本文へ移動
cccskills

「fix」の検索結果

4,784 件 ・ 関連度順

概要と使いどころ

shadcn

無料

Manages shadcn components and projects — adding, searching, fixing, debugging, styling, and composing UI. Provides project context, component docs, and usage examples. Applies when working with shadcn/ui, component registries, presets, --preset codes, or any project with a components.json file. Also triggers for "shadcn init", "create an app with --preset", or "switch to --preset".

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork7,0212026年10月16日 更新

test on Windows, enterprise CA, corporate certificate, GPO cert, TLS fetch failed, Windows sandbox, daytona windows, self-hosted cert. Use when validating iPolloWork Windows enterprise TLS/OS-trust fixes in a Daytona Windows sandbox.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork7,0212026年10月16日 更新

Inspect unresolved GitHub pull request review threads, group actionable feedback, implement selected fixes locally, and only reply or resolve threads after explicit user intent.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork7,0212026年10月16日 更新

Diagnose failing GitHub Actions runs from bounded run, job, and step evidence, propose a focused fix, and modify the local checkout only when the requested task includes implementation.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork7,0212026年10月16日 更新

Ship every change the way the user requires, with the guardrails. Take screenshots of the start, the key moment and the result; give the change its own changelog version with pictures; verify with tests; commit only your own files; merge with the latest main and push as a fast-forward; publish that exact main live; confirm each step; and report measured sizes, asking before any upload over 50 MB. Use at the end of every change (feature, fix, tweak, art, balance, polish) and whenever the user says "ship it", "commit", "push", "merge", "publish", "deploy", "go live" or "update the changelog". Project specifics (hosting, the changelog pipeline, merge conflicts) go in an optional local references/<project>.md next to this skill.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8062026年10月6日 更新

Create a fixed full-screen WebGL laser background effect with a thin white-hot vertical core, restrained brand-colored halo, and soft smoky fog around the beam. Use only for laser background effects, not full page layout, copy, generic hero scenes, particles, or unrelated motion systems.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8062026年10月6日 更新

Build scene-by-scene chapters that advance left to right on one fixed stage while the user scrolls vertically, with native scroll as the only input. One pure function turns scrollY into scene, dwell and move, so forward, reverse, scrollbar drags, fast skips and reload at depth all land on the right frame. Covers dwell versus transition budgets, a burn-wipe or pan between scenes, chapter index and progress UI, glide-to-scene links that skip intermediate scenes, keyboard and reduced-motion behaviour. Use for horizontal scrollytelling, multi-scene product tours, "scroll down to travel sideways", chapter carousels driven by the wheel, or any piece where a wheel-jacked slider keeps breaking on touch, keys, refresh or back.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8062026年10月6日 更新

Draws original spot illustrations of one hero object as SVG cards (480x360) in a teal-on-white style. Identifying traits are a single object in a fixed oblique 3/4 view showing top, front and right faces; white main faces with teal only on side faces and accents; thin dark-teal outlines on every edge; a hard, unblurred deep-teal drop shadow pushed down-right; and two to four small floating extras (coins, tilted UI cards, badges) with their own hard shadows, plus 4-point sparkles. No people. Covers design and coding concepts as objects: keyboards, databases, git graphs, inboxes, devices. Use when someone asks for a teal spot, teal icon illustration, isometric spot object, 3D line spot, empty-state art, onboarding step art, a 404 or error spot, a feature spot, a blog header object, a marketing card or a product icon scene in teal, mint or green-teal.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8062026年10月6日 更新

Design, implement, tune, or test Three.js action-game encounters. Use for arena layout, enemy composition, spawn pacing, objectives, boss phases, reward cadence, encounter fixtures, and difficulty validation.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8062026年10月6日 更新

Test a playable browser game end to end with deterministic fixtures and real browser evidence. Use for gameplay QA, regression testing, controls, accessibility, responsive/mobile testing, save flows, console checks, performance smoke tests, and release verification.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8062026年10月6日 更新

Build or refactor reusable, data-driven enemy archetype and moveset systems for Three.js action games. Use for enemy content schemas, model and rig conventions, combat move timing and contact contracts, runtime state boundaries, placeholder fallbacks, deterministic fixtures, or production playthrough validation.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8062026年10月6日 更新

Audit a website or digital experience against its supplied source references for originality and plagiarism risk. Use when Codex must compare current or historical site output with reference pages, capture packs, screenshots, copy, brands, numbers, images, assets, videos, layouts, motion, or code; raise evidence-backed red flags; distinguish common visual grammar from distinctive copying; and propose concrete fixes without making unsupported legal claims.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8062026年10月6日 更新

Build, integrate, audit, or refactor rigged monsters for Three.js and web action games. Use for monster asset contracts, procedural or imported creature rigs, semantic joints and sockets, hurtboxes and attack volumes, combat animation states, enemy-runtime adapters, LODs, deterministic review fixtures, and validating that every monster follows one shared system.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8062026年10月6日 更新

Build, fix and review character combat animations (melee strikes, bow shots, spell casts, skills, monster attacks, whole move sets) so they read like Diablo IV, Baldur's Gate 3 or Elden Ring and never stretch, lock, wring or break an arm, wrist or hand. A written standard with numbered rules, per-frame tests on the real skinned mesh, keys designed from upper-arm, forearm and blade intents, checks from every camera the player sees, two blind critics plus a blind A/B against the last release, and every critic claim verified against full-resolution frames and live-rig numbers. Use when creating or reworking any attack, skill or move set; when the user says arms, hands, wrists, elbows or weapons look stretched, weird, broken or wrong; when they ask for a standard, rules or tests for animations; or when they ask to score animations or get them to N out of 10.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8062026年10月6日 更新

Profile, audit, and optimize frontend page performance with emphasis on animation work, memory-leak risks, long-session slowdowns, CSS animations, canvas/WebGL requestAnimationFrame loops, marquees, skeletons, GSAP/Three/Matter effects, timers, listeners, and observers. Use when the user asks to make animations performant, pause offscreen animations, look for memory leaks, profile pages that slow the computer over time, fix janky scrolling, reduce CPU/GPU use, or repeat the "only play in view" optimization on React/Vite/Next/frontend pages using Codex Browser.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8062026年10月6日 更新

Audit work, verify claims with concrete evidence, and explain the result in simple grade-5 language. Use when the user asks to review, audit, check, verify, explain a change, explain a fix, summarize test results, validate whether something works, or translate technical findings into plain language for non-technical readers.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8062026年10月6日 更新

Generate, preview, save, or validate Preline theme CSS using the bundled local generator in this skill. Use when the user asks to create a new Preline theme, match a brand color, translate a mood into a theme, generate light and dark theme CSS, preview theme output without writing files, or review and fix generated theme tokens. Do not use for generic non-Preline CSS work or arbitrary command execution.

日本語の概要は準備中です。原文の説明を表示しています。

htmlstreamofficial/preline6,4942026年8月31日 更新

Design n8n AI agents the right way. Use when building or editing any @n8n/n8n-nodes-langchain.* AI node — an AI Agent, LLM chain, Text Classifier, or Information Extractor — and whenever the user mentions AI agents, LLM with tools, tool calling, $fromAI, system prompts, agent memory, sessionId, structured/JSON output, output parser, RAG, vector store, a chat assistant/bot, or human-in-the-loop review. Covers Agent-vs-chain-vs-classifier choice, the model/memory/tools/outputParser slots, tool names/descriptions as prompt, structured output with autoFix, memory, RAG, human review, and chat topologies.

日本語の概要は準備中です。原文の説明を表示しています。

czlonkowski/n8n-skills6,4482026年10月16日 更新

Use when building, editing, validating, testing, or debugging an n8n workflow through the n8n-mcp MCP server — designing a flow, configuring a node, writing an expression or Code node, wiring credentials, or fixing one that misbehaves. The entry-point skill for the n8n-mcp-skills pack: it routes you to the right specialist skill, gives working knowledge of every n8n-mcp tool from turn one, and states the rules that keep workflows from breaking in production. Always consult it first on any n8n, workflow, node, or automation task — even a quick one-off, and even when the user names no skill — because n8n's surface drifts between versions and the specialist skills prevent silent failures.

日本語の概要は準備中です。原文の説明を表示しています。

czlonkowski/n8n-skills6,4482026年10月16日 更新

Validate n8n expression syntax and fix common errors. Use when writing n8n expressions, using {{}} syntax, accessing $json/$node variables, troubleshooting expression errors, mapping data between nodes, or referencing webhook data in workflows. Use this skill whenever configuring node fields that reference data from previous nodes — expressions are how n8n passes data between nodes, and getting the syntax wrong is the most common source of workflow errors. Also use when asked whether a complex expression hurts performance.

日本語の概要は準備中です。原文の説明を表示しています。

czlonkowski/n8n-skills6,4482026年10月16日 更新

Use before substantial DeepChat code, configuration, documentation, test, build, feature, issue, refactor, or architecture changes that need a durable RFC and an explicit execution path. Skip trivial style fixes, small localized logic changes, routine docs edits, and simple bugs unless the developer asks for SDD. Use plan.md as the only separate tracker when needed, default to implementation-first validation, and ask before optional GitHub issue sync unless the developer explicitly requested sync.

日本語の概要は準備中です。原文の説明を表示しています。

ThinkInAIXYZ/deepchat6,3652026年10月13日 更新

Qualify the exact final diff for a LoopX-managed goal. Use when goal policy enables change_quality_qualification, before a non-trivial delivery or merge, and when producing or repairing an exact-scope quality receipt. The workflow is language-neutral, permits at most one policy-authorized safe-fix pass, and never grants merge or repository authority.

日本語の概要は準備中です。原文の説明を表示しています。

loopx-project/loopx6,3482026年10月17日 更新

Migrates a Java project from FastExcel 1.3 (cn.idev.excel:fastexcel:1.3.0) to Apache Fesod (org.apache.fesod:fesod-sheet:2.0.1-incubating). Invoke this skill when asked to "migrate FastExcel to Fesod", "upgrade to Apache Fesod", or "replace cn.idev.excel". FastExcel 1.3 is the direct predecessor of Apache Fesod. Supports both legacy namespaces seen in real projects: cn.idev.excel.* and org.apache.fesod.excel.*. The entry classes FastExcel and FastExcelFactory are kept as @Deprecated aliases in Fesod, so call-site renames are strongly recommended but NOT required for compilation. The only breaking change is the Java package prefix.

日本語の概要は準備中です。原文の説明を表示しています。

apache/fesod6,2622026年10月16日 更新

evaluate

無料

Use when the user wants proof that finished work meets its acceptance criteria, not just that tests pass: 'verify it is actually done', 'check it against the spec', 'evaluate the run'. Runs mechanical checks, a semantic review per criterion, and multi-model consensus when uncertain. With execution.auto_evolve on (the default), a rejected result with a Seed continues into a Ralph fix loop; pass auto_evolve: false to verify only.

日本語の概要は準備中です。原文の説明を表示しています。

Q00/ouroboros6,2342026年10月17日 更新