Build Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, Event Dispatchers). Use when working in Blueprints, wiring an event graph, deciding how Blueprints talk to each other, or when the user mentions Blueprint, BP, event graph, construction script, or a Blueprint .uasset.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5452026年10月9日 更新
Write Godot 4.7 shaders in the Godot Shading Language: canvas_item shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (source_color, hint_range), TIME/UV animation, and screen-reading via hint_screen_texture. Use when authoring .gdshader files, writing fragment/vertex code, making 2D/3D visual effects, or porting 3.x shaders (SCREEN_TEXTURE, hint_color) to 4.x.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5452026年10月9日 更新
Add "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as engine-neutral techniques that pair with the detected engine's tween, particle, and camera APIs. Use when the user mentions game feel, juice, "make it feel good/punchy", screen shake, hit stop, screen freeze, easing, squash and stretch, impact frames, or feedback/polish on hits, jumps, pickups, and deaths.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5452026年10月9日 更新
Plan, generate, source, normalize, and validate cohesive visual game assets. Use for art direction, style bibles, sprites, tilesets, backgrounds, UI art, icons, textures, concept art, or 3D asset briefs.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5452026年10月9日 更新
Generate and render Mermaid diagrams for architecture docs, READMEs, PRs, terminals, chats, and CI as themed SVG, PNG, or ASCII/Unicode art. Use this skill whenever the user provides Mermaid code or .mmd files; asks for a flowchart, sequence/state/class diagram, ERD, XY chart, or architecture/workflow/data-model visualization; or wants to beautify, theme, batch-convert, or make a diagram terminal-friendly. Runs locally without a browser or DOM, with 15 built-in themes and custom colors.
日本語の概要は準備中です。原文の説明を表示しています。
imxv/Pretty-mermaid-skills☆ 1,5332026年8月23日 更新
Export Design Thinking artifacts to a FigJam board or Figma Design file through the Figma MCP server. Use when a team wants collaborative visual review of Method 1, 3, 4, 5, or 6 artifacts, or accepts a DT Coach board-export offer.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/hve-core☆ 1,5292026年10月15日 更新
Authoring conventions for exploratory data analysis notebooks and analytical dashboards, covering section sequence, visualization selection, scale thresholds, caching and state, and dashboard validation budgets. Use when composing or reviewing an EDA notebook, an analytical dashboard, or a dashboard test pass.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/hve-core☆ 1,5292026年10月15日 更新
Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For CLI commands (init, lint, preview, render, transcribe, tts) see the hyperframes-cli skill.
日本語の概要は準備中です。原文の説明を表示しています。
nateherkai/hyperframes-student-kit☆ 1,5072026年10月13日 更新
Plan, write, time, style, and validate motion-graphic beats for long-form talking-head HyperFrames videos. Use when Codex is asked to add or improve visual beats, glassmorphism lower thirds, crumpled-paper full-screen takeovers, transcript-synced callouts, pacing coverage, YouTube retention graphics, or render-ready overlays in an existing HyperFrames video project.
日本語の概要は準備中です。原文の説明を表示しています。
nateherkai/hyperframes-student-kit☆ 1,5072026年10月13日 更新
Edit a raw talking-head video through transcription, silence trimming, mistake review, visual storytelling, motion graphics, and verified HyperFrames rendering. Use for a complete edit; route a single requested operation directly to its specialist skill.
日本語の概要は準備中です。原文の説明を表示しています。
nateherkai/hyperframes-student-kit☆ 1,5072026年10月13日 更新
Beginner-friendly end-to-end video creator for HyperFrames. Use when the user says "make a video", "create a video", "new video", "build a video", "video from scratch", "I want to make a video", "help me create a video", or when someone who's never used HyperFrames before arrives with a concept, script, or rough idea and wants a finished MP4. Interviews the user in one pass, then builds the full video with mandatory preview and visual-verification gates.
日本語の概要は準備中です。原文の説明を表示しています。
nateherkai/hyperframes-student-kit☆ 1,5072026年10月13日 更新
Select, customize, or extend the project's reusable motion-graphics card library and style templates. Use for choosing a visual style, adding a card, building a new style pack, or reusing a template in a HyperFrames video.
日本語の概要は準備中です。原文の説明を表示しています。
nateherkai/hyperframes-student-kit☆ 1,5072026年10月13日 更新
Programmatic screenshot capture on macOS. Find window IDs with Swift CGWindowListCopyWindowInfo, control application windows via AppleScript (zoom, scroll, select), and capture with screencapture. Use when automating screenshots, capturing application windows for documentation, or building multi-shot visual workflows.
日本語の概要は準備中です。原文の説明を表示しています。
daymade/claude-code-skills☆ 1,4682026年10月15日 更新
Generates several distinct, clickable HTML interaction prototypes for one product surface into a Design Board and collects selection/remix feedback before implementation. Use for multiple UI versions, interaction alternatives, progressive-disclosure options, or when styling is fine but hierarchy/workflow/interaction feels off. Not for static visual-style calibration (use design-style-picker) or a settled CSS tweak.
日本語の概要は準備中です。原文の説明を表示しています。
daymade/claude-code-skills☆ 1,4682026年10月15日 更新
Converts Markdown to print-ready PDF with proper Chinese typography, themes and a visual self-check. Use for Markdown → PDF, including documents formatted for printing or mobile reading. Not for Word/WPS files or Word output (use docx-creator).
日本語の概要は準備中です。原文の説明を表示しています。
daymade/claude-code-skills☆ 1,4682026年10月15日 更新
Converts a PDF into one self-contained, readable HTML file that preserves images, tables, charts and reading order — optionally translating it into another language while keeping every figure. Uses structured extraction (PyMuPDF), font-size-driven layout, compressed base64-inlined images (a single portable file), and mandatory headless-Chrome visual verification. Use whenever someone wants to READ a PDF as a web page or clean document, turn a PDF into HTML, or translate a PDF into another language while keeping its images/tables/charts intact — e.g. "PDF 转 HTML", "把这个 PDF 转成中文网页版", "make this report readable", "translate this PDF but don't lose the charts", "I just want to read this PDF on my phone". Distinct from doc-to-markdown (plain Markdown text) and pdf-creator (Markdown→PDF) — this one produces a styled, image-faithful HTML reading experience.
日本語の概要は準備中です。原文の説明を表示しています。
daymade/claude-code-skills☆ 1,4682026年10月15日 更新
Produces Word (.docx) and exports existing Word/WPS manuscripts to PDF, preserving revisions, tables and images, especially Chinese formal documents via a verified OpenXML generator with mandatory visual verification. Use for 生成 Word 文档 / 写合同 docx / 把 markdown 转成 Word / 中文排版. Not for Markdown → PDF (use daymade-docs:pdf-creator).
日本語の概要は準備中です。原文の説明を表示しています。
daymade/claude-code-skills☆ 1,4682026年10月15日 更新
Generates professional animated CLI demos as GIFs using VHS terminal recordings. Use to create terminal demos, record CLI workflows as GIFs, generate animated documentation, build demo tapes for README files, or showcase any command-line tool visually: record terminal / VHS tape / demo GIF / animate my CLI.
日本語の概要は準備中です。原文の説明を表示しています。
daymade/claude-code-skills☆ 1,4682026年10月15日 更新
Audits rendered UI and specific task/object-link handoffs; excludes ordinary source citations alone. Audits already-rendered UI and Markdown/Obsidian image layout — web app, deck/slide, dashboard, design-system, or Electron/native app — via real-browser/native-app journeys and a Playwright sweep. Use after UI implementation to find typography, overflow, responsive, routing, data-viz, browser-output, or native-shell defects, or to compare a render against a reference. Not for greenfield UI design (use ui-designer) or QA-program setup (use qa-expert).
日本語の概要は準備中です。原文の説明を表示しています。
daymade/claude-code-skills☆ 1,4682026年10月15日 更新
Sets up QA testing processes: test strategies, Google Testing Standards test cases, P0-P4 bug tracking, quality metrics, progress reports, autonomous execution via master prompts, and OWASP security testing, with third-party QA handoff docs. Use when establishing QA infrastructure, writing test cases, executing test plans, or tracking bugs. Not for auditing an already-rendered UI (use frontend-visual-qa).
日本語の概要は準備中です。原文の説明を表示しています。
daymade/claude-code-skills☆ 1,4682026年10月15日 更新
数据可视化的判断层 SSOT——画任何图表、dashboard、看板之前先加载它,不是画完之后。管"该不该这么画":这张图想让读者得出什么结论、用均值还是中位数、能不能聚合、堆叠还是折线、能不能上双轴、配色与颜色数量、同一实体跨图是否同色同位、表格该留几列。介质无关:HTML 报告页、React/Vue dashboard、PPT 原生图表、matplotlib/plotly/ECharts/D3、渲染成 PNG 的图,一律适用。Use when 动手画图之前,或评审既有图表("这几张图有什么问题"、"图例为什么不一致")。Not for 报告页的排版/组件/交互(用 report-with-html:report-with-html)或 PPT 原生图表的实现与渲染陷阱(用 deck-creator:deck-creator)。
日本語の概要は準備中です。原文の説明を表示しています。
daymade/claude-code-skills☆ 1,4682026年10月15日 更新
This skill should be used when comparing two videos to analyze compression results or quality differences. Generates interactive HTML reports with quality metrics (PSNR, SSIM) and frame-by-frame visual comparisons. Triggers when users mention "compare videos", "video quality", "compression analysis", "before/after compression", or request quality assessment of compressed videos.
日本語の概要は準備中です。原文の説明を表示しています。
daymade/claude-code-skills☆ 1,4682026年10月15日 更新
Use when asked 帮我做述职 PPT, 述职 PPT 大纲, 年终述职怎么讲, 10 分钟述职讲稿, 述职 PPT 每页写什么, or turn a written year-end review into a 述职 presentation. Produces a slide-by-slide 述职 PPT outline with a conclusion-first headline per slide (结论先行), the chart or visual for each, a timed speaking script (讲稿) that fits the slot, a one-slide version for a short slot, and a rehearsal and Q&A checklist. For writing the review itself use cn-year-end-review; for a promotion to the next level use cn-promotion-defence.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4632026年10月15日 更新
Turn numbers into a chart — bar, line, area, pie, or doughnut. Use when asked to chart or graph data, visualize metrics/trends/breakdowns, or show numbers as a picture instead of a table. Produces a ready-to-render chart spec (renders live in the playground and exports as PNG) plus a one-line read of what the chart shows.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4632026年10月15日 更新