An animated target ring replaces the cursor and grows when it hovers buttons/links — a focused, techy pointer. One per page. Off on touch and under prefers-reduced-motion.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
An animated target ring replaces the cursor and grows when it hovers buttons/links — a focused, techy pointer. One per page. Off on touch and under prefers-reduced-motion.
日本語の概要は準備中です。原文の説明を表示しています。
An animated step indicator fills as you advance — clear progress for a multi-step flow (checkout, onboarding). One per flow. Under prefers-reduced-motion fills without easing.
日本語の概要は準備中です。原文の説明を表示しています。
A film-grain noise overlay — subtle animated texture over any background. A marketing-grade hero backdrop. One per view; scrim behind text. Renders a static frame under prefers-reduced-motion.
日本語の概要は準備中です。原文の説明を表示しています。
A floating action button that morphs open — Lottie JSON. A Lottie (JSON) animation — portable motion that plays identically on web and app via lottie-web. Honors prefers-reduced-motion (don't autoplay). Reserve Lottie for motion that earns its ~160KB runtime.
日本語の概要は準備中です。原文の説明を表示しています。
Rotate In — a composable AnimXYZ entrance via the xyz="fade rotate-right-45" attribute. Declarative: mix fade + move + scale + rotate without writing keyframes. MIT. Honors prefers-reduced-motion.
日本語の概要は準備中です。原文の説明を表示しています。
Fade Up — a composable AnimXYZ entrance via the xyz="fade up-3" attribute. Declarative: mix fade + move + scale + rotate without writing keyframes. MIT. Honors prefers-reduced-motion.
日本語の概要は準備中です。原文の説明を表示しています。
Fade Right — a composable AnimXYZ entrance via the xyz="fade right-3" attribute. Declarative: mix fade + move + scale + rotate without writing keyframes. MIT. Honors prefers-reduced-motion.
日本語の概要は準備中です。原文の説明を表示しています。
Flip Up — a composable AnimXYZ entrance via the xyz="fade flip-up-90" attribute. Declarative: mix fade + move + scale + rotate without writing keyframes. MIT. Honors prefers-reduced-motion.
日本語の概要は準備中です。原文の説明を表示しています。
Rise Big — a composable AnimXYZ entrance via the xyz="fade up-5 big-25%" attribute. Declarative: mix fade + move + scale + rotate without writing keyframes. MIT. Honors prefers-reduced-motion.
日本語の概要は準備中です。原文の説明を表示しています。
Fade Left — a composable AnimXYZ entrance via the xyz="fade left-3" attribute. Declarative: mix fade + move + scale + rotate without writing keyframes. MIT. Honors prefers-reduced-motion.
日本語の概要は準備中です。原文の説明を表示しています。
Fade Big — a composable AnimXYZ entrance via the xyz="fade big-50%" attribute. Declarative: mix fade + move + scale + rotate without writing keyframes. MIT. Honors prefers-reduced-motion.
日本語の概要は準備中です。原文の説明を表示しています。
Official GSAP skill for GSAP plugins — registration, ScrollToPlugin, ScrollSmoother, Flip, Draggable, Inertia, Observer, SplitText, ScrambleText, SVG and physics plugins, CustomEase, EasePack, CustomWiggle, CustomBounce, GSDevTools. Use when the user asks about a GSAP plugin, scroll-to, flip animations, draggable, SVG drawing, or plugin registration.
日本語の概要は準備中です。原文の説明を表示しています。
Fade Small — a composable AnimXYZ entrance via the xyz="fade small-50%" attribute. Declarative: mix fade + move + scale + rotate without writing keyframes. MIT. Honors prefers-reduced-motion.
日本語の概要は準備中です。原文の説明を表示しています。
Flip Left — a composable AnimXYZ entrance via the xyz="fade flip-left-90" attribute. Declarative: mix fade + move + scale + rotate without writing keyframes. MIT. Honors prefers-reduced-motion.
日本語の概要は準備中です。原文の説明を表示しています。
Fade Down — a composable AnimXYZ entrance via the xyz="fade down-3" attribute. Declarative: mix fade + move + scale + rotate without writing keyframes. MIT. Honors prefers-reduced-motion.
日本語の概要は準備中です。原文の説明を表示しています。
Extract a real WebGL / WebGPU / Canvas / shader effect from a live webpage (e.g. an animated gradient mesh, fluid/metaball, gaussian-splat scene, image distortion) and port it to a standalone, dependency-light JS project you can run locally or drop into an HTML artifact. Use when the user points at a site's visual effect and wants to reproduce/port/replay it, especially complex GPU effects our vanilla recipes don't cover.
日本語の概要は準備中です。原文の説明を表示しています。
Classify AI systems under the EU AI Act (Regulation (EU) 2024/1689) and determine compliance obligations. Use when asked to assess AI risk level, check if an AI system is prohibited, determine high-risk status, identify GPAI model obligations, map provider/deployer responsibilities, or build an AI Act compliance roadmap. Covers the full classification decision tree (Prohibited → High-Risk → Limited → Minimal → GPAI), obligations by role (provider, deployer, importer, distributor), compliance timelines, and DACH-specific considerations (German works council, BaFin, BSI, BNetzA). Triggers on phrases like "classify this AI system", "is this high-risk under the AI Act", "AI Act risk assessment", "EU AI Act compliance", "prohibited AI practice", "GPAI obligations", "AI Act timeline".
日本語の概要は準備中です。原文の説明を表示しています。
Export Administration Regulations (EAR, 15 CFR Parts 730-774) compliance advisor — ECCN classification across all 10 CCL categories and 5 product groups (A-E), EAR99 determination, jurisdiction analysis (EAR vs ITAR order of review), license requirement analysis via Country Chart, all license exceptions (LVS, GBS, CIV, TMP, RPL, GOV, TSU, ENC, TSR, APP, BAG, AVS, ACE), end-user/end-use controls (Entity List, Denied Persons List, Unverified List, MEU List), deemed export rules, Foreign Direct Product Rule (FDPR), de minimis thresholds, 10 General Prohibitions, SNAP-R license applications, voluntary self-disclosure, civil/criminal penalties, Export Compliance Program (ECP) design, and EAR vs ITAR jurisdiction determination. Use for any dual-use export control, CCL classification, or BIS compliance question.
日本語の概要は準備中です。原文の説明を表示しています。
Determines whether a technology qualifies as an AI system under Art. 3(1) of the EU AI Act and classifies its risk tier (prohibited, high-risk, GPAI with systemic risk, limited risk, minimal risk). This skill should be used when the user asks to "classify an AI system under the AI Act", "determine the AI Act risk tier", "check if something is an AI system", "assess prohibited practices", "check high-risk classification", "determine Art. 6 exception applicability", or mentions "KI-Verordnung", "Risikoklassifizierung", Art. 5, Annex III, or GPAI systemic risk.
日本語の概要は準備中です。原文の説明を表示しています。
California Consumer Privacy Act (CCPA) and California Privacy Rights Act (CPRA) compliance advisor — business threshold analysis, consumer rights fulfillment (access, delete, correct, opt-out of sale/sharing, limit SPI, ADMT opt-out), privacy notice drafting, service provider vs. contractor vs. third-party classification, sensitive personal information (SPI) handling, data minimization, opt-out mechanisms (including GPC), cybersecurity audits and risk assessments (live since Jan 1, 2026), ADMT obligations (effective 2026, deadline Jan 1, 2027), CPPA enforcement (Disney $2.75M, PlayOn $1.1M, Ford $375K), penalty exposure, GDPR comparison, and gap assessments for businesses operating in or targeting California residents.
日本語の概要は準備中です。原文の説明を表示しています。
Build a risk-matched whitebox or the approved production game for its target runtime. Turn GAME_DESIGN, and ART_DIRECTION when production begins, into a minimal BUILD_BRIEF and a runnable candidate that can be iterated with replayable evidence. Use for prototype the riskiest design question, implement the approved game design, or turn this design into a running game. 游戏构建执行。先按最大风险做白盒,或在正式生产时把批准后的 GAME_DESIGN 与 ART_DIRECTION 压缩成最小 BUILD_BRIEF,在目标运行环境中实现可运行候选并用可回放证据迭代。用于验证高风险设计问题、构建游戏原型或实现批准方案。
日本語の概要は準備中です。原文の説明を表示しています。
Full-history Godot version migration hub. Use when upgrading any Godot project toward the library target (currently 4.7)—from 1.x/2.x legacy eras through 3→4 and hop-by-hop 4.x minors—or finding Domain Skill-scoped migration notes. Trigger keywords: upgrade Godot, migrate Godot version, Godot 3 to 4, Godot 2 to 3, upgrading_to_godot, version migration, breaking changes, convert-3to4, TileMapLayer, AnimationMixer, engine.cfg, project.godot.
日本語の概要は準備中です。原文の説明を表示しています。
Expert blueprint for racing games including vehicle physics (VehicleBody3D, suspension, friction), checkpoint systems (prevent shortcuts), rubber-banding AI (keep races competitive), drifting mechanics (reduce friction, boost on exit), camera feel (FOV increase with speed, motion blur), and UI (speedometer, lap timer, minimap). Use for arcade racers, kart racing, or realistic sims. Trigger keywords: racing_game, vehicle_physics, checkpoint_system, rubber_banding, drifting_mechanics, camera_feel.
日本語の概要は準備中です。原文の説明を表示しています。
Pins a Bevy 0.20 crate, dev-profile opt-level, and plugin boundaries before gameplay systems exist. Use when starting a windowed or headless Bevy app. Keywords: Bevy, Cargo.toml, DefaultPlugins, MinimalPlugins, opt-level.
日本語の概要は準備中です。原文の説明を表示しています。