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「decisions」の検索結果

1,811 件 ・ 関連度順

概要と使いどころ

Survey available blocks from local AEM Edge Delivery Services project and Block Collection to understand the block palette available for authoring. Returns block inventory with purposes to inform content modeling decisions.

日本語の概要は準備中です。原文の説明を表示しています。

aemgdc/aemdev22026年10月14日 更新

This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.

日本語の概要は準備中です。原文の説明を表示しています。

sathishssj3/Stereix-Engine22026年10月4日 更新

Build animations in React Native and Expo, making the decisions in the order that determines whether they feel right — should it animate, which thread it runs on, which properties, spring or timing, how the gesture hands off, how it degrades. Writes the implementation with Reanimated, Gesture Handler, Expo Router and expo-haptics. Use when animating anything in an Expo app, adding gestures, sheets, screen transitions, press feedback or haptics, or fixing motion that stutters on device. For web animation use `animate`.

日本語の概要は準備中です。原文の説明を表示しています。

sathishssj3/Stereix-Engine22026年10月4日 更新

animate

無料

Build an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits. Writes the implementation. Use when asked to animate something, add motion, make a component feel alive, or build a transition. For critiquing existing motion use review-animations; for auditing a whole codebase use improve-animations.

日本語の概要は準備中です。原文の説明を表示しています。

sathishssj3/Stereix-Engine22026年10月4日 更新

Git-Notes-Based knowledge graph memory system. Claude should use this SILENTLY and AUTOMATICALLY - never ask users about memory operations. Branch-aware persistent memory using git notes. Handles context, decisions, tasks, and learnings across sessions.

日本語の概要は準備中です。原文の説明を表示しています。

danstrem2/clawdbot-skill-master-pack22026年2月1日 更新

Email has the highest ROI of any marketing channel. $36 for every $1 spent. Yet most startups treat it as an afterthought - bulk blasts, no personalization, landing in spam folders. This skill covers transactional email that works, marketing automation that converts, deliverability that reaches inboxes, and the infrastructure decisions that scale. Use when: keywords, file_patterns, code_patterns.

日本語の概要は準備中です。原文の説明を表示しています。

danstrem2/clawdbot-skill-master-pack22026年2月1日 更新

Decision tree analysis for complex decision-making across all domains. Use when user needs to evaluate multiple options with uncertain outcomes, assess risk/reward scenarios, or structure choices systematically. Applicable to business, investment, personal decisions, operations, career choices, product strategy, and any situation requiring structured evaluation. Triggers include decision tree, should I, what if, evaluate options, compare alternatives, risk analysis.

日本語の概要は準備中です。原文の説明を表示しています。

danstrem2/clawdbot-skill-master-pack22026年2月1日 更新

Architectural decision-making framework. Requirements analysis, trade-off evaluation, ADR documentation. Use when making architecture decisions or analyzing system design.

日本語の概要は準備中です。原文の説明を表示しています。

danstrem2/clawdbot-skill-master-pack22026年2月1日 更新

A hybrid memory system that provides persistent, searchable knowledge management for AI agents (Architecture, Patterns, Decisions).

日本語の概要は準備中です。原文の説明を表示しています。

danstrem2/clawdbot-skill-master-pack22026年2月1日 更新

Complete methodology for building production-grade React applications with architecture decisions, component design, state management, performance optimization, testing, and deployment.

日本語の概要は準備中です。原文の説明を表示しています。

johnalbertini14-glitch/openclaw-skills22026年2月26日 更新

Complete engineering management system — team building, 1:1s, performance, hiring, architecture decisions, incident management, and scaling. From IC-to-manager transition through director-level operations.

日本語の概要は準備中です。原文の説明を表示しています。

johnalbertini14-glitch/openclaw-skills22026年2月26日 更新