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cccskills

「ecto」の検索結果

4,204 件 ・ 関連度順

概要と使いどころ

Expert guidance for simulating RoadRunner scenarios via the MATLAB programmatic API and Simulink co-simulation. Use when the user wants to run a simulation, step through a simulation, control actors during co-simulation, add observers, attach sensors, retrieve simulation logs, or read/write scenario variables. Covers simulateScenario, createSimulation, ScenarioSimulation set/get, ActorSimulation getAttribute/setAttribute, addObserver, SensorSimulation, Simulink co-sim blocks, and publishActorBehavior. NOT for project setup, scene building, scenario authoring, or trajectory export.

日本語の概要は準備中です。原文の説明を表示しています。

matlab/matlab-agentic-toolkit1,1772026年10月14日 更新

Administer Windows Server systems. Manage IIS, Active Directory, and PowerShell automation. Use when administering Windows infrastructure.

日本語の概要は準備中です。原文の説明を表示しています。

BagelHole/DevOps-Security-Agent-Skills1,1642026年5月22日 更新

Build and operate Retrieval-Augmented Generation (RAG) infrastructure with vector stores, embedding pipelines, and hybrid search. Covers ingestion, chunking strategies, reranking, and production deployment patterns.

日本語の概要は準備中です。原文の説明を表示しています。

BagelHole/DevOps-Security-Agent-Skills1,1642026年5月22日 更新

check

無料

Read-only drift detector. Diffs SPEC.md against current code and reports violations grouped by severity. Writes nothing — suggests remedies via the spec or build skills but never invokes them. Triggers when the user asks to check drift, audit the spec, verify invariants, or ask whether code still matches the spec. Phrasings: "check drift", "audit the spec", "does the code still match §V", "check invariants", "spec vs code".

日本語の概要は準備中です。原文の説明を表示しています。

JuliusBrussee/cavekit1,1552026年8月15日 更新

vc-scout

無料

Fast codebase scouting using shell search and optional parallel research agents. Use for file discovery, task context gathering, and quick scoped searches across directories.

日本語の概要は準備中です。原文の説明を表示しています。

withkynam/vibecode-pro-max-kit1,1522026年6月21日 更新

AIOps-style CloudBase inspection skill (v3). Use when users need health checks, log diagnosis, alarm interpretation (CPU alert normal?, peak QPS), metrics via queryEnv(action=metrics), or fault playbooks for 429 / AI model 429 / function timeout / function 404 / ACCESS_TOKEN_INVALID / zero invocations. Triggers on 巡检, 诊断, 告警, 峰值 QPS, 限频, 调用量为 0, troubleshooting.

日本語の概要は準備中です。原文の説明を表示しています。

TencentCloudBase/CloudBase-AI-Toolkit1,1382026年10月17日 更新

Perform a comprehensive code health check on a directory. Use when the user asks to analyze code quality, find issues, or get a health report.

日本語の概要は準備中です。原文の説明を表示しています。

huangjia2019/claude-code-engineering1,1382026年7月23日 更新

Codify a successful workflow from the current conversation into a permanent project-local skill. After you discover (e.g.) a cold-email sequence that converts, an ad-creative format that beats baseline, or a content-pipeline cadence that compounds — /money-skillify writes it as a SKILL.md under the project's local skills directory so future sessions can re-invoke it without re-discovery. Use when the user says: 'this worked, save it', 'codify this', 'turn this into a skill', '把这个固化下来', '存成 skill'.

日本語の概要は準備中です。原文の説明を表示しています。

iamzifei/show-me-the-money1,0902026年9月1日 更新

Restore a prior business-state snapshot saved by /money-save, so you can continue from exactly where the last session left off. Loads the most recent snapshot for the current project (auto-detected from the working directory), or a specific one by index. Use when starting a new Claude Code conversation and the user wants to continue prior work. Triggered by: 'continue from last time', 'where did we leave off', 'pick up from before', 'resume', '接着上次', '续上', '之前的结论', '上次诊断到哪了'.

日本語の概要は準備中です。原文の説明を表示しています。

iamzifei/show-me-the-money1,0902026年9月1日 更新

run-agent

無料

Launch and supervise Claude Code or Codex through the CCAM Run API. Use when the user wants to start a monitored agent, select a model, approval policy, sandbox, or working directory, send a follow-up, inspect live output, resume a native session, or stop a dashboard-launched run.

日本語の概要は準備中です。原文の説明を表示しています。

hoangsonww/Claude-Code-Agent-Monitor1,0832026年10月12日 更新

Roll up Claude Code sessions by working directory (project) from Agent Monitor data — session count, total cost, total tokens, and last-active timestamp per cwd — so per-project activity can be compared at a glance. Use when summarizing where effort and spend went across projects.

日本語の概要は準備中です。原文の説明を表示しています。

hoangsonww/Claude-Code-Agent-Monitor1,0832026年10月12日 更新

Inventory hooks across the user, project, and project-local settings plus the ~/.claude/hooks scripts directory — read through the Agent Monitor Config Explorer API — and flag hooks that POST to the network or run arbitrary commands. Reads /api/cc-config/hooks and /api/cc-config/hook-scripts. Use when auditing hook safety.

日本語の概要は準備中です。原文の説明を表示しています。

hoangsonww/Claude-Code-Agent-Monitor1,0832026年10月12日 更新

Compile a month-over-month retrospective from Agent Monitor data — sessions, cost, token volumes, completion rate, top projects by working directory, and notable shifts versus the prior month. Uses daily_sessions/daily_events (365d) from analytics, the session list, and the pricing cost breakdown. Use when doing a monthly retrospective or planning the month ahead.

日本語の概要は準備中です。原文の説明を表示しています。

hoangsonww/Claude-Code-Agent-Monitor1,0832026年10月12日 更新

Import Claude Code or Codex history and move complete CCAM datasets between machines. Use when rescanning provider history, importing a copied directory, uploading JSONL or archives, exporting a backup, restoring it idempotently, or verifying that tokens, workflows, runs, rules, and pricing survived.

日本語の概要は準備中です。原文の説明を表示しています。

hoangsonww/Claude-Code-Agent-Monitor1,0832026年10月12日 更新

After Effects animation rendering for web and React applications. Use this skill when implementing Lottie animations, JSON vector animations, interactive animated icons, micro-interactions, or loading animations. Triggers on tasks involving Lottie, lottie-web, lottie-react, dotLottie, After Effects JSON export, bodymovin, animated SVG alternatives, or designer-created animations. Complements GSAP ScrollTrigger and Framer Motion for scroll-driven and interactive animations.

日本語の概要は準備中です。原文の説明を表示しています。

freshtechbro/claudedesignskills1,0632025年11月20日 更新

Build and risk-screen a compact role-based method shortlist for a mathematical-modeling subquestion. Use after problem framing and data profiling, before model code generation, to propose a main candidate, a usable baseline, and at most one conditional fallback without padding the pool.

日本語の概要は準備中です。原文の説明を表示しています。

zhnnky329/MathModeling-skills1,0602026年9月24日 更新

When the user wants open source strategy, OSS commercialization, or open source growth. Also use when the user mentions "open source strategy," "OSS strategy," "open source commercialization," "open source to paid," "open core," "COSS," "commercial open source," "GitHub stars strategy," "DevHunt," "open source marketing," "open source growth," "Llama," "Dify," "Cursor," "open source business model," or "developer tools directory." For GitHub tactics, use github.

日本語の概要は準備中です。原文の説明を表示しています。

kostja94/marketing-skills1,0472026年10月6日 更新

When the user wants to decide domain structure for multiple products or brands—subfolder vs subdomain vs independent domain. Also use when the user mentions "subfolder vs subdomain," "subdirectory vs subdomain," "multiple products domain," "multiple websites," "brand architecture," "branded house," "house of brands," "where to host product," "domain structure," or "hub-spoke domain." For brand SERP, use multi-domain-brand-seo.

日本語の概要は準備中です。原文の説明を表示しています。

kostja94/marketing-skills1,0472026年10月6日 更新

Use when importing FBX, USD, OBJ or glTF from Maya, ZBrush or Blender into Unreal Engine 5.8 in bulk or reimporting changed files, writing Editor Python tools, Interchange pipelines or import presets, enforcing naming conventions, assigning material instances by script, setting Nanite, collision and LODs per asset class, writing data validators or automation tests, fixing redirectors, or cooking and packaging from the command line (BuildCookRun, RunUAT, CI, Perforce). Also when a scripted import ignores its settings or names, a Python validator never runs, or a Mac build will not package.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0402026年10月17日 更新

Use when rigging a character, creature or prop in Maya: "rig this character", placing or orienting joints, Orient Joint doing nothing, IK/FK switch and matching, pole vector flips or elbow drift, space switching, foot roll, spline IK spine, offsetParentMatrix, blendMatrix or matrix rigging, controls and lockdown for animators, Quick Rig, HumanIK, AdvancedSkeleton or mGear, a game skeleton for Unreal or Unity, or a slow rig (parallel evaluation, profiling, GPU Override not kicking in).

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0402026年10月17日 更新

Use when building or debugging Geometry Nodes, headless or live: procedural modeling, scattering objects on a surface, arrays along a curve, repeat or for-each loops, simulation zones, 5.2 physics (cloth, colliders, forces, effectors), closures, bundles, matrices, node-group assets with gizmos. Also when a GN script links nothing, shows red links, ignores modifier inputs, loses instances in a bounding box, or a simulation resets or jumps.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0402026年10月17日 更新

Use when editing an existing image on Scenario through MCP with a tool model, not a new generation: upscale or enhance to 2x, 4K, 8K, super resolution, 3D LUT color grade, color correction, posterize, solarize, vignette, film grain, blur, sharpen, glow, chromatic aberration, oilify, cubism, crystallize, dodge and burn, tint, desaturate, expand or uncrop, reframe an aspect ratio, resize to exact pixels, slice tiles, contact sheet, split into layers, remove a background or watermark, vectorize.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0402026年10月17日 更新

Use when building a visual identity or brand kit with Scenario: a logo, wordmark, or icon as editable SVG, a color palette and typography spec, logo variants (mono, reversed, favicon), and brand applications like social templates, avatars, banners, or merchandise mockups. Also for a rebrand or refreshing an existing mark. Keywords: brandkit, brand kit, visual identity, logo, monogram, wordmark, SVG, vectorize, color palette, typography, brand guidelines, brand board, launch kit.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0402026年10月17日 更新

Use when generating or editing video with Luma Ray models on Scenario via MCP: cinematic text-to-video, image-to-video from a start frame, start plus end frame anchors, seamless looping clips, HDR output, restyling footage while preserving motion with edit strengths and face, pose, depth, or trajectory controls, reframing to another aspect ratio by outpainting, or budget prompt edits on real footage. Keywords: Luma, Dream Machine, Ray 3.2, Ray 3, Modify Video, Reframe, T2V, I2V, V2V, loop, HDR.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0402026年10月17日 更新