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cccskills

「behavior」の検索結果

2,447 件 ・ 関連度順

概要と使いどころ

Design and implement unit, conformance, integration, timing, boot, trace, video, audio, and regression tests for EMULATORS processors, chips, peripherals, and complete machines. Use when creating a verification strategy for a new emulator, converting hardware documentation into tests, adding diagnostic programs or golden artifacts, measuring behavioral coverage, or proving that components interact correctly.

日本語の概要は準備中です。原文の説明を表示しています。

Commnets/EMULATORS102026年10月9日 更新

Validate Commodore 64 CIA 6526 emulation in EMULATORS, including CIA1/CIA2 $DC00/$DD00 register behavior, ports, DDRs, keyboard/joystick matrix, IEC/user port, VIC bank selection, timers A/B, underflow timing, PB toggle/pulse output, TOD clock/alarm, serial shift register, FLAG, ICR masks and IRQ/NMI lines. Use when Codex reviews or edits C64 CIA, timers, ports, keyboard, joystick, serial bus, interrupts, TOD, or VIC bank control.

日本語の概要は準備中です。原文の説明を表示しています。

Commnets/EMULATORS102026年10月9日 更新

Validate and implement Sinclair ZX Spectrum 48K ROM-visible behavior in the EMULATORS repository, including reset and restart vectors, IM1/NMI handling, keyboard scanning and repeat, beeper and tape routines, screen/printer output, channels and streams, BASIC tokenization and execution, expression evaluation, memory movement, system variables, calculator stack, floating-point formats, ROM traps, localized ROM selection, and firmware/hardware timing contracts. Use when Codex reviews or edits ZX Spectrum ROM loading, KERNAL-style traps, keyboard, tape, screen, printer, BASIC files, tokens, system variables, startup, interrupts, or compatibility tests.

日本語の概要は準備中です。原文の説明を表示しています。

Commnets/EMULATORS102026年10月9日 更新

Validate and implement Sinclair ZX80 video emulation in the EMULATORS repository, including CPU-driven display generation, display-file execution, Z80 M1/refresh/HALT/INT interactions, character and inverse-video fetches, line counter and shift register behavior, horizontal and vertical sync, collapsed display files, PAL timing, flicker, and cassette/video coupling. Use when Codex reviews or edits namespace ZX81 code for the /mZX80 model, especially ULA, ULARegisters, MemoryVideoCode, Memory, PortManager, Screen, CPU interrupt timing, raster, or video tests.

日本語の概要は準備中です。原文の説明を表示しています。

Commnets/EMULATORS102026年10月9日 更新

Validate Commodore 1540/1541/1541C/1541-II compatible disk-drive behavior in EMULATORS, including IEC serial bus protocol, device numbers, KERNAL traps, CBM DOS commands/status, D64 image parsing, BAM/directory/file chains, PETSCII filenames, 6502 drive CPU/ROM/RAM expectations, 6522 VIA wiring, GCR/track/sector geometry, motor/head timing, and compatibility boundaries for 1541-like devices. Use when Codex reviews or edits C64, VIC-20, C264, COMMODORE disk, serial I/O, D64, CBM DOS, IEC, VIA, GCR, or 1541 drive code.

日本語の概要は準備中です。原文の説明を表示しています。

Commnets/EMULATORS102026年10月9日 更新

spec

無料

SOP for normative specification and behavioral contracts. Trigger when: - Defining invariants, permitted transitions, and forbidden states. - Navigating steps: Identify, Formalize, Verify, Record, Connect. - Prompt contains: /spec, spec workflow, normative constraint, invariant, BCP 14.

日本語の概要は準備中です。原文の説明を表示しています。

nrdxp/predicate102026年9月1日 更新

Build an evidence-backed working model of an existing codebase. Use when you must orient in a large or unfamiliar repository; explain architecture or a subsystem; trace a request, runtime, control, or data flow for a concrete question or bug; analyze a branch, commit, diff, or pull request for behavioral impact and blast radius; or assess AI-generated or changed code against requirements, contracts, invariants, tests, and runtime evidence. Default to read-only investigation. Do not trigger only because a coding task touches an existing repository; use when understanding or verification is the requested outcome or a substantial prerequisite.

日本語の概要は準備中です。原文の説明を表示しています。

Data-System-School/agent-skills102026年8月21日 更新

Culture assessment and monitoring with three modes — Diagnostic for a deep session surfacing the gap between declared culture and actual culture, Review for periodic check-ins on whether behavior is shifting, and Alert Triggers for setting tripwires around culture-strategy misalignment, regression, and integration risk. Not a culture change programme — a mirror. Updates company-context.md after every run. Triggers on questions about culture, values, team dynamics, how decisions really get made, why change efforts stall, merger integration, or whether the organisation can actually execute its strategy. Based on practice by Eterdis (eterdis.com).

日本語の概要は準備中です。原文の説明を表示しています。

eterdis/strategy-skills102026年4月7日 更新

融合《掌控习惯》(James Clear) 四大定律与《福格行为模型》(B.J. Fogg) B=MAP 的行为设计技能。适用于用户要养成新习惯或戒除坏习惯、诊断"计划总是坚持不下去"的问题、为产品或团队设计行为改变机制、以及把大目标拆解为可持续微行动时使用。

日本語の概要は準備中です。原文の説明を表示しています。

kuhung/weread-book-skills102026年7月19日 更新

Use before feature, bugfix, or refactor implementation when behavior can be tested; enforces Red-Green-Refactor discipline.

日本語の概要は準備中です。原文の説明を表示しています。

Bang-isme/CodexAI---Skills102026年10月5日 更新

Use for bugs, test failures, broken behavior, or unexpected results; enforces 4-phase root-cause debugging before fixes.

日本語の概要は準備中です。原文の説明を表示しています。

Bang-isme/CodexAI---Skills102026年10月5日 更新

Exasol database interaction via the exapump CLI and Exasol SQL. Covers SQL queries and DML/DDL such as `SELECT`, `INSERT`, `UPDATE`, `DELETE`, `MERGE`, `CREATE TABLE`, `ALTER TABLE`, and `DROP TABLE`, `CREATE CONNECTION` connection objects without import or export intent, schema inspection, table design, `exapump sql` and `exapump profile`, query profiling, analytics, and Exasol-specific SQL behavior outside exasol-import and exasol-export.

日本語の概要は準備中です。原文の説明を表示しています。

exasol-labs/exasol-agent-skills102026年10月13日 更新

Build, install, validate, and debug custom Exasol virtual schema adapters. Covers source-specific JDBC dialect implementation with `virtual-schema-common-jdbc` including `SqlDialect`, metadata reader behavior, type mapping, and pushdown capabilities, custom document-file adapter code boundaries, custom adapter properties, JAR packaging, BucketFS deployment, adapter script setup, `EXPLAIN VIRTUAL` validation, and adapter-side remote debugging workflows.

日本語の概要は準備中です。原文の説明を表示しています。

exasol-labs/exasol-agent-skills102026年10月13日 更新

customize

無料

Add new capabilities or modify NanoClaw behavior. Use when user wants to add channels (Telegram, Slack, email input), change triggers, add integrations, modify the router, or make any other customizations. This is an interactive skill that asks questions to understand what the user wants.

日本語の概要は準備中です。原文の説明を表示しています。

nanocoai/nanoclaw-whatsapp102026年4月15日 更新

customize

無料

Add new capabilities or modify NanoClaw behavior. Use when user wants to add channels (Telegram, Slack, email input), change triggers, add integrations, modify the router, or make any other customizations. This is an interactive skill that asks questions to understand what the user wants.

日本語の概要は準備中です。原文の説明を表示しています。

nanocoai/nanoclaw-telegram102026年4月3日 更新

Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.

日本語の概要は準備中です。原文の説明を表示しています。

waynesutton/agent-ready-component92026年8月28日 更新

Integrate and maintain Robelest Convex Auth in apps by always checking upstream before implementation. Use when adding auth setup, updating auth wiring, migrating between upstream patterns, or troubleshooting @robelest/convex-auth behavior across projects.

日本語の概要は準備中です。原文の説明を表示しています。

waynesutton/agent-ready-component92026年8月28日 更新

Overrides default LLM truncation behavior. Enforces complete code generation, bans placeholder patterns, and handles token-limit splits cleanly. Apply to any task requiring exhaustive, unabridged output.

日本語の概要は準備中です。原文の説明を表示しています。

waynesutton/agent-ready-component92026年8月28日 更新

The original v1 taste-skill, preserved for projects depending on its exact behavior. The current default is `design-taste-frontend` (v2 experimental), which is a substantial rewrite. Use this v1 install name only if you need exact backward compatibility.

日本語の概要は準備中です。原文の説明を表示しています。

waynesutton/agent-ready-component92026年8月28日 更新

Prove a Convex feature works — seed, drive as multiple mocked users via convex-test, assert behavior including the negative authz cases (wrong user refused, data-scope enforced).

日本語の概要は準備中です。原文の説明を表示しています。

waynesutton/agent-ready-component92026年8月28日 更新

Integrate and maintain Robelest Convex Auth in apps by always checking upstream before implementation. Use when adding auth setup, updating auth wiring, migrating between upstream patterns, or troubleshooting @robelest/convex-auth behavior across projects.

日本語の概要は準備中です。原文の説明を表示しています。

get-convex/components-submissions-directory92026年10月13日 更新

Prove a Convex feature works — seed, drive as multiple mocked users via convex-test, assert behavior including the negative authz cases (wrong user refused, data-scope enforced).

日本語の概要は準備中です。原文の説明を表示しています。

get-convex/components-submissions-directory92026年10月13日 更新

Audit an existing agent skill or instruction file for lines that do not change behavior, routing overlap, and portability, or vet a third-party skill before installing it. To create or edit a skill, use the platform's skill-creator instead. Not for running a skill's own task.

日本語の概要は準備中です。原文の説明を表示しています。

macintog/codex-spine92026年10月9日 更新

Mandatory skills, conventions, and behavioral rules for Avalonia UI development using the Zafiro toolkit.

日本語の概要は準備中です。原文の説明を表示しています。

JantonioFC/skillsbank92026年8月4日 更新