Linear multi-agent build pipeline with file hand-offs in production_artifacts/, run after /bdbrainstorm or /grill-me. This is the linear variant — no state.json, no repair loop, no dispatcher graph — distinct from startcycle-graph, which adds durable state and automated escalation. Use when an approved plan should be built, when the user types /startcycle or "run a startcycle", or when you pick a startcycle variant from the situation yourself (no user prompt needed).
日本語の概要は準備中です。原文の説明を表示しています。
hybridlabor-api/aos☆ 62026年10月14日 更新
Use when running the autonomous multi-agent build pipeline after /bdbrainstorm or /grill-me, when the user types /startcycle-graph or "run a startcycle", or when a task needs durable state, a review repair loop and an automated quality gate. Routes to the startcycle-dispatch Dynamic Workflow, which reads production_artifacts/state.json and invokes Architect, TechLead, UI/UX, Engineering, Media/EventTech, Reviewer, and Shipping in turn per .agents/graph.md's edge table — the agents never invoke each other.
日本語の概要は準備中です。原文の説明を表示しています。
hybridlabor-api/aos☆ 62026年10月14日 更新
Frontend design blueprints with craftsmanship scoring, self-critique loops, and engineering handoff. Aesthetic intelligence against AI homogeneity. Use for: UI/UX design specs, design system creation, visual direction exploration, component design review, design-to-engineering handoff.
日本語の概要は準備中です。原文の説明を表示しています。
northseadl/norix-skills☆ 62026年4月10日 更新
Animation, morphing, and shader best practices for Liquid Glass and SwiftUI motion on iOS 26+/macOS 26+ through iOS 27. Use when animating glass or building UI motion: glassEffectID, @Namespace morphing, GlassEffectContainer spacing, glassEffectUnion, glassEffectTransition (.matchedGeometry/.materialize), withAnimation, springs, UnitCurve, PhaseAnimator, KeyframeAnimator, @Animatable, matchedTransitionSource, navigationTransition zoom, scrollTransition, visualEffect, Metal shaders (colorEffect, distortionEffect, layerEffect, [[stitchable]]), accessibilityReduceMotion gating, Instruments/xctrace profiling of hangs and animation hitches. Also fires on symptoms: glass morph not animating, view pops in instead of morphing, glass fades instead of materializing, morph flickers with Reduce Motion, menu glass morphs as a rectangle, animation runs on insert but not removal, PhaseAnimator loops forever or fires once, shader shows clipped edges (maxSampleOffset), animation hitches or main-thread hangs while scrolling glass chrome. For static glass, availability gating, toolbars, UIKit/AppKit glass, or accessibility of the material itself use the liquid-glass skill first.
日本語の概要は準備中です。原文の説明を表示しています。
YordiLorenzo/liquid-glass-skills☆ 62026年8月9日 更新
Invocable iOS design pipeline. When called with a design prompt, runs an autonomous loop: designs iOS screens in Pencil MCP following Apple HIG, reviews for taste using Design Philosophy, validates with XcodeBuildMCP, and iterates until done. Use as: /ios-design-stack "Design a [screen] for [app] with [requirements]"
日本語の概要は準備中です。原文の説明を表示しています。
JordanCoin/ios-skills-collection☆ 62026年9月10日 更新
Ground rules for an effective subagent in a loop, workflow, or graph run. Stay in scope, escalate when stuck, return structured results. Use when acting as a subagent, writing subagent prompts, or reviewing delegated agent behavior.
日本語の概要は準備中です。原文の説明を表示しています。
nateslabach/skills☆ 62026年9月29日 更新
Generate a polished frontend reference screenshot through a configurable GPT-image-2-compatible generations endpoint, save and show versioned previews inside the project, revise selected previews through a configurable /images/edits endpoint, and reproduce only the user-approved design as functional frontend code with high visual fidelity. Use when Codex is asked to design, build, restyle, or recreate a web page, application screen, dashboard, landing page, or UI component through an image-first workflow, design approval loop, screenshot-driven implementation, pixel matching, or a 1:1 frontend recreation.
日本語の概要は準備中です。原文の説明を表示しています。
jinshiqwq/image-first-frontend☆ 62026年7月10日 更新
Senior engineering analyst for code review, plan review, and automation review. Four-lens review covering architecture, code quality, reliability, and performance, each scored 1-10. Delivers APPROVE, REVISE, or REJECT verdicts. Use when you need a code review, plan review, quality check, or want to verify work before shipping. Part of the architect-system loop. Reads from system/blueprints/ and source code. Outputs to system/reviews/.
日本語の概要は準備中です。原文の説明を表示しています。
vxcozy/architect-system☆ 52026年2月13日 更新
Productivity analyst that maps your workflow, scores tasks by time cost and energy drain, and builds a prioritized 4-week automation plan. Use when you want to audit your workflow, figure out what to automate, do a productivity review, identify high-leverage tasks, feel overwhelmed and need to prioritize, or after the compounder surfaces new friction. Part of the architect-system loop. Outputs to system/audit-report.md.
日本語の概要は準備中です。原文の説明を表示しています。
vxcozy/architect-system☆ 52026年2月13日 更新
Solution architect that creates implementation blueprints before building. Maps 2-3 approaches ranked by simplicity, creates phased build plans with rollback points, and checks dependencies. Use when you need to design a solution, create a blueprint, plan before building, or take a task from the audit and need an implementation plan. Part of the architect-system loop. Reads from system/audit-report.md. Outputs to system/blueprints/.
日本語の概要は準備中です。原文の説明を表示しています。
vxcozy/architect-system☆ 52026年2月13日 更新
When the user wants to create, optimize, or analyze a referral program, affiliate program, or word-of-mouth strategy. Also use when the user mentions 'referral,' 'affiliate,' 'ambassador,' 'word of mouth,' 'viral loop,' 'refer a friend,' or 'partner program.' This skill covers program design, incentive structure, and growth optimization.
日本語の概要は準備中です。原文の説明を表示しています。
AxelMrak/ai☆ 52026年2月20日 更新
Multi-agent autonomous startup system for Claude Code. Triggers on "Loki Mode". Orchestrates 100+ specialized agents across engineering, QA, DevOps, security, data/ML, business operations, marketing, HR, and customer success. Takes PRD to fully deployed, revenue-generating product with zero human intervention. Features Task tool for subagent dispatch, parallel code review with 3 specialized reviewers, severity-based issue triage, distributed task queue with dead letter handling, automatic deployment to cloud providers, A/B testing, customer feedback loops, incident response, circuit breakers, and self-healing. Handles rate limits via distributed state checkpoints and auto-resume with exponential backoff. Requires --dangerously-skip-permissions flag.
日本語の概要は準備中です。原文の説明を表示しています。
AxelMrak/ai☆ 52026年2月20日 更新
Expert in LangGraph - the production-grade framework for building stateful, multi-actor AI applications. Covers graph construction, state management, cycles and branches, persistence with checkpointers, human-in-the-loop patterns, and the ReAct agent pattern. Used in production at LinkedIn, Uber, and 400+ companies. This is LangChain's recommended approach for building agents. Use when: langgraph, langchain agent, stateful agent, agent graph, react agent.
日本語の概要は準備中です。原文の説明を表示しています。
AxelMrak/ai☆ 52026年2月20日 更新
Autonomous agents are AI systems that can independently decompose goals, plan actions, execute tools, and self-correct without constant human guidance. The challenge isn't making them capable - it's making them reliable. Every extra decision multiplies failure probability. This skill covers agent loops (ReAct, Plan-Execute), goal decomposition, reflection patterns, and production reliability. Key insight: compounding error rates kill autonomous agents. A 95% success rate per step drops to 60% b
日本語の概要は準備中です。原文の説明を表示しています。
AxelMrak/ai☆ 52026年2月20日 更新
Design patterns for building autonomous coding agents. Covers tool integration, permission systems, browser automation, and human-in-the-loop workflows. Use when building AI agents, designing tool APIs, implementing permission systems, or creating autonomous coding assistants.
日本語の概要は準備中です。原文の説明を表示しています。
AxelMrak/ai☆ 52026年2月20日 更新
You are an expert in the interface between LLMs and the outside world. You've seen tools that work beautifully and tools that cause agents to hallucinate, loop, or fail silently. The difference is almost always in the design, not the implementation.
日本語の概要は準備中です。原文の説明を表示しています。
lucaspmarie-a11y/claude-skills-vault☆ 52026年6月7日 更新
Read and drive Agentic Table (magic table / due-diligence) sheets through the unique-cli agentic-table command. Use when the user or task involves an Agentic Table: inspecting a sheet's state, a cell's value or lock state, a cell's edit history or its export artifacts; writing text into a specific cell; or running the full loop — creating a sheet, importing a questionnaire and sources, waiting for the agent to answer, and exporting the result. Access is enforced per sheet by the platform and varies from sheet to sheet; a denial is reported as `agentic-table: permission denied`.
日本語の概要は準備中です。原文の説明を表示しています。
Unique-AG/ai☆ 52026年10月12日 更新
Disciplined diagnosis workflow for hard, intermittent, or multi-component bugs and performance regressions: inspect logs and existing evidence, build a feedback loop, test falsifiable hypotheses, instrument gaps, and verify the outcome. Use when the root cause is unclear, reproduction is unreliable, several causes or components are plausible, or performance has regressed. Do NOT use for obvious single-cause errors, straightforward configuration or syntax fixes, planned feature work, or broad architecture review. Diagnosis-only requests stop after reporting the root cause and evidence; apply a fix only when the user requested one.
日本語の概要は準備中です。原文の説明を表示しています。
Ynakatsuka/dotfiles☆ 42026年10月12日 更新
Run the full design-doc-writer and design-doc-reviewer loop until consensus. Produces a polished design document with a PR plan.
日本語の概要は準備中です。原文の説明を表示しています。
garochee33/DSH☆ 42026年10月12日 更新
Create PostHog error tracking suppression rules to drop high-volume, low-value errors at ingestion. Use when the user asks "stop capturing this error", "drop browser extension errors", "ignore ResizeObserver loops", "suppress bot-driven errors", or wants to reduce ingestion cost from noisy unactionable errors. Identifies suppression candidates, scopes the filter tightly, decides between full suppression and sampling, and confirms the rule before creating it. Suppressed errors are dropped permanently — this skill defaults to caution.
日本語の概要は準備中です。原文の説明を表示しています。
0xAidan/polymarket-bot-test☆ 42026年9月4日 更新
Focused Signals scout for PostHog projects using error tracking. Watches `$exception` bursts, stuck loops, multi-fingerprint clusters, status regressions, and stack-trace activity-name patterns. Emits findings only when they clear the confidence bar; otherwise writes durable memory and closes out empty. Self-contained peer in the signals-scout-* fleet — no dependencies on other skills.
日本語の概要は準備中です。原文の説明を表示しています。
0xAidan/polymarket-bot-test☆ 42026年9月4日 更新
Iterate on a PR until actionable CI passes and high/medium review feedback is addressed. Use for PR CI failures, review feedback, or green-check loops; do not wait for human approval, draft status, or merge gates.
日本語の概要は準備中です。原文の説明を表示しています。
0xAidan/polymarket-bot-test☆ 42026年9月4日 更新
Keep iterating on code changes until the tests pass, the build succeeds, or linting is clean. Runs in a tight loop of fix → run → check → repeat. Use when you want the agent to autonomously grind through test failures or build errors.
日本語の概要は準備中です。原文の説明を表示しています。
0xAidan/polymarket-bot-test☆ 42026年9月4日 更新
Diagnosis loop for hard bugs and performance regressions. Use when the user says "diagnose"/"debug this", or reports something broken/throwing/failing/slow.
日本語の概要は準備中です。原文の説明を表示しています。
0xAidan/polymarket-bot-test☆ 42026年9月4日 更新