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「visual」の検索結果

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Build comprehensive attack trees to visualize threat paths. Use when mapping attack scenarios, identifying defense gaps, or communicating security risks to stakeholders.

日本語の概要は準備中です。原文の説明を表示しています。

rmyndharis/antigravity-skills1,7992026年10月15日 更新

You are a code education expert specializing in explaining complex code through clear narratives, visual diagrams, and step-by-step breakdowns. Transform difficult concepts into understandable explanations.

日本語の概要は準備中です。原文の説明を表示しています。

rmyndharis/antigravity-skills1,7992026年10月15日 更新

Select, customize, or extend the project's reusable motion-graphics card library and style templates. Use for choosing a visual style, adding a card, building a new style pack, or reusing a template in a HyperFrames video.

日本語の概要は準備中です。原文の説明を表示しています。

nateherkai/herk-edit-kit1,7962026年10月14日 更新

Plan, write, time, style, and validate motion-graphic beats for long-form talking-head HyperFrames videos. Use when Codex is asked to add or improve visual beats, glassmorphism lower thirds, crumpled-paper full-screen takeovers, transcript-synced callouts, pacing coverage, YouTube retention graphics, or render-ready overlays in an existing HyperFrames video project.

日本語の概要は準備中です。原文の説明を表示しています。

nateherkai/herk-edit-kit1,7962026年10月14日 更新

Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For CLI commands (init, lint, preview, render, transcribe, tts) see the hyperframes-cli skill.

日本語の概要は準備中です。原文の説明を表示しています。

nateherkai/herk-edit-kit1,7962026年10月14日 更新

Beginner-friendly end-to-end video creator for HyperFrames. Use when the user says "make a video", "create a video", "new video", "build a video", "video from scratch", "I want to make a video", "help me create a video", or when someone who's never used HyperFrames before arrives with a concept, script, or rough idea and wants a finished MP4. Interviews the user in one pass, then builds the full video with mandatory preview and visual-verification gates.

日本語の概要は準備中です。原文の説明を表示しています。

nateherkai/herk-edit-kit1,7962026年10月14日 更新

Edit a raw talking-head video through transcription, silence trimming, mistake review, visual storytelling, motion graphics, and verified HyperFrames rendering. Use for a complete edit; route a single requested operation directly to its specialist skill.

日本語の概要は準備中です。原文の説明を表示しています。

nateherkai/herk-edit-kit1,7962026年10月14日 更新

Guide for setup Codemap CLI for intelligent codebase visualization and navigation

日本語の概要は準備中です。原文の説明を表示しています。

NeoLabHQ/context-engineering-kit1,7812026年8月27日 更新

3d-brain

無料

Use when someone asks to build a 3D brain, visualize their AIOS or second brain, turn their knowledge into an interactive graph, or run /3d-brain or /3D brain.

日本語の概要は準備中です。原文の説明を表示しています。

nateherkai/AIS-OS1,6962026年9月7日 更新

Smallest personal narrated-explainer-video pipeline (spoken narration over visuals, not an audio podcast), fully tool-agnostic and autonomous by default — topic → research ∥ asset collection → script → TTS → video → 4K render ∥ publish info + cover. The skill defines the pipeline logic and self-verified checkpoints; any TTS backend and any video tool (Remotion, HyperFrames, CapCut, ...) work, and how much human oversight to apply is set by the working project's AGENTS.md/CLAUDE.md, not here. Use when the user wants a quick personal narrated video with minimal steps, whether or not they name the tool stack. Do NOT trigger for audio-only podcasts, written episodic content, or heavy multi-format production.

日本語の概要は準備中です。原文の説明を表示しています。

Agents365-ai/video-podcast-maker1,6862026年10月2日 更新

Generate, visually expand, optimize, diagnose, and route structured AI image prompts for adult female portraits. Use for lifestyle, curve-focused, fashion, oriental, fantasy, realism, beauty, CCD, low-key cinematic, studio, sport, travel, and e-commerce portrait requests; onboarding or usage help; parameter recommendations; prompt rewrites; image-to-prompt preparation; direct image generation; or identity- and product-preserving edits from authorized reference images. Preserve explicit user parameters and locked reference subjects while creating a coherent photography-directed scene.

日本語の概要は準備中です。原文の説明を表示しています。

liyue-aigc/female-portrait-director1,6712026年7月15日 更新

qa-quarto

無料

Adversarial Quarto-vs-Beamer parity QA. A critic agent compares the Quarto HTML render to the Beamer PDF benchmark for content/visual parity; a fixer agent applies fixes; loops until APPROVED or two consecutive rounds turn up nothing new (fallback cap 5 rounds). Use when user says "qa the quarto", "check parity", "does the html match the pdf?", "quarto matches beamer?", or after a translate-to-quarto run. Requires both the `.qmd` rendered and a `.pdf` benchmark.

日本語の概要は準備中です。原文の説明を表示しています。

pedrohcgs/claude-code-my-workflow1,6632026年9月28日 更新

Draw cloud architecture diagrams for AWS, Azure or GCP with the official provider icon sets, using TerraVision. Use whenever the user asks to draw, diagram, sketch or visualize a system on AWS, Azure or Google Cloud, or one built from their services (Lambda, DynamoDB, S3, EC2, EKS, RDS, API Gateway, Azure Functions, App Service, AKS, Cosmos DB, Cloud Run, GKE, BigQuery and the like), even if they never say 'cloud', 'diagram' or a tool name; also for a diagram of Terraform code. Prefer it over Mermaid, PlantUML, hand-written SVG or ASCII, which cannot use the official icons or VPC/subnet grouping. Not for diagrams that are not cloud infrastructure: sequence diagrams, flowcharts, class or ER diagrams, code or module structure, org charts, on-premises-only networks; use Mermaid or similar for those. Works with or without Terraform: with Terraform code the diagram comes from terraform plan; without it, write a small JSON graph and render it.

日本語の概要は準備中です。原文の説明を表示しています。

patrickchugh/terravision1,6612026年10月18日 更新

Create Ian Xiaohei-style HTML/SVG motion illustrations for Chinese articles, scripts, storyboard scenes, workflow explanations, concept metaphors, and short video visual aids. Use when the user asks for 小黑 SVG、漫画感 HTML、分层 SVG 动效、把小黑生图做成 HTML/SVG、可编辑矢量动效、口播流程动画、手绘漫画动效、正文配图动画, or wants a Xiaohei illustration style adapted into controllable HTML/SVG/GSAP output instead of raster image generation.

日本語の概要は準備中です。原文の説明を表示しています。

Pluviobyte/rnskill1,6492026年9月21日 更新

Transform photos, film stills, or new scene descriptions into the observed visual grammar of the 2026 animated film 《牛来》. Use when the user asks for 牛来风格、牛来正片风格、粗粝低模动物 3D、把真人画面改成牛来式动画,or requests iterative comparison against 《牛来》 references. Default to the rough film-3D mode; use the separate ink-poster mode only when the user explicitly asks for the movie poster look.

日本語の概要は準備中です。原文の説明を表示しています。

Pluviobyte/rnskill1,6492026年9月21日 更新

Create and composite HeyGen digital-human videos in the content workspace. Use whenever the user asks for a 数字人, 数字人5, HeyGen, AI 口播人物, 数字人小窗, 圆形头像口播, full-screen digital human, or asks to make a video that uses the existing avatar. Enforce Creator-plan CLI OAuth, the configured Digital Twin, local IndexTTS2 narration, Avatar III for an unspecified digital human but Avatar V whenever the named preset 数字人5 is requested, adaptive face measurement plus the approved human-reviewed visual-centering offset in the headroom_08 circular bottom-left layout unless full-screen is explicitly requested, subtitle-safe placement, credit-aware master reuse, final QC/archive routing, and mandatory pairing with `heygen-avatar-motion` before any motion prompt or paid generation.

日本語の概要は準備中です。原文の説明を表示しています。

Pluviobyte/rnskill1,6492026年9月21日 更新

Create deterministic editorial-style cover images with a warm paper-gray background, oversized black slab-serif/Chinese display typography, generous whitespace, and a dotted vector analysis icon. Use when the user asks for a “点阵编辑风封面”, “暖灰杂志风封面”, “Codex + Hyperframes 同款封面”, or wants to reproduce/adapt the specific minimal left-text/right-icon banner style. Produce editable SVG and a rendered PNG; do not use this skill for generic covers without this visual direction.

日本語の概要は準備中です。原文の説明を表示しています。

Pluviobyte/rnskill1,6492026年9月21日 更新

Motion-first AI video director for topic-to-video creation. Use when the user gives a theme, idea, article, script, or brief and wants AI to freely create a real animated video instead of a PPT/slideshow-style explainer; when deciding visual metaphors, motion grammar, scene beats, component choices, generated image needs, HyperFrames/Remotion implementation strategy, and anti-PPT QC.

日本語の概要は準備中です。原文の説明を表示しています。

Pluviobyte/rnskill1,6492026年9月21日 更新

Use when the user types /agentlas-browser <url-or-query>, /agentlas browser, or /hep-browser for browser-required tasks, rendering pages, form flows, or visual evidence.

日本語の概要は準備中です。原文の説明を表示しています。

agentlas-ai/Agentlas-OS1,6072026年10月17日 更新

Build Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, Event Dispatchers). Use when working in Blueprints, wiring an event graph, deciding how Blueprints talk to each other, or when the user mentions Blueprint, BP, event graph, construction script, or a Blueprint .uasset.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,6052026年10月9日 更新

router

無料

Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, art direction, sprites, tiles, textures, 3D assets, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation, or performance, for genres (platformer, roguelike, RPG, FPS, tower-defense, card game, visual novel, survival-crafting, puzzle), and for shipping (game jam, Steam, itch). Start here when unsure which gamedev skill to use.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,6052026年10月9日 更新

Write Godot 4.7 shaders in the Godot Shading Language: canvas_item shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (source_color, hint_range), TIME/UV animation, and screen-reading via hint_screen_texture. Use when authoring .gdshader files, writing fragment/vertex code, making 2D/3D visual effects, or porting 3.x shaders (SCREEN_TEXTURE, hint_color) to 4.x.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,6052026年10月9日 更新

game-feel

無料

Add "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as engine-neutral techniques that pair with the detected engine's tween, particle, and camera APIs. Use when the user mentions game feel, juice, "make it feel good/punchy", screen shake, hit stop, screen freeze, easing, squash and stretch, impact frames, or feedback/polish on hits, jumps, pickups, and deaths.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,6052026年10月9日 更新

Plan, generate, source, normalize, and validate cohesive visual game assets. Use for art direction, style bibles, sprites, tilesets, backgrounds, UI art, icons, textures, concept art, or 3D asset briefs.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,6052026年10月9日 更新