The measurement surface for ALL Pulp DSP and audio-pipeline work — read it BEFORE writing or gating DSP, not only when something already sounds wrong. Covers the C++ harness (signal generators, metrics, assertions, RenderScenario, contracts), the offline Audio Doctor (magnitude/frequency response, THD/THD+N, phase/group delay), and their Python sibling the Audio Quality Lab (tools/audio/quality-lab — null residual + alignment, LTAS log-spectral distance, spectral flux/centroid, HNR, Theil-Sen drift slope, Kaiser-sinc resampling, license-guarded corpus, regression-net ratchet). TRIGGER on AUTHORING work — "build/design an oscillator/filter/synth/effect", "add a DSP module", "what should the acceptance gate be", "how do I measure aliasing / anti-aliasing / alias floor", "null against a reference", "is this DSP correct", "choose a tolerance", "golden/regression corpus for audio", "measure drift or jitter", "A/B two renders" — AND on DEBUGGING work — "is there sound / no audio / I hear nothing", "does this filter/compressor/synth/delay produce the right signal", "prove the DSP / prove the contract", "measure the frequency response", "what's the THD / is it distorting", "what's the group delay / phase response / measured latency", "magnitude response curve", "render a test tone and assert", "audio regression", "64-frame works but 128 is silent", "sample-rate change pitch-shifted it", "describe what's in this buffer", "audio doctor", "compare before/after a DSP refactor". Reach for this BEFORE hand-rolling any FFT, null test, alias measurement, pitch tracker, or golden-render script — most of it already exists in one of the two lanes. Test/tool layer over HeadlessHost — deterministic, no audio device, no speakers. Off the realtime thread entirely.
日本語の概要は準備中です。原文の説明を表示しています。
Generous-Corp/pulp☆ 222026年10月14日 更新
Traces and documents signal paths, bus/aux architecture, and sidechain connections in audio systems. Surfaces hidden coupling between audio components. Use when the user asks to trace a signal chain, explain audio routing, understand an audio graph, locate sidechain sources, or describe how audio flows through a plugin or engine. Trigger on phrases like "trace this signal chain", "explain this audio routing", "what calls what in this audio graph", "where does the sidechain come from", "how does audio flow through this plugin".
日本語の概要は準備中です。原文の説明を表示しています。
kunitoki/sonic-skills☆ 222026年5月21日 更新
Elite UX/UI & Advanced GSAP Motion Engineer. Enforces Python-driven true randomization for layout variance, strict AIDA page structure, wide editorial typography (bans 6-line wraps), gapless bento grids, strict GSAP ScrollTriggers (pinning, stacking, scrubbing), inline micro-images, and massive section spacing.
日本語の概要は準備中です。原文の説明を表示しています。
datit309/supergraph☆ 222026年10月13日 更新
Generate Unity 6+ UI Toolkit Runtime Data Binding code using MVVM pattern with [CreateProperty], DataBinding, and PropertyPath. Use when creating UI screens, HUDs, menus, inventories, settings panels, or any data-bound UI elements with UI Toolkit. Triggers on requests like "create a health bar", "build the HUD", "make a settings screen", "bind data to UI", "create an inventory UI", "add a pause menu", "show player stats on screen", "build a shop UI", "create a dialogue box", or any task involving runtime UI layout, styling, or data display. Also use when the user mentions UXML, USS, ViewModel, or UI bindings. Only activates when ProjectConfig.yaml -> ui_system is "UIToolkit" or "Mixed". Requires Unity 6.0+.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Unity 6 UI development guide. Use when building user interfaces, menus, HUD, buttons, or any UI elements. Covers UI Toolkit (recommended for new projects — USS, UXML, UI Builder, data binding), uGUI/Canvas (legacy runtime UI), and IMGUI. Based on Unity 6.3 LTS documentation.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Unity UI/UX pattern design-to-code translation. Screen flow architecture, View/ViewModel separation, HUD architecture, feedback & juice systems, dynamic list/grid views, transition & animation contracts. UI Toolkit only. DESIGN INTENT format: INTENT/WRONG/RIGHT/SCAFFOLD/DESIGN HOOK. Based on Unity 6.3 LTS.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
用于创建、配置、审查或调试前端应用、库、SDK、CLI、monorepo 包中的 TypeScript 项目规范,包括 tsconfig、strictness、module/moduleResolution、路径别名、project references、声明文件、package exports、公共 API 类型、DTO、高级泛型、判别联合、类型守卫、类型收窄或类型级回归。React/Vue/Next/Nuxt 组件架构优先使用框架项目 skill;中文触发词包括 TypeScript 项目规范、TS 项目规范、TypeScript 类型安全、类型建模、泛型、判别联合、类型收窄、tsconfig、声明文件。
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
用于构建、审查或改进需要产品专属设计方向的前端 UI,包括设计系统生成、Master/Page 覆盖、独特视觉识别、反通用界面选择、首屏层级、UI 打磨、图表 UX、交互状态、响应式行为或视觉 QA。外部设计文件为权威时,应从该来源实现,而不是自行发明方向;中文触发词包括 UI 设计、设计系统、视觉风格、不要模板化、高级感、界面打磨、交互状态。
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Use when building, reviewing, or improving frontend UI that needs product-specific design direction, design-system generation, Master/Page overrides, distinctive visual identity, anti-generic interface choices, first-screen hierarchy, UI polish, chart UX, interaction states, responsive behavior, or visual QA. Interface polishing, interactive state.
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
用于选择、实现、审查或重构 React、Vue、Next.js、Nuxt、URL 状态、服务端状态、表单状态、浏览器持久化或全局 store 的前端状态归属。TanStack Query 缓存细节、浏览器存储持久化或表单校验内部问题优先使用更窄的 skill;中文触发词包括 状态管理、状态归属、store 选型。
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
用于实现或审查前端路由保护、auth guard、RBAC、权限路由、登录态处理、重定向、middleware、React Router、Next.js、Vue Router 或 Nuxt route middleware;中文触发词包括 路由保护、权限路由、登录态。
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Use when implementing or reviewing frontend route protection, auth guards, RBAC, permission routes, login state handling, redirects, middleware, React Router, Next.js, Vue Router, or Nuxt route middleware; Chinese triggers include route protection, permission routing, login state.
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Use when choosing, implementing, reviewing, or refactoring frontend state ownership across React, Vue, Next.js, Nuxt, URL state, server state, form state, browser persistence, or global stores. Prefer narrower skills for TanStack Query cache details, browser storage persistence, or form validation internals; Chinese triggers include state management, state ownership, store selection.
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Use when creating, configuring, reviewing, or debugging TypeScript project standards across frontend apps, libraries, SDKs, CLIs, monorepo packages, tsconfig, strictness, module/moduleResolution, path aliases, project references, declaration files, package exports, public API types, DTOs, advanced generics, discriminated unions, type guards, type narrowing, or type-level regressions. Prefer framework project skills for React/Vue/Next/Nuxt component architecture; Chinese triggers include TypeScript project specification, TS project specification, TypeScript type safety, type modeling, generics, discriminative unions, type narrowing, tsconfig, declaration files.
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
OpenUI generative UI with a Java Spring Boot (WebFlux) backend. Streams the OpenAI API directly via WebClient as SSE.
日本語の概要は準備中です。原文の説明を表示しています。
OthmanAdi/openui-forge☆ 222026年8月3日 更新
MUST be used for Vue.js tasks. Strongly recommends Composition API with `<script setup>` and TypeScript as the standard approach. Covers Vue 3, SSR, Volar, vue-tsc. Load for any Vue, .vue files, Vue Router, Pinia, or Vite with Vue work. ALWAYS use Composition API unless the project explicitly requires Options API.
日本語の概要は準備中です。原文の説明を表示しています。
onmax/nuxt-convex☆ 212026年4月11日 更新
Use whenever the user asks you to act as, consult, or reason like a specific job role/domain expert (e.g. "review this like a CFO," "what would a UX designer say," "act as a contracts lawyer") and this repo's roles/ directory is available. Finds the best-matching role SKILL.md and adopts it, or honestly reports the gap if none exists.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Spring Boot 4 REST API implementation patterns. Use when creating REST controllers, REST endpoints, request validation, exception handlers with ProblemDetail (RFC 9457), API versioning, content negotiation, WebFlux reactive endpoints, HTTP clients with @HttpExchange, JSON serialization with Jackson 3, error handling, or CORS configuration. Covers @RestController patterns, Bean Validation 3.1, global error handling, and declarative HTTP clients.
日本語の概要は準備中です。原文の説明を表示しています。
joaquimscosta/arkhe-claude-plugins☆ 212026年8月14日 更新
Dedicated Core Web Vitals deep-dive: pull field data (CrUX / PageSpeed Insights), fall back to Lighthouse lab data, score LCP, INP, and CLS against Google's thresholds at the 75th percentile, and run per-metric diagnosis playbooks with concrete fixes. Use when user says "core web vitals", "CWV", "LCP", "INP", "CLS", "page speed metrics", or "field data".
日本語の概要は準備中です。原文の説明を表示しています。
lionkiii/claude-seo-skills☆ 212026年6月11日 更新
Holistic page-experience self-assessment mirroring Google's own question list: Core Web Vitals, HTTPS, intrusive interstitials, mobile usability, content prominence, and ad distinguishability. Use when user says "page experience", "UX signals", "interstitials", "mobile friendly", or "HTTPS check".
日本語の概要は準備中です。原文の説明を表示しています。
lionkiii/claude-seo-skills☆ 212026年6月11日 更新
Use when designing, validating, deploying, changing, or troubleshooting Volcengine TLS LogCollector collection on Linux hosts or Kubernetes, including Project, Topic, host group, collector rule, index, binding, heartbeat, parsing, and end-to-end log ingestion checks through volclog. 当用户需要设计、部署、 变更或排查火山引擎日志服务 LogCollector 采集(主机、Kubernetes DaemonSet/Controller、机器组、采集配置、 心跳、解析、日志未入库)时调用。
日本語の概要は準備中です。原文の説明を表示しています。
volcengine/volcengine-skills☆ 212026年10月12日 更新
Research-grounded workflow for designing, reviewing, and improving video game user interfaces, including HUDs, menus, navigation, focus states, onboarding/tutorials, objective tracking, input prompts, readability, accessibility, and destructive-action flows. Use when asked how to make good game UI, critique a game UI or HUD, propose UI/UX guidelines, design menu or gameplay interfaces, compare HUD vs diegetic/spatial presentation, create a UI design brief, or run a usability/accessibility review for PC, console, mobile, or VR games.
日本語の概要は準備中です。原文の説明を表示しています。
jim60105/copilot-prompt☆ 212026年10月9日 更新
Build native Linux packages (.deb / .rpm / .apk / .pkg.tar.zst) from a PKGBUILD or yap.json project using the yap-mcp Model Context Protocol server. Use this skill whenever the user asks to "build a package", "make a deb/rpm", "cross-compile for arm64/aarch64", "sign a release", generate SBOMs, install a built artifact, or diagnose why a yap build failed. The yap MCP server exposes async builds with buildID polling, validation, dependency-graph inspection, and artifact discovery.
日本語の概要は準備中です。原文の説明を表示しています。
M0Rf30/yap☆ 212026年10月13日 更新
Guidance for Tauri v2 prerequisites and environment setup across macOS, Windows, Linux, and mobile Android iOS targets.
日本語の概要は準備中です。原文の説明を表示しています。
full-stack-skills/tauri-skills☆ 202026年10月4日 更新