When the user wants to optimize brand search for a company with multiple domains (e.g. parent company.com vs product.ai). Ensure the parent/company domain ranks first for brand queries. Also use when the user mentions "brand search," "multi-domain SEO," "company domain first," "parent vs product domain," "hub-spoke domain," "brand SERP control," or "differentiate company and product domains." For domain structure, use domain-architecture.
日本語の概要は準備中です。原文の説明を表示しています。
kostja94/marketing-skills☆ 1,0452026年10月6日 更新
Use when building a 2D game in Godot 4.7: make a platformer or top-down controller that feels right (coyote time, jump buffer, jump height), TileMapLayer and TileSet in code, terrains and autotiles that pick wrong tiles, a dual grid, a camera that jitters or stutters, pixel art that looks blurry or uneven, stretch and integer scaling, 2D lights and shadows, y-sort order wrong, parallax gaps, or importing AI-generated sprites and tilesets from Scenario.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0382026年10月17日 更新
Use when building 3D levels and worlds in Godot 4.7: third-person or FPS controller, player stuck on stairs, spring arm camera clipping, blockout with CSG, GridMap and MeshLibrary, terrain (heightmap, HeightMapShape3D, Terrain3D regions, textures, painting), scattering trees with MultiMesh, streaming a big world, procedural meshes with SurfaceTool, Jolt physics settings, importing GLB or glTF from Blender or AI generators (Scenario, Tripo, Meshy, Hitem3D), import scripts, name suffixes, model facing, collision generation, LODs.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0382026年10月17日 更新
Use when building or fixing game UI in Godot 4.7: main menu, settings screen, HUD (health bar, ammo, minimap frame), Control layout, containers, anchors, themes in code, 'UI scales wrong on phones', 'text too small on 4K', notch or safe area, stretch mode and aspect, gamepad or keyboard menu navigation, focus lost, input rebinding screen, localization (CSV, PO, tr_n plurals, Arabic RTL, CJK fonts, pseudolocalization), screen reader accessibility, UI scale slider, or clicks not reaching the game.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0382026年10月17日 更新
Use when a Unity 6.3 task involves character animation or cameras: Mixamo or mocap humanoid import and retargeting, Animator Controllers, blend trees, layers and avatar masks, root motion, foot sliding, IK and Animation Rigging, Playables, Timeline cutscenes, custom tracks and markers, Cinemachine 3 cameras, camera jitter, flipping blends or cameras hitting walls; or when clips import with no animation, a character T-poses, an idle drifts, feet slide or the head misses its aim target.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0382026年10月17日 更新
Use when building or debugging Unity gameplay systems: enemy AI that patrols, chases and attacks, NavMesh baking and agents (AI Navigation 2), feet sliding on agents, state machines or behavior trees, physics projectiles that tunnel, the physics spiral, layers and the collision matrix, CharacterController vs Rigidbody characters, object pooling, 'hundreds of enemies', DOTS, Burst or Jobs decisions, Netcode for GameObjects multiplayer, audio mixers, snapshots, volume sliders and 3D combat sounds.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0382026年10月17日 更新
Use when a Unity 6.3 game targets Android or iOS: phone frame budget, overheating after 20 minutes, 'my game stutters on phones', ASTC or ETC2 textures, audio import, URP mobile settings, touch controls, on-screen joystick, UI under the notch or safe area, slow startup, ANRs, 'Android build fails', AAB, keystore signing, target API 36, Google Play upload, iOS Xcode export or archive, privacy manifest, app size, in-app purchases (IAP 5), rewarded ads (LevelPlay), ad consent.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0382026年10月17日 更新
Use when a UE5 task involves characters in motion: "import FBX from Maya" with a skeleton, "retarget animations", IK Rig, IK Retargeter, feet sinking or floating after retarget, mocap cleanup, Motion Matching, Pose Search, Choosers, GASP, state machine vs motion matching, root motion, offset root bone, foot IK, Control Rig, Animation Blueprint cost, "animation is expensive", budget allocator, URO, MetaHuman LODs, ML Deformer, cloth.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0382026年10月17日 更新
Use when rigging a character, creature or prop in Maya: "rig this character", placing or orienting joints, Orient Joint doing nothing, IK/FK switch and matching, pole vector flips or elbow drift, space switching, foot roll, spline IK spine, offsetParentMatrix, blendMatrix or matrix rigging, controls and lockdown for animators, Quick Rig, HumanIK, AdvancedSkeleton or mGear, a game skeleton for Unreal or Unity, or a slow rig (parallel evaluation, profiling, GPU Override not kicking in).
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0382026年10月17日 更新
Use when generating video with Vidu models on Scenario via MCP: text-to-video, image-to-video from a single still, start and end frame interpolation, reference-to-video keeping characters and props consistent from up to 7 reference images or reference videos, anime-style motion, movement amplitude control, or deciding between Q3, Q2, Q1, and 2.0 tiers. Keywords: Vidu Q3 Pro, Q2 Turbo, Shengshu Technology, T2V, I2V, R2V, Reference2V, start end frame, background music toggle.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0382026年10月17日 更新
Use when generating or editing images with Luma Uni-1 models on Scenario via MCP: text-to-image, prompt-based editing of an existing image, style or character reference images with named roles, web search grounding for real-world subjects, rendering exact title text into posters, aspect ratio control, or choosing between Uni-1 Max and Uni-1. Keywords: Luma Labs, Uni-1, Photon, txt2img, img2img, image edit, reference images, webSearch, reasoning image model.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0382026年10月17日 更新
Use when one look must hold across Scenario generations: one character across scenes, a turnaround, or a video animated from its references, one product across angles, one style across icon sets, a character from an uploaded drawing, a variant off an approved baseline, or deciding when references stop scaling and a trained model is due. Triggers: make this match, same character, on-model, reference to video, style reference. Keywords: consistency, identity, control map, seed, LoRA.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0382026年10月17日 更新
Use when generating or editing video with Luma Ray models on Scenario via MCP: cinematic text-to-video, image-to-video from a start frame, start plus end frame anchors, seamless looping clips, HDR output, restyling footage while preserving motion with edit strengths and face, pose, depth, or trajectory controls, reframing to another aspect ratio by outpainting, or budget prompt edits on real footage. Keywords: Luma, Dream Machine, Ray 3.2, Ray 3, Modify Video, Reframe, T2V, I2V, V2V, loop, HDR.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0382026年10月17日 更新
Use when a Seedance video must hold continuous movement across shots: dance choreography, fights, sports, or any performance where limbs teleport, feet slide, or motion resets at every cut, or when turning a storyboard and character sheet into a multi-shot sequence that plays as one take. Keywords: storyboard to video, choreography, movement control, pose chain, timecoded shot script, first and last frame chaining, character sheet, multi-shot continuity, Seedance 2.5 and 2.0.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0382026年10月17日 更新
Use when generating or editing images with Scenario through MCP: text-to-image, image-to-image, instruction editing, inpainting or outpainting with a mask, background control, aspect ratio or resolution sizing, several outputs per run, or choosing between Scenario image models. Also when a run fails on prompt length, a plan-restricted model, or a reference image that was silently ignored. Keywords: txt2img, img2img, image edit, inpaint, mask, reference image, aspect ratio.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0382026年10月17日 更新
Use when generating or editing video with Kling models on Scenario via MCP: text-to-video, image-to-video with first and last frames, multi-shot sequences with per-shot prompts, consistent characters via elements and reference images, prompt-based video editing, motion transfer from a driving video (motion control, mocap), lipsync to audio or text, talking avatars, native audio and dialogue, or picking 720p, 1080p, or 4K tiers. Keywords: Kling V3, O1, 2.6, Omni, Kuaishou, T2V, I2V, V2V.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0382026年10月17日 更新
Use when adding sound to a video or generating standalone audio with Sonilo models on Scenario via MCP: text-to-sound-effects, text-to-music, video-to-sound-effects or video-to-music from a clip, scoring silent AI video, foley, ambience, muxed video-to-video variants returning the clip with the new track mixed in, keeping speech while replacing music, or per-segment sound control. Keywords: Sonilo V1.1, SFX, soundtrack, score, keepSpeechVocal, segments, royalty-free.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0382026年10月17日 更新
Build and run Gemini 2.5 Computer Use browser-control agents with Playwright. Use when a user wants to automate web browser tasks via the Gemini Computer Use model, needs an agent loop (screenshot → function_call → action → function_response), or asks to integrate safety confirmation for risky UI actions.
日本語の概要は準備中です。原文の説明を表示しています。
am-will/codex-skills☆ 1,0372026年7月15日 更新
Internal implementation skill invoked by /add-native for native PDF control workflows. Handles HTTPS and file URI PDF viewing with @microsoft/power-apps-native-pdf-viewer 0.2.9+.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/power-platform-skills☆ 1,0152026年10月17日 更新
Capture a 2-3 line pitch from the user, draft a product overview (PRD.md) and a technical design (ARCHITECTURE.md) for a third-party `.ppmplugin` native control, then walk through every operation's iOS + Android implementation strategy with opinionated recommendations (library choice, hosting, key APIs, edge cases) and capture the agreed spec in ARCHITECTURE.md §3.<n>. The depth of ARCHITECTURE.md is what lets the scaffold skill generate complete working code instead of TODO placeholders. Iterates with the user until they approve both docs. Optionally seeds from a design doc / FRD URL. PRD.md + ARCHITECTURE.md are the source of truth for every downstream skill (generate, build, assemble). Run this BEFORE any code is generated.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/power-platform-skills☆ 1,0152026年10月17日 更新
Diagnose and fix failures in a built third-party `.ppmplugin` control: crashes, silent no-ops, PCF error outputs, or incorrect behavior. Uses the reported symptom, `shared/error-codes.md`, and file-level evidence to trace the manifest, Android/iOS modules, PCF dispatch, and build configuration. Produces a ranked diagnosis, asks for approval, then applies a surgical fix while keeping the committed manifest and affected contracts synchronized. Re-validates manifest changes through /generate-ppmplugin-manifest.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/power-platform-skills☆ 1,0152026年10月17日 更新
Inspects and configures the security headers a Power Pages site sends to browsers — Content Security Policy, frame and clickjacking protection, cross-origin sharing, cookie behavior, and related site settings. Identifies gaps and walks the user through fixes. Use when the user wants to review headers, fix CSP errors, allow embedding in another site, control cross-origin access, harden cookie settings, or asks "are my browser settings safe?", "fix my CSP", "set up CORS" — even if they only mention a specific header name without saying "security headers".
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/power-platform-skills☆ 1,0152026年10月17日 更新
Creates and configures web roles for a Power Pages code site. Web roles control access and permissions for site users, including authenticated and anonymous roles. Use when the user wants to create, add, set up, or manage web roles for their site.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/power-platform-skills☆ 1,0152026年10月17日 更新
Compile a PAM control's iOS Obj-C/Swift module into the FLAT device-slice `.framework` for a `.ppmplugin` bundle (never an `.xcframework` — the wrap CI won't descend into one). Mac-only (Xcode). Builds from a throwaway staged copy so canonical `ios/` and the podspec stay untouched, references React-Core headers only (React is weak-linked and provided by the wrap host at runtime, no CocoaPods), generates the required umbrella header, module map and Info.plist, sets the critical build settings, asserts manifest conformance, then runs a device-only `xcodebuild archive` and copies out the flat framework to `ppmplugin/staging/ios/`. Known limitation — the React weak-link flags aren't yet validated against a live wrap host and the RN pin must match the host's. Run after /generate-ppmplugin-manifest for an iOS or Both target, before /assemble-ppmplugin.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/power-platform-skills☆ 1,0152026年10月17日 更新