Manage design work in Penpot — create projects, organize pages, build components, export assets, review designs visually, and handle design-to-code handoff. Use when asked to create designs, manage Penpot projects, build components, export tokens, set up a new design project, review a design, take screenshots, or show what something looks like.
日本語の概要は準備中です。原文の説明を表示しています。
espennilsen/pi☆ 1222026年10月12日 更新
Reverse-engineer a design system from a live website (public URL or localhost). Extracts colors, typography, spacing, shadows, radii, breakpoints, and component patterns using a headed Playwright browser. Captures screenshots of pages, components, and interactive states at real device resolutions. Produces structured design tokens and optionally seeds a Penpot project. **Triggers — use this skill when:** - User says "extract design system from [url]" - User asks to "reverse-engineer the styles from [site]" - User says "build a design system based on [website]" - User asks to "pull the design tokens from [url]" - User says "analyze the design of [site]" - User asks to "import styles from [website] into Penpot" - User points at a URL and asks about its colors, fonts, spacing, or components
日本語の概要は準備中です。原文の説明を表示しています。
espennilsen/pi☆ 1222026年10月12日 更新
Builds distinctive, production-grade UIs that avoid generic AI aesthetics. Use whenever the user wants to build, restyle, or give visual direction to any interface — pages, dashboards, landing pages, components, onboarding flows, mobile screens, or design systems — even without an explicit 'design' request. Also triggers for: picking an aesthetic direction, improving the look of a dull/generic existing page, adding visual personality, or choosing colors/typography. Includes a bundled design intelligence database for concrete guidance across web (React, Next.js, Vue, Tailwind) and mobile (React Native, Flutter, SwiftUI).
日本語の概要は準備中です。原文の説明を表示しています。
avibebuilder/claude-prime☆ 1192026年5月17日 更新
CRE Lender/Credit analysis suite - 8 specialist skills for U.S. CRE loan screening and sizing, sponsor and appraisal review, credit memo writing, annual risk rating, covenant and watchlist monitoring, problem loans, and portfolio stress testing.
日本語の概要は準備中です。原文の説明を表示しています。
ahacker-1/cre-agent-skills☆ 1182026年9月2日 更新
CRE Development and Construction suite - 8 specialist skills for U.S. site/entitlement screening, budget and yield-on-cost, construction loan sizing, GC contracts, draw review, schedule risk, lease-up pro forma, and IC memo writing.
日本語の概要は準備中です。原文の説明を表示しています。
ahacker-1/cre-agent-skills☆ 1182026年9月2日 更新
Use when a screen design was approved (the design task is in done) - the hand-off document implementers build from - components mapped to the inventory, tokens, every state, responsive behaviour per breakpoint, accessibility notes and exact copy
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1132026年10月15日 更新
Use when a screen design needs variants - how many, one document per variant, what makes two variants genuinely different, recommending one, how the human's choice is read, and narrowing to the chosen one in revision
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1132026年10月15日 更新
Use when your context carries "The approved design this task builds" - comparing the running UI with the approved hand-off and mockup at each width and state, evidence screenshots attached to the task, Blocker/High/Medium/Nitpick findings and which of them fail the round
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1132026年10月15日 更新
Use when writing or running Unreal Engine tests - which test type fits (simple/complex automation tests, Automation Specs, functional tests, CQTest, Low-Level Tests, Gauntlet), naming and filters, latent tests, and the headless UnrealEditor-Cmd run with report export, exit handling and screenshot captures.
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1132026年10月15日 更新
Use when a screen must work without network or a mutation must survive a lost connection - local storage choice, the outbox pattern with idempotency keys, background replay, and how to test it with a fake clock and fake network.
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1132026年10月15日 更新
Use when designing or building any mobile screen or component a user sees (Flutter, SwiftUI or Compose) - platform conventions, hierarchy, type that scales, colour roles and dark mode, safe areas and insets, forms and keyboard, states, feedback, and the generic-mobile anti-patterns.
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1132026年10月15日 更新
Use when the mobile repository has no theme tokens or component library yet (a new app, an "Apply design system" task, or a task that asks for one), before building any screen - writes the approved design system's generated files from get_design_system (files true) and builds the theme from them when there is one.
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1132026年10月15日 更新
Use when building Flutter screens - compose small stateless widgets, keep layout declarative, decide layout by available width not device/orientation, separate presentation from business logic, and use the theme not hardcoded styles
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1132026年10月15日 更新
Use when designing or building any screen, section or component that a user sees — visual hierarchy, typography, colour, spacing, states, forms and how to avoid the generic AI look.
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1132026年10月15日 更新
Use when a Flutter screen needs app state or data - separate presentation from state, keep business logic out of widgets, and follow the app's existing state solution (Riverpod 3 Notifier/AsyncNotifier, or the official ChangeNotifier+ListenableBuilder MVVM pattern)
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1132026年10月15日 更新
Build and debug SceneKit scenes where one 3D object (a product, badge, coin, wheel) performs on a transparent stage inside a SwiftUI app - studio lighting, real shadows, baked keyframe choreography, hand-rolled physics, gestures and haptics, multi-scene sequencing. Use when working with SCNView or SceneView in SwiftUI, UIViewRepresentable 3D scenes, product or hero-object animation, roll or spin entrances, a first-frame hitch when a scene appears, shadows missing or wrong, metal rendering black, choreographed 3D motion that must stay interruptible, a continuous vapor stream (vent air, steam, mist) drawn as a shader-driven sheet, a liquid-metal or jelly blob (noise-deformed surface with mirror reflections and tap ripples), chrome or gold that looks cartoon-flat instead of real, HDRI image-based lighting, free trackball rotation of an actor, deterministic screenshot testing of shader-driven scenes, cutting an actor in two with a finger swipe (runtime mesh slicing with sealed cross-sections and a falling piece), a die-struck relief object (badge, coin, medallion) built from a heightfield with multiple finishes on one mesh, an actor crumbling into debris that falls and rests on the floor, reproducing a real object's motion from photos or video, or keyframed motion that stutters at its own keyframes. Not for RealityKit, ARKit, visionOS, or full game worlds.
日本語の概要は準備中です。原文の説明を表示しています。
dembsky/PropMotion☆ 1132026年8月15日 更新
Auto-sync GitHub repos to portfolio website. Scans GitHub repos, captures screenshots with Playwright, generates project entries, and updates projects-data.js or Supabase DB. Use when user asks to "update portfolio", "sync projects", "add my repos to portfolio", or "refresh portfolio projects". Do NOT use for one-time project additions — batch sync only.
日本語の概要は準備中です。原文の説明を表示しています。
EliasOulkadi/shokunin☆ 1132026年10月5日 更新
Browser automation, web scraping, E2E testing, and visual regression with Playwright. Covers 30+ patterns: login flows, form testing, responsive design checks, broken link validation, API mocking, data extraction, PDF generation, accessibility audits (axe-core), performance budgets (Lighthouse), visual diffing, multi-browser testing (Chromium/Firefox/WebKit), mobile emulation, infinite scroll, shadow DOM, iframes, file downloads, auth state reuse, cookie consent handling, WebSocket monitoring, console error detection, HAR export, trace viewer, Docker CI, GitHub Actions, and parallel sharding. Use when user asks to test a website, take screenshots, check responsive design, automate a browser task, scrape data, validate forms, check broken links, test login, audit accessibility, or measure page performance. Do NOT use for unit testing, API-only testing, or static analysis. Requires Node.js 18+.
日本語の概要は準備中です。原文の説明を表示しています。
EliasOulkadi/shokunin☆ 1132026年10月5日 更新
Use only after explicit Codex `$superloopy:superloopy-frontend` or Claude Code `/superloopy:superloopy-frontend` invocation for supported screen-based application UI across browser-hosted Web, interactive deployed content-led Web, desktop, mobile/tablet, embedded/hybrid, Qt, custom-rendered, or mixed targets, such a task started with a leading `loopy` or `루피`, or an active Superloopy loop explicitly routing it here. Do not activate from UI, frontend, desktop, mobile, or framework vocabulary alone, or for TV, wearable, XR, automotive, game UI, TUI, static media/document artifacts, or non-UI work.
日本語の概要は準備中です。原文の説明を表示しています。
beefiker/superloopy☆ 1122026年10月14日 更新
Produce a short motion-graphics video ad — a 15s Facebook/Instagram/TikTok spot — as a rendered MP4. Researches the destination landing page so every on-screen claim matches it, pulls real product imagery off the live site, animates one paused GSAP timeline in a single HTML page, and renders it frame-accurately through Playwright and ffmpeg. Use this whenever the user wants a video ad, promo video, animated ad, "an ad for my product", Meta/TikTok/Reels creative in video form, a 9:16 or 1:1 cut of an existing spot, or a re-render of an earlier ad with a different hook, hero or CTA — including when they never say the words "motion graphics". Not for animating UI inside an app, not for static image ads, and not for long-form or voiceover-led video.
日本語の概要は準備中です。原文の説明を表示しています。
fabricioctelles/skills☆ 1092026年10月14日 更新
Convert image files into Word, Excel, PPT, PDF, HTML, RTF, CSV, TXT, or JSON with ComPDF. Use for screenshots, scans, receipts, forms, and photo-based business documents that need editable or structured output.
日本語の概要は準備中です。原文の説明を表示しています。
ComPDFKit/compdf-skills☆ 1092026年8月12日 更新
Systematically explore and test a web application to find bugs, UX issues, and other problems. Use when asked to "dogfood", "QA", "exploratory test", "find issues", "bug hunt", "test this app/site/platform", or review the quality of a web application. Produces a structured report with full reproduction evidence -- step-by-step screenshots, repro videos, and detailed repro steps for every issue -- so findings can be handed directly to the responsible teams.
日本語の概要は準備中です。原文の説明を表示しています。
archibate/dotfiles-opencode☆ 1082026年4月29日 更新
This skill should be used when sending images, files, or notifications back to the user via messaging platforms (Discord, Feishu, Telegram, etc.) through cc-connect. TRIGGER when agent generates a plot/chart/screenshot and wants to show the user; agent creates a report/PDF/file the user should receive; agent needs to proactively notify the user (e.g. task completed, alert, reminder); user asks to "send image", "show me the chart", "notify me", "send the file", "send to Telegram", "show plot in Discord".
日本語の概要は準備中です。原文の説明を表示しています。
archibate/dotfiles-opencode☆ 1082026年4月29日 更新
What to do the moment a secret is exposed — pasted into chat, committed, logged, shown in a transcript or a screenshot. The secret is compromised; only revoking and rotating it helps. Turns it into one tracked task with an escalation, not a reminder repeated every session. Use when you see a key, token, password or private key anywhere it should not be ("ключ в чате", "токен в логах", "закоммитил .env"). Loaded by security-officer, l3-support, devops.
日本語の概要は準備中です。原文の説明を表示しています。
avelikiy/great_cto☆ 1032026年10月14日 更新