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cccskills

「oop」の検索結果

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概要と使いどころ

Plan, implement, audit, and review C#/.NET SwiftlyS2 plugins. Use when working with Commands, Core Events, Game Events, GameHooks Pre/Post, raw native hooks, Modules, Workers, Services, high-frequency runtime loops, NetMessages, Schema access, entity handling, thread safety, performance, or IPlayer lifecycle behavior.

日本語の概要は準備中です。原文の説明を表示しています。

gabrielmoreira/agent-skills-mirror192026年10月13日 更新

diagnose

無料

Diagnose Yuzu bugs and performance regressions with a disciplined reproduce-minimize-hypothesize-instrument-fix-regression-test loop. Use when the user says `/diagnose`, "debug this", reports a failure, flake, broken behavior, or performance regression.

日本語の概要は準備中です。原文の説明を表示しています。

DevNullLtd/Yuzu192026年10月14日 更新

Diagnoses GKE workload failures (CrashLoopBackOff, OOMKilled, ImagePullBackOff, Pending, etc.) via logs and events. Use when pods fail to start or crash repeatedly. Don't use for GKE cluster infrastructure provisioning, node pool creation, or non-Kubernetes Google Cloud services.

日本語の概要は準備中です。原文の説明を表示しています。

vaila-multimodaltoolbox/vaila192026年10月8日 更新

Diagnoses GKE JobSet interruptions, restarts, and preemptions for AI/ML training workloads autonomously. Use when troubleshooting JobSet restart loops, spot VM preemptions, node readiness failures, host VM issues, or coordinator worker crashes. Don't use for general GKE cluster creation, basic workload deployment, or non-JobSet application issues.

日本語の概要は準備中です。原文の説明を表示しています。

vaila-multimodaltoolbox/vaila192026年10月8日 更新

Implement and debug OAuth 2.0 DPoP (RFC 9449) refresh token sender-constraining for WebCrypto, Node.js ES6, and browser runtimes integrating with Google's OAuth platform. Use when configuring non-extractable asymmetric key pairs (P-256), generating DPoP Proof JWTs for authorization code exchange and token refresh, or handling 400 use_dpop_nonce challenge retry loops at oauth2.googleapis.com/token. Don't use for unconstrained OAuth 2.0 flows (where refresh tokens are not bound to a client key pair), or for Google Cloud IAM / service account authentication.

日本語の概要は準備中です。原文の説明を表示しています。

vaila-multimodaltoolbox/vaila192026年10月8日 更新

Configures alerting policies in Terraform for Google Kubernetes Engine (GKE) clusters, workloads, and services using PromQL and Google Cloud Managed Service for Prometheus. Use when writing, analyzing, validating, or deploying Terraform alerting policies to monitor GKE service latency, traffic, error rates using Multi-Window Multi-Burn-Rate SLO alerts, memory saturation, and cluster health such as CrashLoopBackOff and Node NotReady conditions. Don't use for non-GKE compute runtimes such as standalone Compute Engine VMs or standalone Cloud Run services without GKE.

日本語の概要は準備中です。原文の説明を表示しています。

vaila-multimodaltoolbox/vaila192026年10月8日 更新

Close the loop on a Caveman learn report — review the ranked token sinks and apply cost-lowering fixes (trim config, offload recurring context to cavemem) with per-edit consent. Use when the user runs "caveman learn", asks to lower their agent's token cost, wants to trim a heavy CLAUDE.md, or wants to offload context they re-paste every session into cavemem.

日本語の概要は準備中です。原文の説明を表示しています。

vaila-multimodaltoolbox/vaila192026年10月8日 更新

Use when designing how an Agentforce agent transfers the conversation to a human agent (Omni-Channel), to another bot/agent, or to an alternate workflow — including context package, deflection, escalation triggers, and user messaging. Triggers: 'agent to human handoff', 'agentforce escalate to omni channel', 'agent to agent handoff', 'transfer conversation with context', 'agent deflection fallback'. NOT for topic scope and selector design — use agentforce/agent-topic-design. NOT for the overall Einstein Bot plus Agentforce estate topology — use architect/conversational-ai-architecture.

日本語の概要は準備中です。原文の説明を表示しています。

PranavNagrecha/AwesomeSalesforceSkills192026年10月4日 更新

Designing or reviewing Agentforce actions: Flow actions, Apex invocable actions, prompt-template actions, action naming, input and output contracts, confirmation requirements, and safe error behavior. Triggers: 'agent actions', 'build an agent that can look up an order', 'make the agent able to check order status', 'give the agent a capability', 'agent that can retrieve a record', 'flow action for agent', 'agent invocable action', 'action schema design'. NOT for writing the Apex class itself — use agentforce/custom-agent-actions-apex. NOT for the reason_code error envelope that stops an agent retry loop — use agentforce/agent-action-error-handling.

日本語の概要は準備中です。原文の説明を表示しています。

PranavNagrecha/AwesomeSalesforceSkills192026年10月4日 更新

Configuring Salesforce Email-to-Case: Standard vs On-Demand mode selection, routing address setup, email threading via Lightning tokens, auto-response rules, attachment limits, and per-address case field defaults. Trigger keywords: email-to-case, routing address, on-demand email-to-case, email threading, case from email, email agent, routing address setup, Case.settings-meta.xml, EmailToCaseRoutingAddress, emailServicesAddress, isVerified, caseOrigin, enableThreadTokenInBody, useEmailHeadersForThreading, overEmailLimitAction, unauthorizedSenderAction, enableE2CAttachmentAsFile, saveEmailHeaders, newEntityRecordType, casePriority, EmailMessage.EmailRoutingAddressId, auto-response loop. NOT for the wider case layer (queues, escalation rules, case teams, entitlements) - use admin/case-management-setup. NOT for routing case work items to agents after creation - use admin/omni-channel-routing-setup. NOT for the email templates or letterheads themselves - use admin/email-templates-and-alerts.

日本語の概要は準備中です。原文の説明を表示しています。

PranavNagrecha/AwesomeSalesforceSkills192026年10月4日 更新

Use this skill when defining AI governance policies, designing human oversight workflows, documenting bias mitigation strategies, or meeting regulatory transparency requirements for Salesforce AI features. Trigger keywords: responsible AI, AI bias, AI audit trail, AI transparency, human-in-the-loop, AI risk inventory, AI disclosure. NOT for the MLOps pipeline or Policy-as-Code engine architecture — use architect/ai-governance-architecture. NOT for Trust Layer technical configuration — use agentforce/einstein-trust-layer.

日本語の概要は準備中です。原文の説明を表示しています。

PranavNagrecha/AwesomeSalesforceSkills192026年10月4日 更新

Produce a researched long-form article from a topic prompt via an orchestrated pipeline - research agent (first-person sources, working-definition gate), narrative-architecture outline, writer/cold-reviewer loop with an explicit ACCEPT/REVISE verdict contract, then a catalog-deslop pass with a regression gate. The orchestrator dispatches subagents only; the writer never judges its own draft. Use when the user says "article factory", "write an article about X", "run the article pipeline", or asks for a researched long-form piece produced end-to-end. For essays and micro posts in the user's own voice without a research stage, use the prose skill instead.

日本語の概要は準備中です。原文の説明を表示しています。

av/skills192026年10月12日 更新

Orchestrate AI coding agents (Claude Code, Codex, OpenCode) in isolated sandboxes using the @ai-hero/sandcastle SDK. Use when the user needs to (1) run agents AFK in Docker/Podman containers, (2) build multi-agent pipelines with plan-execute-review patterns, (3) run parallel agents on separate worktrees, (4) create iterative agent loops with maxIterations, (5) extract structured output from agent runs, (6) set up sandcastle in a new or existing project, or (7) write prompt files with template args and shell expressions.

日本語の概要は準備中です。原文の説明を表示しています。

av/skills192026年10月12日 更新

Game theory expert covering Nash equilibrium, strategic thinking, auction theory, and cooperative games

日本語の概要は準備中です。原文の説明を表示しています。

sandraschi/advanced-memory-mcp192026年10月13日 更新

Interactive Swift/iOS tutor with two modes. Classic explains first, Mastery uses a predict-first Core Loop with gates.

日本語の概要は準備中です。原文の説明を表示しています。

ITlearning/study-ios192026年2月20日 更新

Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For dev-loop CLI commands (init, lint, inspect, preview, render) see the hyperframes-cli skill; for asset preprocessing commands (tts, transcribe, remove-background) see the hyperframes-media skill.

日本語の概要は準備中です。原文の説明を表示しています。

MaddieMo1/Pi-Agent-Web182026年9月8日 更新

debugging

無料

MUST USE for any real runtime debugging across ANY language or binary — crashes, silent failures, wrong responses, stuck processes, memory leaks, async misbehavior, unexplained timing, reverse engineering. Runs a hypothesis-driven loop: form ≥3 hypotheses, investigate in parallel, after 2 failed rounds spawn Oracles from orthogonal angles, confirm root cause, lock with a failing test, fix minimally, QA by actually USING the system, scrub artifacts. The actual HOW lives in `references/` — READ THEM. Triggers: 'debug this', 'why is X not working', 'hanging', 'attach a debugger', 'reverse engineer', 'pwndbg', 'gdb', 'lldb', 'node inspect', 'tsx debug', 'pdb', 'dlv', 'delve', 'rust-gdb', 'set a breakpoint', 'context window exploded', 'why is the response empty', 'attach the debugger', 'debug it', 'why is this happening', 'trace this bug', 'reproduce and fix', 'silent failure', 'HTTP 200 but empty', 'why did it stop', 'inspect the binary', 'reverse engineering', 'playwright'.

日本語の概要は準備中です。原文の説明を表示しています。

code-yeongyu/lazyclaudecode182026年5月29日 更新

Ideate a brand-new game concept with the user, from a blank page or a one-line hint to a finished CONCEPT card. Use it whenever the user wants to come up with a new game — whether the project has no design document yet, or already has one and they're exploring a fresh idea. Through a structured divergence/convergence dialogue it explores ideas, frames the hook, generates and scores concepts (market validation delegated to /unikit-gd-explore), and settles pillars, loops, motivation, and a pre-mortem. Trigger whenever the user wants to make or invent a game, doesn't know where to start, or gives a genre/theme hint, e.g. "let's come up with a game", "I don't know what game to make", "I want to make a roguelike", "a game about zombies", "a farming game", "help me come up with a concept". For researching or dissecting existing games use /unikit-gd-explore; to write an already-chosen concept as the master GDD use /unikit-gd-spec.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai182026年10月10日 更新

Create and own the master game design document (GAME.md — the authored one-pager plus the generated [gen] system/flow maps) and the GD-IDS.yaml facts registry — the top-level, big-picture layer of the GDD and the machine interface the code side reads. Use it to write the master spec from a concept or dialogue, import an existing GDD (a file path or URL), edit GAME.md content ("change a pillar", "rework the monetization stance", "tweak the loop stack"), pitch the game ("pitch" → PITCH.md), re-decompose the systems ("remap"), and — importantly — to add a new system to the design map ("let's add a new system", "add a crafting system to the game design", "add this to the GDD"). This is the structural, map-level layer plus GAME.md content edits. To write or fill in the detailed parameters of one existing system, use /unikit-gd-system; to apply one edit spanning several zones at once use /unikit-gd-apply; to invent a brand-new game concept use /unikit-gd-brainstorm.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai182026年10月10日 更新

AI Growth Hacker — north star metric, AARRR funnel, viral loop, experimentation framework, retention hook สำหรับ startup และ e-commerce ไทย

日本語の概要は準備中です。原文の説明を表示しています。

aiunlocked1412/claude-skill-unlock182026年4月17日 更新

Autonomous technical lead. Takes commander's intent and drives a project to completion through an OODA loop over implementation, refactoring, review, and bug-hunting skills. Has broad authority — creates tickets, commits, invokes any skill — and only escalates via andon cord for irreversible actions, public releases, or genuinely blocking decisions. User acts as product owner; skill acts as tech lead.

日本語の概要は準備中です。原文の説明を表示しています。

chrisallenlane/claude-swe-workflows182026年5月19日 更新

Autonomous bug-elimination loop. Iteratively invokes /bug-hunt and /implement-batch until findings converge below an operator-specified severity floor. At termination, runs /review-test scoped to the run's new reproducing tests and fixes quality issues above the floor. Auto-approves /bug-hunt and /review-test ticket proposals; pulls the andon cord on contested findings, repeated implementation failure, hard-cap exhaustion, or breaking-change proposals. Optional /refactor finisher.

日本語の概要は準備中です。原文の説明を表示しています。

chrisallenlane/claude-swe-workflows182026年5月19日 更新

refactor

無料

Autonomous iterative refactoring workflow. Scans for tactical code quality improvements (DRY, dead code, naming, complexity), implements through SMEs, verifies with QA, commits atomically, and loops until no improvements remain.

日本語の概要は準備中です。原文の説明を表示しています。

chrisallenlane/claude-swe-workflows182026年5月19日 更新

archeo

無料

Comment-archaeology sweep - find work items hiding in TODO/FIXME/for-now comments and plan-doc ledgers, judge them, file issues, queue trivial fixes. Good idle-loop activity.

日本語の概要は準備中です。原文の説明を表示しています。

jamie8johnson/cqs172026年7月14日 更新