Track build processing, find latest builds, and clean up old builds with asc. Use when managing build retention or waiting on processing.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Track build processing, find latest builds, and clean up old builds with asc. Use when managing build retention or waiting on processing.
日本語の概要は準備中です。原文の説明を表示しています。
Multi-agent orchestrator for Claude Code. Use when user mentions gastown, gas town, gt commands, bd commands, convoys, polecats, crew, rigs, slinging work, multi-agent coordination, beads, hooks, molecules, workflows, the witness, the mayor, the refinery, the deacon, dogs, escalation, or wants to run multiple AI agents on projects simultaneously. Handles installation, workspace setup, work tracking, agent lifecycle, crash recovery, and all gt/bd CLI operations.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used whenever the user mentions a "semantic model", "data model", or "dataset", or asks to "build", "model", "design", "optimize", "review", or "audit" one, or to "add a measure", "add a relationship", "create a role" / "set up RLS", "add a calculation group", "set up incremental refresh", "fix a star schema", "reduce model size", "prepare a model for Copilot / AI", or "check model quality". Covers the full lifecycle (design, build, refresh, review) and drives every operation through the `te` CLI first, then TOM (connect-pbid) or a model MCP, then TMDL authoring (the tmdl skill). Not for report visuals (use pbir-cli) or isolated DAX query tuning (use the dax skill).
日本語の概要は準備中です。原文の説明を表示しています。
When the user wants to improve conversion rates, run A/B tests, optimize funnels, or reduce friction. Also use when the user mentions "CRO," "conversion rate optimization," "A/B test," "split test," "funnel optimization," "checkout optimization," "form optimization," or "conversion funnel." For pricing psychology, use pricing-strategy.
日本語の概要は準備中です。原文の説明を表示しています。
When the user wants to add, audit, implement, or optimize Open Graph metadata for social sharing, including og:title, og:description, og:image, og:url, Facebook previews, LinkedIn previews, or social share previews. For a full metadata lifecycle use page-metadata; for X-specific previews use twitter-cards.
日本語の概要は準備中です。原文の説明を表示しています。
When the user wants to write, audit, or optimize a meta description, SEO description, SERP snippet candidate, duplicate description, description length, or description rewrite issue. For a sitewide metadata lifecycle including implementation and production validation, use page-metadata.
日本語の概要は準備中です。原文の説明を表示しています。
When the user wants to write, audit, or optimize an HTML title tag, SEO title, page title, SERP title, browser-tab title, duplicate title, or title rewrite issue. For a sitewide metadata lifecycle including implementation and production validation, use page-metadata.
日本語の概要は準備中です。原文の説明を表示しています。
When the user wants to add, audit, implement, or optimize Twitter Card metadata for X link previews, including twitter:card, twitter:title, twitter:description, twitter:image, or X previews. For a full metadata lifecycle use page-metadata; for broader social previews use open-graph.
日本語の概要は準備中です。原文の説明を表示しています。
When the user wants to add recommendations, links, or content to Grokipedia. Also use when the user mentions "Grokipedia," "GEO wiki," "AI encyclopedia," "suggest Grokipedia article," "Grokipedia citation," "Grokipedia listing," "AI search citation," "GEO visibility," or "Grokipedia optimization." For multi-platform parasite SEO strategy, use parasite-seo. For broad AI search visibility, use generative-engine-optimization.
日本語の概要は準備中です。原文の説明を表示しています。
When the user wants to promote via forums, communities, or invite users to join a community. Also use when the user mentions "forum promotion," "Indie Hacker," "Hacker News," "community growth," "Discord promotion," "vertical community," "brand encyclopedia," "Wikipedia," "Quora," "Reddit community," "community building," "forum marketing," or "community invite." For Reddit copy, use reddit-posts. For strategy, use integrated-marketing.
日本語の概要は準備中です。原文の説明を表示しています。
Use when grooming hair or fur in Blender with hair curves, such as a character hairstyle, animal fur, procedural fur in geometry nodes, or hair cards and mesh hair for games. Also covers the Essentials hair node assets (Interpolate, Clump, Curl, Frizz, Noise, Trim), density masks, bald spots, parting lines, strand shading in Cycles or EEVEE, and slow grooms. Use it too when a hair script misbehaves headless, for example stale modifier inputs or curve sculpt brushes that do nothing.
日本語の概要は準備中です。原文の説明を表示しています。
Use when animating 2D game art with Scenario: walk, idle or attack cycles in 4 or 8 directions, isometric sprite sheets, animated GIFs, frame-by-frame pixel art animation, VFX loops such as fire or smoke, looping a sprite seamlessly, animating an existing character image, a full animation sheet from one prompt, extracting animation frames from a generated video, or slicing a sprite sheet into engine-ready frames for Unity, Godot, or Unreal. Keywords: spritesheet, keyframes, frame grid, GIF.
日本語の概要は準備中です。原文の説明を表示しています。
Use when lighting, rendering or compositing in Blender: light a character, product or hero shot, interior at dusk or night, three-point or motivated lighting, sun and sky, HDRI, EEVEE vs Cycles settings, light leaks or noise, flat or muddy renders, subject not standing out, AgX/ACES color management, render passes, EXR, light groups, bloom and vignette in the 5.x compositor, rule of thirds and value checks, toon/NPR looks, or judging a render like a lighter.
日本語の概要は準備中です。原文の説明を表示しています。
Use when animating a character or prop in Maya through Python: a walk or run cycle, a jump or landing, a heavy lift, throw or punch, an acting or dialogue shot, lip sync, eye darts and blinks, stepped blocking, splining, polish, Graph Editor tangents, animation layers, mocap cleanup or retargeting, game clips and root motion, or reviewing a playblast. Also when motion looks floaty, weightless, mushy, poppy, posey, sliding or chattery, or feet slap or skate.
日本語の概要は準備中です。原文の説明を表示しています。
Use when animating characters or objects in Blender through Python, a bouncing ball, walk or run cycle, jump, acting shot, lip sync, eye darts or facial animation, blocking in stepped keys, splining, polish, timing and spacing, arcs, overlap, squash and stretch, graph editor handles, slotted actions or NLA layers, staging a playblast, or when animation looks floaty, stiff, slides, pops, chatters, the subject is too small in frame, or a knee pops and needs an expert review.
日本語の概要は準備中です。原文の説明を表示しています。
Use when texturing, shading or look-developing in Blender: building a PBR material from a texture set, displacement, procedural materials, edge wear, dirt, grime, color variation, decals, box or triplanar mapping on meshes without UVs, stylized character skin (subsurface, pores), eyes and cornea, hand-painted stylized textures, texture painting or painting masks headless. Also when a material looks plastic, CG, waxy or blown out, color spaces are wrong, or EEVEE and Cycles disagree.
日本語の概要は準備中です。原文の説明を表示しています。
Use when creating or refining 3D assets with Meshy models on Scenario via MCP: image-to-3D from one photo or 1-4 multi-view angles, text-to-3D, retexturing an existing GLB, remeshing to a target polycount, UV unwrapping, auto-rigging a humanoid character, or applying a library animation clip. Keywords: Meshy 7 and Meshy 6, Ultra mode, Smart Topology, PBR maps, texture prompt, triangle or quad topology, game-ready mesh, A-pose, T-pose, GLB pipeline.
日本語の概要は準備中です。原文の説明を表示しています。
Use when making the art for a side-scroller or 2D platformer: side-view pixel-art sprite sheets for a hero and ground enemies (run, walk, idle, attack, hurt cycles, air spin, jump and fall poses) and per-level layers (parallax background and midground, seamless wall texture, platform strip, props). Also use when a magenta key eats part of a sprite, a walk loop will not close, a slash trail keys into a solid block, generated textures do not tile, or poses on one sheet will not split.
日本語の概要は準備中です。原文の説明を表示しています。
Integrates Power Pages Web API into a site's frontend code with proper permissions and deployment. Orchestrates the full integration lifecycle: code integration, table permissions setup, and deployment for Dataverse CRUD operations. Use when the user wants to add Web API calls, connect to Dataverse, or add data fetching to their frontend.
日本語の概要は準備中です。原文の説明を表示しています。
Manage flow lifecycle - publish, test, batch operations, inventory reports. Use when the user asks to publish, test, batch manage, or get an inventory of flows.
日本語の概要は準備中です。原文の説明を表示しています。
Creates, edits, and manages Power Pages Server Logic files — server-side JavaScript that runs securely on the Power Pages runtime. Orchestrates the full lifecycle: gathering requirements, fetching documentation, implementing code, configuring site settings, and deploying. Use when the user wants to add server-side code, create API endpoints, or move logic from the browser to the server in their Power Pages site.
日本語の概要は準備中です。原文の説明を表示しています。
Creates an ALM (Application Lifecycle Management) plan for deploying a Power Pages site across environments. Gathers your promotion strategy, target environments, and approval requirements upfront, then generates a visual HTML plan document for your review and approval. **plan-alm does not deploy anything itself** — it is a planner. After you approve the plan, run the individual ALM skills (setup-solution, setup-pipeline, deploy-pipeline, or export-solution/import-solution); each detects the approved plan and executes the right step in order, keeping the plan updated as it runs. Use when asked to: "plan my alm", "set up alm", "create deployment plan", "plan my deployments", "help me deploy to multiple environments", "set up promotion strategy", "create cicd plan", "plan site promotion", "help me go to production", "set up pipeline for my site".
日本語の概要は準備中です。原文の説明を表示しています。
Ensures the tenant has a usable Power Platform Pipelines host environment before any pipeline operation runs. Detects host state via the same resolution order as the Power Apps UI (org-db setting → BAP env metadata → default-custom-host setting); if any existing host (Platform or Custom) is found, uses it. If no host is bound to the source env, provisions a new **Platform Host** (recommended, idempotent) or a **Custom Host** via the BAP env-create API with the `D365_ProjectHost` template, or guides the user through PPAC install / `New custom host` (manual fallbacks). Polls lifecycle operations, verifies the host responds to Pipelines API calls, writes a host-check artifact other ALM skills consume. Use when asked to: "set up pipelines host", "ensure pipelines host", "no pipelines host", "install pipelines", "create pipelines host", "provision platform host", "provision custom host". Also invoked transparently by /power-pages:setup-pipeline when its host discovery step finds nothing.
日本語の概要は準備中です。原文の説明を表示しています。
Use when the user has finished building a mobile app, started Metro with `npm run dev`, and wants the running app monitored for runtime errors AND silent failures (empty lists, blank screens, swallowed network errors) and fixed autonomously. Accepts a free-text symptom (e.g., `/debug-app "todos not appearing on home screen"`) to drive persisted-log diagnostics — injects temporary console.log statements at data-path boundaries, reads the sanitized `.powernative/metro-logs/` log, and cleans up logs after the root cause is fixed. Supports port/platform filtering, configurable clean-cycle and timeout limits, and watch-only `--no-fix` mode. Otherwise polls with a durable byte cursor, fixes inline or routes appropriately, verifies each fix from new output, and exits after the configured clean checks (default 3). Foreground loop — blocks the conversation while running. Run only after the app is loaded.
日本語の概要は準備中です。原文の説明を表示しています。