Validate Illumina BCL run folders and sample sheets, plan demultiplexing, review index/UMI/lane choices, run BCL-to-FASTQ conversion, and interpret demux metrics while surfacing license/download boundaries.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Validate Illumina BCL run folders and sample sheets, plan demultiplexing, review index/UMI/lane choices, run BCL-to-FASTQ conversion, and interpret demux metrics while surfacing license/download boundaries.
日本語の概要は準備中です。原文の説明を表示しています。
Process, quality-control, annotate, and visualize single-cell or single-nucleus RNA-seq datasets across tissues and species. Use when Codex needs to build, adapt, or review a general scRNA-seq QC pipeline; choose dataset-appropriate cell-level filters from QC distributions; run required scDblFinder-based doublet and ambient-RNA filtering; annotate cells with matched references or marker-based fallbacks; or generate global and per-group UMAP visualizations for large scRNA-seq datasets.
日本語の概要は準備中です。原文の説明を表示しています。
Prompt- and template-complete Google Docs creation and editing with explicit-instruction-authoritative structural preservation, including semantic roles, relationships, comparison dimensions, and instructed extensions; full-topology native-copy routing; source-grounded per-tab adaptation for past/example references; style-preserving hyperlink and table edits; canonical smart-chip-first authoring for dates and relevant supported people or Google resources; a file-backed advisory trusted read before existing-document writes; automatic protected-control awareness; direct connector APIs by default; DOCX-first import only when no supplied Google Doc template/reference constrains the output; and checked-in code mode only for exact native dropdown mutation. Use when Codex must create, edit, fill, adapt, redesign, or verify Google Docs without overriding explicit user/template instructions, adding unrequested document scope, or carrying stale reference facts into a new deliverable.
日本語の概要は準備中です。原文の説明を表示しています。
Install and wire registry blocks and components into HyperFrames compositions. Use when running hyperframes add, installing a block or component, wiring an installed item into index.html, or working with hyperframes.json. Covers the add command, install locations, block sub-composition wiring, component snippet merging, and registry discovery.
日本語の概要は準備中です。原文の説明を表示しています。
Route Data Analytics plugin-level requests and broad analytics work to the right focused workflow. Use when Data Analytics is at-mentioned, or for analytics requests involving data, metrics, dashboards, reports, charts, notebooks, spreadsheets, KPIs, market sizing, or semantic layers.
日本語の概要は準備中です。原文の説明を表示しています。
Use when Codex is already in the validation phase of a security scan or the user explicitly asks to determine whether one or more candidate security findings are valid. Do not use as the primary trigger for full PR, commit, branch, patch, or repository scans.
日本語の概要は準備中です。原文の説明を表示しています。
Track validated Codex Security findings in Linear, Jira, GitHub issues, or draft GitHub security advisories. Supports issue batches, duplicate checks, and reviewed writes. Do not use for scans or fixes.
日本語の概要は準備中です。原文の説明を表示しています。
Use when Codex is already in the threat-modeling phase of a security scan, the user explicitly invokes $threat-model, or the user explicitly asks to create, update, or persist a repository threat model. Do not use as the primary trigger for full PR, commit, branch, patch, or repository scans.
日本語の概要は準備中です。原文の説明を表示しています。
Use when Codex is already in the finding-discovery phase of a security scan or the user explicitly asks to discover candidate security findings in a repository or code change. Do not use as the primary trigger for full PR, commit, branch, patch, or repository scans.
日本語の概要は準備中です。原文の説明を表示しています。
Use when Codex is already in the attack-path-analysis phase of a security scan or the user explicitly asks to trace a security finding from source to sink and calibrate severity. Do not use as the primary trigger for full PR, commit, branch, patch, or repository scans.
日本語の概要は準備中です。原文の説明を表示しています。
Define, review, or update SECURITY.md guidance for a repository or component. Use when the user wants to clarify what Codex Security should review, what is out of scope, which security properties must hold, or whether existing guidance still matches the code.
日本語の概要は準備中です。原文の説明を表示しています。
Analyzes web performance using Chrome DevTools MCP. Measures Core Web Vitals (FCP, LCP, TBT, CLS, Speed Index), identifies render-blocking resources, network dependency chains, layout shifts, caching issues, and accessibility gaps. Use when asked to audit, profile, debug, or optimize page load performance, Lighthouse scores, or site speed. Biases towards retrieval from current documentation over pre-trained knowledge.
日本語の概要は準備中です。原文の説明を表示しています。
Choose, lay out, critique, and explain data visualizations. Use when the user asks what visualization fits a dataset or goal, how a chart, dashboard, operational workspace, UML-like diagram, or software architecture diagram should be composed or interacted with, asks for visual page design, a layout mockup, generated large-screen and mobile concept images, or to be shown what a visualization could look like, when domain-native contextual surfaces or graphical backgrounds may help, when scrollytelling or parallax might be appropriate, wants a critique of an existing visualization, or needs guidance grounded in trusted visualization theory and practice. For advanced visual design or page-layout prompts where composition affects understanding, Codex must generate and show both large-screen and mobile portrait image concepts before implementation or text-only design handoff, plus mobile landscape when needed.
日本語の概要は準備中です。原文の説明を表示しています。
Mirror an iOS Simulator into the Codex in-app browser and render SwiftUI previews from importable Swift packages in that simulator with hot reload. Use when a user wants to watch or interact with an iOS app in the browser, see a SwiftUI preview outside Xcode Canvas, iterate live on a preview, or capture browser-visible simulator proof.
日本語の概要は準備中です。原文の説明を表示しています。
Create any visual design using Adobe Express templates — flyers, posters, social media posts (Instagram, Facebook, LinkedIn), business cards, invitations, greeting cards, resumes, cover letters, brochures, newsletters, certificates, presentations, YouTube thumbnails, email headers, logos, menus, and labels. Use this skill whenever the user wants to make, design, or build any visual — even if they just say "make me a flyer", "design a poster", "I need something for Instagram", "create an event invite", or "make a business card". Also handles browsing templates, editing text, replacing images, changing backgrounds, animating, and exporting designs. Access: 🔐 Signed-In required | Gen AI: ❌ by default — image replacement only where the surface permits generative AI (e.g. Codex); none on Claude
日本語の概要は準備中です。原文の説明を表示しています。
Bulk-retouch a folder of portrait photos using Adobe tools — designed for wedding photographers and event photographers who need fast, walk-away batch processing. Use this skill when the user says "retouch my photos", "batch process these portraits", "process my wedding photos", "clean up this folder of images", "run my headshots through Adobe", or uploads/selects a folder of photos and wants them polished and ready to review. Automatically applies auto-straighten, auto-tone, and auto-light to every image. Outputs a preview grid and download folder. Access: 🔐 Signed-In required | Gen AI: ❌ by default — optional background-only cleanup only where the surface permits generative AI (e.g. Codex); none on Claude
日本語の概要は準備中です。原文の説明を表示しています。
Audits agent config, instruction drift, hooks or MCP, and AI maintainability. Use when Claude, Codex, or Pi setup looks wrong. Not for application bugs or PR review.
日本語の概要は準備中です。原文の説明を表示しています。
Build a cursor trail whose spacing stays constant at any hand speed, by emitting motes per unit of distance travelled rather than on a timer, so a flick draws the same continuous ribbon as a crawl instead of breaking into scattered dots. Covers sub-segment placement, the ring-buffer ordering trap, the idle breath a distance emitter needs, anchoring the trail to the screen in a 3-D scene, scaling scatter against the plane it hangs on, coasting instead of stopping dead, touch and reduced-motion fallbacks, and why moving the emitter to a DOM overlay to raise its z-index costs more than it buys. Use for cursor wisps, pointer sparks, embers, magic trails, comet tails, plankton, dust, or any mote trail that must stay legible however fast the hand moves.
日本語の概要は準備中です。原文の説明を表示しています。
Build scene-by-scene chapters that advance left to right on one fixed stage while the user scrolls vertically, with native scroll as the only input. One pure function turns scrollY into scene, dwell and move, so forward, reverse, scrollbar drags, fast skips and reload at depth all land on the right frame. Covers dwell versus transition budgets, a burn-wipe or pan between scenes, chapter index and progress UI, glide-to-scene links that skip intermediate scenes, keyboard and reduced-motion behaviour. Use for horizontal scrollytelling, multi-scene product tours, "scroll down to travel sideways", chapter carousels driven by the wheel, or any piece where a wheel-jacked slider keeps breaking on touch, keys, refresh or back.
日本語の概要は準備中です。原文の説明を表示しています。
Build truthful Vesperfall asset-library review pairs from transparent PNG references and live Three.js, FBX, or img2threejs models. Use when adding a character, enemy, prop, or equipment asset to the Vesperfall catalog; creating a card-PNG plus inspector-model treatment; exposing an isolated model or moveset route; or standardizing provenance, grounding, tests, and Codex-browser validation for game art review.
日本語の概要は準備中です。原文の説明を表示しています。
Build, extend, or audit production-linked browser map editors for Three.js and isometric games. Use when Codex needs to create a private director view, derive a versioned editor document from authored placements, add outliner, layer, selection, drag, snap, inspector, or camera controls, expose enemy aggro, leash, or patrol overlays, implement local draft import, export, undo, and reset, secure an editor route with IP and password sessions, or validate and release a map editor without mutating live gameplay data.
日本語の概要は準備中です。原文の説明を表示しています。
Turn a completed daily UI inspiration capture into exactly five original landing-page builds, one per separate Codex task, using Sites. Use when the user asks to turn the daily inspiration references, a five-item UI prompt pack, or a dated `*-ui-inspiration-capture` article into distinct HTML landing pages while changing the source brands, names, copy, people, numbers, pricing, claims, and imagery.
日本語の概要は準備中です。原文の説明を表示しています。
Profile, audit, and optimize frontend page performance with emphasis on animation work, memory-leak risks, long-session slowdowns, CSS animations, canvas/WebGL requestAnimationFrame loops, marquees, skeletons, GSAP/Three/Matter effects, timers, listeners, and observers. Use when the user asks to make animations performant, pause offscreen animations, look for memory leaks, profile pages that slow the computer over time, fix janky scrolling, reduce CPU/GPU use, or repeat the "only play in view" optimization on React/Vite/Next/frontend pages using Codex Browser.
日本語の概要は準備中です。原文の説明を表示しています。
Design, implement, backfill, audit, and release in-game changelogs with contiguous versioning, deployment provenance, menu-state navigation, accessible toggle, close, and Escape behavior, and responsive release-ledger UI. Use when Codex needs to add or revise a changelog or version screen in a game, reconstruct release history from deployments and Git, define version-bump rules, keep displayed versions synchronized with live builds, or test changelog mechanics across desktop and mobile.
日本語の概要は準備中です。原文の説明を表示しています。