Draws original spot illustrations of one hero object as SVG cards (480x360) in a teal-on-white style. Identifying traits are a single object in a fixed oblique 3/4 view showing top, front and right faces; white main faces with teal only on side faces and accents; thin dark-teal outlines on every edge; a hard, unblurred deep-teal drop shadow pushed down-right; and two to four small floating extras (coins, tilted UI cards, badges) with their own hard shadows, plus 4-point sparkles. No people. Covers design and coding concepts as objects: keyboards, databases, git graphs, inboxes, devices. Use when someone asks for a teal spot, teal icon illustration, isometric spot object, 3D line spot, empty-state art, onboarding step art, a 404 or error spot, a feature spot, a blog header object, a marketing card or a product icon scene in teal, mint or green-teal.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,8062026年10月6日 更新
Design, implement, tune, or test Three.js action-game encounters. Use for arena layout, enemy composition, spawn pacing, objectives, boss phases, reward cadence, encounter fixtures, and difficulty validation.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,8062026年10月6日 更新
Audit a website or digital experience against its supplied source references for originality and plagiarism risk. Use when Codex must compare current or historical site output with reference pages, capture packs, screenshots, copy, brands, numbers, images, assets, videos, layouts, motion, or code; raise evidence-backed red flags; distinguish common visual grammar from distinctive copying; and propose concrete fixes without making unsupported legal claims.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,8062026年10月6日 更新
Build, integrate, audit, or refactor rigged monsters for Three.js and web action games. Use for monster asset contracts, procedural or imported creature rigs, semantic joints and sockets, hurtboxes and attack volumes, combat animation states, enemy-runtime adapters, LODs, deterministic review fixtures, and validating that every monster follows one shared system.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,8062026年10月6日 更新
Audit work, verify claims with concrete evidence, and explain the result in simple grade-5 language. Use when the user asks to review, audit, check, verify, explain a change, explain a fix, summarize test results, validate whether something works, or translate technical findings into plain language for non-technical readers.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,8062026年10月6日 更新
Build, fix and review character combat animations (melee strikes, bow shots, spell casts, skills, monster attacks, whole move sets) so they read like Diablo IV, Baldur's Gate 3 or Elden Ring and never stretch, lock, wring or break an arm, wrist or hand. A written standard with numbered rules, per-frame tests on the real skinned mesh, keys designed from upper-arm, forearm and blade intents, checks from every camera the player sees, two blind critics plus a blind A/B against the last release, and every critic claim verified against full-resolution frames and live-rig numbers. Use when creating or reworking any attack, skill or move set; when the user says arms, hands, wrists, elbows or weapons look stretched, weird, broken or wrong; when they ask for a standard, rules or tests for animations; or when they ask to score animations or get them to N out of 10.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,8062026年10月6日 更新
Profile, audit, and optimize frontend page performance with emphasis on animation work, memory-leak risks, long-session slowdowns, CSS animations, canvas/WebGL requestAnimationFrame loops, marquees, skeletons, GSAP/Three/Matter effects, timers, listeners, and observers. Use when the user asks to make animations performant, pause offscreen animations, look for memory leaks, profile pages that slow the computer over time, fix janky scrolling, reduce CPU/GPU use, or repeat the "only play in view" optimization on React/Vite/Next/frontend pages using Codex Browser.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,8062026年10月6日 更新
Generate, preview, save, or validate Preline theme CSS using the bundled local generator in this skill. Use when the user asks to create a new Preline theme, match a brand color, translate a mood into a theme, generate light and dark theme CSS, preview theme output without writing files, or review and fix generated theme tokens. Do not use for generic non-Preline CSS work or arbitrary command execution.
日本語の概要は準備中です。原文の説明を表示しています。
htmlstreamofficial/preline☆ 6,4942026年8月31日 更新
Design n8n AI agents the right way. Use when building or editing any @n8n/n8n-nodes-langchain.* AI node — an AI Agent, LLM chain, Text Classifier, or Information Extractor — and whenever the user mentions AI agents, LLM with tools, tool calling, $fromAI, system prompts, agent memory, sessionId, structured/JSON output, output parser, RAG, vector store, a chat assistant/bot, or human-in-the-loop review. Covers Agent-vs-chain-vs-classifier choice, the model/memory/tools/outputParser slots, tool names/descriptions as prompt, structured output with autoFix, memory, RAG, human review, and chat topologies.
日本語の概要は準備中です。原文の説明を表示しています。
czlonkowski/n8n-skills☆ 6,4482026年10月16日 更新
Use when building, editing, validating, testing, or debugging an n8n workflow through the n8n-mcp MCP server — designing a flow, configuring a node, writing an expression or Code node, wiring credentials, or fixing one that misbehaves. The entry-point skill for the n8n-mcp-skills pack: it routes you to the right specialist skill, gives working knowledge of every n8n-mcp tool from turn one, and states the rules that keep workflows from breaking in production. Always consult it first on any n8n, workflow, node, or automation task — even a quick one-off, and even when the user names no skill — because n8n's surface drifts between versions and the specialist skills prevent silent failures.
日本語の概要は準備中です。原文の説明を表示しています。
czlonkowski/n8n-skills☆ 6,4482026年10月16日 更新
Validate n8n expression syntax and fix common errors. Use when writing n8n expressions, using {{}} syntax, accessing $json/$node variables, troubleshooting expression errors, mapping data between nodes, or referencing webhook data in workflows. Use this skill whenever configuring node fields that reference data from previous nodes — expressions are how n8n passes data between nodes, and getting the syntax wrong is the most common source of workflow errors. Also use when asked whether a complex expression hurts performance.
日本語の概要は準備中です。原文の説明を表示しています。
czlonkowski/n8n-skills☆ 6,4482026年10月16日 更新
Use before substantial DeepChat code, configuration, documentation, test, build, feature, issue, refactor, or architecture changes that need a durable RFC and an explicit execution path. Skip trivial style fixes, small localized logic changes, routine docs edits, and simple bugs unless the developer asks for SDD. Use plan.md as the only separate tracker when needed, default to implementation-first validation, and ask before optional GitHub issue sync unless the developer explicitly requested sync.
日本語の概要は準備中です。原文の説明を表示しています。
ThinkInAIXYZ/deepchat☆ 6,3652026年10月13日 更新
Qualify the exact final diff for a LoopX-managed goal. Use when goal policy enables change_quality_qualification, before a non-trivial delivery or merge, and when producing or repairing an exact-scope quality receipt. The workflow is language-neutral, permits at most one policy-authorized safe-fix pass, and never grants merge or repository authority.
日本語の概要は準備中です。原文の説明を表示しています。
loopx-project/loopx☆ 6,3482026年10月17日 更新
Migrates a Java project from FastExcel 1.3 (cn.idev.excel:fastexcel:1.3.0) to Apache Fesod (org.apache.fesod:fesod-sheet:2.0.1-incubating). Invoke this skill when asked to "migrate FastExcel to Fesod", "upgrade to Apache Fesod", or "replace cn.idev.excel". FastExcel 1.3 is the direct predecessor of Apache Fesod. Supports both legacy namespaces seen in real projects: cn.idev.excel.* and org.apache.fesod.excel.*. The entry classes FastExcel and FastExcelFactory are kept as @Deprecated aliases in Fesod, so call-site renames are strongly recommended but NOT required for compilation. The only breaking change is the Java package prefix.
日本語の概要は準備中です。原文の説明を表示しています。
apache/fesod☆ 6,2622026年10月16日 更新
Use when the user is stuck or going in circles: the same fix failed twice or more, 'nothing works', 'I've tried everything', or a consequential choice with no clear winner that is hard to undo or splits the team (which database, which architecture). Brings hacker, researcher, simplifier, architect, and contrarian perspectives and converges on one recommendation. Not for a first error or normal progress.
日本語の概要は準備中です。原文の説明を表示しています。
Q00/ouroboros☆ 6,2352026年10月17日 更新
Use when the user wants proof that finished work meets its acceptance criteria, not just that tests pass: 'verify it is actually done', 'check it against the spec', 'evaluate the run'. Runs mechanical checks, a semantic review per criterion, and multi-model consensus when uncertain. With execution.auto_evolve on (the default), a rejected result with a Seed continues into a Ralph fix loop; pass auto_evolve: false to verify only.
日本語の概要は準備中です。原文の説明を表示しています。
Q00/ouroboros☆ 6,2352026年10月17日 更新
2-layer plan validation: instant structural checks + trigger-based specialist agents. Auto-fixes issues using ADRs and first principles. Every issue must be resolved before execution.
日本語の概要は準備中です。原文の説明を表示しています。
FlorianBruniaux/claude-code-ultimate-guide☆ 6,1862026年10月16日 更新
Systematic QA testing of a web application: diff-aware, tiered, with fix-and-verify loop
日本語の概要は準備中です。原文の説明を表示しています。
FlorianBruniaux/claude-code-ultimate-guide☆ 6,1862026年10月16日 更新
Systematic root-cause debugging: find the cause before writing any fix
日本語の概要は準備中です。原文の説明を表示しています。
FlorianBruniaux/claude-code-ultimate-guide☆ 6,1862026年10月16日 更新
Validate and fix Pinot pre-commit checks on affected modules before a commit or PR.
日本語の概要は準備中です。原文の説明を表示しています。
apache/pinot☆ 6,1592026年10月17日 更新
Verify code changes by running the project's typecheck, build, lint, and targeted tests, then fix and re-run until clean. Use after editing any source file.
日本語の概要は準備中です。原文の説明を表示しています。
agentscope-ai/agentscope-java☆ 6,0172026年10月17日 更新
Vitest fast unit testing framework powered by Vite with Jest-compatible API. Use when writing tests, mocking, configuring coverage, or working with test filtering and fixtures.
日本語の概要は準備中です。原文の説明を表示しています。
antfu/skills☆ 5,9802026年10月9日 更新
Implement and maintain Nexent's traditional Python UT for product changes and bugfixes under test/backend, test/sdk, and test/ext_components. Cover unit behavior, boundaries, errors and regression assertions with isolated pytest tests. Formal D1-D5 assets in test-e2e use nexent-test-assets.
日本語の概要は準備中です。原文の説明を表示しています。
ModelEngine-Group/nexent☆ 5,9622026年10月16日 更新
Create and maintain Nexent's repository-owned feature catalog, D1-D5 case-local contracts and fixed scripts, change records, generated execution registry and Excel view. Use for requirements, bug regressions, post-development test backfill, test implementation, and formal asset migration. Traditional UT uses nexent-python-tests.
日本語の概要は準備中です。原文の説明を表示しています。
ModelEngine-Group/nexent☆ 5,9622026年10月16日 更新