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「vin」の検索結果

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概要と使いどころ

通过 iPolloWork 已有日程和会话执行抖音运营任务,固定账号、运行标识和操作编号,避免发布与回复重复发送。用于抖音定时运营、日程发布或定期数据查询。

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork7,0192026年10月16日 更新

Investigate Stripe payment failures and unexpected outcomes from exact object IDs, lifecycle state, events, amounts, currency, refunds, and dispute evidence.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork7,0192026年10月16日 更新

Let the OpenCode host delegate code review, development, and research tasks to DeepSeek Harness.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork7,0192026年10月16日 更新

Create or edit articles and reports in the current iPolloWork Design session.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork7,0192026年10月16日 更新

Create, revise, and verify slide presentations in an active iPolloWork Design session while retaining the selected template's visual and editable contracts.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork7,0192026年10月16日 更新

Use Jev to select among available tools, skills or agents, or evaluate outputs against explicit rubrics. Use when the user requests Jev or a bounded decision would help; not for open-ended writing or research.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork7,0192026年10月16日 更新

figma-use

無料

**MANDATORY prerequisite** — you MUST invoke this skill BEFORE every `use_figma` tool call. NEVER call `use_figma` directly without loading this skill first. Skipping it causes common, hard-to-debug failures. Trigger whenever the user wants to perform a write action or a unique read action that requires JavaScript execution in the Figma file context — e.g. create/edit/delete nodes, set up variables or tokens, build components and variants, modify auto-layout or fills, bind variables to properties, or inspect file structure programmatically.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork7,0192026年10月16日 更新

Convert meeting material into decisions, action items, owners, dates, and open questions, then save it to an explicitly selected Notion destination.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork7,0192026年10月16日 更新

Inspect unresolved GitHub pull request review threads, group actionable feedback, implement selected fixes locally, and only reply or resolve threads after explicit user intent.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork7,0192026年10月16日 更新

Use this skill alongside figma-use when the task involves translating an application page, view, or multi-section layout into Figma. Triggers: 'write to Figma', 'create in Figma from code', 'push page to Figma', 'take this app/page and build it in Figma', 'create a screen', 'build a landing page in Figma', 'update the Figma screen to match code', 'convert this modal/dialog/drawer/panel to Figma'. This is the preferred workflow skill whenever the user wants to build or update a full page, modal, dialog, drawer, sidebar, panel, or any composed multi-section view in Figma from code or a description. Discovers design system components, variables, and styles from Code Connect files, existing screens, and library search, then imports them and assembles views incrementally section-by-section using design system tokens instead of hardcoded values.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork7,0192026年10月16日 更新

This skill helps agents use Figma's use_figma MCP tool in the FigJam context. Can be used alongside figma-use which has foundational context for using the use_figma tool.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork7,0192026年10月16日 更新

Create or edit websites and application interfaces in the current iPolloWork Design session.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork7,0192026年10月16日 更新

Plan and create short videos using the installed short-video-studio workspace app. Manage its creative canvas, scripts, storyboards, characters and local assets, generate images or video through connected Work channels, and hand off editable tracks to Work Video Studio.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork7,0192026年10月16日 更新

Add cursor-following fluid WebGPU distortion over an existing image with the Shaders library's ImageTexture and CursorRipples components. Use when a hero, gallery, or media panel needs a water-ripple mouse effect; when replacing a drifting CSS spotlight or flashlight reveal; or when a prompt says to borrow only the shader interaction from a Shaders.com reference while preserving the current brand, image, copy, and layout.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8062026年10月6日 更新

Reveal marked-up text word by word as scroll progress advances, while preserving semantic inline links, emphasis, responsive line wrapping, and reduced-motion readability. Use for headlines, quotes, manifestos, product statements, onboarding messages, or editorial passages where scrolling should pace comprehension rather than simulate typing.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8062026年10月6日 更新

Show the user real screenshots of the work as it progresses, without being asked. Capture the start, the key moment and the result of every visual change, send them as files with captions as soon as each is ready, and look at every image before sending it. Use on any task with a visible result (UI, pages, games, 3D, charts, motion), when the user says "show me", "screenshots", "keep giving me screenshots" or "where are the screenshots?", and before any report that claims a visual change works.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8062026年10月6日 更新

Add accessible animated AI loading and agent-status indicators with the React thinking-orbs library. Use when a chat, copilot, voice, search, generation, or tool-running interface needs a semantic working, searching, solving, listening, composing, or shaping state; when replacing a generic spinner with an AI activity orb; or when implementing the library's size, theme, speed, pause, reduced-motion, and canvas behavior.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8062026年10月6日 更新

Create a gooey blob system using SVG filters where multiple shapes merge into a single fluid form. Use overlapping circles combined with a Gaussian blur and color matrix filter to produce a continuous, organic mass. The forms should visually fuse and separate based on proximity. Focus on filter-driven merging (blur + threshold effect), soft organic boundaries with no hard edges, multiple independent shapes behaving as one system, and smooth continuous motion that feels fluid and cohesive.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8062026年10月6日 更新

Build a cursor trail whose spacing stays constant at any hand speed, by emitting motes per unit of distance travelled rather than on a timer, so a flick draws the same continuous ribbon as a crawl instead of breaking into scattered dots. Covers sub-segment placement, the ring-buffer ordering trap, the idle breath a distance emitter needs, anchoring the trail to the screen in a 3-D scene, scaling scatter against the plane it hangs on, coasting instead of stopping dead, touch and reduced-motion fallbacks, and why moving the emitter to a DOM overlay to raise its z-index costs more than it buys. Use for cursor wisps, pointer sparks, embers, magic trails, comet tails, plankton, dust, or any mote trail that must stay legible however fast the hand moves.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8062026年10月6日 更新

Build a burning-paper ring loader whose GLSL flame is drawn by a Worker on an OffscreenCanvas started from the head, so a main thread blocked by the page build cannot freeze it, with a progress count, an even-paced run into the hand-off, and a clean fade to the page. Covers the ember thread and ember gradient, porous char, worker start-up, parallel shader compile with a waited 1-px warm-up draw, hand-off without a stall, reduced motion and hidden-tab behaviour. Use for a loading screen, preloader, page loader, splash, "kindling", burn loader, ember ring, burning paper hole, fire loader, or a loader that must keep moving while heavy JavaScript, three.js or shader builds hold the main thread.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8062026年10月6日 更新

Draws hand-inked cartoon critters and living objects as SVG cards (480x360), each acting out a coding or design idea. Identified by thick black brush-pen outlines that swell and taper and break into separate strokes, loose marker-and-watercolour fills that slip past the line, diagonal hatching instead of solid shadow, huge googly eyes with two specular dots, and stray ink hairs and flecks, in tomato red, leaf green, sunflower yellow, sky blue and teal on white. Covers palette, brush numbers, mascot construction (eyes, blush, mouths, 3-finger hands), props, ground patches and a tested, seeded brush kit. Use when asked for ink sketch, hand-drawn, brush pen, sketchy, doodle, marker or watercolour-cartoon illustrations, googly-eyed mascots or critters, playful empty states, onboarding, 404 or error pages, loading states, blog headers, feature spots or marketing cards.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8062026年10月6日 更新

Turn a visual or interaction technique you already built into a reusable web-design skill, by isolating the one mechanism that makes it work while reproducing its approved reference exactly around that focus, and packaging it with a demo that proves both the mechanism and the visual fidelity. Covers finding the mechanism, naming the technique plainly, disclosing the verified runtime and renderer, auditing reference layers, carrying real numbers instead of adjectives, preserving owned staging, keeping expensive gotchas, declaring the boundary against neighbouring skills, and browser-verifying before claiming it works. Use when a page, canvas scene, shader, scroll effect, layout system, or hover interaction turned out well and should become a skill rather than staying in one project.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8062026年10月6日 更新

Build convincing timber for Three.js as one procedural MeshPhysicalMaterial with growth rings, cathedral figure, pores, medullary rays, checks, tool marks, end grain, and oil, wax, or lacquer finishes, so the grain follows the form and survives macro close-ups without image textures. Use for wood boards, benches, carved panels, tool handles, joinery, floors, and any request to make 3D wood look real, detailed, or less like a tiled photo or plastic.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8062026年10月6日 更新

Build convincing woven cloth in Three.js, with a thread-level weave normal map, sheen and anisotropic highlights, folds that never stretch the texture, hems with thickness, stitches, seams, frayed edges, fold occlusion, dye and wear variation, and light passing through thin fabric. Use for linen, silk, wool, canvas, curtains, banners, cloaks, tablecloths, tapestries or any 3D drape that currently looks like a plastic sheet, a stretched texture, or a flat coloured plane.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8062026年10月6日 更新