Design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI, an FSM or behavior tree, steering/flocking, or pathfinding, or when the user mentions state machine, behavior tree, blackboard, A*, navmesh, seek, or patrol/chase.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5682026年10月9日 更新
Add "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as engine-neutral techniques that pair with the detected engine's tween, particle, and camera APIs. Use when the user mentions game feel, juice, "make it feel good/punchy", screen shake, hit stop, screen freeze, easing, squash and stretch, impact frames, or feedback/polish on hits, jumps, pickups, and deaths.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5682026年10月9日 更新
Architect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and feel features like input buffering and coyote time, plus accessibility. Engine-neutral. Use when the user mentions input mapping, rebind controls, gamepad support, deadzone, input buffering, coyote time, or accessible controls.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5682026年10月9日 更新
Implement Roblox physical simulation and queries with assemblies, anchoring, constraints, collision groups, CanCollide/CanTouch/CanQuery, raycasts and overlap queries, mass, impulses, forces, velocity, moving assemblies, cleanup, and network ownership. Use for Roblox collisions, hit detection, RaycastParams, PhysicsService, projectiles, vehicles, knockback, constraints, deprecated BodyMovers, unstable motion, or client-owned physics exploits.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5682026年10月9日 更新
Fast non-interactive briefing before any meeting — auto-detects your next calendar event, pulls relationship history, surfaces open commitments, and produces a one-page brief in under 30 seconds. Use this whenever the user says "brief me", "give me a quick brief", "what's coming up", "background on my next call", "who am I meeting next", "brief me on Sarah", "I have a call in 10 min", "quick rundown", or right before walking into a meeting. Different from /minutes-prep — brief is the fast hook-fireable version that doesn't ask questions and doesn't set goals. Use brief when speed matters; use prep when the user wants to think hard about goals first.
日本語の概要は準備中です。原文の説明を表示しています。
silverstein/minutes☆ 1,5572026年10月16日 更新
Set up a newsjack monitoring profile for a company so newsjack-detector can run on a schedule. Guides the user through company standing, topics, competitors, proof assets, spokespeople, RSS feed selection, optional X trend monitoring, and optional Slack delivery.
日本語の概要は準備中です。原文の説明を表示しています。
elvisun/newsjack☆ 1,5562026年10月11日 更新
Monitor current news and reaction signals, then decide which are credible newsjacking opportunities for a client. Uses the local monitoring engine for evidence, but the skill owns PR judgment, brand safety, standing, decay, angle fit, and handoff.
日本語の概要は準備中です。原文の説明を表示しています。
elvisun/newsjack☆ 1,5562026年10月11日 更新
Cheap, high-recall first-pass filter that removes obvious junk from a detector candidate pool before expensive story-origin research and PR judgment. Decides keep, monitor_only, or reject — never ranks, writes angles, verifies dates, or decides whether to pitch.
日本語の概要は準備中です。原文の説明を表示しています。
elvisun/newsjack☆ 1,5562026年10月11日 更新
Turn the Medialyst PR calendar feed into a brand-specific, lead-time-aware plan. Pull source-backed upcoming moments, keep only the few a brand has real standing to own, schedule backward from the event date, screen out tone-deaf hooks, and hand selected moments to angle and journalist prep ahead of time. The planned twin of newsjack-detector's reactive monitoring.
日本語の概要は準備中です。原文の説明を表示しています。
elvisun/newsjack☆ 1,5562026年10月11日 更新
Run all reference benchmarks under benchmarks/eval/ and refresh the reference-table cells in benchmark_*.py. Auto-detects host hardware (H200/H100/H800/...). For each row's matching hw entry: replace cells in place. For new hardware or a new workload tag: append a new row to the section's table. Local-Pipeline-Result tables are skipped. One slash command runs everything end-to-end and auto-commits.
日本語の概要は準備中です。原文の説明を表示しています。
sgl-project/sglang-omni☆ 1,5342026年10月17日 更新
Decision-driven HVE-Core installer with multiple clone-based and extension install methods, environment detection, and selective component installation
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/hve-core☆ 1,5302026年10月16日 更新
Detect and use Crabbox for repository tests and validation on remote runners. Use when crabbox.yaml or .crabbox.yaml exists, the crabbox CLI is available, or work needs remote compute, a clean or reusable environment, target-platform coverage, or auditable execution evidence.
日本語の概要は準備中です。原文の説明を表示しています。
openclaw/crabbox☆ 1,4732026年10月16日 更新
Safely package codebases with repomix by automatically detecting and removing hardcoded credentials before packing. Use when packaging code for distribution, creating reference packages, or when the user mentions security concerns about sharing code with repomix.
日本語の概要は準備中です。原文の説明を表示しています。
daymade/claude-code-skills☆ 1,4712026年10月16日 更新
Audit a content library, docs site, or blog for AI-generated filler that's eroding trust and search performance — and triage what to fix, rewrite, or delete. Use when asked to find slop in a content library, audit AI-written content quality, explain why content engagement or rankings dropped after scaling with AI, or set a quality bar for AI-assisted publishing. Produces an audited inventory with per-piece verdicts, the detection signals used, a triage plan, and a publishing quality gate that prevents recurrence. For a single article's AI-citability use aeo-optimizer; for the strategy itself use content-calendar or seo-content-brief.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4662026年10月17日 更新
**UTILITY SKILL** - Explain code snippets, functions, and algorithms in plain language. USE FOR: explain code, what does this code do, break down this function, help me understand this, walk through this algorithm, clarify this logic, explain this snippet, describe what happens here. DO NOT USE FOR: writing new code (use code generation), fixing bugs (use debugging), refactoring (use refactoring skills), code review with action items. INVOKES: file reading tools to access code, language detection for tailored explanations. FOR SINGLE OPERATIONS: If the user just needs to see file contents, use file reading tools directly.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/waza☆ 1,4192026年10月16日 更新
Find and remove AI slop — the generic, machine-default visual and copy tics of vibe-coded products — from a web project. Use when the user asks to "kill AI slop", "de-slop", "remove the AI look", "make this not look AI-generated", or clean up a landing page / UI / docs that feels templated. Detects and fixes the catalogue of tells: indigo→violet gradients, gradient-clip headlines, the default semantic palette, one-hue status boxes, atmospheric gradients, serif-italic emphasis, highlighted keywords, AI copywriting voice ("not just X — it's Y"), emoji everywhere, glowing status dots, wobbling spinners, colored-left-border callouts, pastel icon tiles, glassmorphism, over-rounding, oversized shadows, borders that die at corners, badge & pill spam, AI-drawn SVG icons, kickers over every heading, flat type hierarchies, invented stat rows, 01/02/03 section markers, cards nested in cards, the default Inter/Space Grotesk look, and more. Works on HTML/CSS, React/Vue/Svelte/Astro, Tailwind, PHP, and Markdown copy.
日本語の概要は準備中です。原文の説明を表示しています。
yetone/kill-ai-slop☆ 1,3652026年9月15日 更新
Transforms knowledge sources into an Obsidian StudyVault. Two modes: (1) Document Mode — PDF/text/web sources → study notes with practice questions. (2) Codebase Mode — source code project → onboarding vault for new developers. Mode is auto-detected based on project markers in CWD.
日本語の概要は準備中です。原文の説明を表示しています。
bevibing/tutor-skills☆ 1,3522026年2月28日 更新
Check documentation references, sync docs to code changes, and detect translation drift. Use for documentation maintenance in a repository.
日本語の概要は準備中です。原文の説明を表示しています。
first-fluke/oh-my-agent☆ 1,3452026年10月15日 更新
Detect GraphQL injection vulnerabilities in a codebase using a three-phase approach: recon (confirm GraphQL usage and find unsafe operation document assembly sites), batched verify (trace user input to those sites in parallel subagents, up to 3 candidate sites each), and merge (consolidate batch results). Requires sast/architecture.md (run sast-analysis first). Outputs findings to sast/graphql-results.md. If no GraphQL technology is found in Phase 1, later phases are skipped. Use when asked to find GraphQL injection, unsafe GraphQL document construction, or operation string injection bugs.
日本語の概要は準備中です。原文の説明を表示しています。
utkusen/sast-skills☆ 1,3412026年4月8日 更新
Detect Remote Code Execution (RCE) vulnerabilities in a codebase using a three-phase approach: recon (find dangerous execution sinks), batched verify (trace user input to sinks in parallel subagents, 3 sinks each), and merge (consolidate batch results). Covers OS command injection, eval-like sinks, and unsafe deserialization. Requires sast/architecture.md (run sast-analysis first). Outputs findings to sast/rce-results.md. Use when asked to find RCE, command injection, or unsafe deserialization bugs.
日本語の概要は準備中です。原文の説明を表示しています。
utkusen/sast-skills☆ 1,3412026年4月8日 更新
Detect XML External Entity (XXE) vulnerabilities in a codebase using a three-phase approach: recon (find XML parsing sites without external-entity hardening), batched verify (trace user input to each site in parallel subagents, 3 sites each), and merge (consolidate batch results). Requires sast/architecture.md (run sast-analysis first). Outputs findings to sast/xxe-results.md. Use when asked to find XXE or XML injection bugs.
日本語の概要は準備中です。原文の説明を表示しています。
utkusen/sast-skills☆ 1,3412026年4月8日 更新
Detect Cross-Site Scripting (XSS) vulnerabilities in a codebase using a three-phase approach: recon (find HTML/JS/DOM sink sites), batched verify (trace user input to sinks in parallel subagents, 3 sink sites each), and merge (consolidate batch results). Requires sast/architecture.md (run sast-analysis first). Outputs findings to sast/xss-results.md. Use when asked to find XSS or cross-site scripting bugs.
日本語の概要は準備中です。原文の説明を表示しています。
utkusen/sast-skills☆ 1,3412026年4月8日 更新
Perform codebase analysis and architecture mapping as the first phase of a security assessment. Explores the tech stack, frameworks, entry points, data flows, and trust boundaries. Outputs sast/architecture.md. Run this before any vulnerability detection skill. Use when asked to analyze a codebase for security or when sast/architecture.md does not yet exist.
日本語の概要は準備中です。原文の説明を表示しています。
utkusen/sast-skills☆ 1,3412026年4月8日 更新
Detect insecure JWT (JSON Web Token) implementations in a codebase using a two-phase approach: first map all JWT issuance and verification sites to understand the token lifecycle and signing configuration, then check each verification site for exploitable weaknesses such as algorithm confusion, missing signature verification, weak secrets, header injection, and missing claim validation. Requires sast/architecture.md (run sast-analysis first). Outputs findings to sast/jwt-results.md. If no JWT usage is found in Phase 1, Phase 2 is skipped. Use when asked to find JWT, token forgery, or authentication bypass bugs.
日本語の概要は準備中です。原文の説明を表示しています。
utkusen/sast-skills☆ 1,3412026年4月8日 更新