liner the user pastes in.
日本語の概要は準備中です。原文の説明を表示しています。
sangrokjung/claude-forge☆ 8562026年9月3日 更新
Use *before* starting work in a domain you don't know well, to surface the "unknown unknowns" — the things you don't even know to ask about — and learn just enough to prompt and decide well. Implements the "blind spot pass" pattern from Anthropic's Fable "finding your unknowns" field guide. Triggers when you say "I'm new to this", "I don't know what to ask", "teach me before we start", "blind spot pass", "unknown unknowns", "find my unknowns", or the Korean "내가 뭘 모르는지 알려줘" / "이 분야 처음인데" / "먼저 가르쳐줘" / "블라인드 스팟", or when you hand off a task while admitting you're a non-expert in that field (color grading, video editing, legal, tax, finance, design, an unfamiliar codebase, etc.). Do NOT use for simple factual questions, domains you already know, or directly-actionable work — answer those directly or route to planner / architect.
日本語の概要は準備中です。原文の説明を表示しています。
sangrokjung/claude-forge☆ 8562026年9月3日 更新
Turn a one-line description of a repetitive task into a reusable, self-guarding slash command. loop-forge diagnoses the task into one of 5 loop shapes (Batch / Pipeline / Refine / Watch / Explore), interviews for the blanks, and auto-injects two safety devices the user didn't know they needed — an independent verifier (maker ≠ checker) and a hardstop (a budget/count/cooldown ceiling) — then previews the result and stamps it as a `/command` they can run forever. Use when the user says "/loop", "/loop-forge", "/make-it-loop", "automate this", "make this repeatable", "turn this into a command", "do this for all 100 items", "do X every time Y happens", "generate several and pick the best", or otherwise wants to capture a recurring task as a reusable slash command instead of re-typing the prompt by hand. Works in any language: it interviews the user and writes the stamped command in the user's own language. Non-goal — it does not schedule unattended runs (launchd/cron) or publish externally on its own; it stamps the reusable command and stops there.
日本語の概要は準備中です。原文の説明を表示しています。
sangrokjung/claude-forge☆ 8562026年9月3日 更新
Use when implementing shaders — Godot shader language, visual shaders, common visual recipes, and post-processing effects
日本語の概要は準備中です。原文の説明を表示しています。
jame581/GodotPrompter☆ 8302026年10月15日 更新
Use when building VR/AR/XR applications — OpenXR setup, XROrigin3D, hand tracking, controllers, passthrough, and Meta Quest deployment in Godot 4.3+
日本語の概要は準備中です。原文の説明を表示しています。
jame581/GodotPrompter☆ 8302026年10月15日 更新
Use when implementing state machines in Godot — enum-based, node-based, and resource-based FSM patterns with trade-offs
日本語の概要は準備中です。原文の説明を表示しています。
jame581/GodotPrompter☆ 8302026年10月15日 更新
Use when implementing tweens — property animation, method tweening, chaining, parallel sequences, easing, and common UI/gameplay motion recipes
日本語の概要は準備中です。原文の説明を表示しています。
jame581/GodotPrompter☆ 8302026年10月15日 更新
Use when designing scene tree structure — composition vs inheritance, when to split scenes, node hierarchy patterns
日本語の概要は準備中です。原文の説明を表示しています。
jame581/GodotPrompter☆ 8302026年10月15日 更新
Use when handling multiple resolutions — stretch modes, aspect ratios, DPI scaling, and mobile/desktop adaptation
日本語の概要は準備中です。原文の説明を表示しています。
jame581/GodotPrompter☆ 8302026年10月15日 更新
Use when targeting Android/iOS — export and signing, permissions, plugins, in-app purchases, ads, app lifecycle, device features, and mobile performance
日本語の概要は準備中です。原文の説明を表示しています。
jame581/GodotPrompter☆ 8302026年10月15日 更新
Use when implementing player movement — CharacterBody2D/3D patterns, input handling, physics, common movement recipes
日本語の概要は準備中です。原文の説明を表示しています。
jame581/GodotPrompter☆ 8302026年10月15日 更新
Use when working with physics bodies, collision shapes, raycasting, areas, rigid bodies, ragdolls, soft bodies, Jolt physics, and physics interpolation in Godot 4.3+
日本語の概要は準備中です。原文の説明を表示しています。
jame581/GodotPrompter☆ 8302026年10月15日 更新
Use when implementing audio — audio buses, AudioStreamPlayer, spatial audio, music management, SFX pooling, and dynamic mixing
日本語の概要は準備中です。原文の説明を表示しています。
jame581/GodotPrompter☆ 8302026年10月15日 更新
Use when running work off the main thread — WorkerThreadPool, Thread/Mutex/Semaphore, call_deferred, thread-safe scene access, and threaded resource loading
日本語の概要は準備中です。原文の説明を表示しています。
jame581/GodotPrompter☆ 8302026年10月15日 更新
Use when creating data containers in Godot — custom Resources for configuration, items, stats, and editor integration
日本語の概要は準備中です。原文の説明を表示しています。
jame581/GodotPrompter☆ 8302026年10月15日 更新
Use when implementing dialogue — data structures for branching dialogue, conditions, and UI presentation
日本語の概要は準備中です。原文の説明を表示しています。
jame581/GodotPrompter☆ 8302026年10月15日 更新
Use when building user interfaces — Control nodes, themes, anchors, containers, and layout patterns
日本語の概要は準備中です。原文の説明を表示しています。
jame581/GodotPrompter☆ 8302026年10月15日 更新
Use when building in-game HUDs — health bars, score displays, minimap, notifications, and damage numbers
日本語の概要は準備中です。原文の説明を表示しています。
jame581/GodotPrompter☆ 8302026年10月15日 更新
Use when implementing input — InputEvent system, Input Map actions, controllers/gamepads, mouse/touch, action rebinding, and input architecture
日本語の概要は準備中です。原文の説明を表示しています。
jame581/GodotPrompter☆ 8302026年10月15日 更新