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「pack」の検索結果

3,673 件 ・ 関連度順

概要と使いどころ

Draft submission-ready mathematical-modeling paper sections from the approved solution package, frozen numbers, human decision ledger, and verified figures without searching scattered exploratory outputs or inventing interpretation.

日本語の概要は準備中です。原文の説明を表示しています。

zhnnky329/MathModeling-skills1,0572026年9月24日 更新

Navigate and modify LuisaCompute AST-to-XIR lowering, CFG/SSA representation changes, pass composition, and Metal XIR-to-LLVM/AIR normalization. Use when tracing AST-to-XIR calls, changing pass order, debugging structured versus plain CFG, or extending AIR ABI features such as bool/byte layout, PACK, acceleration, raster stages, runtime builtins, stateful ray queries, external linkage, and fail-closed boundaries.

日本語の概要は準備中です。原文の説明を表示しています。

LuisaGroup/LuisaCompute1,0552026年10月16日 更新

Power BI custom visual (.pbiviz) development with the pbiviz toolchain and its MCP server. Automatically invoke when the user mentions "custom visual", "pbiviz", "develop a Power BI visual", "powerbi-visuals-tools", "IVisual", "capabilities.json", "visual formatting model", "visual certification", "publish a visual to AppSource", or asks to scaffold, build, debug, package, certify, or publish a .pbiviz developer visual.

日本語の概要は準備中です。原文の説明を表示しています。

data-goblin/power-bi-agentic-development1,0492026年10月15日 更新

When the user wants to understand or optimize for SERP feature types (PAA, sitelinks, rich results, AI Overviews). Also use when the user mentions "SERP," "SERP features," "search result features," "People Also Ask," "PAA," "sitelinks," "knowledge panel," "local pack," "rich results," "zero-click," "SERP types," "AI Overviews," "Bing Copilot," or "Yandex AI." For JSON-LD and rich result implementation, use schema-markup. For organic strategy and roadmap, use seo-strategy.

日本語の概要は準備中です。原文の説明を表示しています。

kostja94/marketing-skills1,0422026年10月6日 更新

Use when creating a ChatGPT pet or Codex pet with Scenario: hatching an animated companion from a text idea, a character, mascot or brand cue, or reference photos and art; making the 1536x2288 v2 pet sprite sheet with nine animation states and sixteen look directions, the 1536x1872 v1 sheet ChatGPT web uploads, a pixel-perfect pixel-art pet, an animated GIF of the pet, or a Codex pet.json package.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0302026年10月16日 更新

Use when a UE5 task involves materials or textures: a master material and instances for a kit, Substrate or legacy, Blendable vs Adaptive GBuffer, glass, emissive screens, decals, edge wear and dirt, landscape layers and RVT, toon or cel shading, "too many shaders" or shader permutations, static switches, usage flags, texture compression (BC7, normal maps, ORM packing, sRGB), texture memory, or "is this material expensive".

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0302026年10月16日 更新

Use when building or fixing an Unreal Engine 5 level or open world: World Partition, OFPA, Data Layers, Level Instances, Packed Level Actors, HLOD, landscape size, heightmap import or clipping, edit layers, terrain material rules, foliage and grass, a PCG forest or rock scatter, runtime GPU grass, Nanite and tessellation choices, modular kits, a river or village, streaming pop-in, cells not loading, landscape black spots, "PCG shows nothing in the editor", or a world too heavy to hand to lighting.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0302026年10月16日 更新

Use when a task involves game textures or materials through the Scenario MCP: seamless or tileable textures, themed texture packs (brick, wood, stone, floors, hand-painted), PBR materials (albedo, metallic, roughness, normal) on 3D assets, retexturing a mesh, material iteration from reference images, texture upscaling that must preserve tiling, or sizing textures for game engines. Keywords: seamless texture, tileable, PBR, material, retexture, texture upscale, surface.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0302026年10月16日 更新

Use when UV unwrapping, placing seams, straightening or packing UVs, setting texel density, laying out UDIMs or mirrored UVs, or baking normal, AO, curvature, ID or displacement maps from a sculpt or high poly onto a low poly or retopo in Blender, including Multires bakes. Also when a bake has black or inverted patches, flat areas, cracks, seams, wavy lines or AO ghosts, bpy.ops.object.bake returns CANCELED, or uv.unwrap silently fails.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0302026年10月16日 更新

Use when generating or editing images with Grok Imagine models on Scenario via MCP: text-to-image, instruction editing with up to three reference images, posters, packaging, ads, or infographics with exact in-image text, photoreal shots from camera and lighting cues, extended aspect ratios up to 20:9 and 9:20, quality and resolution tiers, or batches of variations. Keywords: Grok Imagine Image 2.0, Image Quality, xAI, Aurora, Grok, txt2img, img2img, typography, 2K.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0302026年10月16日 更新

Use when generating or editing images with Seedream models on Scenario via MCP: text-to-image, image-to-image editing with reference images, posters or packaging with exact in-image text (non-Latin scripts too), subject-preserving edits, sets of related images in one run, editing a transparent asset without losing its alpha, or splitting an image into transparent PNG layers with Layerize. Keywords: Seedream 5.0 Pro, Lite, Flash, 4.5, Layerize, ByteDance, txt2img, img2img, layer extraction.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0302026年10月16日 更新

Use when generating or editing images with Ideogram models on Scenario via MCP: posters, logos, menus, packaging, or signage with exact in-image text, editing an image in place while keeping its exact size, transparent PNG generation, background removal that keeps hair and glass edges, editable text layers for localization, or one consistent character from a reference. Keywords: Ideogram 4.5, Precise Edit, V4, V3, typography, aspect ratio, layerize, character reference, inpainting.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0302026年10月16日 更新

Use when generating 3D assets with Rodin Hyper3D models on Scenario via MCP: image-to-3D from up to five multiview stills, text-to-3D from a prompt, fast prototyping versus full quality tiers, quad or triangle topology, PBR materials, HighPack 4K textures, T-pose or A-pose characters for rigging, or splitting a finished mesh into parts and retexturing it with Bang!. Keywords: Rodin Gen-2.5, Hyper3D, Deemos, image to 3D, text to 3D, part segmentation, texture delight.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0302026年10月16日 更新

Use when generating or editing images with Microsoft MAI Image models on Scenario via MCP: photoreal or stylized text-to-image with legible in-image typography, posters, packaging, magazine covers, ads, key art, or instruction-based editing such as text swaps, recoloring, object removal or replacement, background swaps, lighting changes, and full restyles. Keywords: MAI Image 2.5, 2.5 Pro, 2.5 Edit, 2.5 Pro Edit, Microsoft, txt2img, img2img, typography, text rendering, image edit.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0302026年10月16日 更新

Release BaoCut Electron desktop apps through GitHub Actions tags by default; use local/manual packaging only when explicitly requested. Also handles App version bumps, release continuation and portable signing backups; excludes craft skills and legacy standalone CLI releases.

日本語の概要は準備中です。原文の説明を表示しています。

JimLiu/baocut1,0232026年10月16日 更新

Creates a Dataverse publisher and solution, then adds Power Pages site components to the solution for ALM and deployment management. Use when asked to: "create solution", "set up solution", "add to solution", "package site into solution", "create publisher", "solutionize my site", or "set up ALM for my site".

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/power-platform-skills1,0112026年10月16日 更新

Validate a third-party control repo across four automated layers plus one printed manual recipe. Layer 1 asserts native-source structure (Android getName() and iOS +moduleName to manifest nativeModule; @ReactMethod / RCT_EXPORT_METHOD to methods; no @ReactModule) plus load/init readiness (ReactPackage public no-arg constructor, iOS [cls new] no-arg init, requiresMainQueueSetup NO, non-throwing eager construction), so launch-time crashes surface before any build. Layer 2 validates the committed `./manifest.json` against the ppmplugin-format rules. Layer 3 asserts request/response/error-code agreement across native and PCF. Layer 4 compiles the PCF (auto-skipped if absent). Layer 5 prints a device end-to-end recipe. Native compile belongs to /build-android-binary and /build-ios-binary — this is the cheap structural pre-flight before those slow builds. Reports pass/fail per layer with a fix hint and updates .extension-state.md.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/power-platform-skills1,0112026年10月16日 更新

Compile a PAM control's Android Kotlin module into the runtime-loadable DEX for a `.ppmplugin`. Creates a staged Gradle build with the pinned wrapper and `react-android` compile dependency, verifies manifest/module/package alignment and runtime-loading constraints, builds the release AAR, then runs `d8 --min-api 24`. Writes `ppmplugin/staging/android/<PascalName>Plugin.dex` and surfaces actionable Gradle or d8 failures. Requires JDK 17+ and Android SDK Build-Tools 35.0.0; `d8` is located from the SDK and system Gradle is optional. Run after /generate-ppmplugin-manifest and before /assemble-ppmplugin.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/power-platform-skills1,0112026年10月16日 更新

Triggers a Power Platform Pipeline deployment run for a Power Pages solution. Selects a target stage, validates the package, optionally configures deployment settings (environment variables, connection references), then deploys and polls for completion. Use when asked to: "deploy pipeline", "run pipeline", "trigger deployment", "deploy to staging", "deploy to production", "run power platform pipeline", "deploy solution via pipeline", "promote solution", "push to staging", "push to production".

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/power-platform-skills1,0112026年10月16日 更新

Best practices for building UI with Jetpack Compose, focusing on state hoisting, detailed performance optimizations, and theming. Use this when writing or refactoring Composable functions.

日本語の概要は準備中です。原文の説明を表示しています。

new-silvermoon/awesome-android-agent-skills9792026年7月28日 更新

Expert checklist and prompts for auditing and fixing Android accessibility issues, especially in Jetpack Compose.

日本語の概要は準備中です。原文の説明を表示しています。

new-silvermoon/awesome-android-agent-skills9792026年7月28日 更新

Audit and improve Jetpack Compose runtime performance from code review and architecture. Use when asked to diagnose slow rendering, janky scrolling, excessive recompositions, or performance issues in Compose UI.

日本語の概要は準備中です。原文の説明を表示しています。

new-silvermoon/awesome-android-agent-skills9792026年7月28日 更新

Expert guidance on using Coil for image loading in Jetpack Compose. Use this when asked about loading images from URLs, handling image states, or optimizing image performance in Compose.

日本語の概要は準備中です。原文の説明を表示しています。

new-silvermoon/awesome-android-agent-skills9792026年7月28日 更新

Implement navigation in Jetpack Compose using Navigation 3. Use when asked to build state-driven navigation, manage back stacks, scope ViewModels, implement adaptive layouts, or migrate from Navigation Compose.

日本語の概要は準備中です。原文の説明を表示しています。

new-silvermoon/awesome-android-agent-skills9792026年7月28日 更新