UV unwrap, atlas-map, project textures, use alpha decals, bake maps/lightmaps, and prepare texture-driven Blender assets for glTF/GLB export. Use whenever the user provides texture packs, texture atlases, decals, UV layouts, lightmaps, wants a texture to fit a mesh 1:1, or reports stretched/off textures. Pairs with reference-to-3d for template-accurate reconstruction and blender-materials for PBR values.
日本語の概要は準備中です。原文の説明を表示しています。
RobLe3/cc-blender-skill☆ 992026年10月13日 更新
Build Blender mesh surfaces directly from extracted 2D contours/masks instead of approximate primitives. Use for 1:1 mascot/logo reconstruction, exact leaf/petal silhouettes, filled wireframe shapes, shallow bas-relief forms, or when the model outline must match a front template before adding depth.
日本語の概要は準備中です。原文の説明を表示しています。
RobLe3/cc-blender-skill☆ 992026年10月13日 更新
Segment overlapping visual parts from source images, wireframes, texture atlases, and decals before mesh reconstruction. Use when a mascot/logo/template contains touching or overlapping components and exact structural part masks are needed before contour-to-mesh, UV fitting, or landmark repair.
日本語の概要は準備中です。原文の説明を表示しています。
RobLe3/cc-blender-skill☆ 992026年10月13日 更新
Measure and validate supplied reference images, wireframes, texture atlases, and Blender renders before declaring a reconstruction 1:1. Use when an asset must match a template, when visual feedback says the output is off, when part counts must be exact, or before exporting a brand mascot/logo reconstruction. Pairs with reference-to-3d, contour-to-mesh, orthographic-registration, atlas-uv-fitting, and Blender MCP.
日本語の概要は準備中です。原文の説明を表示しています。
RobLe3/cc-blender-skill☆ 992026年10月13日 更新
Designs transactional email systems and send infrastructure. Use when implementing resets, receipts, deliverability controls, templates, or inbound email handling.
日本語の概要は準備中です。原文の説明を表示しています。
vasilyu1983/AI-Agents-public☆ 992026年10月16日 更新
Designs AI-first help centers and self-service support. Use when shaping taxonomy, article templates, or content and answer contract for support AI, not the bot build.
日本語の概要は準備中です。原文の説明を表示しています。
vasilyu1983/AI-Agents-public☆ 992026年10月16日 更新
Builds and edits PowerPoint (.pptx) slide decks and templates with PPTX-Automizer. Use when you make or build a slide deck or presentation, or repair one.
日本語の概要は準備中です。原文の説明を表示しています。
vasilyu1983/AI-Agents-public☆ 992026年10月16日 更新
Builds docxtpl templates, DOCX extraction for RAG, and EAA accessibility checks. Use when templating Word or extracting tables; plain edits and redlines: official docx skill.
日本語の概要は準備中です。原文の説明を表示しています。
vasilyu1983/AI-Agents-public☆ 992026年10月16日 更新
Guided, section-by-section UX spec authoring for a screen, flow, or HUD. Reads game concept, player journey, and relevant GDDs to provide context-aware design guidance. Produces ux-spec.md (per screen/flow) or hud-design.md using the studio templates.
日本語の概要は準備中です。原文の説明を表示しています。
striderZA/OpenCodeGameStudios☆ 972026年10月7日 更新
Orchestrate the UI team through the full UX pipeline: from UX spec authoring through visual design, implementation, review, and polish. Integrates with /ux-design, /ux-review, and studio UX templates.
日本語の概要は準備中です。原文の説明を表示しています。
striderZA/OpenCodeGameStudios☆ 972026年10月7日 更新
Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.
日本語の概要は準備中です。原文の説明を表示しています。
striderZA/OpenCodeGameStudios☆ 972026年10月7日 更新
Use this skill any time a .pptx or .potx file is involved in any way — as input, output, or both. This includes: creating slide decks, pitch decks, or presentations as PowerPoint (.pptx) files; reading, parsing, or extracting text from any .pptx or .potx file (even if the extracted content will be used elsewhere, like in an email, summary, or creating a different type of slide deck); editing, modifying, or updating existing presentations; combining or splitting slide files; working with templates (.potx), layouts, speaker notes, or comments. Trigger whenever the user asks for a PowerPoint or .pptx file, or references a .pptx or .potx filename, regardless of what they plan to do with the content afterward. However, when the user asks for a deck, slides, a slide deck, or a presentation without naming a file format, default to using a dedicated slide-deck artifact type or a separate slides skill if this session offers one; otherwise, use this skill.
日本語の概要は準備中です。原文の説明を表示しています。
Razshy/Wiggle☆ 962026年9月5日 更新
Guidance for distinctive, intentional visual design when building new UI or reshaping an existing one. Helps with aesthetic direction, typography, and making choices that don't read as templated defaults.
日本語の概要は準備中です。原文の説明を表示しています。
Razshy/Wiggle☆ 962026年9月5日 更新
Create, read, edit .pptx decks, slides, notes, templates.
日本語の概要は準備中です。原文の説明を表示しています。
TencentCloud/octop-harness☆ 942026年10月16日 更新
Create new Claude Code Skills with proper YAML frontmatter, progressive disclosure structure, and complete directory organization. Use when you need to build custom skills for specific workflows, generate skill templates, or understand the Claude Skills specification.
日本語の概要は準備中です。原文の説明を表示しています。
ruvnet/agentdb☆ 932026年10月12日 更新
Triage and review all open GitHub issues and PRs against project templates and contribution guidelines
日本語の概要は準備中です。原文の説明を表示しています。
buildomator/buildomator☆ 922026年10月16日 更新
When the user wants to create sales collateral, pitch decks, one-pagers, objection handling docs, or demo scripts. Also use when the user mentions 'sales deck,' 'pitch deck,' 'one-pager,' 'leave-behind,' 'objection handling,' 'deal-specific ROI analysis,' 'demo script,' 'talk track,' 'sales playbook,' 'proposal template,' 'buyer persona card,' 'help my sales team,' 'sales materials,' or 'what should I give my sales reps.' Use this for any document or asset that helps a sales team close deals. For competitor comparison pages and battle cards, see competitors. For marketing website copy, see copywriting. For cold outreach emails, see cold-email.
日本語の概要は準備中です。原文の説明を表示しています。
nota-america/forgecat-agent-profiles☆ 912026年9月24日 更新
When the user wants to create, generate, or produce video content using AI tools or programmatic frameworks. Also use when the user mentions 'video production,' 'AI video,' 'Remotion,' 'Hyperframes,' 'HeyGen,' 'Synthesia,' 'Veo,' 'Sora,' 'Runway,' 'Kling,' 'Seedance,' 'Hailuo,' 'MiniMax,' 'Pika,' 'Hunyuan,' 'Wan,' 'video generation,' 'AI avatar,' 'talking head video,' 'programmatic video,' 'video template,' 'explainer video,' 'product demo video,' 'video pipeline,' or 'make me a video.' Use this for video creation, generation, and production workflows. For video content strategy and what to post, see social. For paid video ad creative, see ad-creative.
日本語の概要は準備中です。原文の説明を表示しています。
nota-america/forgecat-agent-profiles☆ 912026年9月24日 更新
When the user wants to plan, evaluate, or build a free tool for marketing purposes — lead generation, SEO value, or brand awareness. Also use when the user mentions "engineering as marketing," "free tool," "marketing tool," "calculator," "generator," "interactive tool," "lead gen tool," "build a tool for leads," "free resource," "ROI calculator," "grader tool," "audit tool," "should I build a free tool," or "tools for lead gen." Use this whenever someone wants to build something useful and give it away to attract leads or earn links. For downloadable content lead magnets (ebooks, checklists, templates), see lead-magnets.
日本語の概要は準備中です。原文の説明を表示しています。
nota-america/forgecat-agent-profiles☆ 912026年9月24日 更新
Write and rewrite Turkish so it reads as native Turkish rather than translated English. Use for Turkish marketing copy, product and UI text, localization, documentation, support, legal or security prose, and reviews of AI-written Turkish. Detect translationese, copied clause structure, nominalization, wrong case and collocations, generic helper verbs, SaaS and sales calques, jargon leakage, forced slogans, corporate abstraction, cross-sector template residue, unsupported operational claims, and page-level repetition.
日本語の概要は準備中です。原文の説明を表示しています。
oguzhankayan/turkish-native☆ 892026年10月15日 更新
Generate accurate, runnable quantitative strategy code for the JoinQuant (聚宽) platform. Use this skill when the user asks to write a stock/ETF/futures backtest, paper-trading, or live-trading strategy on JoinQuant — the skill provides progressive-disclosure access to the complete JoinQuant API knowledge base (14 categories, 294KB official docs), 5 production-ready strategy templates (single-stock MA, multi-factor, ETF rotation, momentum, mean-reversion), and a lint tool that catches hallucinated APIs, future-function violations, and unset price-mode/slippage/commission. Chinese-friendly. Code generated by this skill should paste directly into the JoinQuant online editor without modification.
日本語の概要は準備中です。原文の説明を表示しています。
gaaiyun/joinquant-skill☆ 872026年10月12日 更新
Creates code-based visual assets — SVG icons, OG image HTML templates, social banners, and icon sets. Use when generating visuals as code (vector/HTML), NOT raster images — for raster generation see @rune-pro/media. Outputs files with usage instructions.
日本語の概要は準備中です。原文の説明を表示しています。
Rune-kit/rune☆ 862026年8月16日 更新
Craft CMS 5 front-end Twig development — atomic design, template architecture, components, Vite buildchain. Covers atoms/molecules/organisms, props/extends/block patterns, layout chains, view routing, content builders, image presets, Tailwind named-key collections, multi-brand CSS tokens, JavaScript boundaries (Alpine/DataStar/Vue, tabs, accordions), Vite asset loading, and front-end auth (login, registration, password reset, profiles).
日本語の概要は準備中です。原文の説明を表示しています。
michtio/craftcms-claude-skills☆ 852026年10月16日 更新
Craft CMS 5 PHP coding standards and conventions. ALWAYS load when writing, editing, reviewing, or discussing any PHP in a Craft plugin or module — even small edits. Also when running ECS, PHPStan, or scaffolding with ddev craft make. Covers: PHPDoc blocks (@author, @since, @throws chains), section headers (=========), class organization, naming conventions (services, queue jobs, records, events, enums), defineRules() and validation, beforePrepare() and addSelect(), MemoizableArray, DateTimeHelper vs Carbon, strict_types/declare(strict_types=1), short nullable notation (?string), typed properties, void returns, control flow (early returns, match over switch), CP Twig template conventions, form macros, translations (Craft::t), ECS/PHPStan config, scaffolding commands, and the verification checklist.
日本語の概要は準備中です。原文の説明を表示しています。
michtio/craftcms-claude-skills☆ 852026年10月16日 更新