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cccskills

「render」の検索結果

1,998 件 ・ 関連度順

概要と使いどころ

Build a modular daily-planner one-sheet for an e-ink tablet and deliver it via Folio. Use when the user asks for a daily plan, daily planner, "daily one sheet", morning sheet, day plan, or to send a planner to their reMarkable, Supernote, Kindle Scribe or other e-ink device. Interviews the user, pulls from connected tools (calendar, tasks, GitHub, weather), renders an e-ink-optimized PDF sized for the chosen device, and sends it with Folio.

日本語の概要は準備中です。原文の説明を表示しています。

bvdr/daily-planner-skill-remarkable182026年9月22日 更新

Generate and maintain the project's TECHNICAL documentation from its codebase — scans the project structure, tech stack, and module boundaries, then writes a lean README landing page plus detailed topic pages (architecture, modules, setup, build, APIs), only the docs that are relevant. Use whenever the user wants to create, update, or validate documentation of the CODE or the project itself, e.g. "generate documentation", "create docs", "write the README", "update the project docs", "document the codebase", "document this project's architecture", "validate the project documentation". This is CODE / project documentation only — it never documents the game design. To render the GAME DESIGN (the GDD: systems, flows, content, economy) for people to read use /unikit-gd-docs.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai182026年10月14日 更新

Author and own one flow's design document (the FLOW.md objective flow) at .unikit/gamedesign/flows/FLOW-<slug>.md — the dynamics layer of the GDD (what the player does over time). Create the skeleton and walk the collaborative section-cycle to write its objectives, pacing, dependencies, and funnel events ("design the first-session flow", "map the onboarding sequence", "write the FLOW for the boss encounter"), AND revise it after approval under the delta discipline ("retune the pacing", "add a branch", "change a GOAL", "rework the onboarding") — a cue/number change is Tuning, a small step change a Tweak, restructuring a Rework; each bumps the version and logs the delta. Selects the wiring mode (linear | conditional | emergent) and re-renders the ## Flow Map [gen] / ## Funnel [gen] blocks in GAME.md. To add or detail a system use /unikit-gd-system; to edit GAME.md content use /unikit-gd-spec; to apply a multi-zone edit use /unikit-gd-apply; for a new game concept use /unikit-gd-brainstorm.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai182026年10月14日 更新

Adversarial deliberation process for making decisions. Spawns advocate agents for each option who argue their cases before a judge (you) who renders a verdict.

日本語の概要は準備中です。原文の説明を表示しています。

chrisallenlane/claude-swe-workflows182026年5月19日 更新

Use when working with Nuxt Content v3, markdown content, or CMS features in Nuxt - provides collections (local/remote/API sources), queryCollection API, MDC rendering, database configuration, NuxtStudio integration, hooks, i18n patterns, and LLMs integration

日本語の概要は準備中です。原文の説明を表示しています。

hetari/sulaf172026年9月10日 更新

nuxt

無料

Nuxt full-stack Vue framework with SSR, auto-imports, and file-based routing. Use when working with Nuxt apps, server routes, useFetch, middleware, or hybrid rendering.

日本語の概要は準備中です。原文の説明を表示しています。

hetari/sulaf172026年9月10日 更新

prototype

無料

Build multiple genuinely different versions of a UI piece you describe, rendered behind a visual picker so you can flip through them live and promote the one that feels right. Only runs when explicitly invoked; it does not trigger on its own.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月15日 更新

break-ui

無料

Try to break a piece of UI by feeding it worst-case data — long names, unbreakable emails, one-letter names, missing fields, huge counts, zero items, long labels, non-Latin text, emoji, extreme numbers — then render it behind a "Demo data / Worst case" toggle and report everything that broke, with the fix for each. Use when the user asks to stress-test, break, or find edge cases in a component or screen, or to "try the worst case". For visual design critique use emil-design-eng; for motion use review-animations.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月15日 更新

Full-stack diagnostic for agent and LLM applications. Audits the 12-layer agent stack for wrapper regression, memory pollution, tool discipline failures, hidden repair loops, and rendering corruption. Produces severity-ranked findings with code-first fixes. Essential for developers building agent applications, autonomous loops, or any LLM-powered feature.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月15日 更新

React composition patterns that scale. Use when refactoring components with boolean prop proliferation, building flexible component libraries, or designing reusable APIs. Triggers on tasks involving compound components, render props, context providers, or component architecture. Includes React 19 API changes.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月15日 更新

Svelte 5 runes, snippets, SvelteKit patterns, and modern best practices for TypeScript and component development. Use when writing, reviewing, or refactoring Svelte 5 components and SvelteKit applications. Triggers on: Svelte components, runes ($state, $derived, $effect, $props, $bindable, $inspect), snippets ({#snippet}, {@render}), event handling, SvelteKit data loading, form actions, Svelte 4 to Svelte 5 migration, store to rune migration, slots to snippets migration, TypeScript props typing, generic components, SSR state isolation, performance optimization, or component testing.

日本語の概要は準備中です。原文の説明を表示しています。

human-kit/ui172026年10月14日 更新

Use when writing or reviewing TypeScript frontend tests — Jest unit/integration tests for React components and hooks built with Chakra UI, React Query, Zustand, and Next.js App Router. Triggers on edits to `*.test.tsx`, React component/hook test files (`.tsx`, not `.ts`) under `**/__tests__/`, custom test render helpers, or mentions of "frontend test", "component test", "hook test", "React test", "UI test".

日本語の概要は準備中です。原文の説明を表示しています。

LazyIsEfficient/agentic-os172026年7月17日 更新

Use when building games or interactive software in Godot 4 with C# — designing scenes and nodes, writing gameplay code, handling input, physics, animation, UI, rendering, save systems, performance work, WebSocket-based multiplayer, or exporting to platforms. Triggers on "Godot", "GDScript", "C# Godot", "scene tree", Godot node types (Node2D, Node3D, Control, CharacterBody), "_Process", "_PhysicsProcess", "signal", "autoload", "RPC", "WebSocketMultiplayerPeer", "shader", "export preset", or any Godot 4 project files. For game design see game-systems-designer; for balance see game-balancer; for game-specific intake see game-design-shaper.

日本語の概要は準備中です。原文の説明を表示しています。

LazyIsEfficient/agentic-os172026年7月17日 更新

Implement or review dygo Studio behavior in Vue, TypeScript, Pinia, TanStack Query, Vue Router, the dygo design system, and framework renderers. Use for Studio application logic, navigation, state, API integration, and shared components.

日本語の概要は準備中です。原文の説明を表示しています。

hapyco/dygo162026年10月2日 更新

Define dygo App Pages and metadata-driven Studio experiences for Business Apps. Use when an App needs a Page, navigation entry, renderer choice, or Studio presentation beyond default Entity routes.

日本語の概要は準備中です。原文の説明を表示しています。

hapyco/dygo162026年10月2日 更新

Diagnose a dygo Business App that does not validate, boot, route, render, authorize, migrate, or execute background work correctly. Use for evidence-first investigation rather than feature implementation.

日本語の概要は準備中です。原文の説明を表示しています。

hapyco/dygo162026年10月2日 更新

Use ONLY when the user explicitly says: 'use the skill web-to-markdown ...' (or 'use a skill web-to-markdown ...'). Converts webpage URLs to clean Markdown by calling the local web2md CLI (Puppeteer + Readability), suitable for JS-rendered pages.

日本語の概要は準備中です。原文の説明を表示しています。

manu14357/zskills162026年7月24日 更新

Create distinctive, production-ready frontend interfaces with high visual quality. Use this skill whenever the user asks to build, design, or improve any web UI — including landing pages, dashboards, components, app screens, forms, or interactive widgets. Also trigger when the user says "make this look better", "redesign this", "add polish", "build a UI", "create a page", "style this", or references HTML/CSS/JS, React, Vue, Svelte, or any frontend framework. If the request involves any visible output rendered in a browser, use this skill — even if the user hasn't explicitly said "design." This skill produces intentional, memorable interfaces that avoid generic AI patterns.

日本語の概要は準備中です。原文の説明を表示しています。

manu14357/zskills162026年7月24日 更新

Analyze PowerPoint slides qualitatively using vision AI. Arguments: <deck_path> [--render] [--slides 1,5,10]

日本語の概要は準備中です。原文の説明を表示しています。

jsboige/CoursIA162026年10月15日 更新

Bootstrap self-improving Symphony + Linear orchestration for a software repository. Use when Codex needs to inspect a repo, review or generate repo-local guidance, shape Linear issues, render a Symphony workflow, launch a high-leverage first execution wave, or run an orchestrator-led review, recovery, and learnings loop that makes future runs better.

日本語の概要は準備中です。原文の説明を表示しています。

jvogan/symphony-linear-starter162026年6月21日 更新

wiki-sync

無料

Ingest GEODE research/knowledge into the mango-wiki Obsidian vault (render + sync).

日本語の概要は準備中です。原文の説明を表示しています。

mangowhoiscloud/geode152026年10月14日 更新

Reports how local Git branches are progressing toward canonical upstream inclusion as a compact terminal table plus a browser-rendered HTML report, with branch purpose, stack dependencies, Git Machete topology, ahead/behind counts, change-request status, and next action. Use when asked for upstreaming status, local branch submission progress, which branches have change requests, or what remains before they can land.

日本語の概要は準備中です。原文の説明を表示しています。

aspiers/ai-config152026年10月9日 更新

Open a URL or local file in the user's regular browser, including live-rendered local Markdown. Use for `/open` or when the user asks to view a target outside the agent browser.

日本語の概要は準備中です。原文の説明を表示しています。

aspiers/ai-config152026年10月9日 更新

React performance optimization. Identify unnecessary renders, apply memo/useCallback/useMemo correctly.

日本語の概要は準備中です。原文の説明を表示しています。

porcupine-md/jonggrang152026年9月15日 更新