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「visual」の検索結果

3,492 件 ・ 関連度順

概要と使いどころ

Transform photos, film stills, or new scene descriptions into the observed visual grammar of the 2026 animated film 《牛来》. Use when the user asks for 牛来风格、牛来正片风格、粗粝低模动物 3D、把真人画面改成牛来式动画,or requests iterative comparison against 《牛来》 references. Default to the rough film-3D mode; use the separate ink-poster mode only when the user explicitly asks for the movie poster look.

日本語の概要は準備中です。原文の説明を表示しています。

Pluviobyte/rnskill1,6492026年9月21日 更新

Create deterministic editorial-style cover images with a warm paper-gray background, oversized black slab-serif/Chinese display typography, generous whitespace, and a dotted vector analysis icon. Use when the user asks for a “点阵编辑风封面”, “暖灰杂志风封面”, “Codex + Hyperframes 同款封面”, or wants to reproduce/adapt the specific minimal left-text/right-icon banner style. Produce editable SVG and a rendered PNG; do not use this skill for generic covers without this visual direction.

日本語の概要は準備中です。原文の説明を表示しています。

Pluviobyte/rnskill1,6492026年9月21日 更新

Create and composite HeyGen digital-human videos in the content workspace. Use whenever the user asks for a 数字人, 数字人5, HeyGen, AI 口播人物, 数字人小窗, 圆形头像口播, full-screen digital human, or asks to make a video that uses the existing avatar. Enforce Creator-plan CLI OAuth, the configured Digital Twin, local IndexTTS2 narration, Avatar III for an unspecified digital human but Avatar V whenever the named preset 数字人5 is requested, adaptive face measurement plus the approved human-reviewed visual-centering offset in the headroom_08 circular bottom-left layout unless full-screen is explicitly requested, subtitle-safe placement, credit-aware master reuse, final QC/archive routing, and mandatory pairing with `heygen-avatar-motion` before any motion prompt or paid generation.

日本語の概要は準備中です。原文の説明を表示しています。

Pluviobyte/rnskill1,6492026年9月21日 更新

Motion-first AI video director for topic-to-video creation. Use when the user gives a theme, idea, article, script, or brief and wants AI to freely create a real animated video instead of a PPT/slideshow-style explainer; when deciding visual metaphors, motion grammar, scene beats, component choices, generated image needs, HyperFrames/Remotion implementation strategy, and anti-PPT QC.

日本語の概要は準備中です。原文の説明を表示しています。

Pluviobyte/rnskill1,6492026年9月21日 更新

Use when the user types /agentlas-browser <url-or-query>, /agentlas browser, or /hep-browser for browser-required tasks, rendering pages, form flows, or visual evidence.

日本語の概要は準備中です。原文の説明を表示しています。

agentlas-ai/Agentlas-OS1,6072026年10月17日 更新

Build Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, Event Dispatchers). Use when working in Blueprints, wiring an event graph, deciding how Blueprints talk to each other, or when the user mentions Blueprint, BP, event graph, construction script, or a Blueprint .uasset.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,6012026年10月9日 更新

router

無料

Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, art direction, sprites, tiles, textures, 3D assets, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation, or performance, for genres (platformer, roguelike, RPG, FPS, tower-defense, card game, visual novel, survival-crafting, puzzle), and for shipping (game jam, Steam, itch). Start here when unsure which gamedev skill to use.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,6012026年10月9日 更新

Plan, generate, source, normalize, and validate cohesive visual game assets. Use for art direction, style bibles, sprites, tilesets, backgrounds, UI art, icons, textures, concept art, or 3D asset briefs.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,6012026年10月9日 更新

game-feel

無料

Add "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as engine-neutral techniques that pair with the detected engine's tween, particle, and camera APIs. Use when the user mentions game feel, juice, "make it feel good/punchy", screen shake, hit stop, screen freeze, easing, squash and stretch, impact frames, or feedback/polish on hits, jumps, pickups, and deaths.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,6012026年10月9日 更新

Write Godot 4.7 shaders in the Godot Shading Language: canvas_item shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (source_color, hint_range), TIME/UV animation, and screen-reading via hint_screen_texture. Use when authoring .gdshader files, writing fragment/vertex code, making 2D/3D visual effects, or porting 3.x shaders (SCREEN_TEXTURE, hint_color) to 4.x.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,6012026年10月9日 更新

Apply IRQL graph functions to KQL or IRQL query results for Kusto Explorer visualization. Generates Lift_To_Graph mappings and composes Graph_Render_View, Graph_Fold_By_Property, Extract_Node_*, Enrich_Node_*, and Enrich_Graph_* calls. Accepts a supplied query or limited basic natural-language source request; it is not a general natural-language-to-KQL/IRQL skill. WHEN: Lift_To_Graph, Graph_Render_View, Graph_Fold_By_Property, IRQL graph enrichment, graph mapping for existing query results, icon-decorated graph, fold graph nodes. Use azure-kusto-graph for native make-graph analysis, graph-match, shortest paths, components, or persistent graphs.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/azure-skills1,5752026年10月17日 更新

Analyze a product walkthrough, bug report video, Loom, or ScreenPal using Minutes transcription plus visual review. Use when the user wants a recorded demo or bug clip turned into a durable brief with transcript, key frames, issues, and next steps.

日本語の概要は準備中です。原文の説明を表示しています。

silverstein/minutes1,5572026年10月17日 更新

Generate and render Mermaid diagrams for architecture docs, READMEs, PRs, terminals, chats, and CI as themed SVG, PNG, or ASCII/Unicode art. Use this skill whenever the user provides Mermaid code or .mmd files; asks for a flowchart, sequence/state/class diagram, ERD, XY chart, or architecture/workflow/data-model visualization; or wants to beautify, theme, batch-convert, or make a diagram terminal-friendly. Runs locally without a browser or DOM, with 15 built-in themes and custom colors.

日本語の概要は準備中です。原文の説明を表示しています。

imxv/Pretty-mermaid-skills1,5352026年8月23日 更新

Export Design Thinking artifacts to a FigJam board or Figma Design file through the Figma MCP server. Use when a team wants collaborative visual review of Method 1, 3, 4, 5, or 6 artifacts, or accepts a DT Coach board-export offer.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/hve-core1,5322026年10月18日 更新

Authoring conventions for exploratory data analysis notebooks and analytical dashboards, covering section sequence, visualization selection, scale thresholds, caching and state, and dashboard validation budgets. Use when composing or reviewing an EDA notebook, an analytical dashboard, or a dashboard test pass.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/hve-core1,5322026年10月18日 更新

Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For CLI commands (init, lint, preview, render, transcribe, tts) see the hyperframes-cli skill.

日本語の概要は準備中です。原文の説明を表示しています。

nateherkai/hyperframes-student-kit1,5072026年10月13日 更新

Beginner-friendly end-to-end video creator for HyperFrames. Use when the user says "make a video", "create a video", "new video", "build a video", "video from scratch", "I want to make a video", "help me create a video", or when someone who's never used HyperFrames before arrives with a concept, script, or rough idea and wants a finished MP4. Interviews the user in one pass, then builds the full video with mandatory preview and visual-verification gates.

日本語の概要は準備中です。原文の説明を表示しています。

nateherkai/hyperframes-student-kit1,5072026年10月13日 更新

Edit a raw talking-head video through transcription, silence trimming, mistake review, visual storytelling, motion graphics, and verified HyperFrames rendering. Use for a complete edit; route a single requested operation directly to its specialist skill.

日本語の概要は準備中です。原文の説明を表示しています。

nateherkai/hyperframes-student-kit1,5072026年10月13日 更新

Plan, write, time, style, and validate motion-graphic beats for long-form talking-head HyperFrames videos. Use when Codex is asked to add or improve visual beats, glassmorphism lower thirds, crumpled-paper full-screen takeovers, transcript-synced callouts, pacing coverage, YouTube retention graphics, or render-ready overlays in an existing HyperFrames video project.

日本語の概要は準備中です。原文の説明を表示しています。

nateherkai/hyperframes-student-kit1,5072026年10月13日 更新

Select, customize, or extend the project's reusable motion-graphics card library and style templates. Use for choosing a visual style, adding a card, building a new style pack, or reusing a template in a HyperFrames video.

日本語の概要は準備中です。原文の説明を表示しています。

nateherkai/hyperframes-student-kit1,5072026年10月13日 更新

Programmatic screenshot capture on macOS. Find window IDs with Swift CGWindowListCopyWindowInfo, control application windows via AppleScript (zoom, scroll, select), and capture with screencapture. Use when automating screenshots, capturing application windows for documentation, or building multi-shot visual workflows.

日本語の概要は準備中です。原文の説明を表示しています。

daymade/claude-code-skills1,4772026年10月18日 更新

Converts a PDF into one self-contained, readable HTML file that preserves images, tables, charts and reading order — optionally translating it into another language while keeping every figure. Uses structured extraction (PyMuPDF), font-size-driven layout, compressed base64-inlined images (a single portable file), and mandatory headless-Chrome visual verification. Use whenever someone wants to READ a PDF as a web page or clean document, turn a PDF into HTML, or translate a PDF into another language while keeping its images/tables/charts intact — e.g. "PDF 转 HTML", "把这个 PDF 转成中文网页版", "make this report readable", "translate this PDF but don't lose the charts", "I just want to read this PDF on my phone". Distinct from doc-to-markdown (plain Markdown text) and pdf-creator (Markdown→PDF) — this one produces a styled, image-faithful HTML reading experience.

日本語の概要は準備中です。原文の説明を表示しています。

daymade/claude-code-skills1,4772026年10月18日 更新

Generates several distinct, clickable HTML interaction prototypes for one product surface into a Design Board and collects selection/remix feedback before implementation. Use for multiple UI versions, interaction alternatives, progressive-disclosure options, or when styling is fine but hierarchy/workflow/interaction feels off. Not for static visual-style calibration (use design-style-picker) or a settled CSS tweak.

日本語の概要は準備中です。原文の説明を表示しています。

daymade/claude-code-skills1,4772026年10月18日 更新

Converts Markdown to print-ready PDF with proper Chinese typography, themes and a visual self-check. Use for Markdown → PDF, including documents formatted for printing or mobile reading. Not for Word/WPS files or Word output (use docx-creator).

日本語の概要は準備中です。原文の説明を表示しています。

daymade/claude-code-skills1,4772026年10月18日 更新