TOP PRIORITY skill — find and immediately fix or remove every piece of wrong, outdated, or redundant information in ToolUniverse docs. Wrong code, broken links, incorrect counts, and overlapping instructions must be fixed or removed — never left in place. Runs five phases: (D) static method scan, (C) live code execution, (A) automated validation, (B) ToolUniverse audit, (E) less-is-more simplification. Core philosophy: each concept appears exactly once; remove don't add; no emojis; single setup entry point. Use when reviewing docs, before releases, after API changes, or when asked to audit, fix, or simplify documentation.
日本語の概要は準備中です。原文の説明を表示しています。
huang-sh/DeepScience☆ 42026年7月15日 更新
Code quality patterns and guidelines for ToolUniverse tool development. Apply when writing, fixing, or refactoring tool Python code in the ToolUniverse project. Encodes lessons from 80+ debug rounds. Use alongside devtu-fix-tool and devtu-self-evolve. Triggers: implementing tool fixes, writing new tool classes, reviewing tool code quality, checking schema correctness, looking up API-specific bug fixes.
日本語の概要は準備中です。原文の説明を表示しています。
huang-sh/DeepScience☆ 42026年7月15日 更新
Assess drug-drug interactions — CYP metabolic interactions (substrate/inhibitor/inducer), transporter (P-gp, BCRP, OATP) effects, pharmacodynamic synergy/antagonism, clinical significance scoring, and management recommendations. Use for polypharmacy review, prescribing decision support, and safety analysis when adding or switching drugs.
日本語の概要は準備中です。原文の説明を表示しています。
huang-sh/DeepScience☆ 42026年7月15日 更新
Optimize ToolUniverse skills for better report quality, evidence handling, and user experience. Apply patterns like tool verification, foundation data layers, disambiguation-first, evidence grading, quantified completeness, and report-only output. Use when reviewing skills, improving existing skills, or creating new ToolUniverse research skills.
日本語の概要は準備中です。原文の説明を表示しています。
huang-sh/DeepScience☆ 42026年7月15日 更新
Designs covalent inhibitors and warheads targeting cysteine (most common, 98% of covalent drugs), lysine, serine, threonine, tyrosine, and aspartate residues, with explicit handling of warhead reactivity (acrylamide, chloroacetamide, vinyl sulfone, sulfonyl fluoride, fluorosulfate, aldehyde, boronate, nitrile), reversibility (kinact/Ki, t_residence), glutathione (GSH) stability, intrinsic reactivity assays, and covalent docking (DOCKovalent, GOLD, HCovDock). Use when designing covalent inhibitors for targeted covalent inhibition (TCI), KRAS G12C-style approaches, or rationalizing covalent SAR.
日本語の概要は準備中です。原文の説明を表示しています。
huang-sh/DeepScience☆ 42026年7月15日 更新
Audit a GTK4/libadwaita app for GNOME HIG compliance across 12 categories (text, icons, layout, shortcuts, accessibility, color, dialogs, responsiveness, CSS, GSettings, i18n), then fix violations category by category. Use when asked to audit, review, polish, or "make HIG-compliant" a GNOME app, or before a release/Flathub submission.
日本語の概要は準備中です。原文の説明を表示しています。
hanthor/gnome-gui-spec☆ 42026年10月11日 更新
Implement GNOME's 4-tier destructive-action pattern: undo toasts instead of confirmation dialogs, AdwAlertDialog for irreversible actions. Use when adding delete, remove, clear, or other destructive actions.
日本語の概要は準備中です。原文の説明を表示しています。
hanthor/gnome-gui-spec☆ 42026年10月11日 更新
Evaluate an interface from a UX perspective, assessing hierarchy, information architecture, emotional resonance, cognitive load, and overall quality with evidence-linked judgments and actionable feedback. Use when the user wants an overall design or UX review—not when the main need is measurable accessibility/performance diagnosis, or final micro-detail polish.
日本語の概要は準備中です。原文の説明を表示しています。
aladicf/better-react-web-ui☆ 42026年9月8日 更新
Build or improve UI test coverage for visual regression, interactions, and accessibility. Use when the user asks for a test strategy, automated tests, testing setup, or fixes to flaky UI tests. A one-time browser inspection or visual review does not require a new test suite.
日本語の概要は準備中です。原文の説明を表示しています。
aladicf/better-react-web-ui☆ 42026年9月8日 更新
Use every time you push a commit to an active pull request, to verify the PR is truly stable before reporting merge readiness. Covers the post-push wait window, AI review audit (Copilot/Greptile/Codex), and the gh commands to snapshot PR state. Trigger on "I pushed" or "is the PR ready to merge".
日本語の概要は準備中です。原文の説明を表示しています。
Chronote-gg/Chronote☆ 42026年10月21日 更新
Compile your local stellar-build usage traces into sharper skills. Use when the user says "optimize my skills", "optimize-skills", "improve my skills from usage", "learn from my traces", "stellar-loop optimize", or wants the learning loop to refine installed skills based on how they've actually been used. DSPy-style prompt optimization over the local trace store at ~/.stellar-build/traces — fully local, reversible.
日本語の概要は準備中です。原文の説明を表示しています。
stellar-zk/stellar-zk☆ 42026年10月21日 更新
Validate and analyze budgets for SCF Build Award submissions. Use when reviewing whether a submission's budget is proportional, justified, and well-structured based on patterns from 215 funded Build Awards.
日本語の概要は準備中です。原文の説明を表示しています。
stellar-zk/stellar-zk☆ 42026年10月21日 更新
Stellar smart contract development (Rust, soroban-sdk). Entry point with project setup, contract anatomy, and build/deploy workflow, routing to three companion files in this directory — development.md (storage/TTL, authorization, cross-contract calls, tokens, events, errors, upgrades, fees, troubleshooting), testing.md (unit, fuzz, property, fork, mutation, integration), and security.md (vulnerability classes, checklists, tooling, audits). Use when writing, testing, reviewing, securing, debugging, or shipping Stellar smart contracts, including anything the user calls "Soroban" — Soroban contracts, soroban-sdk, Soroban auth/storage/TTL errors, SEP-41 tokens, or SAC integration from contract code.
日本語の概要は準備中です。原文の説明を表示しています。
stellar-zk/stellar-zk☆ 42026年10月21日 更新
Analyze the competitive landscape for an SCF submission. Identifies similar projects on Stellar and other chains, assesses overlap and differentiation. Use when reviewing or drafting an SCF submission and you need to map similar projects on Stellar and other chains and articulate the differentiation.
日本語の概要は準備中です。原文の説明を表示しています。
stellar-zk/stellar-zk☆ 42026年10月21日 更新
Daily per-section review cycle driving a section toward the smallest, clearest form that still does everything it does today. Selects its section live each run (scripted), inventories every file, derives the target shape before any scan, works parallel reading threads into one ranked list and strikes it on a 2-3h budget. One PR per run; each run's report and Needs-Peter queue live in its own docs/health/runs/ file; 'resume' applies Peter's answers later. Use for the morning section-improvement run, 'doctor <section>', or 'run section doctor'.
日本語の概要は準備中です。原文の説明を表示しています。
nobodies-collective/Humans☆ 42026年10月21日 更新
Check an externally created PR for coding rule violations against memory/INDEX.md atoms and docs/architecture/code-review-rules.md.
日本語の概要は準備中です。原文の説明を表示しています。
nobodies-collective/Humans☆ 42026年10月21日 更新
Run multiple Reforge-guided section-refactor lanes in parallel, each in its own worktree/branch off origin/main, with a score-blind adversarial review panel gating every commit, one draft PR per section. Use when the user wants to reduce Reforge surface/internal score across several sections at once via architecturally-correct deletions (dead surface, entity-leak removal, cross-section consumers moved onto the public contract) — not by relocation, parameter bags, or accessibility-dodging. Wraps the per-lane process in .codex/skills/humans-refactor. Triggers: 'refactor swarm', 'parallel section refactors', 'run reforge refactor on Users/Tickets/...', 'burn down surface score across sections'. Has an intensity dial (light|standard|deep) and a workflow|solo execution mode to trade token burn against autonomy per unit of output.
日本語の概要は準備中です。原文の説明を表示しています。
nobodies-collective/Humans☆ 42026年10月21日 更新
Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.
日本語の概要は準備中です。原文の説明を表示しています。
braindeadpt/VenTu☆ 42026年10月21日 更新
Build an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits. Writes the implementation. Use when asked to animate something, add motion, make a component feel alive, or build a transition. For critiquing existing motion use review-animations; for auditing a whole codebase use improve-animations.
日本語の概要は準備中です。原文の説明を表示しています。
braindeadpt/VenTu☆ 42026年10月21日 更新
React and Next.js performance optimization guidelines from Vercel Engineering. This skill should be used when writing, reviewing, or refactoring React/Next.js code to ensure optimal performance patterns. Triggers on tasks involving React components, Next.js pages, data fetching, bundle optimization, or performance improvements.
日本語の概要は準備中です。原文の説明を表示しています。
braindeadpt/VenTu☆ 42026年10月21日 更新
Survey a codebase's animation and motion code as a senior motion advisor, then produce a prioritized audit and self-contained implementation plans for other agents (or cheaper models) to execute. Read-only on source code — it plans improvements, it does not apply them. Use when the user asks to "improve the animations", "audit the motion", "make this app feel better", or wants a roadmap of animation fixes rather than a review of a single diff.
日本語の概要は準備中です。原文の説明を表示しています。
braindeadpt/VenTu☆ 42026年10月21日 更新
Design system and premium UX rules for VenTu (ventu.surf). Use whenever building, restyling, reviewing, or polishing any frontend page, component, map, drawer, or motion. Overrides generic AI aesthetic defaults.
日本語の概要は準備中です。原文の説明を表示しています。
braindeadpt/VenTu☆ 42026年10月21日 更新
TypeScript and test style conventions for the testmex monorepo. Use when writing or reviewing TypeScript types, interfaces, core domain models, or tests in this repository.
日本語の概要は準備中です。原文の説明を表示しています。
testmex/testmex☆ 42026年7月23日 更新
Ultrawork - high-quality 5-phase development workflow with 11 review steps out of 17
日本語の概要は準備中です。原文の説明を表示しています。
gracefullight/pkgs☆ 42026年10月18日 更新