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概要と使いどころ

React Native and Expo best practices for building performant mobile apps. Use when building React Native components, optimizing list performance, implementing animations, or working with native modules. Triggers on tasks involving React Native, Expo, mobile performance, or native platform APIs.

日本語の概要は準備中です。原文の説明を表示しています。

vercel-labs/openreview1,6932026年3月7日 更新

Smallest personal narrated-explainer-video pipeline (spoken narration over visuals, not an audio podcast), fully tool-agnostic and autonomous by default — topic → research ∥ asset collection → script → TTS → video → 4K render ∥ publish info + cover. The skill defines the pipeline logic and self-verified checkpoints; any TTS backend and any video tool (Remotion, HyperFrames, CapCut, ...) work, and how much human oversight to apply is set by the working project's AGENTS.md/CLAUDE.md, not here. Use when the user wants a quick personal narrated video with minimal steps, whether or not they name the tool stack. Do NOT trigger for audio-only podcasts, written episodic content, or heavy multi-format production.

日本語の概要は準備中です。原文の説明を表示しています。

Agents365-ai/video-podcast-maker1,6822026年10月2日 更新

Minimal personal narrated-video pipeline — a topic becomes a talking-head-free explainer MP4 (1080p or 4K) via script → Azure TTS (SSML) → Remotion. Use when the user wants a quick narrated video from a topic without the full video-podcast-maker machinery (no extra skills, no thumbnails/shorts/publish matrix). Do NOT trigger for heavy production needs — use video-podcast-maker for those.

日本語の概要は準備中です。原文の説明を表示しています。

Agents365-ai/video-podcast-maker1,6822026年10月2日 更新

Use when the user gives a topic and wants an automated topic-driven narrated explainer, podcast, or knowledge-summary video (Bilibili / YouTube / Xiaohongshu / Douyin / WeChat Channels), or asks to learn visual design patterns from a reference video/image. Trigger when the user mentions creating a knowledge video, narrated explainer, video podcast, or animated infographic-style video from a topic — even if they don't say "video podcast" explicitly. Also trigger when the user wants to regenerate, re-render, rebuild, update, or iterate on a narrated video this skill already produced — e.g. they edited the script/prompt, changed the visuals, or swapped the background music and want the final video remade (reuse the existing videos/{name}/ directory, never start a new project). Do NOT trigger for generic video editing, trimming, format conversion, color grading, or non-narrative video tasks. Produces 4K video via research → script → TTS → Remotion → MP4 + BGM.

日本語の概要は準備中です。原文の説明を表示しています。

Agents365-ai/video-podcast-maker1,6822026年10月2日 更新

Scene and sequence craft (场景/段落/细节/道具/悬念/情趣) — merged from Robert McKee's scene design and five-step scene analysis (value turn, beats, text/subtext, turning points, pacing, image systems), McKee's Dialogue scene types (balanced, comic, asymmetric, indirect, reflexive, minimal), Syd Field's sequence and scene elements, Neill Hicks (less is more, enter late leave early, energy), Richard Walter (action over talk, small gestures, avoid phones/cars/restaurants, list twelve alternative locations), Wendy Henson (action paragraphs, transitions, story-doing), Julian Hoxter (scene beats, objectives and tactics), Mei Feng's value test, and Lu Jun's chapters 意趣要足 (suspense, delay, wit), 细节要妙, 道具要精, 场景要当. Use when writing or fixing a single scene, choosing a location, building a sequence, planting a prop or detail, designing suspense and delay, cutting a scene that "nothing happens" in, or turning talk into action.

日本語の概要は準備中です。原文の説明を表示しています。

jtydhr88/screenwriting-skills1,6812026年10月3日 更新

Writing screenplays in the style of Ozu Yasujiro and Noda Kogo (小津安二郎・野田高梧) — distilled from six complete screenplays (晚春 Late Spring, 麦秋 Early Summer, 东京物语 Tokyo Story, 浮草 Floating Weeds, 秋日和 Late Autumn, 秋刀鱼之味 An Autumn Afternoon). Covers the "family member leaves" master plot, off-screen events / on-screen reactions, lie-driven plots, minimal-syllable confessions, go-between characters, faceless suitors, pillow-shot scene breaks, echoing objects, mirror characters, children's subplots as metaphor, displaced quarrels, the single-monologue rule, diminishing endings, Ozu's script format and stage-direction vocabulary. Use when the user wants to write a quiet family drama, a 小津风 / 侘寂 / 日常系 script, a story about marrying off a daughter, aging parents, or wants dialogue that says less and means more.

日本語の概要は準備中です。原文の説明を表示しています。

jtydhr88/screenwriting-skills1,6812026年10月3日 更新

Provides React Native performance optimization guidelines for FPS, TTI, bundle size, memory leaks, re-renders, and animations. Applies to tasks involving Hermes optimization, JS thread blocking, bridge overhead, FlashList, native modules, or debugging jank and frame drops.

日本語の概要は準備中です。原文の説明を表示しています。

callstackincubator/agent-skills1,6722026年10月9日 更新

diagnose

無料

Root-cause a failing or wrong empirical result with a disciplined reproduce → minimise → hypothesise → instrument → fix loop, instead of guessing-and-poking. Use when the user says "why is my regression wrong", "this number changed", "my script errors out", "the result won't reproduce", "debug this", "this estimate looks wrong", or "it worked yesterday". Tuned for research code (R/Stata/Python): type coercion, NA/merge blow-ups, factor levels, clustering/SE choices, weighting, collinearity/convergence, seeds, package-version drift. Use `--no-fix` to localize the root cause without editing shared or load-bearing files.

日本語の概要は準備中です。原文の説明を表示しています。

pedrohcgs/claude-code-my-workflow1,6622026年9月28日 更新

video-use

無料

Edit any video by conversation. Transcribe, cut, color grade, generate overlay animations, burn subtitles — for talking heads, montages, tutorials, travel, interviews. No presets, no menus. Ask questions, confirm the plan, execute, iterate, persist. Production-correctness rules are hard; everything else is artistic freedom.

日本語の概要は準備中です。原文の説明を表示しています。

Pluviobyte/rnskill1,6472026年9月21日 更新

Transform photos, film stills, or new scene descriptions into the observed visual grammar of the 2026 animated film 《牛来》. Use when the user asks for 牛来风格、牛来正片风格、粗粝低模动物 3D、把真人画面改成牛来式动画,or requests iterative comparison against 《牛来》 references. Default to the rough film-3D mode; use the separate ink-poster mode only when the user explicitly asks for the movie poster look.

日本語の概要は準備中です。原文の説明を表示しています。

Pluviobyte/rnskill1,6472026年9月21日 更新

Extract anonymized frame-by-frame body and hand trajectories from an authorized reference video, with skeleton previews, confidence evidence, and machine-readable keypoints. Use when the user asks to 提取博主动作, 提取人体动作轨迹, 做姿态参考, 生成骨架视频, or prepare motion control data for an avatar; do not route graphic-animation replication here.

日本語の概要は準備中です。原文の説明を表示しています。

Pluviobyte/rnskill1,6472026年9月21日 更新

将参考图或简要描述解码为可编辑的半色调纸张拼贴规范,默认使用 Codex 内置 image_gen 生成品牌一致的静帧和透明图层,再用本地 FFmpeg 或 HyperFrames 制作“从空背景逐件组装”的确定性动态视频。用户提到半色调拼贴、纸张拼贴、剪纸拼贴、编辑式拼贴、杂志拼贴、复古印刷拼贴、拼贴动效、拼贴动画、剪纸动画、纸片组装、逐层组装、从无到有、元素飞入拼装、定格拼贴、定格动画、Arcads 风格、参考图拆解、风格拆解、反向拆解视觉、照这个风格做、做类似的、生成拼贴静帧、让这张图动起来、让这些元素组装起来、制作拼贴广告或拼贴解释视频时使用。英文触发语义包括 editorial collage、halftone collage、paper collage、paper-cut motion、stop-motion graphic、assemble from empty、build-on motion、analyze this、break this down、reverse-engineer this look、generate the stills、animate this、make these move。默认不调用 Arcads、Nano Banana、Seedance 或 Kling;只有用户明确要求且对应连接器可用时才进入外部生成路径。

日本語の概要は準備中です。原文の説明を表示しています。

Pluviobyte/rnskill1,6472026年9月21日 更新

Motion-first AI video director for topic-to-video creation. Use when the user gives a theme, idea, article, script, or brief and wants AI to freely create a real animated video instead of a PPT/slideshow-style explainer; when deciding visual metaphors, motion grammar, scene beats, component choices, generated image needs, HyperFrames/Remotion implementation strategy, and anti-PPT QC.

日本語の概要は準備中です。原文の説明を表示しています。

Pluviobyte/rnskill1,6472026年9月21日 更新

Create deterministic editorial-style cover images with a warm paper-gray background, oversized black slab-serif/Chinese display typography, generous whitespace, and a dotted vector analysis icon. Use when the user asks for a “点阵编辑风封面”, “暖灰杂志风封面”, “Codex + Hyperframes 同款封面”, or wants to reproduce/adapt the specific minimal left-text/right-icon banner style. Produce editable SVG and a rendered PNG; do not use this skill for generic covers without this visual direction.

日本語の概要は準備中です。原文の説明を表示しています。

Pluviobyte/rnskill1,6472026年9月21日 更新

终极口播视频 skill:中文口播稿 + 成品配音 → CPU 字级时间戳 → SHOTBOOK 层矩阵分镜 → Remotion 电影感成片(横屏默认/竖屏)。当用户要"做口播视频"、"解说/科普视频"、"把文案变成视频"、"给配音配画面动效"时使用。默认使用成品配音,可选 Fish Audio 从稿子合成配音与时间戳;数字人生成技术不在本 skill 内(人物素材是输入)。含统一视觉语言(Apple 范式)、108 张动效配方卡、镜头三面分层工作单、七层镜头反PPT系统(极缓推拉相机/让位,运动做减法)、六式运动承接转场(每式一卡)、长镜头世界画布、anime.js+three.js 桥、自动静止检测 + 独立 subagent 评估循环。

日本語の概要は準備中です。原文の説明を表示しています。

Vincentwei1021/video-talkcraft1,6082026年10月12日 更新

End-to-end orchestrator: from a business idea, app idea, or existing app to running Azure deployment with cost estimates and pre-deploy approval. Analyzes your app, auto-detects the right Azure services, scaffolds infrastructure code, and deploys — tailored to your app, not a template. Handles moving existing apps to Azure without rewriting or with minimal changes. WHEN: bring your app to Azure, plan my app, cost to run, is my code ready to deploy, deploy my app to the cloud, deploy all my services, what Azure services do I need, plan my Azure deployment, deploy my new app to Azure, one-click deploy, I have an app and want it on Azure, migrate my app to Azure, help me get started, build an app, no code yet, starter project. DO NOT USE FOR: use azd for deployment(use azure-deploy), optimizing existing costs (use cost-optimization), code readiness checks only (use azure-app-onboard-prereq).

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/azure-skills1,5732026年10月16日 更新

Applies systematic tracing and isolation techniques to pinpoint exactly where a bug originates in code. Use when a bug is hard to locate, code is not working as expected, an error or crash appears with unclear cause, a regression was introduced between recent commits, or you need to narrow down which component, function, or line is faulty. Covers binary search debugging, git bisect for regressions, strategic logging with [TRACE] patterns, data and control flow tracing, component isolation, minimal reproduction cases, conditional breakpoints, and watch expressions across TypeScript, SQL, and bash.

日本語の概要は準備中です。原文の説明を表示しています。

rohitg00/skillkit1,5542026年6月2日 更新

Guides the red-green-refactor TDD workflow: write a failing test first, implement the minimum code to make it pass, then refactor while keeping tests green. Use when a user asks to practice TDD, write tests first, follow red-green-refactor, do test-driven development, write failing tests before code, or phrases like 'make the test pass', 'test coverage', or 'unit tests before implementation'.

日本語の概要は準備中です。原文の説明を表示しています。

rohitg00/skillkit1,5542026年6月2日 更新

Build and script 2D tilemaps in Unity 6.3 LTS: the Grid + Tilemap components, the Tile Palette, tilemap colliders, rule tiles, and runtime SetTile/GetTile painting. Use when painting tile levels, adding a TilemapCollider2D, using rule or animated tiles, generating tilemaps from code, or when the user mentions Unity tilemap, tile palette, rule tile, or Grid.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5462026年10月9日 更新

Stand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls. Use when starting or debugging a three.js app — when the user mentions three.js, THREE.Scene, WebGLRenderer, PerspectiveCamera, the render loop, resizing, or OrbitControls. For models use threejs-gltf-loading; for materials/lights use threejs-materials-lighting.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5462026年10月9日 更新

Write Godot 4.7 shaders in the Godot Shading Language: canvas_item shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (source_color, hint_range), TIME/UV animation, and screen-reading via hint_screen_texture. Use when authoring .gdshader files, writing fragment/vertex code, making 2D/3D visual effects, or porting 3.x shaders (SCREEN_TEXTURE, hint_color) to 4.x.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5462026年10月9日 更新

Converts an arxiv paper into a minimal, citation-anchored Python implementation. Trigger when user runs /paper2code with an arxiv URL or paper ID, says "implement this paper", or pastes an arxiv link asking for implementation. Flags all ambiguities honestly. Never invents implementation details not stated in the paper.

日本語の概要は準備中です。原文の説明を表示しています。

PrathamLearnsToCode/paper2code1,5322026年4月3日 更新

Capture VS Code screenshots and self-contained browser animation scenes through Playwright. Use for editor evidence, slide imagery, or silent WebM scene clips.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/hve-core1,5292026年10月16日 更新

Experiment design reference for problem-class framing, Minimum Viable Experiment coaching, hypothesis formation, vetting and red flags, and experiment readiness. Use when translating a stated business outcome into candidate data-science problem classes, or when framing, vetting, scoping, or evaluating an experiment of any kind, including data feasibility, architecture, LLM, performance, use-case, UX, prototyping, and hardware experiments.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/hve-core1,5292026年10月16日 更新