Use when compiling for ARM, AArch64, RISC-V, or MIPS from x86-64 with a GCC cross toolchain: triplets, sysroots, pkg-config, CMake toolchain files, QEMU. Not for Zig: use zig-cross.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Use when compiling for ARM, AArch64, RISC-V, or MIPS from x86-64 with a GCC cross toolchain: triplets, sysroots, pkg-config, CMake toolchain files, QEMU. Not for Zig: use zig-cross.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a C++ project adopts C++20 modules: named modules, partitions, header units, the global module fragment, CMake CXX_MODULES, or a BMI lookup error. Not for flag basics: use clang.
日本語の概要は準備中です。原文の説明を表示しています。
Use when the user points to a study-material folder and asks to make it teachable. Not for remote, credential, publish, deploy, or irreversible changes.
日本語の概要は準備中です。原文の説明を表示しています。
Use when adding C/C++ dependencies with Conan or vcpkg, managing binary compatibility, integrating with CMake via conanfile.txt or vcpkg.json, or choosing between Conan and vcpkg.
日本語の概要は準備中です。原文の説明を表示しています。
Use when "CI is red", "fix the checks", or "make CI green", one check needs classifying, or a bounded sweep runs. Not for deploys, credentials, or rerun-as-fix. Non-CI bugs: use strike-the-root.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a human explicitly asks to reshape or annotate one pull request for review. Don't use for pushing the rewritten branch or mutating any remote.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a user builds or styles a web frontend or asks to make it not look AI-generated. Not for component-level UI work without the token system: use frontend-ui-engineering.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a human invokes this skill to build a webhook UI that wakes a bot. Not for unpreviewed or unapproved credential, host, Tailscale, deployment, remote, paid, or irreversible changes.
日本語の概要は準備中です。原文の説明を表示しています。
Use when the user runs /workspace-unfreeze on a frozen path to make it editable again. Not for automated or unattended runs: requires explicit human invocation.
日本語の概要は準備中です。原文の説明を表示しています。
Use when the user asks to make the skills framework work in a new harness, IDE, or CLI. Not for remote, credential, publish, deploy, or irreversible changes.
日本語の概要は準備中です。原文の説明を表示しています。
Self-improve AI Factory skills based on project context, accumulated patches, and codebase patterns. Analyzes what went wrong, what works, and enhances skills to prevent future issues. Use when you want to make AI smarter for your project.
日本語の概要は準備中です。原文の説明を表示しています。
Decide what to PERSIST in your data structures (graph nodes, DB tables, cache layouts) based on the QUERIES you must answer, not the DEFINITIONS that justify the data. Definitions tell you logical identity; storage strategy is independent. Materializing every definitional component leads to O(N×M) blow-ups that masquerade as memory leaks. Use when: (1) designing a new graph-node type, edge type, DB table, or cache layout; (2) about to name a `subgraph` / `comprises` / `members` / `contains` collection on a parent entity; (3) memory growth proportional to (entities × per-entity-elements); (4) "memory leak" debugging that survives multiple targeted patches — the leak may be storage shape, not retention; (5) pre-implementation sketch includes "for each X, store all reached nodes"; (6) research/spec doc says "X = ⟨A, B, C⟩" and you're tempted to make it three storage edges per X.
日本語の概要は準備中です。原文の説明を表示しています。
Continuous self-reflection routine combining Schön (reflection-in-action / reflection-on-action) and Mezirow (content / process / premise) levels, anchored on KAMI values (val-002 глубина, val-007 честность перед собой, принцип 1 правда, принцип 2 нулевая толерантность к бреду). Triggers FIRE DURING THE TURN, not at end. Use when: (1) about to make a 2nd+ patch attempt at the same problem, (2) user pushes back with "стоп / нет / опять / так, ещё раз / не то / пиздёж", (3) noticing self drifting into "I think that..." without evidence, (4) about to report "готово", (5) copying a pattern from one place to another, (6) task took >2× expected time. Embeds scientific method (explicit hypotheses + falsifiability + prediction-first + alternatives) as substrate for premise-level reflection, not as ceremony.
日本語の概要は準備中です。原文の説明を表示しています。
Creates interactive HTML playgrounds — self-contained single-file explorers that let users configure something visually through controls, see a live preview, and copy out a prompt. Use when the user asks to make a playground, explorer, or interactive tool for a topic.
日本語の概要は準備中です。原文の説明を表示しています。
Apply the Minimum Sufficient Language (MSL) principle through the MSL Kernel to write anything a reader must act on. Bind the reader and what they already know, partition facts from the machinery that produced them, emit each admitted fact as an action, a verification, a judgment, or a state, and stop when every claim is checkable and the reader can act. Use for status updates, work-in-progress reports to your own user, closeout and convergence comments, tickets, pull request and review write-ups, incident and postmortem notes, emails, memos, and any draft for readers outside the work. Also use when the user says MSL, Minimum Sufficient Language, write this for stakeholders, drop the jargon, make this readable, or asks for a paste-ready draft.
日本語の概要は準備中です。原文の説明を表示しています。
Self-improve AI Factory skills based on project context, accumulated patches, and codebase patterns. Analyzes what went wrong, what works, and enhances skills to prevent future issues. Use when you want to make AI smarter for your project.
日本語の概要は準備中です。原文の説明を表示しています。
Cut a versioned LoreWeave release — draft the CHANGELOG.md entry from what shipped since the last tag, confirm the SemVer bump and pre-release/release decision with the user, then tag and push to trigger the automated build + GitHub Release. Use when the user says "cut a release", "publish v...", "ship v0.1.0", "make a release", or asks what's changed since the last version.
日本語の概要は準備中です。原文の説明を表示しています。
Designer's eye plan review — interactive, like CEO and Eng review. Rates each design dimension 0-10, explains what would make it a 10, then fixes the plan to get there. Works in plan mode. For live site visual audits, use /design-review. Use when asked to "review the design plan" or "design critique".
日本語の概要は準備中です。原文の説明を表示しています。
Turn any installed skill (gstack, custom, third-party) into an ATO agent the user can summon into war-rooms. Reads a SKILL.md, extracts the persona, strips runtime boilerplate, and writes an agent file at `.claude/agents/<slug>.md` (project-scoped) or `~/.claude/agents/<slug>.md` (global). Prompts for a model roster (primary + 1-2 alts) so cross-family dispatch in war-rooms produces real disagreement. Companion to `ato-warroom` — that skill summons agents this skill creates. Use when asked "turn this skill into an agent", "register X as a war-room agent", or when scoping a new persona before a war-room runs.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "animate this diagram", "build a flowchart that reveals step by step", "animate an architecture/sequence diagram", "make a chart animate in", "grow the bars / draw the line / count up the number", "show data flowing along a connector", or "turn a static diagram into a guided reveal". Covers SVG, Framer Motion, D3, and Remotion.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "make an isometric animation", "build a 2.5D isometric scene", "create an isometric infographic", "animate an exploded diagram", "do an isometric city/stack build", "show stacked layers in iso", "extrude blocks with depth", or "add a gentle camera drift to an iso scene". Covers CSS 3D transforms, SVG iso planes, and Three.js OrthographicCamera for true 3D iso — no build step.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "make an explainer video", "turn this into a short explainer", "write a script and storyboard for a product video", "produce a how-it-works/onboarding video", "sync narration and captions", or "build a 30–90s animated explainer". Covers script→storyboard→scene build→narration/caption sync→edit→polish.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "make a whiteboard animation", "draw-on explainer", "VideoScribe style", "hand-drawn explainer video", "animate a sketch being drawn", "do a doodle/scribe video", "show a hand drawing the illustration", or "animate handwriting appearing on a whiteboard". Covers SVG stroke draw-on, a marker hand that follows the path tip, staggered reveal, erase/wipe transitions, and narrated export.
日本語の概要は準備中です。原文の説明を表示しています。
Write the failing test first, then the code that makes it pass.
日本語の概要は準備中です。原文の説明を表示しています。